Crypto Mining Simulator
Can’t really recommend this game. Seems to be pretty poorly constructed. I’ll try to point out some of the design flaws.
Game crashed and dupped the rig I was working on. I broke the game and I wasn’t even trying
UI is pretty confusing. You can’t tell what is buttons and what isn’t.
Inconsistent UI, i.e. you can sell Eth from the escape menu but have to go into the market to sell BTC.
Outside of the tutorial, which is short, there’s really nothing to do but let money accrue. Might as well be an idle game.
– Real player with 30.4 hrs in game
Read More: Best Idler Sandbox Games.
Before I slam this game for all the problems it has, I will say I’d be willing to revisit this after they fix the issues and make some enhancements moving forward.
Pros -
1. Fairly easy to move forward with mining and building
2. Allows one to redesign there room
3. Offers a sandbox environment.
Cons - (there are a lot!)
1. Customer builds never seem to work, After accepting a task, building to spec, placing in customer pickup area …nothing happens.
2. Sometimes buying a rack comes completely assembled
– Real player with 16.7 hrs in game
Fish Simulator: Aquarium Manager
This game is still new and a little buggy, BUT let me tell you, it’s still absolutely worth it! If you have any problems hop on the Discord, the dev was able to help me out immediately with the one problem I had.
The gameplay itself is fun and addicting! As a lover of simulated life games and anything with genetic based breeding mechanics, this is a game that I see myself playing for hours on end for weeks to come, and I’m really excited to see what’s to come!
– Real player with 68.8 hrs in game
Read More: Best Idler Management Games.
This game is really basic, but to be honest its hard to find a fun game that has any kind of breeding in it. I finished unlocking all parts of the map in a day, completing all of the steam achievements gave it another day worth of content.
To be perfectly honest the game is to easy. Its easy to make money, you sell dying fish for big bucks. There is no limit on how many fish you can have in a tank except perhaps the limit of if your computer can keep up, and killing these fish requires a lot of effort even with me turning the temperature up, turning the oxygen down and not even feeding them they somehow lived from egg to adulthood. Different difficulty levels would make the game more challenging, if even basic genetics could be added it would be a dream.
– Real player with 41.5 hrs in game
Helixteus 3
Ever wondered how it feels like to manage and exploit entire universes? Start small with only one planet. Construct and upgrade buildings to produce resources. Explore caves to find treasure. Send ships to other planets to fight enemies and get more building space. Conquer other star systems and start building Dyson spheres and other megastructures. Do research to unlock innovative ways to expand your megafactory.
Done conquering the universe? Send probes that look for other universes and get ready to uncover all sorts of new, exciting and weird things in them, where the speed of light can be 35c, and the gravitational constant such that it affects how galaxies and planets form.
Features
-
Procedurally generated planets, caves, star systems, galaxies, clusters, superclusters and universes for replayability
-
50+ types of resources to juggle with, divided into many categories: materials, metals, atoms, particles etc.
-
16 types of infinitely upgradable buildings with varied functionalities: resource generation, resource conversion, vehicle construction etc.
-
6 types of megastructures where their costs and power can depend on the star or the planet they are on
-
40+ researchable technologies that unlock features and boost gameplay
-
Incremental gameplay. Almost anything you do (including not doing anything) helps make numbers go up even faster. Offline progress. No or very little penalties when losing a battle.
-
2 skill-based minigames that help accelerate things a bit
Read More: Best Idler Exploration Games.
IncrediMarble
Great game if you used to enjoy making marble tracks as a kid, there’s a good amount of variety in the part types and the physics are fun to watch, it’s fairly simple but allows for a lot of creativity with what you can do and the kinds of tracks you can make
(you can even disable parts snapping to a grid if you want to be really precise)
It also throws in the idle game mechanics for gradual progression, even while you aren’t actually playing, letting you unlock access to more interesting parts and higher numbers of parts over time, which is cool if you are into idle games or only play a little bit at a time
– Real player with 30.0 hrs in game
Cool little game to tool around with and make fun courses for the marbles to run. Not much to say on it, just don’t expect anything super enthralling; this is just a cozy little casual ball game.
…
you like playing with balls? I do.
– Real player with 13.5 hrs in game
Plantera
This is a cute, psuedo-clicker that is extremely simple compared to many of the other titles in the Clicker genre. Everything goes together very nicely. The only problem is that it’s mostly a quest to complete the achievements, and then there isn’t much to do. The garden gets maxed out. The upside is that it doesn’t require micro-transactions (I’m looking at you, Clicker Heroes, Adventure Capitalist, etc) to “complete” the game.
The idea is to build a garden with 3 layers of plants (trees in back, bushes in the middle, and vegetables in the front) to harvest, as well as animals to get “produce” from, such as wool, milk, eggs, and random stuff the pigs dig up. There are various critters that will try to interrupt the farming. Wolves and foxes will scare the animals, rabbits will steal vegetables, and birds will fly away with one produce item. Obviously this has minimal impact on the overall output, and they don’t really add much except something else to look at.
– Real player with 86.6 hrs in game
Published by: VaragtP
Developed by: VaragtP
Genre: Casual, Indie, Simulation, Family-friendly
Release Date: 29 Jan, 2016
Create, expand and watch your garden grown in this super addictive and totally adorable casual clicker game.
Introduction
Plantera is a simple and highly addictive clicker game, where the basic objective is to build and expand your own garden. As your garden grows, you collect more coins which allow you to further boost your garden (and coin collecting efficiency). Boosters can be bought with the coins, which allow higher value of produce, collecting coins when the game isn’t running for larger periods (I can currently leave my game for 12 hours, and come back to a large sum of coins waiting for me!), and guard dogs and scarecrows to scare away the critters trying to steal your produce! Though I’m not generally a fan of clicker games, I have really enjoyed Plantera thus far.
– Real player with 73.2 hrs in game
Critter Clicker
Ok; I agree with reviews stating this is not a clicker game. Maybe ‘Idle Critters’ would be a better name. But I don’t agree that this makes it completely pointless and not worth the money don’t even have to spend on it.
I actually really liked it; trying to get all the upgrades and embiggen your farm is fun.
Plus, despite being a bit ‘bare bones’, once you get used to the interface it definitely has a quirky charm that I actually found far more pleasant than a lot of the more ‘polished’ idle/clicker games out there.
– Real player with 335.8 hrs in game
There is nothing to this game. Great at first but once you unlock the very minimal amount of things there is to unlock that it for the game.
If the game gets a major overhaul update I will reverse this to recommend.
Edit the 80+ hours are from mostly leaving it on overnight for a few nights… really only spent maybe an hour at most configuring things.
Sure it is free but if the developer added way more stuff I would pay something for this game because in the beginning it is fun.
– Real player with 83.5 hrs in game
Lumpy
Love the art style of this game, 10/10 sound engineering, It really fits the vibe. Speerun.com coming soon, promise you that. Would 100,000/10 recommend.
– Real player with 0.8 hrs in game
i think this game has some real potential, i did find some bits confusing and after the first win I wasn’t sure what to do next. I do think this is a good game, just expand on the idea more.
– Real player with 0.6 hrs in game
Plantera 2: Golden Acorn
The round blue Mellows return to tend to the garden once more and grow the big magical oak tree that have been rumored to have placed its seed there. Build up your garden around the tree to attract Mellows, round blue creatures that will help you pick up things and harvest your plants.
Tend to the oak tree and grow it to the sky to harvest its Golden Acorns.
Adorn your garden with decorations and watch as your garden grow more lush than ever before with new plants, bushes and trees and get populated by new animals, both in the sea, on the ground and in the sky.
If you want you can pluck trees and harvest plants yourself, or let your Mellows do the work for you while you watch or build and invest in new plants. The Mellows will even continue to work and tend to the garden while you are not playing the game!
As you play you will unlock new items and as you continue to expand and improve your garden your magic oak tree will grow even bigger with it, soon reaching its crown to the sky and beyond!
Magic defense
no mute
no speed control
no demolish
and no ending…
seriously, i’m over 500,000 points
but difficulty level was the same…
the next level was the same, the next next next level was the same
so so so boring and finger painful
IS THIS PRICE SURE???
– Real player with 1.6 hrs in game
Does not give you a lot of information at the start, but after a bit of fumbling, you will enjoy a good “Tower Defense style” (their words) game.
The enemies come at you from all angles, but if you have a “good” starting map (it’s very easy to restart the game) you are off and running. You will soon work out that once the pot of gold is moved, the enemies will typically exit to the top of the map and you can lay your defences accordingly. The only tricky bit are enemies who then attack from the top of the map.
– Real player with 0.9 hrs in game
NGU INDUSTRIES
Over 100 hours spent, and while mostly enjoyed it, I’ve reached my limit of endless map adjustments and placements and replacements and nudging just to finally get positive balance. Until you buy your next upgrade … and boom. I just spent almost half an hour tweaking two maps to get positive flow for generating t1 & t2 flesh juices. After 10 minutes of enjoying zen equilibrium, I bought two upgrades and watched it all fall apart. Spent another 15 minutes to get things back into balance, but not before being forced into reducing the t1 & t2 income rates. What was the point of buying these upgrades then? Are they not supposed to improve things. Sigh.
– Real player with 2737.9 hrs in game
So the game is in early access but I’m operating under the principle that that should not be treated as immunity from criticism. As it stands NGU industries has foundational flaws that make it less playable than NGU-IDLE that are unlikely to be resolved unless the game loop is significantly reworked, hence it’s a thumbs down from me. At the end of the day the game is free so you don’t have much to lose by trying it out but unless you’re crazy into Idle games I wouldn’t recommend it.
My main issue with the game is that the feedback loop is cyclic. Every feature is driven by resources you must grind from your factories (with the exception of BDSM), the main feature of the game, and every subsequent feature & upgrade you can unlock increases the production of these factories. To me this make the game quickly feel pointless, there are no real decisions for me to make other than what ratio I want to grind resources in and no mystery in what I might unlock since I know it all leads to more production. In some cases there are 1-2 extra steps in the loop “obtain resources - obtain resources faster”, for example arranging your beacons and factories in a way that optimizes production. This gives the game some much needed depth but it’s not enough. In the case of beacons I would argue that past the fifth time you balance your supply chain the process gradually starts to become infuriating (every upgrade you obtain will mess up your supply chain, with a knock-on effect on every downstream resource so you end up fiddling your factories constantly, never feeling like it’s worth it to optimize). If you’ve done it ten times you’ve done it 100, It’s just busy work and not all that well incentivised when the “reward” is that you’ll do it all over again when you can afford your next upgrade.
– Real player with 2066.7 hrs in game