Great Battles of Carolus XII
PROS
-
simple graphics
-
easy to learn, hard to master
-
price
-
easy concept, for me better than Great Battles
CONS
-
no settings (music disable, resolution settings, nothing)
-
no save function - if you have no more time or game crash you have no chance to continue battle
-
no minimap
-
only a little content
-
no army builder
-
no “undo movement” button
-
no “next unit” button
-
infantry and grenadiers looks the same
BUG
- after winning battle “Continue” button does not work
Conclusion 6/10. It is fun for 5 Euro, but missing some basic functions.
– Real player with 5.3 hrs in game
Read More: Best Historical Turn-Based Tactics Games.
This game is great! It is easy to learn and simple but very engaging! I will spread the word and with you all the luck in its success!
Please play this game, folks!
– Real player with 2.5 hrs in game
SGS Heia Safari
The game has a campaign game and four campaigns which start in 1915, 1916, 1917 and 1918 and run to the end of the War. I have been playing the game for over a month and am greatly enjoying it. It has good period feel and the game captures well the asymmetric nature of the conflict with lumbering large Allied forces chasing the German forces, made up almost entirely of native askaris, who wage an effective campaign of raids, cutting Allied supply lines and overpowering isolated Allied garrisons.
– Real player with 8.6 hrs in game
Read More: Best Historical Multiplayer Games.
It has always been my belief that games can succeed in two ways. The first, through the intricacies of its systems, how they relate to one another, and the opportunities they present for players to express themselves within its world. The second, thorough the novelty of expert explorations of its setting. Sometimes, but not often, we’ll be presented with games that manage to do both. Heia Safari’s iterative design doesn’t stray far from its established formula, and I’m assuming, the reason for that, is the existence of an already established fan base and the recently well-received SGS Afrika Korps. I’m hesitant to call this an all-out review, per se, because I enjoy doing reviews properly, going in-depth with every little detail, something I can’t afford to do with SGS right now, but I’ve spent a long couple of hours in the game, so I should be confident enough to share my opinion on it.
– Real player with 8.3 hrs in game
War Mines: WW2
Looks fantastic and is entertaining at the same price as a cup of coffee. However, soon it just became a frustrating exercise in random luck when first released. Shame as potential for a top notch game was all here. The Devs are responsive though and after some tweaks it is much more balanced and less of a lottery which it was when first released. Great idea and improving execution in the actual gameplay which initially the pretty graphics couldn’t disguise. Now it’s a solid game and a brilliant take on an old concept. Still could do with some improvement but at this price a solid 10!
– Real player with 6.3 hrs in game
Read More: Best Historical Logic Games.
War Mines: WW2 is at the same time a very simple game and a visual delight!
This is the first time that I really understood how to play minesweeper and actually liked it, after ignoring the classic version of the game for my entire life.
And this interest is certainly due to the historical second war context that the game presents us through beautiful art, especially for this price range.
– Real player with 1.3 hrs in game
Maze of Memories
I finished all of these mazes in 3 days (an hour a day). I would put on my music and mindlessly play through the mazes. It was a nice way to wind down after a long day.
– Real player with 3.2 hrs in game
My Empire
not really a whole lot to offer its basically a cheap knockoff of Civ 5 not to mention the noise it makes its just terrible all in all stear clear
– Real player with 0.6 hrs in game
The Ancients
Earth in prehistoric times. The continents are shifting, the last ice age is coming. Fierce predators roam the land.
KEY FEATURES
-
Survive in harsh conditions of prehistoric earth and wild creatures of virgin nature.
-
Research and craft new tools according to your geographical needs.
-
Protect your tribe from wild animals, cold winters, drought, make them feel safe.
-
Discover the language and build an identity for your tribe so your people will be a whole.
-
Create root religious ideas and combine them to create your own religion.
-
Observe every change of your tribe. (Further reading tribe scene below)
-
Build your own culture, make your tribe patriarchal or matriarchal, polygamic or monogamous, etc.
-
Shape your tribe policies, authoritarian or free people, brutal or peaceful, equal or hierarchical. Each decision will help you deal with difficulties in its own way.
-
Migrate different nodes on earth, to even the most impossible areas and try to survive there, you will be native to where you stay in the end.
-
Meet the prehistoric animals, and be prey to them or make them your prey.
-
Witness the historical development of humanity or create your own history.
-
Try to make the best decisions in various events caused by internal or external sources.
From being starving hunter-gatherers, you will develop a great tribe with many options on prehistoric technology to great cultural breakthroughs. Your goal is to survive and thrive in real-world-inspired locations and migrate to new lands.
CULTURE TREE
The culture tree is where you discover religion, policies, and human interactions inside and outside of your tribe, the main purpose of the culture segment is to allow the player to shape the cultural development of the people. We worked on it to make it as real as real tribe’s decisions.You decide the roots of the culture of your community and what they are like when they advanced to settled life.
RESEARCH TREE
The research tree aims to help the player overcome the obstacles of the game by inventing new tools materials and crafting options. Research Tree is composed of six different categories inspired by historically correct ancient technologies. Our research tree consists six different categories, and six consecutive historic periods. You can become better in any category than others, like historic tribes.
TRIBE SCENE
The Tribe Scene gives you a close-up look at your tribe’s development. You can see the results of your tribe development on this screen. In addition to visuals, tribesmen and tribe states can be observed here. You can check if your tribe members are fed, feeling safe, and bound to the tribe socially. Otherwise, they may fight, steal or leave the tribe. Being a tribe doesn’t mean traveling and eating together, you have to live together and survive as a community.
MIGRATION MAP
While surviving against the wild, relentless nature of the last ice age; travel the vast landscape of the ancient earth. The ancient earth was geographically different than the earth we know today. The world was not like today at the last ice age, do you want to try to walk to America from Asia? Do you know Britain and japan weren’t islands at all…
Discover the ancient earth with your tribe.
HEXAGONAL MAP AND TACTICS
In the game, the player controls different clans of a tribe. These clans may gather food, hunt animals, make camp, or later in the game improve campsite with basic structures like tents and fences against wild animals. Our maps consist of hexagon tiles which is very useful for planning tactics for your clans.
Germany at War - Soviet Dawn
Germany at War - Soviet Dawn
Only just started ( i understand it’s an older game - 2013 moved from Matrix to Steam ) and i love the options given - lots of settings to choose and customize your gameplay experience - clean presentation on map , ultra wide screen support , different units ( ranging from battalions to divisions ) - the abbility to switch to nato symbols + fog of war = a winning combination for me - hope the AI is competent enough ;-D - totally recommended for ww2 turn based fans !
– Real player with 87.0 hrs in game
Trains-Continental
Trains-Continental puts you in the role of western railroad builder. Your ultimate goal is to take the challenge and connect East and West, building the most impressive railway line in the United States. You need to be quick, as trains don’t have time to wait for you – put all the tracks together before the locomotive arrives!
Trains-Continental is a game about quick decisions, smart tracks management, and a race against time. There is no room for hesitation – the train is coming and you need to build the shiny new railroad before it. Place or remove tracks as needed, gather resources, and make the locomotive pass through all the stations to collect all stars and get the best score.
Game features:
-
Build transcontinental railway in United States of XIX century.
-
Manage tracks to make the train pass all the stations
-
Beware of the dangers on the road! The safety of the locomotive is your highest priority!
-
Fight against the passing time. The train won’t wait forever.
-
Enjoy the beautiful, vivid views of the Wild West.
-
Test your railroad building skills in multiple, distinct locations.
Battleships and Carriers - Pacific War
Very interesting to buy appropriate units and upgrades depending on each mission, you would quickly surpass the enemy. But it gets boring not to see any Japanese ship’s image. Please update Japanese carriers instead of using the same icon for US and IJN carriers.
– Real player with 146.6 hrs in game
Nicely challenging, many variations, easy to learn!
– Real player with 48.6 hrs in game
Silk
Very nice game! Hope the developers will update and expand it though
+Huge open world for hours of exploring
+Simple mechanics of gameplay - easy to learn in minutes
+History notes makes journey immersive
+Handful of ways to beat the game
-No background/ambient music so it is pretty quiet
-Some pieces of map are empty
-No marching armies, caravans etc.
– Real player with 34.9 hrs in game
Silk is a compelling adventure strategy experience - not a genre name you see very often, and what a shame. The importance of picking a sensible route can be paramount, the threat of storms, raiders, wild animals and dead ends feel real and intense, and the feeling you get when you realise you have hit a dead end and have to turn back is a marvellous frustration.
It also means the satisfaction you get when you bring a caravan of silk back home is magnificent. The smalls joys of exploring a world in which every step matters, finding special locations, taking hidden treasure and fighting each small battle are immense. The feeling when your advisors reach a high enough skill level to start to really make the most of your surroundings is superb. A great adventure strategy title, definitely worth your time.
– Real player with 14.2 hrs in game