Smithy Wars
Pretty good! The crafting is well thought and original. The enchanting cards really take me back to Legends of Mana
– Real player with 174.2 hrs in game
Read More: Best Idler Multiplayer Games.
Fun little game if you like to watch auto-battles and try to figure out the best gear and setup to advance further.
The adventure mode is very bare-bone but the puzzles are interesting (although repetitive) and it is a good way to farm for gear and money, especially early in the game.
I got over 20 hours of fun until I felt I maxed out on gear and could not push further.
But the game just got an update with new, much more expensive gear that should allow me to push my champions a little further and squeeze more fun out of this game.
– Real player with 24.9 hrs in game
Coin Treasures
A really novel idle idea!
I have already put some hours into it and am looking forward to seeing how the game goes.
The developers are very nice and this game definitely needs to be seen by the eyes more idler junkies!
The game can seem too easy at times then the next moment Thor’s hammer takes away all your stuff!
You can sit there and spend all your coins and try to maneuver the items the best you can, but when you come back
it’s always going to look like a crazy mess haha. It will start slow of course, but gradually you can drop more coins faster
– Real player with 198.5 hrs in game
Read More: Best Idler Clicker Games.
This is a neat more visual take on relatively simple incremental mechanics… and it kinda works.
TLDR: The game has some issues, but I find myself still playing it after 5hours+, and still enjoying it.
Don’t expect this to be an incremental with tens of new mechanics to unlock over 100+ hours, it is a much more condensed experience. And if you enjoy more visually appealing incrementals, then it’s definitely worth a try - although the current price might be a tad high compared to other games in the genre based on content alone, I found it more than worth it - and especially if the dev sorts out some of the below issues it’ll definitely be justified.
– Real player with 13.4 hrs in game
Drugs and Crime Idle
-Summary
I enjoy this game, there’s not a lot going on to it but it’s still a game which takes a few days in total to almost finish. You take the role of a drug dealer and you have the opportunity to grow marijuana and sell multiple different drugs. You got a variety to choose from. You unlock different areas on the map and upgrade your drug dealers in order to maximise profit and speed up the amount of time it takes to sell the product. You can start a money laundering business in order to produce clean money, as well as a gambling section to buy, sell and unlock different crates which give different rewards which are by chances.
– Real player with 168.6 hrs in game
Read More: Best Idler Crime Games.
I love the idle genre, and I want to like this game, but there are too many little things wrong with it to recommend it right now. I fundamentally dislike the lootbox mechanic, but even setting that aside, there are some serious flaws for an “idle” game:
1.) Your end game progress is capped by whether you have the DLC (almost every core game feature is level capped, but the cap is higher with DLC). I think the free version would be better advertised as a demo, and you have to pay for the full version (which I have no problem with). Most idle games allow you to pay for faster progress or an early boost, but this is the only game I know of where a free player can’t even approach a paying player in endgame, no matter how much time they invest.
– Real player with 129.1 hrs in game
Fish Simulator: Aquarium Manager
This game is still new and a little buggy, BUT let me tell you, it’s still absolutely worth it! If you have any problems hop on the Discord, the dev was able to help me out immediately with the one problem I had.
The gameplay itself is fun and addicting! As a lover of simulated life games and anything with genetic based breeding mechanics, this is a game that I see myself playing for hours on end for weeks to come, and I’m really excited to see what’s to come!
– Real player with 68.8 hrs in game
This game is really basic, but to be honest its hard to find a fun game that has any kind of breeding in it. I finished unlocking all parts of the map in a day, completing all of the steam achievements gave it another day worth of content.
To be perfectly honest the game is to easy. Its easy to make money, you sell dying fish for big bucks. There is no limit on how many fish you can have in a tank except perhaps the limit of if your computer can keep up, and killing these fish requires a lot of effort even with me turning the temperature up, turning the oxygen down and not even feeding them they somehow lived from egg to adulthood. Different difficulty levels would make the game more challenging, if even basic genetics could be added it would be a dream.
– Real player with 41.5 hrs in game
Intelligent Design: An Evolutionary Sandbox
Science!
This is a game for people who enjoy patiently solving puzzles. Completing all the game objectives is not the end game, it’s where the game starts. Once you know how everything works, you spend time trying to develop genetic recipes for plants, herbivores, and carnivores. You can conduct experiments inside the contained forcefields. You tweak the balance until it stays stable. You observe how random mutations either help or hurt the design.
I spent an entire day developing my “stepping stone” plant recipe. Over the next few hours the plants mutated into taller “fat candles” that were better able to stand up to the stresses of wild fires and getting munched on by herbivores. This weekend I’ve assigned it as a science project for my homeschooled kid. I haven’t figured out how to get the herbivores and carnivores into a stable balance yet. I have lots of experiements left to run!
– Real player with 60.1 hrs in game
this game is interesting enough in its mechanics, to me, to give it a thumbs up, although seeing the general opinion and commentary on this game i see there are just as many reasons to give it a thumbs down, a neutral vote would be amazing here.
all in all this is a fairly simple looking game, but not very optimized for what it needs to do, especially when populations start going into the thousands the game grinds down to a snailspace or worse, this is because of the many calculations going on while the game is not multithreaded, leaving it incapable of processing its own data at a fast enough rate,besides that, and if you keep populations low enough (amount depends on your pc’s cpu power) you will have a fun time for a while.
– Real player with 35.9 hrs in game
CompactO - Idle Game
I could have gotten this for free but decided to buy it instead. There was more content in the alpha version but it was removed due to it being pretty broken. There is more content currently in development that will extend the life of the game and help to better balance the later game. The dev has made some other games that I enjoy playing and look forward to where this one goes.
Edit: A lot more content has been added.
– Real player with 180.4 hrs in game
This game is short and sweet for an idle game. Definitely not worth $2.99. On top of that, once you beat the game it allows you to keep playing in order to earn more money, but I have now gotten to the point where I can’t even open the game because my numbers are too big for the game to handle. The prestige system in this game is fairly boring and the second layer of prestiging is lame because you quickly get to the point where it is working as fast as possible and all you can do is wait. It was overall a fun game but not worth any money.
– Real player with 176.5 hrs in game
Lazy Sweet Tycoon
I enjoy a lot of clicker games, and I did enjoy this one as well at first, but the game has a few achievements that are way too grindy to keep enjoying the game. After completing all the other achievements I have the following achievements left:
-
clicking 100k energized trees left (I only got around 10k while getting the other achievements with active play)
-
Start/complete 100 jobs, most of them take 1 to 2h in real life which means you have to log in every 1/2h to start a new job if you want to get through this one as fast as possible.
– Real player with 99.5 hrs in game
Really fun game, it is not as indepth as other clickers but I like the chill environment and themes
Cross play is cool as well, I was a fan of the mobile game so I liked being able to bring my progress over
Runs pretty well on my computer too :)
– Real player with 41.1 hrs in game
TrainClicker Idle Evolution
There' something strangely soothing about watching the trains cross across the screen, chugging along the rails to it’s destination. I do wish I could lower the bird sounds so I could hear the engine and train itself more. The game runs smoothly and the music is nice.
My biggest criticism or thing I wish we had is an auto-progress option so that it can just move on to the next level if I want it to instead of manually activating the train forwards. I do like to let it run on a certain level but if I could also be allowed to let it go forward of it’s own volition that would be great.
– Real player with 65.6 hrs in game
Sending this to library. Developer was active in March and went silent. Enjoyed game play for a while though.
Is this a clicker game? Sure, auto clicker is not something is needed to progress. Click half an hour and close :)
Is it idle? Yea sure, i get a lot of money while idling with 4 trains and maxed out engineers.
Game-play is broken. Half of the skills are dead and other half are breaking economics.
Ascending? Never saw that screen :D I never had to, as i wasn’t stuck. Game just became boring to me.
– Real player with 49.3 hrs in game
Supply Chain Idle
I love this game but I do have one problem with it. I have a store full of products and only the top product is selling, which has 3.117 QT so it’s taking a while to get through it. Why is the game not set up to sell all items at the same time instead of waiting until all the the first is sold before selling the next in line and waiting until the second is sold before going to the next? It would also be nice if I could move some of these products to my other stores where everything is selling quickly because there is nothing with a high amount to block it. Other than these two things, I really enjoy playing this game.
– Real player with 356.9 hrs in game
i have some ideas for better game :
sometimes the cars making too much traffic. the other side of way is empty. this makes slow production . can we change ways with dragging the arrows ? Longer way but empty , that makes faster to resources to other one.
when buildings has upgrade avaible (you have enough money) there can be a + arrow or something near it. That makes we dont need click by click check them.
resource buildings and convert buildings can split groups. resource ones not need other ones to product something and convert ones which needs resource building products.
– Real player with 163.4 hrs in game
Cookie Clicker
“Ultimately, the cookie economy is not designed to help people. It just makes cookies. Like a virus or a tumor. Its nature is to exploit everything around it for its own expansion. Grandmas, banks, temples, every part of life is perverted to serve the purpose of the economy. Nothing is too sacred to be sacrificed on its altar. And for what? What’s the point of a massive, global economy, if it fails to protect the elderly and the vulnerable? Even those with the most cookies don’t really benefit from the system. Past a certain level of wealth, you can never spend that many cookies. And it’s not like the game ever ends. You cannot “win” Cookie Clicker. You just keep making cookies until you stop or you die. You just hoarding cookies for its own sake. It’s not really about the cookies, it’s about the accumulation. Getting more. You could be collecting any meaningless number: points.. subscribers… small, green pieces of paper… past a certain point you just making a number go up.
– Real player with 2202.0 hrs in game
Cookie Clicker is a bizarre game and one that makes me wish that Steam had something better than a binary Yes/No review system, as this game can probably work well for some people but horribly for others. I have tried to keep this review as short as possible, but with enough depth to let you know whether this game could be for you.
The idea that idle games can form some sort of critique of modern games (especially with RPG elements increasingly commonplace) is well-worn and incredibly applicable to Cookie Clicker, and whilst some idle games have started charging for in-game purchases, Cookie Clicker is admirably devoid of them. The real question for someone approaching this is whether what Cookie Clicker does is subversive enough to warrant putting time into it at all.
– Real player with 836.1 hrs in game