Free Spirit VR Meditation

Free Spirit VR Meditation

Experienced on the Oculus Quest 2

You can view my review & gameplay here: https://youtu.be/H0tCFSIIXAo

This is an about 10 minute long, meditative experience through the Peruvian Andes Mountains. Where you basically teleport up a quick climb, see the scenic views, then sit at a campfire. There’s a narrator saying a prayer to the fire in English. You can also draw during this and then send your painting to the fire. That’s it basically.

Experience is running on the Unreal Engine. I was getting variable frame rates from 90 to frame rates in the 40s fps. The visuals were just okay and something that would be fine in a free to play experience. The ambient sounds were also just okay. While the narration was good and the musical score, that doesn’t exactly amount to a premium experience. There’s only teleport for the locomotion and the locomotion was not smooth (as it was difficult to turn in the direction you wanted).

Real player with 0.4 hrs in game


Read More: Best Immersive Narration Games.


Empowering meditative experience, highly recommended! Either if you are a an experienced or beginner meditator.

This 10-15min experience delves you into the visually-stunning site of Machu Pichu, where you follow a trail alongside a beautiful voice that guides you. The sun sets alongside the walk, creating delightful light effects. This visually rich experience guides you to release your fears and envision the life that you want.

Although some people may consider the experience short, the power of this piece stands on the intention you put on it. It is not about quantity of scenarios, it is about your sincerity when setting your intentions in front of the fire, to release what you don´t need and bring about the life that you envision.

Real player with 0.4 hrs in game

Free Spirit VR Meditation on Steam

Invisible Services - Pixel Art Jigsaw Puzzle

Invisible Services - Pixel Art Jigsaw Puzzle

I had fun playing this game. Very relaxing the puzzles was. Plus the music made me feel sleepy as well.

I enjoyed unlocking the achievements. I had trouble finding out what to do to unlock the hidden achievement. But thankfully I found a website guide about the achievement.

Real player with 13.2 hrs in game


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what a nice game to play!

Quiet and well-made music.

The art is interesting as it was made, it has animations and has many pieces and that gives a bug in the brain kkkk

I liked the game!

Real player with 4.8 hrs in game

Invisible Services - Pixel Art Jigsaw Puzzle on Steam

Cions of Vega

Cions of Vega

Another lovely walking simulator from Tonguc Bodur. In a departure from previous games, you have a companion on your journey to find your missing daughter. Your brother follows you, providing commentary (with a strong American accent that borders on a southern twang!) and a few inventory items. His dialog, coupled with notes found along the way, begin to alert you that all is not right in the world you are walking through.

The game is split into 7 sections, delimited by gates that each require a key. Keys are located by searching abandoned houses, a church, and some tunnels/caves for clues and solving some basic puzzles. There is one brief platforming sequence that is easy to navigate. Otherwise, you can run, walk, crouch and jump. For speedy gamers, there is a convenient ‘auto-run’ toggle.

Real player with 3.9 hrs in game


Read More: Best Immersive Walking Simulator Games.


Finished it, finally. I say finally because I am a novice gamer and what might seem old hat to most players will give me fits! The puzzles are basic–this game is mostly about the story and the journey. I love Unreal Engine 4 games because the scenery is so neat and this game doesn’t disappoint. The cons for me were inside the houses it is very dark and made it hard to see, and I thought the brother was SUPER creepy, following like red light/green light, but I understand he is a necessary part of the game. The best part was at the end when you earn the right to make a choice (of 3 choices). I’m not going to spoil it but I’ll just say the choice I made was VERY satisfying lol.

Real player with 2.7 hrs in game

Cions of Vega on Steam

Nerf Legends

Nerf Legends

The multiplayer does not work

The graphics are limited to three settings with no option to turn on/off v-sync

Frame rate is awful

There’s a latency issue whenever you fire

It acts like you can change controls but you can’t

Reload animations are broken if you melee

And the melee… oof.

Melee is literally broken. It honestly is way easier to just go around hitting stuff with melee (which makes no impact sound I might add) then shooting anything. The game feels very uninspired and unfinished. I played less than 2 hours and I already found several ways to break it. Don’t even consider purchasing it unless you want to torture yourself.

Real player with 25.6 hrs in game

I Regret This Purchase Immensely

for the love of god don’t play this

I managed to play this s*** heap of a game for about 3 hours before I got so sick of it that I requested a refund immediately before posting this review, for context.

Despite the adverts promising a true blue nerf experience (so an fps but foam flinging) this disaster is one of the buggiest, most horribly designed, and outright rage inducing shooters I’ve ever played. But we’ll get into that. If you’re looking for a tl;dr of the situation, there it is.

Real player with 3.4 hrs in game

Nerf Legends on Steam

Awakening The Light

Awakening The Light

Waking up in a room full of light, NoName #1892 is thrust into fighting countless monsters to stay alive without any memory of who he is or why this is happening to him. All he knows is that he has to keep moving forward. He has to keep fighting so that maybe, just maybe, he’ll find answers to his questions and find rest in a place that he can call home.

With a classic top-down style 2D game and a slight twist on the traditional RPG, Awakening the Light takes the familiar dungeon crawler and emphasizes the power of choice for the player to progress through the game. Fighting enemies and even bosses are now optional. However, don’t be fooled into thinking that it will be a breeze if you choose to take the shorter route!

Awakening The Light on Steam

DARK SOULS™: Prepare To Die™ Edition

DARK SOULS™: Prepare To Die™ Edition

Short version :

One of the best RPG games EVER made, that’s coming from a gamer who’s played over a hundred RPG titles in his life.

Dark Souls - 9.5/10

_Long Version :

Darks Souls….. so much to say about this game.

The game throws the player in a very difficult world, not just by gameplay standards, but plotwise as well. The story / lore is depicted in such a way that it’s never speaking to the player directly, but rather to your character, it never breaks the 4th wall by directly telling the player what to do and how to do it, only the basic attack move buttons are given to you at the beginning, and from then on, you’re completely on your own for the rest of the 50+ hour journey. Unless you get a co-op partner that is._

Real player with 254.2 hrs in game

TLDR: Yes.

Dark Souls has issues.

While most entertainment experiences go out of their way to encourage your interest, it feigns indifference to your attention.

Introducing itself via bizarre and meaningless cut scenes you find your protagonist in a pretty dull dungeon. “Oh look, a man with a sword viewed from third person” you observe with a mounting sense of déjà vu. “No doubt I have a healing potion and a sense of manifest destiny somewhere in my bag too” and reach for the reset button/cyanide pill. But Dark Souls IS different - not that it is keen to show off. Like Usain Bolt winning the Dad’s race on sport day mumbling something about how he probably jumped the gun, Dark Souls’ initial coyness infuriates and astounds with equal measure.

Real player with 242.8 hrs in game

DARK SOULS™: Prepare To Die™ Edition on Steam

Atonal Dreams

Atonal Dreams

Atonal Dreams is an RPG reminiscent of classic console JRPGs: you roam around a field and through dungeons looting treasure chests, talking to NPCs, and engaging in (non-random) turn-based battles that pit your team against hordes of monsters. Grow your characters by masterfully using skills to alter modifiers, build combos, and either destroy your foes or convert them to your side. The game is heavily story- and lore-rich, featuring an often-silly cast of characters who each have hidden depths that are gradually revealed.

  • In the world of Alora Fane, the omnipresent miasma causes thoughts and feelings to manifest as monsters. These can be destroyed with weapons, or tamed using magic. Tamed monsters can be controlled as allies for the duration of the battle.

  • Skills can level up by gaining XP equal to the damage inflicted with them. Stack up bonuses by manipulating a variety of psychological stats for efficient growth!

  • There’s a strong focus on story and characterisation. Dialogue scenes use full models with nuanced facial expression shifts that that add an additional layer of nonverbal storytelling.

  • A quirky blend of absurd British humour and deep layered meanings and metaphors about the nature of mind and reality and characters' hidden backstories and self beliefs.

  • No unnecessary padding or tedious grinding; the game aims to make a memorable mental mark without overstaying its welcome.

STORY

Alora Fane’s gods once walked among the people they dreamed into being, until they were slain - and the world itself wounded - by a defiant blasphemer known as Blight the Betrayer.

A faction of devout knights called the Seraphim emerged to maintain ordered civilisation in the gods' absence, while those who saw the gods' death as freedom from tyranny founded the Blight Wolves to live lives of defiant chaos in the wild.

Centuries after this cataclysm, Savitr - a legendary Seraph whose unusual purple skin and horns reflect the inner demons that haunt him - and his starstruck apprentice, Collie - a former Blight Wolf, eager to rise above her brutal past - set out on a quest to rescue Savitr’s scholar friend from an island of monks who gaze into the infinite sea of potential dreams beyond physical reality.

Savitr’s quest to bring light to the world to atone for his past sins will face challenges from the competing belief narrative of his fiery squire, and by facing their dreams incarnate, they will reveal the light of truth at their core.

Atonal Dreams on Steam

Waltz of the Wizard: Natural Magic

Waltz of the Wizard: Natural Magic

This is, by far, my favorite VR game- and I have a LOT of VR games- so this review is going to be long, but I feel like, even though this game is popular, it still isn’t getting the praise it deserves.

The VR market is, in my opinion, oversaturated with zombie shooters and fighting games. There are a few RPGs, but they don’t really let you do anything off the path they set out for you. They’re like rail shooters in an RPG format. Don’t get me wrong, I enjoyed games like Mage’s Tale and Asgard’s Wrath, but they lacked the thing I look forward to most in VR, free will. It blows my mind how lacking the VR market is in games where you can just do whatever the hell you want, it’s the perfect platform for experiencing life in fantastic ways. For this reason, I see Waltz of the Wizard as VR’s golden child. It may be “short” as far as having a to-do list, but no other game I’ve played has been so immersive. I get to be me, but me as a wizard, doing whatever I want to do, exploring and discovering without worrying about anyone trying to keep me tied to a story line where I’m only allowed to discover things when they say I can.

Real player with 19.4 hrs in game

This game is mostly just a tech demo, and there is a free version out there you can play with instead. This one is very cheap, and it is the tech demo that sold my family on VR. My dad said “Its fun, 400$ Well spent son.”

We named the skull Bob, I don’t know his real name nor do I care, my first thought was of the Dresden Files talking skull, so that’s what we called him.

The games concept is pretty simple, you are a wizard, likely one that has lived for a long time, with a fully stocked pile of ingredients and a cauldron bubbling away on the desk, if you show Bob an item he will explain what it is, in a dark and spooky reverb voice.

Real player with 10.7 hrs in game

Waltz of the Wizard: Natural Magic on Steam

Thief™ Gold

Thief™ Gold

I can’t believe I played this game 20 years ago and it’s still a blast. Well, it’s my number one game, just look at my avatar.

Technology:

The way this game is meant to be played is with TFix + HDMod. I repeat !!!TFix!!! (not TGTool). I can safely say that now the game looks better than ever, even compared to its original release back in 98. The reason why is pretty simple - the hardware limitations at that time were quite significant. TFix patches the game with the unofficial New Dark Engine lifting the limitations imposed by the original Dark Engine. There are many improvements: support for higher resolution, the in-game objects have significantly more polygons, bugfixes, HD textures.

Real player with 71.2 hrs in game

It is amazing how as computing technology improves and new tools such as VR are introduced that consumers continue to pine for ‘better’ and ‘more immersive’ games, as though immersion is some ideal we may hope to one day achieve once the graphics are good enough and the gadgets we attach to our forehead become more effective. However, one need only look back to the late 90’s, when a developer known as Looking Glass studios was already forging the path for immersive simulators decades ahead of time.

Real player with 61.2 hrs in game

Thief™ Gold on Steam

Thief™ II: The Metal Age

Thief™ II: The Metal Age

This is going to be a long one! As my name entitles, this is probably one of THE best stealth game ever made! I will go in depth why it is and why you should be playing it:

Let’s start off with a list. What makes a stealth game one of the greats? In my own personal opinion it is: Have engaging, functional, and consistent stealth mechanics. Provide the player with alternate routes and methods of completing an objective. have interesting, unique levels. Have said levels progressively provide harder challenges to overcome. little to no combat, and have an engaging story and setting that makes the player want to progress. Every stealth game I have ever played usually doesn’t have all of these things checked marked on the list. MGS has forced combat and has a questionably written story. The first two Splinter Cell games were far too linear and also forced combat at times. Not to mention the sub par stories. Conviction tries way too hard to un-check every thing on this list. Dishonored’s story is cliche and is WAY too easy any way you play it (Yes, even the non lethal no powers run is too easy). The list goes on. That’s why everyone’s favorite stealth games usually are Splinter Cell Chaos Theory, the Hitman series, Death to Spies, and other games that manage to check the checklist. What about Thief 2?

Real player with 238.7 hrs in game

Intro

Thief II The Metal Age is easily one of the best games of all time and the pinnacle of not only stealth in video games, but level design and story telling. I may be in the minority in saying that I prefer both the original and Deadly Shadows more, but goddamn if this isn’t a worthy successor in every way, continuing the series and building upon the world that you helped shape by the end of the last game.

The Great:

++The sound design in this game is phenomenal. The propergation engine, the voice acting, the ambient effects… it’s totally unique (to this day!), and hugely innovative in its connection to gameplay, etc. Everything is just at the highest standard possible, which is to say, totally unmatched.

Real player with 237.4 hrs in game

Thief™ II: The Metal Age on Steam