Dap
In Dap, you must guide a group of tiny ‘Daps’ through a hostile and corrupted world. Something has descended onto the forest - something incomprehensible, sinister, slithering in from a crack in reality. It’s up to you to get everybody home.
Explore a lushly atmospheric pixelated world, guiding your Daps through a permeable realm on the border between dreaming and waking. Encounter otherworldly horrors, interdimensional entities, and gods that have no business being worshipped.
Band together to solve puzzles and fight off hellish threats. The more Daps you gather, the stronger the pack will become, but beware: Daps are not immune to infection. Linger too long in the wrong place and the pack will turn on itself, with horrific consequences.
Ascend to the spirit world and tend your garden there, taking a much needed break between levels. Meanwhile down on the ground, you’ll need to scavenge and craft in order to survive. Use every resource available to survive an existential ordeal.
Read More: Best Horror Atmospheric Games.
Dark Harvest
Experienced on the Oculus Quest 2
You can view my review & gameplay here: https://youtu.be/o9psOWkF28M
This is a stealth horror game. If you compare it to Alien Isolation VR on Monstrum VR, you will be sorely disappointed. It’s a mobile VR quality game that is priced at $13 USD for some mysterious reason. The graphics are ugly, the lighting is poor, the 3D models & animations are substandard, the sounds are just barely okay, the interactions are poor, and the gameplay is too basic with confusing enemy AI.
– Real player with 1.3 hrs in game
Read More: Best Horror First-Person Games.
EXCELLENT SOUND DESIGN
The game is simple but very frightening, you need to collect supplies and only have a torch to find your way. Reminds me of old horror titles like SCP and Slender Man. Game is VERY dark, which adds to the fear-factor, but can be a strain on the eyes, but the thing that REALLY makes this game scary is the incredible sound design and atmospheric noises. However, I would wait for the price to drop before purchasing.
– Real player with 0.5 hrs in game
Last Message
First off, I loved the story, although it was pretty basic zombie stuff (with some added in details but nothing that’s new to the genre). I did enjoy the small interactions you could do on the computer (reading email, looking through files, etc), most of the gameplay is through game chat, which is okay with me (although, again, nothing new). I did like that the game does branch out from the text based play and allows you to move around. I was a bit disappointed that nothing REALLY happens while walking around, I was half hoping to come across a stray zombie or two but nothing happens beyond one part but its forewarned. I did see one typo in an email (unconcious instead of unconscious), but I didn’t really spot anything else. One of the only issues I had with the game is that the email font is really really hard to see (not the font FOR the messages but the font for the emails themselves) even using the brightest settings, I had a hard time seeing what was there (at first, I thought I only had the one email since you get a notification or whatever alerting you to an email). The game is extremely short too, even with reading all there is in-game as well as being overly cautious, it’s still about an hour.
– Real player with 1.9 hrs in game
Read More: Best Horror First-Person Games.
Last Message is a worthwhile play for the free price tag and short time investment. It focuses on its storytelling through fairly realistic text chats, although I found it jarring how the scripted chats pop up one by one rather than interleaving like real chats do. It’s a narrative that parallels real life well, and I think it’s no coincidence that this game is set in the year 2020.
Technically, the game has basic and fairly crude visuals, though the 3D environment isn’t the driving force behind the story. I had a few graphical glitches with lights outside, but this was most likely due to integrated graphics and the rest of the game was fine including the frame rate. I did notice that the graphics settings seemed to be inverted, so the fanciest graphics ran the smoothest on my integrated graphics. I hope the dev can fix this.
– Real player with 1.5 hrs in game
Paper Dolls 2 纸人贰
Update: I have published a guide with translations and solutions to the compass. It is currently awaiting approval. Hope this helps anyone who was stuck!
This game is not for everybody. Avoid if you’re not a fan of puzzles, because there are a ton. Some of which are exceptionally esoteric and obscure. You may end up having to work your noodle a bit harder than normal(giggity) or consulting a walkthrough/video.
There were so many things about this game that tugged at my heartstrings for so many reasons. The biggest one being that it gave me serious Silent Hill vibes.
– Real player with 49.3 hrs in game
It is a great game, the atmosphere is amazing for a horror game and the graphics are nice. I would recommend playing the first game before this one for a better understand of the deep and interesting story. But if you just want to play without much of a care for story, just look up a Youtube video on the story for game 1 and play this one. This game is for any skill level gamer, you could be a casual gamer like me and enjoy it or you could be elite gamer and still enjoy it on a higher difficulty. I’m kinda dragging on but I genuinely love this game and I feel it should be shared with others. So if you play it alone or with some buds, you’ll have a good time, quite a few scares and moments where you go “how tf did I miss that!” Btw this is a puzzle game with a nice combat system. So when you finish reading the review I hope I convinced you to get it. I rate it 20/10.
– Real player with 17.8 hrs in game
A Day Without Me
Game Bagus nih buatan anak Indonesia, lumayan lah buat senam jantung sedikit di beberapa aspek :v, udah tamat dalam waktu sekitar 3 jam baru tamat 100% sama semua collectible.
Kelebihan (+)
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Puzzlenya Bikin Pusing
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Gambarnya Lumayan Bagus
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Plot Twist di Akhir
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Map nya Luas
Kekurangan (-)
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ada beberapa Glitch
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Tempatnya Terlalu Pusing wkwk
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bisa ke tempat yang harusnya belom boleh di datengin
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Jalannya Terlalu Lama
Ditunggu Kelanjutannya
– Real player with 4.4 hrs in game
Curator page here-- [url] DaRevieweD #75 [/url] -- [i]New review every Sunday[/i]
Indie developers from Indonesia may be a minority, but they are definitely on the rise! Take the Dreadout franchise or the recent demo Who Is He: Let Me Out- and what’s one thing they got in common? HORROR!!! Gamecom Team’s A Day Without Me (ADW) is yet another! The dev’s portfolio includes having worked on the mobile game Babol, with a Crash-Bash likeness but as an animate box and Parakacuk, a gang-based brawler set in a school!
– Real player with 3.4 hrs in game
Creepy Tale 3: Ingrid Penance
Creepy Tale 3: Ingrid’s Penance is a macabre interactive adventure filled with bizarre events and puzzles.
The story revolves around a capricious, spoiled girl named Ingrid. She steps on a loaf of bread to avoid getting her shoes dirty and tumbles all the way down to hell.
The underworld is teeming with creepy creatures. Some of them want to swallow little Ingrid whole, others want to torment her with never-ending nightmares, and still others want to turn her into a charming statue to impress their neighbors.
But, when it seems like Ingrid is doomed to perish in this infernal pit, she meets Molek, a talkative, sarcastic demon who has been watching her adventure with fascination. She has no choice but to trust the little demon. Who knows? He just might be the key to her redemption and a way home.
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Multiple endings Ingrid’s fate depends entirely on your choices and the actions you perform over the course of the entire game
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Gripping puzzles that incorporate a wide variety of mechanics
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An immersive, fully-voiced storyline with references to the works of Hans Christian Anderson, the Brothers Grimm, and other authors.
Doors of Silence - the prologue
Not recommended until the devs show some support in fixing all the problems related to controls. Yes, graphics and story thus far are good, but the controls are horrible and I have experienced a number of glitches like freezing, constant collision error message popping up every few minutes, etc.
I do not believe this game was properly tested with the Vive, Rift, and/or Index. The Devs are not responsive and have not been active since the last update, end of Jan 2020. I sent them a glitch comment and have not heard anything from the dev team….that in itself tells you that they do not care about this game, they just care about the money.
– Real player with 5.1 hrs in game
Ok so if Five nights at freddies scares you then this game is going to give you nightmares.
first class VR graphics and spine chilling audio make for a truly terrifying VR experience.
The level design is clever and although its exploration based you will not get lost and amongst the simplicity of finding keys ,unlocking doors the game induces a constant sense of dread that as a seasoned horror buff i have yet to experience elsewhere, i will go as far as to say i find the game uncomfortable and very unnerving .
– Real player with 2.5 hrs in game
Hello Neighbor
Wow. What a wasted idea. This was a really good concept that just got botched nearly from top to bottom. I wanted to like this so much and was excited when it was in development, but…wow. It just utterly fails at everything it was trying to do. Instead of a stealth/horror game it is a puzzle game with poor physics, bad controls, and infuriating puzzles.
The controls are questionable at best. I couldn’t find a way to reliably map controls to certain keys like the arrows, numpad keys, etc. Maybe I missed something in the control mapping section but it just didn’t seem to work - whatever, I can deal with that. Regardless of key mappings, the actual movement and physics are just a hot mess. On more than one occasion I’d be running and I’d walk over a item like a piece of trash or a lamp and I’d just get thrown 20 feet in the air or across the map. Just utter physics failures on every level. Jumping is horrendous. If you hit the side of a wall or ledge you bounce off of it like a rubber ball. At least the same goes for the neighbor who jumps like a circus acrobat and frequently falls from heights because of the same ridiculous physics. All of this wouldn’t be much of a problem if the game wasn’t littered with jumping puzzles. Because nothing screams stealth/horror like jumping puzzles. Which brings me to…
– Real player with 95.9 hrs in game
Reviewing this game is somewhat difficult. The game has a bit of a complicated development history, with a Pre-Alpha, four Alphas, and two Betas, each completely different from each other, and I’m not even entirely sure where to start. There’s a lot to say, so I’ll try to separate things into categories.
Disclaimer: I followed this game, and its development, primarily from CaptainSauce’s YouTube playthrough. I decided to get the game myself because I wasn’t satisfied that he found all the answers. That being said, I had prior puzzle knowledge, which, from what I understand, is one of the largest complaints of the game. Keep that in mind as we move on.
– Real player with 93.1 hrs in game
Horror Story: Hallowseed
A game so diabolically evil and warped it broke free in early access unable to keep its perverse desire to wreak unending suffering upon all which cross its path upon the road of life.
Graphics are flesh putrifying detailed in morbid unholy glory pulsing with that which is not alive yet not dead. Your mind will reel in reality annihilating horror as maniacal scenes beyond human comprehension grip you as if trying to rend spirit and flesh raw into grounded meat for dark hounds awaiting in shadow to feast upon the damned.
– Real player with 6.4 hrs in game
I haven’t finished the game yet but am getting close. I think I’ve played enough to give a review now, although, I may update it later once I’ve completed the game.
I didn’t know about the, uh, “drama” surrounding the creator’s reactions to constructive criticism until I was nearly halfway through the game, but I am not going to pass judgment and give the game a negative review. Although, I will say, if the creator acts inappropriately for reviews of future games he releases, then I won’t purchase anymore from him. At the end of the day, he is creating something that, while it has a lot of time and effort put into it, is still a product for customers to buy. If the product is not up to par with customer standards, then they have a right to (respectfully) criticize it or even get a refund.
– Real player with 3.5 hrs in game
Whisperwind
its really fun and scary :)
– Real player with 5.6 hrs in game
I liked this game more than expected, I’m not even sure why. I loved the pixel graphics, the creepy athmosphere and the several endings (I still have to complete one of them). I would have appreciated a more detailed story and background. Some things are still unclear to me. There are jumpscares, but not so intense and terrifying. The puzzles are not so hard. What really made me cry bitter tears is the labyrinth at the end. If you, like me, have the sense of direction of a mussel, feel free to check my gameplay, it should be helpful.
– Real player with 5.0 hrs in game