Incremental Epic Hero

Incremental Epic Hero

Im playing this since it came out a year ago. The progress is slowly, but in this game you can build up your character in different ways. Lots of loopholes allow boosts of progress. Many of these Loopholes are only working during a certain stage of progress. Searching and using these makes the most fun.

I play a different style, than the developer intended. I play without any reincarnation and i was still able to get the DS killed even before this game came to steam. Since then i made even much more progress.

Real player with 4557.1 hrs in game


Read More: Best Idler Clicker Games.


First time playing this game - Unlike some who have had the chance to play it on some websites.

Easy learning curve and they introduce new features such that we are never bored. The biggest wall we encounter is probably the one for the reincarnation feature (different from rebirth). Be patient - We are not meant to access that content early on. Make sure you read some guides on how to beat the challenge though as it requires a specific strategy.

As for premium currency, we get a ton from regular quests and daily quests. Save to purchase any upgrades that improve you daily quests first such that, later on, you are guaranteed at least 1 to 2k Epic coins per day from the daily quests alone.

Real player with 687.5 hrs in game

Incremental Epic Hero on Steam

Idle Pins

Idle Pins

Edit 02/11/2021: Three things related to monetisation have happened. First, leaderboards have been removed. That’s good, they were useless anyway and clear cheaters mostly populated the top spots. Second, the daily premium currency (Derium) given has increased dramatically, roughly doubling over the first month. While the amounts are still very, very small, it’s something. Good job.

Lastly, I cursed the game when talking about RNG based purchases, because there is now a slot machine for the Halloween event. The listed chances are 1.23% for a good drop, 29.88% for a not very good drop, 68.9% for absolutely nothing. You also get a tiny consolation prize with each roll, all for 100 Derium. If you wanted to buy Derium it would take roughly 8,100 to get one of the good drops, costing around $20. More absurd monetisation from the developer, sadly.

Real player with 1220.6 hrs in game


Read More: Best Idler Clicker Games.


This will be a fully honest and unbiased review, i personally enjoy the game as i did with the original.

Personally i consider this game a pretty good balance between the active and idle sides of the incremental community. (if you complain about the game require to much active then, simply put the game isnt made for you, as its more geared towards the more active side of the incremental community. dont expect something like melvor, expect something like realmgrinder in terms of activity) The game however isnt entirely active and does have a somewhat long waiting periods, not timewalls per say, but just waiting periods. none the less, despite the fact i prefer EXTREMELY active games like perfect tower 2, and The Prestige Tree. this game has somehow entranced me despite the larger waiting periods.

Real player with 304.3 hrs in game

Idle Pins on Steam

Idle Monster Frontier

Idle Monster Frontier

I find this to actually be a very good Single Player Monster Collector game.

You push your team of monsters through a series of waves of enemies, collecting gold and other monsters to build your team. The basic gameplay loop is a monster collector, where a gold resource and other monsters you don’t want/need are consumed to make your main monsters more powerful.

It has a traits system where monsters can learn abilities from others allowing for customization.

The game is free, obviously with some very pay to win stuff available in the store. However there is practically nothing you cannot get in this game by playing it normally for free. The daily gems (premium currency) quests will give you a slow stream of currency to buy the things you need. Some players have complained that the best monsters in game are purchasable in the shop for 750 gems (which is a LOT) however they don’t really take into account that fact that this is a bad purchase type. The monster could have a low speed rating, and due to how levelling up a monster works, you do not need only 1 of a top tier monster, you will ultimately need many, many copies.

Real player with 1577.5 hrs in game


Read More: Best Idler Party-Based RPG Games.


READ THIS!!

Lets start by saying this game will not play itself 100% of the time, SO WHAT!!.

This game has TONS of unique things not seen or tried on any of the multiple and plenty of Idles ive played before!

This game encourages creativity and imagination to build not the optimal but the team you dream of, The core is the only defining part while you are able to freely create a creature however you dream it for you specific team. They add new units, events, and they are (DEV) Looking out for the game, Dont let this few people that play the game for minutes or even low hours fool you. THIS IS A GREAT GAME.

Real player with 283.8 hrs in game

Idle Monster Frontier on Steam

Incremental Adventures

Incremental Adventures

Don’t be fooled by the negative reviews from people who played it for 10 minutes. This game has far more content and depth than they’ve unlocked in that short timeframe.

I’ve been playing it since it launched on Kongregate a year ago, and it’s been one of the best idle/incremental games I’ve played in a long time.

It’s also a game you won’t easily reach the end of content in, with an active dev that actually cares about his game.

As for the DLC things that people complain about: it’s a free-to-play game, and those are clearly just more of a donation option than anything else. You don’t need them to progress in the game, and you don’t lose out on any experiences by not buying them.

Real player with 588.0 hrs in game

This is another one of the few decent idle/incremental games on Steam. I have two big criticisms though.

The gameplay does a one 180. It looks like a party RPG kind of idle where you allocate stat points and fight tooth and nail for progression through stages. It’s like that for like an hour or two. And then the character/class/gear system becomes sort of irrelevant for advancement. At this point advancement largely depends on what you have your prestige settings and general options at. Don’t get me wrong, it still an engaging game, but in a completely different way.

Real player with 528.2 hrs in game

Incremental Adventures on Steam

TrainClicker Idle Evolution

TrainClicker Idle Evolution

There' something strangely soothing about watching the trains cross across the screen, chugging along the rails to it’s destination. I do wish I could lower the bird sounds so I could hear the engine and train itself more. The game runs smoothly and the music is nice.

My biggest criticism or thing I wish we had is an auto-progress option so that it can just move on to the next level if I want it to instead of manually activating the train forwards. I do like to let it run on a certain level but if I could also be allowed to let it go forward of it’s own volition that would be great.

Real player with 65.6 hrs in game

Sending this to library. Developer was active in March and went silent. Enjoyed game play for a while though.

Is this a clicker game? Sure, auto clicker is not something is needed to progress. Click half an hour and close :)

Is it idle? Yea sure, i get a lot of money while idling with 4 trains and maxed out engineers.

Game-play is broken. Half of the skills are dead and other half are breaking economics.

Ascending? Never saw that screen :D I never had to, as i wasn’t stuck. Game just became boring to me.

Real player with 49.3 hrs in game

TrainClicker Idle Evolution on Steam

Incremental Cubes

Incremental Cubes

At this time I feel like you should probably not get this game.

Quick notes:

  • The game is free, but you should be warned that the game is still buggy and the balance is out of whack.

  • Also not very obvious in the video or description is that while the game is free, there is an in-game store where you can purchase stuff like temporary speed boosts, extra slots, and permanent upgrades to the game speed. You aren’t explicitly forced to buy anything and there is a daily bonus that can give you a bit of the in-game currency, but it’s random and even with the best luck (always getting the 3% chance reward) it would take 10 days to get anything really worthwhile.

Real player with 272.9 hrs in game

Most recent update destroyed the game. In discord the Developer said;

“[v 1.0.7 “Hot Fix”]

Offline bonuses and helper updates

Adjusted to reset the original maximum value on prestige.”

These “helper updates” have caused people to no longer progress in the game at a reasonable rate. Game is now in a dire need of rebalancing. game is currently UNPLAYABLE as of November 22nd 2021. I will not be playing anymore. I will consider my $10 that I paid for the “starter pack” a “cost” of trying out this game. I do NOT recommend to anyone who likes Idle or Incremental games.

Real player with 212.9 hrs in game

Incremental Cubes on Steam

Need More Troops

Need More Troops

This game is like an indie version of “King’s bounty” minus story and budget, plus random map generation, rogue-lite elements, and auto battles. Enjoying it so far.

Real player with 14.3 hrs in game

Very good game of HOMM stripped of all that fiddly tactical combat nonsense. Actually, I like the tactical combat nonsense, but this game does retain some of it. What I never liked was running around collecting my troops from their spawn points and this game does away with that entirely.

The tactics remains as you really do need to consider your enemies' disposition as well as your own. You don’t need to shuffle your units around too much (those stupid archers are the problem), but switching between their skills is very critical. I made one mistake this last game and it cost me dearly. However, I had time to come back and regroup. I still may have lost if the final troops had been a different composition. As it were, they completely played into the strengths, of both my leader and remaining troops.

Real player with 8.7 hrs in game

Need More Troops on Steam

Tap Heroes

Tap Heroes

I recommend this game but, honestly, only just.

I read, in the other reviews for this game, about how the progression was slow and I thought “I bet it’s not that bad,” but BOY was I wrong. It’s, without a doubt, the slowest game I’ve ever played. After 6ish hours of “playing” (including auto-grinding while offline) your characters still feel weak and unprepared for most things.

Boss fights are not something you’ll ever grind (unlike other clicker games I’ve played - where bosses drop decent amounts of money for an only moderately harder encounter). These boss fights are essentially an attrition match - where you stand there spam-healing your fighter* (*your one reliable source of dps (because, as far as I’m concerned, the rogue is

! censored useless)) while you wait for either the boss to crit and OHKO you, or for you to finally whittle down the boss' HP and move on with your life (and your underwhelming reward for your last 5 minutes of play).

Real player with 435.8 hrs in game

My playtime: I played this offline but I got all achievements in ~353.5h (reached area Lv 300)

Grindy Achievement(s): Yes (5 achievements, one achievement might take 200h+ playtime).

Optional Achievement(s): Yes (45 achievements).

Difficult Achievement(s): No.

Intro

Tap Heroes is a clicker game where you can recruit and upgrade heroes to defeat enemies and advance your level. The game has offline progression and no “world reset” feature.

Pros:

Real player with 314.2 hrs in game

Tap Heroes on Steam

Idle Wasteland

Idle Wasteland

This game is FUN! Too fun… No wait. I mean to say addictive. Or… is the real issue that it seems too needy? Let me get more to the point… This game has everything you would want and expect from a wasteland apocalypse game, and it can be played as an idle game for a while, but the issue I am having is that its constantly squawking with birds and notifications to get me to click inside it for a resource. I could turn off those noises, but then I’d miss some important and rare stuff which will help me progress into the game much faster. Which means more likely that I am over stimulated by this game. I drag my mouse back and forth to collect all the trash piles and bugs that spawn, plus the loot bugs and the 10 minute free ad drone (steam does not allow ads, so its free resources). Then the base crafting timer is about a minute long, so I am constantly back into the game to click it twice, then the other craftables. I feel like I can’t leave it alone until I mute it all completely. What it tells me is that this game is very well designed to cause me to want to monitor it while doing other stuff, but has been designed to make me want to click on every junk pile to gain its scraps.

Real player with 766.5 hrs in game

Perfect idle game. Something to do for 15 minutes here, 40 minutes there, just enough to knock out some of the daily missions. You feel a sense of making progress, just try not to analyze the fact that only .1% of players beat the game (or only got the hardest achievements)

If you want a game of upgrades, this is it. This game has upgrades on just about everything, and those upgrades come in tiers, and those tiers have higher tiers. I can’t believe I’ve only put in 18 hours in this game. I’ve unlocked sooooo many things and I still feel as if I’ve only just begun my journey through the wasteland.

Real player with 294.8 hrs in game

Idle Wasteland on Steam

Your Chronicle

Your Chronicle

Even though it has its flaws, this is one of the best idle games I have played!

The story is great, and I like how even small choices change things. Its filled with cliches, and is probably written by someone who doesnt have english as their first language, but still makes it all a bit more entertaining!

There is some bottlenecks and obstacles, but getting over them is very rewarding, even if it takes some patience. You will probably have to be ready to grind at least the first hour/hours of the game because of them.

Real player with 1087.9 hrs in game

It’s kind of nice to not get instant gratification, but also I feel like this game is way more just incremental than it is truly idle.

There are a bunch of parts where you just won’t ever really meaningfully progress unless you’re actively playing, and no real way to make a “build” or “playstyle” that will do much to avoid that.

The “habits” system is the only thing I’ve seen so far that I’d call true idle, and even then the diminishing returns set in hard and fast, and many habits are ironically only practical to train past a certain point once you’ve actively played enough to make the idling faster.

Real player with 985.2 hrs in game

Your Chronicle on Steam