Freebot : Battle for FreeWeb
Best game possibly ever. Something that the developers are not used to, not being a hentai game. With its upsides this also may possibly be the most glitch filled game ever.
8/10
– Real player with 7.1 hrs in game
Read More: Best Illuminati Third-Person Shooter Games.
Not online in this game.
– Real player with 1.7 hrs in game
Call of Duty®: Black Ops III
Campaign: An interesting attempt at something different storywise late into things, but starts off poorly and isn’t really fun to play at any point. Pass.
Multiplayer: Decent enough weapons balance and perkset, but the overreliance on Specialists and their abilities is grating, and the fact that a CRAZY amount of weapons are locked away behind lootboxes sits really poorly. Pass.
Nightmares: HAHAHAHAHA no. Pass.
Zombies: Five fantastic original maps, nine incredible remakes, and an endless assortment of custom maps… All with the most fantastic movement mechanics, perk balance and weaponsets you could ever want. Let’s face it - this is the Zombies game. Everything else about this game may be trash, but as a hub to play a HUGE chunk of the best Zombies content that Treyarch has to offer, Black Ops 3 really delivers.
– Real player with 407.3 hrs in game
Read More: Best Illuminati Singleplayer Games.
Black Ops III. I have mainly only played the zombies of it, but i have enjoyed the hell out of it, especially the custom maps. Even if this game didnt have custom map support, it would still be really fun.
DISCLAIMER: This ranking is pretty much only for zombies, but some things (Grind, Audience, Gametime etc) are also transferable.
Gameplay-
☑ Very good
☑ Good
☐ Okay
☐ Bad
☐ Nothing special
Graphics-
☐ Masterpiece
☑ Beautiful
☐ Good
☐ Will do
☐ Bad
☐ Awful
Audio
☐ Amazing
☐ Very good
☑ Good
– Real player with 168.8 hrs in game
Five Nights at Freddy’s 4
I have ‘em all, I’ve played all the others, this was the one I saved for last. Now, I’m sorry to say that I was pleasantly surprised when I first played this… by absolutely nothing. There is no pleasantness, only torture.
From the second night 1 started I was filled with such a deeply permeating sense of dread that if I hadn’t had other people there with me I probably would’ve just closed out of it. I saved this one for last because I thought it looked like such a monstrously horrific night terror-esque experience that I wanted to make sure I was horror weathered, and even after I felt generally horror-comfy I still didn’t touch it until I had friends there prepared to share the bear-despair, and I was right. No surprises here, the thing that looks like a nightmare feels like one too.
– Real player with 106.2 hrs in game
Read More: Best Illuminati Horror Games.
Five Nights at Freddy’s 4 is the final chapter in the Five Nights at Freddy’s series, together with being the last game, it’s also the scariest game in the series as well.
The game is COMPLETELY different in the gameplay than all of the previous games, you don’t have a security camera anymore, all you have to defend yourself is a flashlight, to scare the animatronics away.
The gameplay is made in such a way, that you need to focus on the audio cues, making you to concentrate on the game carefully, making you feel like you’re a part of it all.
– Real player with 12.8 hrs in game
Good Robot
I still haven’t finished the game but my opinion is likely not going to change. And yes, I will continue playing this on the foreseeable future.
Good Robot presents itself as a Rogue-like, and indeed it is. But it’s quite unique when compared to most self proclaimed rogue-likes. It’s extremely arcadey! You gain nothing with each session except experience, unlike other games that give you extra characters, different perks, unlock upgrades to be obtained in the game etc. This game doesn’t want you to keep playing under these pretexts, it wants you to keep playing because it’s a tempting challenge. I always died with the impression that I could beat that if I were more careful. You know, the kind of difficult people enjoy and take it as a challenge and makes you want to try again. This is the replay mechanism on good robot. You can see this mechanism in effect on strangely unrelated games like Dark Souls and Flappy Birds. I can’t believe I just put those two games in the same category.
– Real player with 13.3 hrs in game
Alright, so as roguelites go, this one is a little bit short. A lot of stuff is done right, but the flaws really stand out in this game.
Starting with the positive, the production values and the feel of the game are quite well done. The weapons are satisfying to use and the simple art style works very well for the kind of game that is is. At its best, gameplay is frenetic and you are heavily punished even for slight slip ups (and heavily rewarded if you keep on top of positioning the enemies). Also, the game has hats in it.
– Real player with 13.1 hrs in game
Job Simulator
Some funny stories from my teen STEM students playing this game:
1. One girl tried to dive through the order window in Gourmet Chef. She slammed headset first into the wall and kind of hurt herself. Everyone was fine, my VIVE was fine. This probably speaks to how immersive the game is.
2. Most students enjoy uncorking two bottles of wine in Gourmet Chef and double chugging virtual wine over their heads. Game is kind of Alcoholic Simulator in this respect, especially when players are more concerned with throwing stuff, making a mess, and goofing around instead of completing objectives.
– Real player with 16.9 hrs in game
All biases on VR itself, the Vive system itself, and Steam itself ASIDE…
This is the quintessential Virtual Reality game.
It scales phenomenally with different sized rooms. When we made space in our living room, we were delighted to find that we had a little more moving room in-game, and we could spend less time turning knobs (to switch from, say, a freezer to a safe) and more time simply interacting because more things fit in the space. That being said, even with small spaces, you don’t miss out on anything!
– Real player with 15.2 hrs in game
Rumu
(click ↑ to open if you don’t see a bullet list)
Basic things you should know:
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Despite appearances, Rumu is “not a branching narrative ” – none of the dozens of dialogue options you’ll be asked to click through influences the story.
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The game proceeds through “days,” and you can’t save anywhere mid-day. If you quit out and continue, you go back to the start of the day.
– Real player with 16.0 hrs in game
Spoilers ahead. In summary, the game is tedious, too short, (only around 2-5 hours of gameplay) and too predictable.
I’ll give props where props are do. The game did its job in surprising you, in some cases. It was also pretty interesting the first time playing. The graphics aren’t godawful, and the vacuuming parts were pretty satisfying. Now for my complaints.
The storyline was too predictable. There was so much foreshadowing in parts like how Sabrina stuttered a ton when mentioned David and Cecily’s absense. There was obviously something shady Sabrina did.
– Real player with 5.6 hrs in game