Neon Souls
That’s where you’re wrong. These same effects are the main part of the game mechanics, which at first didn’t seem to me, but the more I progressed through the levels, the more I saw the importance of using these effects to my advantage, whether to anticipate some moves or to help me stay alive. Gameplay quite different and very attractive 100/100.
– Real player with 1.5 hrs in game
Read More: Best Illuminati Psychedelic Games.
As good as the colors of the soul. It is necessary to play with caution and explore slowly so as not to die. Very good.
– Real player with 1.3 hrs in game
Color Souls
Incredibly amazing game. The movement of the character is a lot of fun and every boss and mechanics in the game are really surprising. The levels that you can jump on the monster’s head in sequence were very well thought out.
– Real player with 2.2 hrs in game
Read More: Best Illuminati Psychedelic Games.
A pretty good platformer. I really like this unique aesthetic and gameplay concept where you can’t see the enviroment, so you have to move and jump to splash ink revealing the obstacles and platforms.
– Real player with 1.7 hrs in game
Soda Drinker Pro
This is the single greatest video game I have ever played.
This is NOT just a video game, it is an experience and has impacted my lifestyle for the better. Previously I would only play multiplayer games with my friends but ever since I’ve played this game, I’ve abandoned all of them. I don’t need any of them to enjoy this. Every level is a completely new experience, and I don’t know where my life would be without it. Every moment that I’m not playing this game is a moment wasted.
– Real player with 292.2 hrs in game
Read More: Best Illuminati Great Soundtrack Games.
I’m not quite sure how to feel about this game. In terms of the base game, Soda Drinker Pro, it got a bit of amusement out of me. I even played about half the levels before deciding that was all I was going to get out of it. The weird music in the background accompanied by the strange comments continued to crack me up even as I was in some of the last levels I played. But the majority of the time I spent in this game wasn’t in Soda Drinker Pro. The “hidden game” is what I found interesting, but it’s hard to actually recommend it to someone else. I personally find discovering the logic in the initial chaos of starting it interesting, and seeing all the puzzle pieces come together as you find out what you’re supposed to be doing and how to do it was exciting, to me at least. However, I can’t say that the game is very good. Pretty much the only thing that kept me going was the question of what weird things I would see next. The gameplay can be floaty, loose, and confusing. But if you’re like me and enjoy seeing all this weird stuff just for the sake of seeing it, I would recommend this game. Or, you know, you could buy it for the memes.
– Real player with 18.7 hrs in game
//N.P.P.D. RUSH//- The milk of Ultraviolet
You know what makes NPPD Rush great? It doesn’t explain anything. What many will identify as negative aspects of the game, some will find to be perfect for the vibe the developers intended.
The game is confusing. The gameplay and core mechanics are not described, or taught to you through ‘learning levels’ like so many other titles. The teletype text and short ‘scenes’ don’t give the player much more than nebulous hints, but encourage an imaginative player to read a great deal of the story between the lines. The crazy colour scheme, soundtrack and HUD make the game difficult to follow, and it will take you a number of playthroughs to figure out even the core mechanics.
– Real player with 7.8 hrs in game
Indie game, N.P.P.D RUSH - The milk of Ultraviolet, tries it’s best to bring retro arcade style goodness to the Steam storefront with it’s top down shooter gameplay and maze like level exploration, but unfortunately it falls short in a number of areas. Even with the low cost of entry and the fact that it is currently on sale for 20% off as a new release, N.P.P.D does little to innovate in a genre that has been inspired by a plethora of other indie games as of late. The look and feel are straight out of the mid-to-late 80’s, but the gameplay unfortunately doesn’t live up to the expectations or the intuitive mechanics we’ve come to enjoy from other modern classics such as Retro City Rampage or Hotline Miami. If you’re feeling nostalgic then you’d be better off saving your money for one of those two titles rather than picking up N.P.P.D RUSH in it’s current form. The gameplay sounds interesting on paper, but is only interesting for brief periods of time and coffee break style playthrus. In fact it’s very hard to categorize or compare the gameplay when it feels like a combination of less complete versions of more popular games and arcade gameplay styles.
– Real player with 3.5 hrs in game
TEOCIDA
Teocida is an esoteric experience focused on puzzles, cloning mechanics, platforming challenges and experimental elements. Explore the enigmatic passageways of a twisted microcosm filled with symbolic faith landscapes and erotic nightmares.
-
Dirty and ugly experimental graphics made using different digital and handcrafted techniques.
-
Clairvoyance evaluation with Zener cards!
-
Seven principles to absorb.
-
Multi-layered easter eggs for the most dedicated candidates.
-
Customizable game speed for moments that call for quick reflexes.
-
Content filtering setting for streamers or speedrunners.
-
Not a metroidvania.
After her doctrine falls into oblivion, an infamous seer embarks on a journey to find suitable successors that can keep her philosophy alive.
Classic and straightforward gameplay with simple and intuitive controls. Uncomplicated mechanics with puzzles of increasing difficulty.
We are currently accepting new candidates, apply for the Metaphysical Aptitude Program now!
The program is designed to conduct experiments in extrasensory perception, subliminal effectivity, logic ability (problem solving), and response to audiovisual stimuli.
Content is not recommended for people who suffer from photosensitive epilepsy.
This game deals with some themes that can be considered taboo or uncomfortable for some players, the game is not suitable for children.
Ritual: Crown of Horns
Summary: While Ritual may be in need of some quality of life improvements in certain areas, its fast-paced action-packed and strategic gameplay mixed with a metal soundtrack and varied weapons and abilities, create a difficult yet fun and engaging take on the Wild West. 8/10
A full detailed video review can be viewed here:
https://www.youtube.com/watch?v=b5ZnunLsu5U
Plot:
The writing is not a case of being a masterpiece but they certainly do the job, creating engagement and intrigue throughout. The characters bounce off each other reasonably well, with them often questioning each other or even outright annoying or teasing one another. It is unfortunate however that one doesn’t get nearly as much dialogue like that of the others, but regardless character design works. There is no mistaking the plot plays second to the gameplay in Ritual, never the less for those who are looking for a decent story in amongst all the carnage, there is an interesting one to be found here.
– Real player with 15.5 hrs in game
When it comes to top-down shooters, nothing beats tangling it up with hordes of monsters and all you have a six-shooter and pure luck. These are the kind of games that are exciting, fast-paced, and 100% rage-inducing. Ritual: Crown of Horns, from small indie studio Draw Distance, checks all the boxes.
Stylistically, this is a nice looking game. The art style heightens the grim landscape that we find our protagonist, Daniel Goodchild in. The music, a bold mix of heavy raw guitar and western-inspired melodies, only adds to the chaos that we’re about to dive into. Unfortunately, those two important elements are sometimes not enough to ease the frustrating aiming system and the unnecessarily hard stages you must clear.
– Real player with 8.7 hrs in game
Ilamentia
An amazing series of exploratative puzzles, and one of the best uses of design space that I can recall.
The game itself is difficult to explain. Its a first person wasd + mouse control scheme with only 4 additional forms of input. Fire, jump, restart, and exit. These functions change slightly from level to level. Sometimes you might not be able to jump, sometimes you might be able to fly, sometimes your fire button does… something entirely different.
There is very little in the sense of hints (usually you have the name of a level and a single short sentence with which to build your guesses). This can be a boon or a curse depending on how quickly you pick up the goal of a stage.
– Real player with 18.0 hrs in game
I’ve completed most of the game now and formed a love/hate relationship with it. The gameplay is nice and some of the levels are creative. BUT… Way too much of the challenge in this game revolve around the player not seeing a f’ing thing except the screen flickering or the theme of the world you’re in makes everything a huge pile of shit on your screen. On some levels you have to do platforming while the platforms are hidden and there’s nothing in the level that allow you to judge distances so you have to count in your head to figure when not to press forward anymore. Some levels make you lose your vision as you progress and this theme of not seeing s**t repeats over and over. There is some kind of logic in the puzzles but the rules mostly change as you progress and you will “die” because theres no way you could have known what will happen. I’ll give an example here about the poor puzzle designs here so SPOILER warning incase you’re going to purchase the game.
– Real player with 16.9 hrs in game
Grottesco Absurdus
I expected this game to be a bizarre, surreal or funny experience. I play a l lot of games so short games wouldn’t have bothered me, but that wasn’t the issue. It was just not that fun.
Most of the gameplays are just trial and error and most of them involves just clicking stuff at the right timing.
The gameplay itself isn’t that much fun, and it is actually very short while the ride isn’t rich.
The most “mechanical” minigame is one where you click ‘n drag a character to dodge bullets. You need to survive for the score of 100 in order to consider it beaten. One game update claims it has been fixed to be possible, but it was still very difficult and unfun. The problem with it is how random it was, so you were basically depending on luck. You cannot respond fast enough as your character is slow and mildly unresponsive.
– Real player with 2.6 hrs in game
This is a fun little game consisting of weird mini games where you have to discover the rules of each mini game yourself. It took me a bit longer than what I initially thought it should, as all the achievements are missable, therefore I suggest you use a guide to unlock the achievements, as if you look for them yourself it will take quite a while to complete.
I am a big fan of these types of games and I have played all the games from this specific developer and I loved all of the games. I recommend that you guys play this game and if you liked it, then get some of the other games from this developer. Most of the games are short, but definitely worth it.
– Real player with 1.8 hrs in game
Plug & Play
Each time I start a new play-through of P&P I feel as if I am going home. There’s this strange comfort I get from it that I rarely have found in other games. I won’t go into it to much now, but the music changes with each scene so perfectly, it fits the mellowness of the colourful art style very well. If I had to sum up Plug and Play in one sentence, that sentence would be “Plug and Play is an emotional, precious tale of romance and strict violence that has the potential to outdo both Life is Strange and Undertale.”
– Real player with 6302.5 hrs in game
After completing it many months from the start, there are a few notes that come to mind when reviewing it. The first one is this: it is a beautiful story of both the highs and lows for the main protagonist and tackles the main issues that any person will experience in life. Second, as far as the notion of sorrow and pain goes, this story does effectively make you feel every heartbreaking moment that it has to offer. Lastly, despite being long, it draws real relationships and ties with each character you meet and ultimately have you going till the very end.
– Real player with 12.7 hrs in game
TAD: That Alien Dude
Great Speedgame!!
– Real player with 16.4 hrs in game
Fantastic experience. Great gameplay combined with awe-inspiring voice acting and minimalistic graphics clash together in this magnum opis of a game. On the outside TAD appears to be your ordinary AAA gaming experience, but upon closer inspection the game can be compared to a regular “Clockwork Orange” or “Gone with the Wind” in terms of sheer storytelling and eye candy. TAD: That Alien Dude defines what it means to be a gamer, games like this are what keep me from abandoning the gaming community entirely. The lack of tutorials give the gamer a more cut-throght experience, similar to cup-bread or dark shoals. Minimalistic graphics allow the gamer to focus more upon the machanics then the graphics
– Real player with 1.6 hrs in game