Hunt: The Unknown Quarry
I’m thoroughly enjoying this game. It’s a great alternative to Cluedo, but slightly more challenging and in-depth, in my opinion. It may take a few games to get to grips with the mechanics, cards and options available, but it won’t be long before you find yourself either being targeted/preyed upon or interrogating/attacking other players. It’s a dog-eat-dog type of survival game, where everyone’s out for themselves including the monster. The theme and daunting background music enhance the game, making you feel slightly uneasy (like prey), not knowing for sure who, what or where the monster is, unless they reveal themselves. Also, playing as the monster is an additional challenge, which requires an alternative strategic approach. You’ll soon find you can’t just go around munching on fellow opponents in broad daylight, but have to maintain a far more stealthy disposition. I felt the game was fairly balanced well, particularly if playing the monster against AI opponents (for mediocre players). However, I haven’t had the chance to properly play any friends online yet, so can’t say if this will be the case against live players, who I think will be a little more savvy. In any case, I believe this could only enhance the game further, making self-preservation more challenging. I’ve seen other comments related to lack of online activity (no one to play with) and about playing for free. For me personally, it’s no big deal, never felt the real need to be able to play strangers online. I took a gamble, bought the game and tested inviting a friend to play (for free), which worked fine, no issues. I was sceptical at first after reading some comments, but am extremely pleased to say how glad I am that I made this purchase. I can’t recommend ‘Hunt…’ highly enough, for those who love Cluedo, Mystery of the Abbey (tabletop games), but then maybe I’m just extremely optimistic and easily pleased.
– Real player with 30.6 hrs in game
Read More: Best Horror Logic Games.
Okay I love this game. Like a lot it mixes a lot of elements I like. It has a huge learning curve as many said which I think could be cut down like if you had a sheet or a tab to check what monsters did what that would be cool. Other than that the people complaining about assholes in chats and that didn’t group play I bet, its would be much easier playing with just friends than random people
Over all I don’t make a lot of reviews but i love this game so fucking much I’m leaving a review.
– Real player with 20.1 hrs in game
Zom-bie, or Not Zom-bie
Pretty decent game. It’s about an hours worth of game play. Not bad for something that costs less than a dollar. Combat was fun, but a little basic. This game certainly doesn’t hold your hand. It takes some trial and error to figure out what you are supposed to do. Overall, I had a good time playing it, and would like to see more.
– Real player with 1.3 hrs in game
Read More: Best Horror Survival Horror Games.
Well the complete review it is this. In my curator i only said “i don´t know what think about it” as infomative review.
Okay the game sincerally it´s a normal game wich one we wake up in our “humanity” or our zombie future …. in midlle of these existencials questions, we made the decition go on as human, the beguining of the game it is a bit difficult , we have to eat all we can, meet, chickens, brains and people for scape when we will this little survivor game with rpg´s elements start so my advice it is save and continue …. for quality price it´s a interesting and a challenging game.
– Real player with 1.1 hrs in game
Gorky 17
EDIT: I updated review with EDITs after completing the game.
I really enjoyed this game back in the day (it was called Odium then). It had the same feel as a turn-based Resident Evil 1 (horror themed, mutants, scarce ammo and health). I hadn’t been able to finish it back then so I decided to give it another try. I wasn’t expecting it to work on Win10 without a hitch but, to my surprise, it did fairly well (choose the SW renderer).
EDIT: HW renderer support can be added by installing the dgVoodoo plugin. I used the software renderer throughout the game but I hear it looks much better with HW rendering. The detailed steps can be found in https://steamcommunity.com/app/253920/discussions/0/490124466474674022 .
– Real player with 24.5 hrs in game
Read More: Best Horror Classic Games.
Gorky 17 has it all: isometric perspective, the plot of a B-movie, repetitive yet weirdly addictive combat, and more than enough challenge.
So you’ve been dumped in the middle of a god-forsaken and monster-infested ghost of a city and have to fight your way through hordes of mutants to get to the truth of the matter. As said before, the plot certainly is not the game’s major selling point. The bulk of the dialogue consists of your burly man-soldiers either grunting action-movie clichés or stating the obvious, but I’d be lying if I said I didn’t have a soft spot for this ragged band of gun-toting alpha males by the end.
– Real player with 19.9 hrs in game
The Shrouded Isle
My my…this is certainly a game that casts cynicism upon religious belief, is it not? Apparently “ignorance” is a virtue, boys and girls!
So what the hell IS this game? Well, it’s a strategy game/management simulator, in which you basically have to keep a bunch of aristocratic houses onside, while finding one poor soul to sacrifice every season to the mighty deity Chernobog! (A sly reference to a certain Ukranian nuclear power plant disaster, perhaps?) To do this effectively, you must interrogate potential candidates and keep abreast of their various vices and virtues, in order to decide who is most worthy of such sacrifice, and who is more worth keeping around to undertake morale-boosting tasks. But be careful! Target a single house one time too many, and there might be nasty consequences…
– Real player with 16.0 hrs in game
I got this game at launch. The premise seemed strong, the art direction was compelling, so I took the jump.
Positives
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Simple to learn - the mechanics are easy to get used to. The fundamentals are not bad, so you don’t need much time to get going. The important thing is how you apply them.
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Very hard. Go into this expecting to lose but have fun. Treat it more like a choose your own adventure crossed with XCOM or Darkest Dungeon.
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Art is amazing. The minimalistic use of colours looks top notch. The game allows you to switch between colour palettes, as well, so you can go with whatever feels best. I believe the limited usage of colours was a strong choice in making the game look a bit otherworldly.
– Real player with 9.2 hrs in game
Zafehouse Diaries 2
I have only played 5.4 hours of Zafehouse Diaries 2… or I should say, it took me 5.4 hours of playing Zafehouse Diaries 2 before I took a break from it.
If you have played the original Zafehouse Diaries then you will know what the game is about and all I need to say really is it is an improved version of the original game, with some things added to expand on their original ideas. If you played and loved Zafehouse Diaries then you will probably buy this or will have bought it already so you may as well stop reading this review now as I’m not going to say anything you don’t already know.
– Real player with 67.6 hrs in game
This game is about…
Blah, blah, blah.
ZHD2 needs some improvements in creating distractions, rumors and tinkering. Distractions for example are not as necessary as they were in ZHD1. The whole town was flooded with hundreds of zombies but I never felt like I got slaughtered by the crowd. The massive distraction isn’t as effective as the bonfire in ZHD1. It doesn’t distract so many zombies. The rumor system didn’t get improvements. It’s just there. It could be deeper and wider. Tinkering is too random. You nearly have no controls about it. I want to say my people which items I want. You always have to tinker the same order. First cooking or construction because no one wants a combat pan. I never equipped that one. But you’ll get one if you tinker for weapons first. Tools are so rare in that game that you don’t want a combat circular saw. No you want a builder’s circular saw. Another thing is I got a scoped shotgun. Yes, a scoped shotgun. I don’t know how effective such a scoped shotgun is. The game didn’t tell me. I think a sawed-off-shotgun would make more sense. And so on…
– Real player with 31.8 hrs in game
Evil Cult
Evil Cult gives the player control over a Cult which tries to take over key figures in society to spread its influence and complete the Final Ritual, before any of the competing cults.
Generators generate resources, making them an obvious prime target for expansion, yet the easier (cheaper) to influence Adepts increase the probability of gathering Virgins, which serve as resource wildcards and are of course necessary for rituals as a sacrifice.
Sects within the cult allow for some optional micro-management. However, the player’s attention is mainly directed at the expansion on the map, resource balance, and awareness of the Investigator.
– Real player with 15.9 hrs in game
This game represents a very niche and rare computer game genre: the cult simulator. There are only two games I know of in this genre: 1. Evil Cult, and 2. Cults and Daggers, which is also available on Steam. This game has great potential, and is being improved with expansion sets. I highly recommend this game, which also has an excellent soundtrack.
– Real player with 13.1 hrs in game
Fear Equation
I find it somewhat baffling that this mostly excellent game seems to have been released and then forgotten by most. While most games at least have a reddit sub dedicated to them, there is nothing for this game at all. Very few comments on indie game sites as well. Which is a shame, since it seems that, as a forgotten game, the chances of ever getting a sequel with enhanced mechanics is slim.
My only complaint with the game is that the social/faction mechanic is simply not as fleshed out as it could be. That whole aspect can be almost ignored with no consequence. Do they like you? Are they going to revolt? Meh…no matter most of the time. I would have liked to see some more interaction with the passengers themselves; in terms of maybe getting more detailed information by clicking on an individual passenger (relationship graphs to other passengers and to you. rumours, etc…) and perhaps be able to take more actions to affect their behaviour (ie. craft an edict. make a deal to send someone in with propaganda, etc…)
– Real player with 28.1 hrs in game
Overall, a visually beautiful, slower-paced game that reqiures you to manage the resources on the train, assign passengers to carriages based on their factions to prevent internal conflicts, and build defenses against the fog. Once you reach a destination, you can send passengers out to search for items/food/fuel, either through a random lottery or by rigging the lottery to send your stronger passengers.
It’s not a reactive game, like Deadnaut, instead you plan ahead and then watch it executed. Personally I prefer this style, but I tend to like management games anyway.
– Real player with 17.4 hrs in game
❂ Heroes of Hexaluga ❂
Interesting tactical turn based strategy-rpg game where you roam maps, survive, and fight.
There are a lot of different heroes you can buy as warriors, lots of different items both magic and weapons, 3 types of resources: money, food and mana that you need constantly take care of.
Very interesting project, though in early access, “70% ready”
– Real player with 12.3 hrs in game
Tactical turn based strategy-rpg game.
Looks good and plays very well.
The game is so very satisfying to play, it has so much charms there and there.
Some ideas are very interesting.
The game features a excellent combat system that’s more tactical and satisfying than in most games but without getting too quirky for its own good.
Game still have bugs, and they still need work.
Minuses are - graphics are not the greatest.
Wish the game and developer all the success and look forward to even more.
– Real player with 4.8 hrs in game
Mary Skelter: Nightmares
mary skelter: nightmares is a first person dungeon crawler jrpg that takes place inside of the jail, an enormous living organism that appeared out of nowhere one day and swallowed an entire city, mimicking it in the proccess. players assume the role of jack, a boy in his late teens who, after being rescued from one of the cells of the jail with his childhood friend alice, joins the dawn, a mysterious organization that aims to escape the jail.
jack, however, cannot fight the marchens, the monsters that inhabit the jail; the only ones capable of doing so are girls called blood maidens, who possess mysteryous super powers (and, like jack, are based on characters from fairy tales). alice, needless to say, is a blood maiden, as is red riding hood, the girl that rescues them at the beginning of the game; the other ones are: snow white, sleeping beauty, cinderella, rapunzel, gretel, kaguya, thumbelina and hameln.
– Real player with 209.0 hrs in game
Ayt so since I’m very close to 100% in this game I guess now is the best time to leave a review. If you were looking for a number rating It’s a 9/10 for me :)
Gameplay:
This game is a First Person Dungeon Crawling RPG. Unique things in this game include the ability to “de level” your charcters to be able to switch builds also gaining bonus skill points by doing so (or if you devolve enough you can build characters with every skill they can learn)
Each character has their own job lines that locks them into a certain range of flexibility but how you use the classes are generally up to you since you can just add skills from other jobs in the line to your current class. This kind of makes each character have their own “role” that dosent feel too restrictive at the same time. There are 10 playable characters and 5 job lines so when you get all of them you may double down on a certain job line.
– Real player with 143.6 hrs in game
Call of Cthulhu: The Wasted Land
H. P. Lovecraft entertained us with stories of madness and the unknown back in the early 20th century. Known for his works of ‘The Shadow out of Time and ‘At the Mountains of Madness’, his other work, ‘The Call of Cthulhu’ is what this game is based on (obviously). Now a registered trademark of Chaosium Inc, this game is centred on The Call of Cthulhu RPG. Originally made for the iOS, the ported PC version is quite reasonable, despite its apparent handset limitations as there are no real extra features to take advantage of the PC. Yet it’s entertaining enough to finish due to its tactical nature.
– Real player with 28.5 hrs in game
Enjoyed it. Definately a throwback to 90’s style controls. For its price its fun enough to play through. Looking at the complaints mentioned, I myself did not actually get any of the described errors, although this may be due to it already getting fixed by the time I brought the game.
As for the control issues mentioned, it is answered by playing the tutorial mission, as already said by previous comments.
I do advise playing this on hard though, to get the challenge that some others are demanding. For the price paid it was able to keep me entertained to the very end, and was a fun introduction to the cthulhu mythos.
– Real player with 26.6 hrs in game