COLINA: Legacy
Curator page here-- [url] DaRevieweD #37[/url] -- [i]New review every Sunday[/i]
You know how YouTube makes such a random recommendation and it’s total gold that you wonder where it has been all this time? That’s what Steam did one ordinary day with COLINA Legacy- concocted by an indie team known as Chance6 Studiosof California!
From the trailer & store page it seems the devs hoped for it to come off as a fresh survival horror! Which I was really counting on too as it’s one of my favorite genres and I have not played much recently. Well no more stalling, time to get to the root of it~
– Real player with 12.2 hrs in game
Read More: Best Horror Thriller Games.
Just when you think you’re in for a nice gentle takeoff, you go from 0 to Cthulhu in about 4 seconds.
One minute you’re asleep in the car on the way to grandma’s house; next thing you know, you wake up and everything looks gross, there’s writing on the walls, eerie voices on the radio and a puppet is sitting there trying to look inconspicuous but failing miserably. On the table nearby happens to be an artifact within which are inscribed the ancient glyphs that bind the powers of the elder gods who birthed space and time itself from beyond the void, or something.
– Real player with 8.8 hrs in game
Word of mouth stories
A small creepy city and two different stories of two different characters. Survival horror from a third person, without autosaves and with a lack of resources, with a camera over your shoulder. In the game you will meet:
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different stories with different levels and different enemies
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atmospheric locations
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limited inventory
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VHS stylistics
Read More: Best Horror Dark Games.
Daymare: 1994 Sandcastle
Daymare: 1994 Sandcastle is a third-person story-driven survival horror game prequel to the critically acclaimed Daymare: 1998. Step into the shoes of special agent Dalila Reyes, a former government spy now in the service of a unit called H.A.D.E.S. (Hexacore Advanced Division for Extraction and Search), and get ready to enter the most advanced experimental research center in the United States of America. Be careful, though, because in the darkness of the desolate, labyrinthine depths of the military research center there is something creepy and lethal awaiting you!
Grab one of the most innovative and technologically advanced weapons of all time and prepare to face never-before-seen creatures while you make your way through a series of frightfully evocative settings all ready to be discovered. A perfect mix of fierce and deadly enemies, hardcore action game mechanics, environmental puzzles, a chilling soundtrack, plenty of exploration and massive doses of concentrated horror wait for you in Daymare: 1994 Sandcastle. No place is safe, especially when you’re being hunted by your nightmares.
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New characters and big comebacks – take part in the top secret “Sandcastle” mission as the game’s main protagonist, Special Agent H.A.D.E.S. Dalila Reyes, and reconstruct the past of some of Daymare: 1998’s most beloved characters.
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Lethal and terrifying enemies – fight, kill and dismember the new enemies that stand between you and the resolution of your mission, so frighteningly intelligent, aggressive and realistic in every detail.
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Revamped interface – the D.I.D. is back, though in a completely redesigned way. Manage your inventory, ammo and health items directly from the new game interface, which has never been so simple and intuitive.
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Eye to the Scanner – thanks to the innovative device installed on Reyes’s arm, you can analyze portions of the environment and reveal new puzzles to solve, pick up secret documents and detect hidden items!
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Environmental puzzles – the solution is often right in front of your eyes! Search for all the clues and overcome the environmental obstacles to obtain resources and collectibles.
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Are you sure it’s dead? – in Daymare: 1994 Sandcastle, prepare to confront the toughest and most aggressive enemies you have ever seen. Moreover, even if you’re sure you’ve killed one, you’ll find out it can come back in a completely new form and even deadlier than before!
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Breathtaking and immersive graphics, sound effects and soundtrack – thanks to the power of Unreal Engine 4, you will live the most terrifying of experiences!
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Back to the 90s… again! – if you loved the nostalgia of Daymare: 1998, in Daymare: 1994 Sandcastle will feel like you’re living and playing a typical action horror/film of the 90s. Expect to be transported back in time to many familiar references and a frightfully authentic atmosphere with a retro flavor.
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Freeze! – there will certainly be no shortage of guns, but prepare to equip one of the most innovative and powerful weapons ever created: the Frost Grip! WARNING: it may contain liquid nitrogen.
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Veteran or rookie – choose the most appropriate game difficulty based on your ability in combat and your experience with survival horror. Either way, it will be a serious challenge for the faint-hearted!
Read More: Best Horror Shooter Games.
Evil Seal
Evil Seal is an action horror game inspired by the Apocalypse of St. John.
The story begins when the first of the Seven Seals is broken and the first of the Four Knights begin to spread confusion and destruction on Earth.
The new Messiah, the devil’s son, manages to create a new religious cult by performing initial miracles, with many followers. The “miracle-people” discover the price they have to pay soon: a few months after the miracle, their bodies are emptied of all traces of humanity. The new religious order followers will be transformed into beings with no rationality or control, hungry for human flesh and incapable of feeling.
LIRE
The stage where the story takes place is atmospheric and scary, and the diary in the game is also terrifying. There are also various riddles and gimmicks to solve, making it fun to explore. And Eve is so cute. The way she hides from enemies is Eve-like and very good. I’m looking forward to the next chapter.
– Real player with 10.5 hrs in game
This is my first impression of the game since as of right now, only Chapter 1 is available while the rest of the game will come as time passes. Once the game is complete, my opinions may be subjected to change and then and only then will I give a grade.
When I read that this game is inspired by Ib and The Witch’s House, it made me want to play this game for this October as I already planned on reliving all my favorite RPGMaker Horror games on said month; And that’s what I did, saving LIRE for last. As I played LIRE, it was a treat seeing some similarities with the other games I recently replayed.
– Real player with 8.0 hrs in game
Skeleton King
best dollar game on steam!
– Real player with 7.0 hrs in game
Fun game. I initially started playing this to beat my friend, but i beat the whole leaderboard. I have become the true skeleton king.
– Real player with 5.3 hrs in game
Alan Wake
Alan is a famous writer of psychological horror books who goes with his wife to vacation in Washington, more precisely in a small town called Bright Falls. In this place the protagonist begins to experience episodes of its last book published and about which he does not remember to have it written. However, all the current events in your life are directly and indirectly related to this book. Here could be a lot more said, however they would be spoilers of the game.
Alan Wake’s graphics are very beautiful, well rendered and polished. The detail levels of various objects are quite high. The light and shadow effects are exceptional and the textures are very well crafted. Details such as the reflections of light over the water and the light of the lantern illuminating the setting or even focusing on objects through a glass are excellent. Undoubtedly graphically the game is very well done. The fictitious and mountainous town of Bright Falls with its native forests, abandoned and old mills, empty houses and sheds made of wood and weathered are exceptionally well portrayed. When you are driving a car, a pick up or a jeep very fast pop-ins are present, but do not even bother.
– Real player with 190.0 hrs in game
Alan Wake is a psychothriller game based on supernatural powers. It shows how powerful darkness really is. The game is set in a rural town called Bright Falls in Washington state, USA. Alan Wake is a professional writer from New York City who decides to go on a vacation in a small town. However, his vacation turns into a nightmare as he is attacked by possessed beings known as the Taken. Wake’s wife is apparently kidnapped from their cabin located in a nearby lake, encouraging Wake to look for her in the wilderness. The game is spread across six episodes that feel like a TV show.
– Real player with 73.9 hrs in game
Ashley: The Emptiness Inside
Psychological horror game where you explore and solve puzzles to unravel the secrets of a mysterious restaurant, that’s been haunting Ashley in her dreams. Try to escape with the help of your camera!
– Real player with 9.7 hrs in game
nice puzzles, not too hard, good story. I do think this game would benefit from voice over the intro and ending, even a cut scene that is drawn out if you can’t do animation. Have the radio play more than one song, or at the end do credits with that song that can be played on the radio. overall worth $10. I did get this at halloween on sale though. Some issues with being able to see through wall but otherwise this is a good puzzle game.
– Real player with 2.5 hrs in game
DarKnot
DarKnot is a game about the extermination of monsters on the streets of a foggy city. Here you will find insidious opponents, dynamic battles and puzzles of various degrees of difficulty. It’s up to you to decide in what style to play the game.
Darknot is a gloomy world of eternal terror. You are the one who has been left alone face to face with death in its labyrinth. Challenge yourself and try to keep your mind sane meanwhile. Welcome to the third-person non-linear psychological horror game with a high level of detail and immersion by ElbrusLab studio, a new indie game developer.
The action takes place in a labyrinth of streets of a huge city. They feel deceptively calm while being deadly dangerous. You know almost nothing about the world and even less about yourself. You can become a part of Darknot, resist it, or find your own way. What will you do to survive? How far will you go to save yourself?
Explore the world, experience survival at your best. You choose your own style of play and strategy for interaction with each of your opponents. You can return to Darknot again, and your fate will be different.
Features:
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Playability: we use immersive simulation and design the lore in a way that will provide you with a new experience every time you play the game.
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Hardcore: it is not easy to survive, each death affects the plot development and the way you play through the game.
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Several styles to play: Warrior, Explorer, Survivor, Fugitive. Who of them are you?
Dead Space
I’m not huge into survival horror with emphasis on ammo and health pack conservation. But I bought this ages ago on sale and finally pushed myself to go and complete it. Still not huge into the genre but I had fun and was pretty fun all the way through. Graphics still hold up ok too. I would obviously recommend to anyone who enjoys Resident Evil games.
– Real player with 39.2 hrs in game
Aged Like Fine Wine
Dead Space is now more than 13 years old, but don’t let its age and dated graphics fool you. Some may say that I’m too late to the party, but I dare say that this game was truly ahead of its time, and there isn’t anything like this nowadays. If you, like me, are new to the franchise or just looking for a good horror title, this review is for you - with no spoilers.
Curiosity in Storytelling
You play as the silent engineer, Isaac Clarke, on his mission to repair the mining spacecraft USG Ishimura. Throughout the campaign, you will find leftover data like text and video logs explaining a fraction of events before your arrival. The variety of information given to you is like a piece of fabric, so you can sew the story back together just enough to understand what had and is happening. From data research regarding the “creatures” you encounter, to the sheer panic and the slow downward spiral into insanity that the crew had experienced due to the influence of “the artifact”. While the game’s progress is linear, as you move from one section of the ship to another, everything still feels interconnected. There are some chapters where you return to the previous areas, the environment has been renewed, you can now enter previously-locked rooms, whereas some of the old segments are now blocked because of the advancement of the “creatures”.
– Real player with 31.3 hrs in game