A Way To Be Dead
Like many other asymmetricals, this game HAS potential, but it’s plagued with the typical issues and problems that most of these games start off with. Let’s start off talking about both the good and bad parts of this game.
The game has atmosphere, looks great, and has a gameplay loop that once honed in with regular updates could be a polished piece of work. It looks like an Outlast multiplayer game, and feels as such. The animations are very indie, and I hope to see this stuff improved over time. Sound Design is okay, but REALLY should be looked at and improved (those survivor screams are very silly, better themed music, and more atmospheric sounds would really amp up the map more.
– Real player with 12.4 hrs in game
Read More: Best Horror Survival Horror Games.
(7 hours played)
What I like:
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The developers are constantly taking in suggestions and keeping us updated in the Discord.
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The atmosphere of the game is really nice! I’m excited to see the new maps that will be added soon.
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The game is unique enough to not be a Dead by Daylight copy. People will always associate asymmetric horror with DBD but it’s not.
Complaints:
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The killer is still pretty strong but they’re working with the community to make it feel more balanced.
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Theirs not many people playing but it’s in beta. Also, the community is really nice so far.
– Real player with 8.5 hrs in game
Grandmother
amazing, quite literally the best game I’ve ever played
– Real player with 9.7 hrs in game
Read More: Best Horror Stealth Games.
This doesnt make any sense, playing for 1 hour found dozen keys but then a monster ran after me… and couldnt get out wtf, cant jump…. :(
– Real player with 9.5 hrs in game
Shadow Walls
A good indie game. It is not really a horror game but an action game. There is an atmosphere of suspense through sound, but the theme is action. The difficulty is well balanced, which is very rare in the indie scene. Today, I arrived in the last phase, I believe there was a short time to finish, but it is not easy. There is a good progression of the difficulty that increases gradually and peaks in the last phase, of course. My only criticism is the flashlight, which in fact is useless, just decoration. The developer has a style that can be recognized in other works and knows how to do a good level design, this is very good. And finally, the game has an originality, something also difficult to achieve today with so many titles. Congratulations.
– Real player with 4.3 hrs in game
Read More: Best Horror Survival Games.
Very nice game to play and with a lot of challenge. It is undoubtedly a great deal for the price. If you are looking for a fun and challenging experience, this game is for you.
– Real player with 1.3 hrs in game
The Picture in The House
Though it has its flaws, this game is worth playing through at least once. Especially since it’s free.
Pros
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Good story.
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Good atmosphere.
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Actually creepy and scary.
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Decent voice acting.
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Movement speed is pretty spot on.
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Takes less than an hour to play through.
Cons
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Unoptimized and laggy.
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Important items and clues too easily overlooked or hidden in darkness.
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Unnecessary number of buttons for the controls, and the game isn’t even consistent with them.
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Human models could be better, especially the NPC.
– Real player with 3.5 hrs in game
The Picture in The House is one of my favorite Lovecraft stories.
This game does it justice, although it does take some creative license for gameplay.
The audio is suitably atmospheric, and the ambiance is very well suited.
It is suitably short, but does lack a save-feature. Some of the puzzles are a head-scratcher, and saving would help your sanity.
You can probably finish it within 2 hours, a Youtube video did a walkthrough in 36 minutes, but I found the colors too dark, making progression infuriating at times. Great artwork, nice audio elements.
– Real player with 3.3 hrs in game
aMAZEd
Wake up in a narrow corridor to quickly realize you’re all alone and utterly lost. Escape the dungeons - overcome many traps, solve puzzles, search for useful items and try to avoid the monster following your every step as you try to escape the labyrinth. But what if there’s something worse than the monster? What about hungry zombies? Will you fight back?
FEAR background
Only a fracture of a game without a beginning or an end.
Walkthough:
The cool trailer music is from the band Auralnotes, called “How to Make a Blockbuster Movie Trailer”.
– Real player with 0.3 hrs in game
This “game” will last you around 5 minutes at best, isn’t scary, isn’t fun and actually, isn’t even really much of a game. The trailer is far more entertaining.
– Real player with 0.3 hrs in game
Hello From Darkness
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– Real player with 40.6 hrs in game
I like this game concept, but you cant invert the mouse. so if you are used to playing FPS’s then you know that this is quite awkward. This is a FP game, and you would think that an invert mouse selection would be appropriate. very hard to play without it.
– Real player with 11.9 hrs in game
Inner
The game has several good qualities and I am aware of the background of it being developed at a 3 day game jam, which is impressive, and I’m not discouraging people from buying the game, heck, it sells for about a buck and it’s definitely worth that. The game was just more frustrating than fun for me so I wouldn’t “recommend” it. The things that would have made this game a lot more enjoyable?
*** SPOILER ALERT if you don’t want to know what you are supposed to do then don’t read further***
- One line of instructions " Find items in the lower half and match to memories in the upper half and bring to the circle. 2) Put in a save game or at least a restart from where you left off. When you get caught by the ghost, you not only lose everything and start over it takes you all the way back to the Main menu and intro! I know it’s a short game but repeating stuff over and over is NOT FUN. 3) Put in an option for “slow or fast” ghost. Very frustrating to get caught in the long hallways and even using the run key, getting caught and having to start over. There’s a reason steam stats say only 6% of players have finished this 15 minute game. Get’s more frustrating than fun pretty quick.
– Real player with 7.1 hrs in game
Curator page here -- [url] DaRevieweD #29 [/url] -- [i]New review every Sunday[/i]
Brian Clarke, who used to be in AAA is now a solo indie developer; DarkStone Digital and I just discovered him recently! His first major game was “The Subject” back in 2018 and “Inner” was his second title being the culmination of a three-day effort during a Twitch stream!
From what I was told, this short game (like finding a needle in a haystack in the store) will be the first in a horror anthology series! So far all his other titles, demos are of the horror genre and so I think I’ll be seeing more of him- you should too if you’re into being scared!!
– Real player with 3.5 hrs in game
Paranormal State: Poison Spring
Storyline: A paranormal investigative team led by Ryan Buell is called to Poison Springs state park due to “hauntings” after an archeologist uncovers some civil war relics. Fictional Poison Springs was the scene of a civil war battle where the union soldiers were to sent to stop a supply shipment to the conferate army. During the course of the investigation, the ghosts of a conferate civil war soldier and a Cherokee girl help guide the team to discover the source of the “hauntings”. Of course, the team is also there to stop the “hauntings” as well, and they have called in the help of Lorraine Warren, a renown spiritual exocist.
– Real player with 14.1 hrs in game
This game is not just a HOG (hidden object game), it also has the elements of a point and click adventure. This is my first time playing a HOG that is both a HOG and a Point and Click adventure game, and let me tell you, it is a lot of fun. When I played other HOGs I got bored of doing nothing but hidden object scenes non-stop, and I often would not even finish the game. This game, I see myself finishing and maybe even coming back to play again a 2nd time. The game is that much fun and it is never boring. In between doing hidden objects, you got plenty of mini-games and puzzles to solve. I highly recommend that nobody who plays this game, use the skip button on any mini-game. The fun of this game is solving the mini-games and puzzles. If you skip them, then you are losing out on a lot of the fun.
– Real player with 10.4 hrs in game
The Ghosts of Hackney Mills
It’s a very short horror mystery game that seems to be the first part of a serie. There’s nothing dangerous or deadly happening to the player’s character (an electrician?) but the place is spooky. You need to explore a ghost town to find three generators and then a way out. During the exploration you can experience the recent past by finding various notes and letters left behind and by listening to conversations through crystals (turn off the BGM before activating a crystal so you can hear them and then turn it back on again to get the spooky vibes). Examining items like furnitures, doors and random objects (including holes in the road) gets you some comments from the character that adds to the story.
– Real player with 5.8 hrs in game
What should I start with? I am still grieving as the ending credits are rolling. The music accompanying it makes my grief even more punctuated. I’ve learned that the decisions we don’t care much about do affect the lives of other people.
Todd Collins is your character. You have to inspect the electrical power of an university you have checked in the past. The university is abandoned and, of course, you didn’t seem to care at first of its past secrets. Until one time when you think you see a deer and swerve your car in a tree. You’re fine, but the car isn’t. You call your boss on your radio and you both decide that you should inspect the transformer power-plants and meet with your boss in the northern part of the campus.
– Real player with 5.0 hrs in game