Memories of East Coast
Memories of East Coast is a short and linear Ren’Py visual novel which tells the story of two destinies entwined by a tragic accident. You play as Sam, a young police officer who decides to take a few days off and revisit his hometown, 15 years after the incident. There he meets Lisa - a young and bubbly, yet mysterious girl who seems to have a hidden secret.
https://steamcommunity.com/sharedfiles/filedetails/?id=2507006084
As he gets to know her better and finds out more details about her background, Sam becomes tormented by his own guilt and nostalgia. Linked by fate in a strange way, these two characters are brought together once again to support and heal each other during a rough time, without them even being aware of this.
– Real player with 2.2 hrs in game
Read More: Best Immersive Visual Novel Games.
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Memories of East Coast
Developer: Roomah Gaming
Publisher: Roomah Gaming
Pros:
1. A matter of guilt and how one moves on with it. “Memories of East Coast” paints a story of how two lives collide with each other after an accident 15 years ago. Two parties with vastly differing ways on dealing with it. It doesn’t try to be the most complex thing out there, it just lets its simplicity show throughout the story. It’s melancholic and can be applied to the everyday person.
– Real player with 2.1 hrs in game
There The Light
I can see this being one of those games that polarizes people - you’re either the type of person who likes this kind of game or you’re not. And if you’re not, you’re probably really going to dislike it.
Fortunately, I’m in the former category. I loved the “vibe” of this game. But more than that, I loved the feeling I experienced playing it. I come from the “walking simulator”/exploration game camp. I love games where I can explore, at my own pace, a place that has a lot to see and experience. I also like puzzles to an extent, and the puzzles in this were either simple (but somewhat meditative) or somewhat annoying (the circular ones). I didn’t struggle too long with any of them, but I enjoyed some more than others, even if they weren’t difficult. It felt like the point of the game wasn’t the puzzles but more the experience as a whole.
– Real player with 3.4 hrs in game
Read More: Best Immersive Walking Simulator Games.
There The Light takes the player on a mystical journey through the abandoned ruins of a long lost civilization. The mystery of who these people were and what caused them to leave this world remains unsolved even after the end of the game, although there are hints indicating what actually happened. At the same time, the game leaves a lot of space for personal interpretation or various speculations, the story being conveyed solely through the numerous inscriptions and drawings that one can find on the walls of the surrounding temples. One thing is certain though: this advanced civilization left behind a series of puzzles and enigmatic mechanisms.
– Real player with 1.7 hrs in game
PLAYNE : The Meditation Game
There is great irony to be had with this game, but first let me tell you of some of the positive things you can do. I can only speak to the non VR aspects, so if you have a fancy magic goggle machine I can’t help you with that but I will ooh and ahh appropriately. This “game” will help you to meditate and build habits through repetition so that it becomes an actual part of your life if you choose it to be. You can customize aspects of it, like reducing clutter/instructions while meditating - as, for some people, seeing words/visuals on the screen is going to make thoughts form which is counter to your goal. The more you meditate the more you progress in the game (unlocking environmental features which can be switched off or on after unlocking, as well as new game modes). Basically, in a nutshell, this game has real life usefulness and it’s pretty chill…
– Real player with 700.5 hrs in game
Read More: Best Immersive Story Rich Games.
I’ve meditated, but I never RTFM.. even on Day 1 in Playne I continued the pattern of bringing the struggle into the solace. ADHD. 10 of 10 Tinnitus. Extreme anxiety as an effect of the tandem devils. I learned that my Tinnitus therapy noises were in fact me meditating all this time, but when I tried to ‘meditate’ in title I was pushing it all wrong. The very focus for another purpose was in fact meditation. This is how I know already on Day 2 where I stand and where this is going: This is Skinner Box conditioning psychology that unlike F2P/P2W games is built for the power of good. At last, someone took all this psychology and used it right.
– Real player with 95.3 hrs in game
Ctrl Alt Ego
You are ego, a disembodied consciousness.
You’ve been downloaded to an evacuated retro-tech space dock where a mind-altering virus has infected the consciousness ctrl stream.
Take ctrl of robots and devices to get around; some are friendly, others not so much.
Explore, grow your ego, find and exploit bugs, install and hack disk programs to upgrade your bug, evade or defeat hostiles.
Adopt a strategic, stealthy approach, or don’t.
Solve puzzles to reach locations of interest, or don’t.
Dig deeper into who you are and why you exist, or don’t.
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15 substantial handcrafted immersive environments
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Sneak, cause mayhem, be a ctrl freak or an egomaniac
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Darkly farcical tale about the future of consciousness
Distinct Features
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There is no ‘player death’ in Ctrl Alt Ego. Your invincible, disembodied ego always lives on. If your current host is toast, pick another and carry on:
(Note: there is a traditional save/load facility too, in case you refuse to accept who you are).
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Once you’ve ctrl’d a robot, it is yours to keep. Amass an army and bring it with you:
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Use robots to get around the old fashioned way, or ‘hop’ from one side of an area to another in a near-instant:
Aquaria
Aquaria is a Metroidvania game where you go about as Naija, learning songs and dishing out malice upon the bosses of the under water world. I 100%’d achievements in 21.5 hours (A big part of this was not having the fish form until later), but you can beat it in 12-15 hours easily. Difficulty is deceptively hard. Used a game controller for the bulk of it, with mouse for the menu and keyboard for quick changes. Recommend keyboard over controller.
Pros:
- The art and environments of the game are great and really do stand the test of time. Each area of the map is unique and identifiable. There are plenty of fishies in this sea.
– Real player with 23.2 hrs in game
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Large beautifully detailed world with various different looking areas
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Dozens of spieces to discover
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Astonishing soundtrack
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Lifetime (about 20h)
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Sweet story and swell voice acting
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Lightweight system requirements
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No RPG elements
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Stiff controls on the land (very rare)
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Pad is supported, but basically useless
Many might have not heard about Aquaria which was released in late 2007 by two men independent game company Bit Blot. Being an indie title is one of the oldest of the genre and it was realeased much before Braid which is considered a game that launched wide a boom of independently-developed video games since 2008 and onward. Whatsoever Aquaria is absolutely marvelous game all the way! Thanks for its excelent gameplay design and classic colorful graphical design - years have threated it very well.
– Real player with 22.1 hrs in game
Where Cards Fall
Wonderful little puzzle game. Very satisfying to complete, and a neat story to tie it all up in.
– Real player with 8.0 hrs in game
Blaseball brought me here, but I’m always down for a comforting little puzzle game. You can’t die, you can’t lose, you just guide your little man through a maze of fragile buildings you knock down on a whim. This is your life.
The final scene is just exquisitely timed and edited. I love when a game or show can pull that off.
– Real player with 7.6 hrs in game
BioShock® 2
BioShock 2, the very definition of a misunderstood sequel!
And so here I was, about 4 years after I played the original BioShock for the first time (the one on steam was the second) and was left amazed by the marvellously haunting underwater world and history of Rapture, the time had come to see how the story moved on.
Truth be told, I am by nature negatively biased towards sequels of great games, since the result rarely is on par with the originals.
At the same time, from online reviews and friends opinions I was expecting a generally mediοcre sequel, not really bad, but a lot inferior.
– Real player with 114.3 hrs in game
“Would I recommend this game” is a difficult question. The game itself is good. It may be the weakest installment in the Bioshock franchise to date, but the weakest installment of an amazing series is still pretty great. The reason I decided to say “no” is because of the amount of crap I had to go through just to get the game to play. I have about 16 hours of playtime logged, and I’m willing to bet a good half of it was spent troubleshooting, checking to see if various fixes worked, replaying segments and sometimes entire levels… it got old, fast. For a game that’s been out for so long to not have a single fix for everything is pretty inexcusable, especially one that you’re expected to pay for. I ended up looking up various guides on Steam and 2K’s support forum to get the game to work, uninstalling and reinstalling the game twice, uninstalling and reinstalling programs on my computer, tinkering with files, settings, and compatibility modes, even editing the .ini file itself. The most prominent issues I had were it constantly crashing shortly after starting the game (just when you get the rivet gun), on the loading screen to Siren Alley, the loading screen for Fontaine Futuristics, and near the end of the Fontaine Futuristics level. All of these required multiple attempts on my part to fix and finally finish.
– Real player with 54.6 hrs in game
Where Birds Go to Sleep
Where Birds Go to Sleep is a narrative adventure game set in a fictional Near East-inspired land, brought to life in a painterly artstyle, with voice-acted dialogue and original score.
Slip into the subconscious of Cormo, a churlish smuggler-turned-explorer, only ever influencing his actions, never directly assuming control. You will mould him through every sentence you put in his mind… but you might not like what he becomes.
Confront him about controversial topics like sexuality, prejudice and morality, and change his mind… or have him change yours.
There is no “Mission Failed”; saying “No” opens new avenues. There is no golden path.
Lie to others, and you’ll be more likely to hide the truth from yourself. Fail to justify your actions and you might find your character not heeding your commands.
Every single small choice you make builds up, and shifts the direction of the story. While there are crucial moments and big decisions to be made, it is the small things that – true to life – ultimately decide who we are.
Reflect on your actions along with the protagonist; exchange your thoughts on what happened; regret or rejoice, grieve or laugh together… or independently of each other.
The difference between saying “you tried your best” and “you’re horrible” is empathy.
The smallest of your choices are remembered by the experimental Insight System, which analyses your character and offers you personalised, interesting viewpoints and alternative outlooks on the things you’ve said and done, recontextualizing your experience both in and out of the game.
An island has appeared in the distant sea…
Sneak your way into a dangerous expedition to explore that island, reserved only for the worst prisoners. Get to know a handful of very special, deeply developed and fully realised characters. Become their friend, get to know their secrets, manipulate or abuse them to your, or Cormo’s will.
One of the first characters you will meet is Dunlin – a noble-born, young man who is steadfast in his moral and religious principles. But what must a purebred like him be guilty of to end up here with you?
Sprawling, naturally flowing dialogue: react in intense back-and-forth conversations. Every dialogue is ready for the choices you make, and can potentially branch off into a completely different conversation with game-changing significance.
Explore the mysterious island, unravel its secrets and lies. Shrouded in noxious, mind-altering mist, you must prepare for every journey inland, anticipating the challenges ahead. The provisions are scarce… but the others need them less than you.
Is Where Birds Go to Sleep a text adventure?
Where Birds Go to Sleep is not a text adventure. It is an adventure game featuring graphics akin to those seen in the trailer with fully voice acted dialogue, sound effects, ambience and music.
Will there be localisation to [language]?
Where Birds Go to Sleep is likely to release with only English, but we are keeping an eye on wishlists and interest from different regions, and will strive to localise the game accordingly post-release.
Will there be Linux support?
Unless we run into major platform-specific issues, we would like to release a Linux version in parallel to the Windows version on Steam.