Scraplers
I think the idea is nice, and also the game implementation is not bad (given the very low price). It sure lacks improvements in many areas and also a few basic items (I couldn’t even find a way to exit the game or go back to starting menu, there isn’t a command/key list). The main problem, even given the fair price, is that to me the game is too grindy even from the starting point; I’ve played maybe 6 or 7 games in 3 hours, and never managed to gain enough money to do anything before dying against a swarm of 3-4 tanks or a huge one that easily absorbed my shots before transforming my little machine in a pile of fuming scraps… After death you go back to the starting camp in an even shittier situation, stuck in a tiny machine with no weapons and no way to survive. I think the combat itself is good, landing a nice shot while evading enemy tanks is somewhat rewarding, but the cost of repairs, fuel and ammo easily eats most of the money gained, and the repetition of combats, deaths and having to restart from the beginning made me gave up on the game.
– Real player with 9.7 hrs in game
Read More: Best Idler Post-apocalyptic Games.
Scraplers, what is there to say about this title.
I think the dev team wanted to create a steam punk pirate game.
You own a landship, which have properties(guns placement and troop carrying capacity),
and you raid around to get bigger a boat and have more troop capacity.
The concept is interesting.
Sadly, at this point in the development,
there doesn’t seem to be something to do with those mechanics.
You can grind to get bigger boat but beyond that the world is bare.
System to raise relations with NPC are in place
– Real player with 0.4 hrs in game
Cold Wind
there is quite literally nothing to do besides run and check trash. Not worth the one dollar I spent on this horrid abomination
– Real player with 0.4 hrs in game
Read More: Best Idler 3D Games.
DO NOT BUY THIS THE GAME IS LAGGY AND THERE IN NOTHING FUN
Go Watch my Review https://www.youtube.com/watch?v=2MGx8AhDeVQ
– Real player with 0.2 hrs in game
The Faraway Land
For 0.2.12_HF01 version:
I have finished the tutorial island and had a wonderful time with this game. The developers are very active and given the fact that are only 2 people making it, very fast to fix major problems! The sprint, key remap and tool depletion mentioned on discussion session were solved and they are still working to improve! That aside, things you should consider:
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Dialogue/guidance are still very rough
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You will have to grind, not excessively, but you will
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It is on early stage, it has around 5 hours of gameplay (on solo)
– Real player with 32.0 hrs in game
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I enjoy it! It obviously still has a long way to go before it can be considered a full game and the current price is a bit steep for the amount of content that’s available, but there’s definitely a future here. I like the art style, and the sandbox style of the game. The current beginner Island with quests does a good job of explaining the basics of the survival and crafting mechanics of the game, although some random exploration is required. It does need a bit of an English check… Also multiplayer would make it a lot more enjoyable, but the creators have stated that they are working on that. I am curious to see how the game develops.
– Real player with 14.8 hrs in game