Chasing Static

Chasing Static

I have mixed feelings about Chasing Static. It is a very well designed game with detailed scenery, excellent voice acting, and a conplicated story. The story is told through ‘echo’ flashbacks which you locate with a Receiver Device that you use to find specific frequencies. The order of these story bits are revealed according to your path so their chronology remains a bit elusive and I am not 100% sure (after playing through 3 times) exactly what took place before my arrival.

Much of the game is spent wandering the landscape, receiver in hand, searching for signals. There are a number of inventory items to find but these tend to be located in close proximity to where they are first used. On my first time in the game, the receiver instructions did not spawn so I spent more than an hour wandering with the Receiver device improperly deployed.

Real player with 16.2 hrs in game


Read More: Best Horror Atmospheric Games.


Pitch-perfect Horror

Horror is not my preferred genre. I’m a total wimp in this regard, and have been since I was very young. However, I’ve had my eye on Chasing Static since it was first announced. This is a major change of direction for multi-talented solo dev Nathan Hamley of Headware Games, but his previous game, a lighthearted 2D pixel art point+click adventure called Guard Duty, is one of my favorites. It must have been a pretty big leap to decide to experiment with a brand new set of tools and a total shift in direction and tone for this project, but here it works really well.

Real player with 5.8 hrs in game

Chasing Static on Steam

Fibrillation HD

Fibrillation HD

It’s been a few years since a game has reminded me of the stunning brutalist architecture, jaw-dropping scale, and haunting atmosphere of NaissanceE like Fibrillation HD has done here. What’s more, there is genuine horror here with some standout moments involving skeletons, skull-snakes, and Aztec-blockhead giants. The game’s short length of about 2 hours actually does it a big favour over NaissanceE where there’s a lot of variety and memorability in setting and level ideas over 18 levels rather than any one thing you’re doing overstaying its welcome.

Real player with 3.8 hrs in game


Read More: Best Horror Atmospheric Games.


Introduction

You don’t see remastered versions for purely abstract games very often. The Void was a pleasant exception and now I can add Fibrillation HD to that prestigious list. You see, I’m a big fan of games that hide details and ideas in plain sight. Titles that are both creative and puzzling at the same time. It’s even more enticing when you realize that both the original and the HD versions of Fibrillation are the skilled efforts of a single individual, Egor Rezenov.

Story

Real player with 3.6 hrs in game

Fibrillation HD on Steam

Amnesia: A Machine for Pigs

Amnesia: A Machine for Pigs

Honestly, I think people are too hard on this game.

Is it as scary as Amnesia: Dark Descent? Not necessarily, but then Dark Descent was such an unexpectedly delirious and exhilerating experience. It was a surprise. The difference with its sequel is that people have been expecting A Machine For Pigs for a while; based on those expectations, some were disappointed.

I was not. A Machine For Pigs doesn’t need to be as scary as Dark Descent. Of course there are plenty of moments in that game which made my blood run cold, such as the infamous chase through the flooded Archives with a monster snapping at your heels, the damned Prison area which gave me plenty of mini heartattacks, and just the growl of those disgusting monsters. Yet I remember only a few moments from that game, which to me are not as important as the overall experience. What was the most scary for me was actually the story, and learning about Daniel. At the beginning, he’s a man that drank the Amnesia potion to make himself forget the horrors the Baron had inflicted. But of course, as we descend deeper into Brennenberg, we realize the truth. Near the end, I wasn’t even sure Daniel deserved to be saved (which is why the three different endings pleased me so much).

Real player with 11.6 hrs in game


Read More: Best Horror Story Rich Games.


AMNESIA: A MACHINE FOR PIGS

Like that title? You better do, because that’s the best part of the entire game! Amnesia: The Dark Descent was created by Frictional Games, who was known for making a survival horror series called Penumbra. Amnesia: A Machine For Pigs however, was created by The Chinese Room, And the only game they had created before this was Dear Esther, a walking simulator. The reason why I’m telling you this, is because A Machine For Pigs is exactly that. A walking simulator. Now, I’m not saying walking simulators are bad. Some of them are actually really good! Is Amnesia: A Machine For Pigs one of the good ones? Let’s find out!

Real player with 7.8 hrs in game

Amnesia: A Machine for Pigs on Steam

A Day Without Me

A Day Without Me

Game Bagus nih buatan anak Indonesia, lumayan lah buat senam jantung sedikit di beberapa aspek :v, udah tamat dalam waktu sekitar 3 jam baru tamat 100% sama semua collectible.

Kelebihan (+)

  • Puzzlenya Bikin Pusing

  • Gambarnya Lumayan Bagus

  • Plot Twist di Akhir

  • Map nya Luas

Kekurangan (-)

  • ada beberapa Glitch

  • Tempatnya Terlalu Pusing wkwk

  • bisa ke tempat yang harusnya belom boleh di datengin

  • Jalannya Terlalu Lama

Ditunggu Kelanjutannya

Real player with 4.4 hrs in game


Curator page here-- [url] DaRevieweD #75 [/url] -- [i]New review every Sunday[/i]

Indie developers from Indonesia may be a minority, but they are definitely on the rise! Take the Dreadout franchise or the recent demo Who Is He: Let Me Out- and what’s one thing they got in common? HORROR!!! Gamecom Team’s A Day Without Me (ADW) is yet another! The dev’s portfolio includes having worked on the mobile game Babol, with a Crash-Bash likeness but as an animate box and Parakacuk, a gang-based brawler set in a school!

Real player with 3.4 hrs in game

A Day Without Me on Steam

おんがくしつ / MUSIC ROOM

おんがくしつ / MUSIC ROOM

Nice job forcing a player to wander around a samey, winding, long-ass school for the introductory sequence. Really sets the mood and doesn’t at all make it seem like extended BS gameplay in a veiled attempt to manipulate time limit and avoid refunds.

Real player with 1.6 hrs in game

The short version: Don’t spend your money, it will take you longer to read this review than to ‘beat’ the game.

I was hoping the other reviews were exaggerating how short the gameplay was. I was REALLY hoping.

I was wrong.

This game would make for a great free demo or POC. Sadly, I spent the $3 US to play it - I feel it only delivers $0.03 value.

The graphics are pretty good. The sound design is kinda poor - reverb effects are baked into sounds and cut short, rather than baked into the environment (like the hallway, for example).

Real player with 0.6 hrs in game

おんがくしつ / MUSIC ROOM on Steam

I Make Saints (Steam Edition)

I Make Saints (Steam Edition)

This is one of the scariest games I’ve ever played. I am a horror junkie, I read horror stories, I watch horror movies, I play horror games, and 99% of the time, I’m still searching for that horror rush to be quenched.

This is that 1% where I was actually really on edge. The game does have some bugs, the card for the red lit area did not pop for me, but good lord. This game is unsettling as hell. If you REALLY like horror, you really need to play this.

Real player with 1.0 hrs in game

Yea, I’m not sure what to say about this one. I did like the 80’s Graphics and the story seemed to be getting very interesting and disgustingly creepy. However, it seems to just go in circles then it just end with a little statement at the end. i thought this game would have more to offer but it was waaay too short and was a looped story line… I guess you can say that this game was “Somewhat” good.

Real player with 0.7 hrs in game

I Make Saints (Steam Edition) on Steam

Kholat

Kholat

Kholat is a first-person adventure game that’s 85% ‘walking simulator’ and 15% ‘survival horror game’ the likes of Slender: The Arrival or The Hat Man: Shadow Ward, where you need to avoid and run away from an unkillable creature.

To put it mildly, Kholat doesn’t get raving reviews but I’m a bit of a Sean Bean fan and my friend Athravan from The Reviewers' Guild had a spare key for the game, so I was glad to be able to give Kholat a chance after all.

Real player with 17.6 hrs in game

I am a huge fan of Russian Science Fiction and Horror, usually in books and movies, but also in video games like Metro 2033 and the S.T.A.L.K.E.R. series. So I felt it was my duty to play this game as well, and even if I’m not through yet, I can absolutely recommend it.

Let me state first: This is NOT an Action game! Your only weapon is

! naaaah, not your flashlight! Put it away ‘til you reach a dark cave. It’s your stamina, but it’s precious and very limited so don’t use all at once*! This game bears Exploration game in its description for a reason, it’s slow-paced, you’re supposed to keep one eye on the compass, and one eye plus both ears on your enviroment - which is fairly beautiful but devastating - otherwise you’re gonna overlook something important and/or die. If you’re looking for a fast-paced action horror game you can finish as quickly as possible, shooting/beating down all enemies in your way (I’ve seen reviews comparing Kholat to Silent Hill and stuff…), then please look on, you won’t have fun with this one. ;)

Real player with 12.8 hrs in game

Kholat on Steam

Room 13

Room 13

This felt more like a proof of concept than a fleshed out game, but as a proof of concept, it wasn’t too interesting. The game amounted to two escape-related challenges, the first setting up the second. I can imagine this being part of a larger stealth horror experience, but I’d recommend the developers brainstorm more novel or unique gameplay experiences, set up with a stronger storyline in mind. I’m sure I will eventually recommend the game, but not in its current state.

Real player with 0.9 hrs in game

This felt more like a teaser demo to introduce something larger in the future. Sadly it’s not but props that developer does warn it’s a short experience of 15 minutes. I opted to refund but would recommend on sale for .49 cents.

Food for thought.

  • Walking was loud with no option to adjust.

  • Crouching to get into hiding places was super slow.

Real player with 0.5 hrs in game

Room 13 on Steam

The Miserable Crimson Hooded Girl

The Miserable Crimson Hooded Girl

Crimson Hood is a miserable girl. She is separated from her loving mother due to mommy being unwell, and is sent away to go stay with her grandmother in her strange house deep within the woods. Crimson Hood needs to be careful however, as residing in these woods is the Gobbler, a monster who preys upon the weak. Follow her quiet tale, that descends into the unthinkable, where innocence is soiled and shadows stir.

A reimagining of the classic dark fairy tale, Little Red Riding Hood, and it’s various versions, most notably the Italian story, “The False Grandmother,” that’s over 1100 years old.

  • Featuring a unique style that takes you on a journey into a dark fairytale.

  • A strong foreboding atmosphere that doesn’t rely on cheap scares to unnerve you.

  • Reimagining of a classic story, the horror and human elements brought to the forefront and filtered through a modern lens.

  • Things are not how they seem.

  • An experience that may stick with you.

The Queen of Crows stared sadly at the girl, for she knew this would be the last time she ever lay eyes on her…

The Miserable Crimson Hooded Girl on Steam

The Park

The Park

The Park is a first-person adventure game, but the subgenre ‘walking simulator’ describes the game a lot more accurately. You won’t be solving puzzles and you won’t be exploring an open world, but instead, you’ll follow a linear path through an abandoned amusement park, going from one ride to the next, until you get to the end of the game.

So, where’s the fun in that? Well, like all decent to very good walking simulators, The Park makes up for its boring gameplay with atmosphere and story. The story is hit-and-miss, though: it’s mysterious and engaging, but it turns out to be without much content in the end. The atmosphere is where The Park makes up for that: walking around an abandoned amusement park at night, riding the rides and finding them haunted by strange beings, is a genuinely thrilling game experience.

Real player with 12.1 hrs in game

THE GOOD

  • Really great atmosphere (albeit presumably of the “love it or hate it” kind). Enough so that despite of its problems, I still consider the price of admission money very well spent.

  • Short. No, I’m not listing “short!” under “bad” – for one thing, I was dead sure I’d played for 3½, maybe 4 hours when it was only two (very tense) hours. I’d argue the length is just about right; any longer than that would likely have taken away from the experience. At two hours, you can play it in one uninterrupted sitting, which I highly recommend. The length suited the story, and I consider it a boon to have a game with limited commitment (heck, I have a stack of 100+ unplayed games, and so, in all likelihood, do you). So in the end, it’s a question of comparison – at two hours, it was cheaper than a movie ticket, and a more satisfying experience than most movies I’ve seen in the theater in recent years. Can you get more play-time per dollar from other games? That’s pretty much a given, and if that’s your concern, fair play to you, buy this on sale, or take a pass altogether and buy Fallout 3 instead.

Real player with 4.0 hrs in game

The Park on Steam