GET OUT!
It was a very fun and short game, but it took me slightly longer to Get Out! because I was doing the Commentary instead of focusing fully!
If you want to see my Playthrough, watch it here on youtube!
Pt 1: https://youtu.be/_cKZkhX_GaM
Pt 2: https://youtu.be/fRn_H5_MC9Q
Thanks! If you liked it, please give out a like and comment what you think! Have a nice day!
– Real player with 1.1 hrs in game
Read More: Best Historical Investigation Games.
I really enjoyed playing this game,i love the black and white vibe
found it complicated but not too complicated,i recommend playing this:).
- DIFFICULTY -
☐ to easy
☐ Easy
☑challenging in a fun way
☐ Hard
- MUSIC -
☐ Bad
☐ Not special
☑ i mean i like it
☐ Good
☐ Beautiful
- PRICE -
☑ Free
☐ Underpriced
☐ Perfect price
Could be cheaper
☐ Overpriced
☐ Complete waste of money
- LENGTH -
☑ depends how long you take
☐ No ending
- FUN -
☐ I’d rather watch paint dry
☐ Hard to enjoy
☐ Repetitive
– Real player with 0.7 hrs in game
Ms.Director
Ms. Director is a game I can’t give justice to in just words. Either by my terrible writing skills or by repeating what others have said. Yet I can say that Ms. Director is one of the best RPGmaker-style games I have played in a very long time. It succeeds with the good ol’ cliche 2D horror game formula, but feels like a refreshing new experience in the RPGmaker-style genre. Either by well-written characters, fantastic links to LGBTQ+ Hollywood history, or fantastic music.
My final words about this game being a wonderful and beautiful small indie game that has been clearly made with passion and creativity. True love, research and time went into making this and it shines with it. It’s got the typical growing pains and teething problems of being a first major RPGmaker project, but those will eventually go away when the developer learns more and grows from mistakes. Ms. Director is a game I can’t recommend enough. Just writing this review isn’t even doing it justice.
– Real player with 11.8 hrs in game
Read More: Best Historical Investigation Games.
I found this game through a friend on twitter, and saw that it was an indie horror title. I went and played it, not knowing what to expect, and fell in love with the characters, art style, puns, and presentation. It’s a really solid title, with a lot of thought put into it. It is a bit short, and there are a few text errors, but it’s pretty easy to miss when you are focused on all the weird stuff happening in the mansion. I’m looking forward to seeing what sketchy nonsense puts out next.
– Real player with 8.3 hrs in game
The Slaughter: Act One
The Slaughter is a noir point-in-click adventure game from Brainchild, which is a one man team I might add. It’s reminiscent of old adventure games like Monkey Island or Full Throttle, and more recently, it reminds me of The Blackwell Legacy (which also took inspiration from those classics).
In The Slaughter you play as Sydney Emerson, a down on this luck, behind on his rent detective-really is there any other kind-living in London in the East End in 1880. The story opens with Sydney on his side in a dark alley getting beaten by a large man named Sallis and his diminutive employer Mr. Finch. You luck your way out of that situation and you soon get a case to work on. There is a serial killer roaming the streets and a client is paying you for you private detective services.
– Real player with 18.5 hrs in game
Read More: Best Historical Dark Humor Games.
BRAINCHILD, we need more!
This little point-and-click is dark and adorable, funny and unique, and super entertaining! I couldn’t resist playing the whole thing in one sitting, but that being said, it is reletively short. Being hooked, I started reserching the game, and realized that this seems to have been a solo project of BRAINCHILD, which makes it all the more impressive.
| PROs | CONs |
| Entertaining story with adult themes |
– Real player with 8.0 hrs in game
A Golden Wake
I tried to like this I really did, it has a lot of things I like, sadly it is spoilt by a plodding plot and puzzles/games that range from stupidly simple games of fetch to ridiculously unintuitive “action” sequences.
I’m a big fan of most of Wadjet Games work, I was also interested in the 1920’s setting and the idea of a game based around a real estate salesman, not something you come across every day. Simple point and click mechanics I like and the first part seemed fine, if a little uninspiring, it is only an introduction after all. Head south for part 2 and you think things are picking up, the “fetch” missions get broken up by a couple of neat logic puzzles.
– Real player with 28.6 hrs in game
A Golden Wake isn’t going to top any of my favorites lists but it’s also not among the worst. It’s kind of in between. It’s a good game but, not a great game.
The graphics are retro pixel style graphics common to Point & Click games from the 80’s-90’s. For the style they did a fairly good job with the graphics. The sprites are fairly decent and easily differentiated from each other. The animations are pretty good, mostly smooth and simple and there’s actually quite a few unique animations and transitions for a game this size. The backgrounds were nicely designed and we’re actually modeled after real places. The characters were largely modeled after real people too.
– Real player with 11.5 hrs in game
A Case of Distrust
𝗔 𝘃𝗲𝗿𝘆 𝗶𝗻𝘁𝗲𝗿𝗲𝘀𝘁𝗶𝗻𝗴 𝗻𝗼𝗶𝗿 𝗱𝗲𝘁𝗲𝗰𝘁𝗶𝘃𝗲 𝗴𝗮𝗺𝗲 𝘁𝗵𝗮𝘁 𝘆𝗼𝘂 𝗰𝗮𝗻 𝗳𝗶𝗻𝗶𝘀𝗵 𝗶𝗻 𝟮-𝟯 𝗵𝗼𝘂𝗿𝘀.
My favorite two aspects of the game were the art and the story.
𝗧𝗵𝗲 𝗮𝗿𝘁, 𝗮𝗹𝘁𝗵𝗼𝘂𝗴𝗵 𝘃𝗲𝗿𝘆 𝘀𝗶𝗺𝗽𝗹𝗶𝘀𝘁𝗶𝗰, 𝘄𝗮𝘀 𝘂𝘀𝗲𝗱 𝗶𝗻 𝗮 𝗰𝗹𝗲𝘃𝗲𝗿 𝗺𝗮𝗻𝗻𝗲𝗿 𝘁𝗼 𝗰𝗼𝗻𝘃𝗲𝘆 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝘀' 𝗽𝗲𝗿𝘀𝗼𝗻𝗮𝗹𝗶𝘁𝗶𝗲𝘀 𝗮𝗻𝗱 𝗺𝗼𝗼𝗱𝘀. Never did it feel like it was missing something as it definitely fit the format.
Now, the story took me by surprise. 𝗜 𝗱𝗶𝗱𝗻’𝘁 𝘀𝘂𝘀𝗽𝗲𝗰𝘁 𝘁𝗵𝗮𝘁 𝘁𝗵𝗶𝘀 𝘃𝗲𝗿𝘆 𝗼𝗯𝘀𝗰𝘂𝗿𝗲 𝗴𝗮𝗺𝗲 𝘁𝗵𝗮𝘁 𝗜 𝘁𝗵𝗼𝘂𝗴𝗵𝘁 𝗜’𝗱 𝗯𝗼𝗼𝘁 𝘂𝗽 𝗮𝗻𝗱 𝗯𝗲𝗮𝘁 𝗶𝗻 𝗼𝗻𝗲 𝘀𝗶𝘁𝘁𝗶𝗻𝗴 𝘄𝗼𝘂𝗹𝗱 𝗵𝗮𝘃𝗲 𝘀𝘂𝗰𝗵 𝗵𝗲𝗮𝘃𝘆 𝘄𝗿𝗶𝘁𝗶𝗻𝗴. 𝗧𝗵𝗲 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝘀, 𝘁𝗵𝗲 𝗱𝗶𝗮𝗹𝗼𝗴𝘂𝗲, 𝘁𝗵𝗲 𝗲𝗻𝗱𝗶𝗻𝗴, 𝗶𝘁 𝗮𝗹𝗹 𝗳𝗲𝗹𝘁 𝘃𝗲𝗿𝘆 𝘄𝗲𝗹𝗹 𝘄𝗿𝗶𝘁𝘁𝗲𝗻; it’s sort of reminiscent of Agatha Christie stories, where you’re presented with a handful of characters connected to the case and you have to use every tiny piece of information you get to come to conclusions.
– Real player with 4.7 hrs in game
Introduction
I like detective stories and video game adaptations of crime novels. It’s no secret that my favorite game of all time is LA Noire and that my nickname is a wordplay on one of Agatha Christie’s most elusive antagonists, U.N. Owen. Unknown until the appropriate moment, as any worthy mystery should be. A Case of Distrust is the Steam debut of Ben “The Wandering Ben” Wander, a gaming industry professional (not quite vetern yet) which left the AAA standard and its various limitations/pressures for the overall freedom offered by the indie scene. A wise choice, no doubt.
– Real player with 4.0 hrs in game
The Schizophrenic Dynasty of Müller
Rock solid game! The atmosphere, music and the aura of the game just caught my eye, do play it and you’ll come to think alike!
– Real player with 2.5 hrs in game
UPDATE:
The game hasn’t had an update in 4 months and there have been no communications about it from the developer. The English translation of the game has had no changes from the initial release – it is still incomprehensible, written or translated by someone who does not have a good grasp of English. Furthermore, when I confronted the developer through the games' group chat about a refund, I was promptly banned, without even receiving any sort of answer.
TL;DR - The written English of this game is incomprehensible. Development of this game seems to have stopped after the initial release. I strongly advise against buying this game.
– Real player with 0.5 hrs in game
City of Gangsters
An amazing game overall. I would like a few more features though, such as the ability to export goods to other cities, mansions that you can buy, maps based on Boston, New York, and Philadelphia, and the ability to buy off the mayor or even run for office.
– Real player with 227.2 hrs in game
Great management style game. Don’t expect a game with heavy fighting as this is not the focus of the game. It’s really how to max profit. Easy recommend for me.
– Real player with 115.0 hrs in game
Misericorde: Volume One
The year is 1482.
The age of exploration and enlightenment is on the distant horizon and the Renaissance is in full swing across Europe; but in England, the War of the Roses is in its final throes. Change is coming, but in one little convent in the north of the kingdom, everyone has seemed blissfully unaware.
Everyone except Sister Catherine, a beloved nun and firebrand thinker who has just been murdered. In an isolated monastery with an already mysterious reputation, any one of the Sisters could be the killer—and Mother Superior is as stumped as anyone else. That’s where you come in.
As an Anchoress, you took an oath to never leave your cell; to devote yourself entirely to God and provide spiritual support to all who came to your door. But as the only Sister who couldn’t possibly have committed the crime, you have a new mission: solve the case, before the bishop shutters the convent and the killer goes unpunished.
The Superior hasn’t told everyone why you’ve suddenly joined the regular congregation, but something tells you most of these women know exactly what’s going on. Who can you trust? Who is being honest, and who has their guard up—and why? Is the convent really haunted? Who killed Sister Catherine? And worst of all… are you next?
Under the Counter
Under the Counter is a narrative simulation in which you run a bar on a local market. Your task is to solve the mystery of its missing people while serving food and moonshine to both city residents and demonic forces from a parallel world.
-
Serve your famous stew and drinks to customers. Be careful to do it right so the payment is adequate.
-
Help the locals, the resistance movement, and even the invading soldiers (at least the ones who are friendly!) by using your exquisite networking skills and natural charm.
-
Test your senses and serve simultaneously. You know, like a good bartender who pours the pint while chatting up his guests.
-
Immerse yourself in a wartime story with a supernatural twist. Surely Eastern European urban folklore is not something that you can experience in video games very often?
-
Enjoy the alluring hand-drawn graphics and animations that reflect the strange atmosphere of the unfolding story.
You play as Vincent, an ex-sailor who started his stall with food and drink. People still need to eat during the war, and you can cook the best stew basically out of anything. To make things fancier, your second specialty is home-made booze. [And in times like these, people drink a lot.] It is unique not only because of its sheer alcoholic content but also in the way it is served. Most people will drink just as a straight shot, but AT YOUR PLACE they can mix it with cherry juice! Simple, but genius.
The biggest problem that interferes with your business is the Great War that has started a few months ago. So, your city is now occupied, the enemies are imposing their new order, and they don’t treat your people in a good way. But by some strange twist of fate, they do seem to like you and your services. It makes you the perfect double agent and you immediately start plotting with your former friends from the military.
The war is in its prime and the enemy is omnipresent. But that’s not all. The market keeps getting weirder. First, you hear about the disappearances. On top of that, there are rumours about an odd military unit that has just arrived in the city. Since the day you heard about it, you’ve kept having eerie recurring dreams about a monstrous entity slithering in the darkness and gazing at you with its many eyes. And your customers seem to become increasingly stranger each day, not to mention that mysterious woman who carries a faint, yet so easily recognisable scent of the sea…
Empire of Sin
Main quests:
- So far two of the paythroughs I have had have game breaking bugs for the main quests.
Police:
There is not enough interaction with the police, they are basically not even a problem. Give them more power, create tiers of police, where there are cops, investigators, feds, etc. Make it so that if you piss the police of by killing a lot of people you get a heat system.
Economy:
There is apparently a non ending need for alcohol, the game would be more interesting if your bar saw less profits and patronage because your neighboring faction has a better bar, higher quality booze, etc.
– Real player with 63.3 hrs in game
Seems like the game has that weird Paradox disease where the game is garbage day one but undergoes radical changes that make it into something really special. I bought it after the precinct update and I’m hooked. I like the combat and gang management elements as well as the almost seamless switching from tactical map to street view to turn based combat. There’s also room for strategy, you can cut off sections of someone’s territory to destroy their supply lines or trade poison disguised as high end alcohol to set some one up for the moment you take out their brewery in an ambush leaving them with nothing to sell and no one to sell it to. I think that it’d be a whole lot better with more room for customization but it’s a solid solid game.
– Real player with 56.0 hrs in game