Casina: The Forgotten Comedy

Casina: The Forgotten Comedy

An interesting take on classic play, that needs just a tad polishing

Casina….well not gonna lie, it was a pretty unique experience for me since I have almost no idea about classic play. So, by the time I finished the visual novels (which surprisingly hooked me in) I was kinda curious so I looked for the original Casina play. I was like “aaah so this is what they’re adapting” and I like how they tried to keep it as close to the original play as possible.

Now about the game

Real player with 4.4 hrs in game


Read More: Best Historical Comedy Games.


Casina: The Forgotten Comedy is a modern iteration of the ancient Latin play set in Greece with the same name “Casina”. I have a little background with theatre and plays and was excited to enjoy the story and the art together in a different way! Fully voice acted with accompanying art and scenes to set the stage of a highly desirable slave and all the men who wish to have her to themselves.

Even before playing the game, I could tell the art of the game was going to be easy on the eyes. The art for the game is well done and I enjoyed the consistency across the entire game. Some of the backgrounds aren’t as finely detailed or manicured but were still appealing and enjoyable throughout. I like the idea of having choices in a visual novel and multiple endings, it makes it feel like your choices may have bearing on the outcomes which makes for a more focused patron of the story. Others have said they don’t care for the voice acting, and while it is not the best of the best and some of the ranges of character seem limited, I still found them to be very well done in craft and style. The voices felt like they were fit for the characters they were voicing, which I feel like is the key to voice over acting like this.

Real player with 3.3 hrs in game

Casina: The Forgotten Comedy on Steam

Four Last Things

Four Last Things

OVERALL: 9/10

This is a gem ! I don’t how steam did it but it finally succeeded in recommending me a true unique niche game that actually had me interested straight away. If you have a soft spot for the renaissance period this game is an experience to witness! A wonderful little world based off of many real paintings (from Bosh, Bruegel to quote a few) mixed and mashed together in an incredible way ! It’s gorgeous and the music is also top notch suiting every scene. The game is a clever no nonsense point click with a great sense of humor and self awareness. It even remembers me the tone of the monty python’s Holy grail. It sadly is way too short but as an indy project which was made by 1 man only I think, I strongly recommend you support this game if it intrigues you in anyway. And hopefully another project of this kind will emerge.

Real player with 5.5 hrs in game


Read More: Best Historical Dark Comedy Games.


Who knew committing the seven deadly sins could be so fun!

Four Last Things is a comedic point’n’click adventure game entirely composed of renaissance paintings. In Four Last Things, you play as a man who must do all seven deadly sins over again so that he can confess and be forgiven by a specific parish. It’s an inter-church bureaucracy thing, you understand. The humour here is very similar to Monty Python, and I’d consider this a must have for Monty Python fans.

Positive:

Real player with 5.2 hrs in game

Four Last Things on Steam

Astrologaster

Astrologaster

Let us consult the stars.

Astrologaster was one of those games that I almost passed up on. I don’t remember exactly when I first came across Astrologaster, but it didn’t click with me at first. I was just sleepily browsing the upcoming games section around midnight, as you do, and it popped up. Finding the name interesting, I clicked, looked at the screenshots, and thought “hmm, I don’t know”. I saw it a couple more times, but when it got closer to the release date I finally watched the trailer. Why I didn’t watch it before, I can only blame it on being way too tired that night. With the combination of finding the trailer and the real life element behind Astrologaster intriguing, as well as peeking at a gameplay video, I thought “Hey, why not take the chance?”. Spoiler alert, I’m glad that I did.

Real player with 13.3 hrs in game


Read More: Best Historical Comedy Games.


To Whom It May Concern,

I am writing this Letter of Recommendation for the General Public, as such that it is publicly displayed for All to fashion and be notified of the most excellent Occurence that has blessed our Water Vapour Storefront.

I feel obligated with great Duty to inform the good People of this Community that the very Heavens have brought down a veritable Angel of scientific Inquiry and medical Expertise. Why, I am, of course, referring to Doctor Simon Forman, an extraordinary Gentleman of grand Intellect and greater Empathy for the common Man. Through the Science of the Stars, Doctor Foreman instills a Sense of Security and Safety towards his Querents, many of which are notable Members of the higher Echelon, for good Reason! It is clear Doctor Forman’s medical Practice is of such immaculate Degree that God himself speaks directly to him via the starry Sky above!

Real player with 12.3 hrs in game

Astrologaster on Steam

Aenaon

Aenaon

Very nice game, a bit small but this is not a problem since lots of updates are coming. I do recommend it, it is great for VR and very well made. Looking forward for more.

Real player with 0.3 hrs in game

Aenaon on Steam

Cannon Foundry Simulator

Cannon Foundry Simulator

https://store.steampowered.com/app/1403850/Mars_Colony_Builder/

  • Decide what size of cannon you want to cast (light, field, heavy or even bigger)

  • Shape its barrel (mortar, howitzer, long-barrel)

  • Choose decorations and inscriptions

  • Decide what material - (bronze, brass, iron?)

  • Cast off the cannon, keeping an eye on the melt and temperature (make no mistake because the casting will come out brittle)

  • Choose the caliber of the barrel and drill it (the thinner the walls, the larger the ball but also higher the risk of explosion of the gun)

  • Polish the finished barrel

  • Build a gun carriage for it (for ships, field, fortress, siege)

  • Test your cannon on fortresses, buildings and ships.

  • Kings and generals will want to buy cannons if they are good.

You set up a cannon foundry. You have to go through the entire process of creating an old cannon from the very beginning. Build your workshop and start production. You start with the most primitive medieval guns. But you’re still developing. You improve the workshop and discover new technologies. You build both light, field and heavy guns. After selecting the size of the gun, you set the shape of the barrel and its length. You also decide whether it will be a cannon or a mortar. Once you have made the cannon mold, you go into a risky casting process. If the casting succeeds, you can drill the barrel (the best guns had the barrel drilled only after casting!). Be careful not to overdo it with the size of the barrel in relation to the thickness of the barrel walls! Later you decide on which carriage to mount the gun. Heavy guns require a strong carriage, so their mobility will be reduced. Then test your gun - is it accurate? how is the range? does the cannonball fly flat or steep? how much gunpowder can you load (velocity of the cannonball)? how effective is it in destroying various targets?

This all affects the price your guns will get on the arms market.

Cannon Foundry Simulator on Steam

Fastest Hands In The WASD

Fastest Hands In The WASD

Really nice simple idle with good mechanics.

The devs are also really nice and every problem I had they fixed!

The prestige system is painless and you can see the benefits quickly.

The clothes are silly and the skins on the weapons look nice (wish there were more!)

The pets are also pure RNG and are a nice little sink to put extra plats into hoping for the best.

I was playing before they added most of these elements and each one has blended in well.

I liked the first version and have had it open since!

Real player with 1449.7 hrs in game

TLDR - Worth the money for the idle mode, and the idle mode is very good! Other sections of the game are fun for a bit but unpolished. Keep in mind this review was made during Patch 11 so things will undoubtedly change.

Idle mode is great, and is one of the best idlers I’ve ever played no doubt. There’s enough content and fun references to keep you entertained for as long or as little as you want. The animations are fun and clever; the weapons, elements, critical system, and hats are very interesting too. If I had to make one critique here I’d say the pacing is a bit off; it starts out sluggish for the first 15ish waves (can be skipped after getting an in-game upgrade) and then by the time you’ve got your fifth or sixth gold hat you literally can’t click fast enough to spend the silver you’ve accrued. After your 50th prestige it is a racing game for how fast you can click, and you won’t spend your money before it’s time to prestige again.

Real player with 152.4 hrs in game

Fastest Hands In The WASD on Steam

Shigatari

Shigatari

Shigatari is a FTL-esque pseudo-roguelike game set in feudal Japan. You begin with two unlocked characters out of ten: a male and female wanderer, starting dialogue to contextualize their backstory, and seven regions of Japan to explore thereafter. Each of these regions take you through the brilliant ukiyo-e illustrations that this game has to offer; its aesthetic appeal is certainly one of its main selling points. While the dialogue consists of several typos and roleplaying related issues, your options aren’t terrible and they shape your character - and in turn: shape their surroundings. I wasn’t entirely impressed with the dialogue in this game - this isn’t its selling point, I should stress - save for the occasional insight into ronin or samurai philosophy. Combat in Shigatari is surprisingly intricate, and necessarily so, as this is where you will likely spend most of your time. The imagery that Shigatari’s combat evokes, moreover, goes above and beyond any combat system that I’ve come across in this genre. Minus its legacy system, which bestows blessings from previous character deaths, I recommend Shigatari for those interested in Japanese art, or those interested in the direction a (potentially more successful) samurai-themed, pseudo-roguelike can take.

Real player with 58.3 hrs in game

Shigatari is a rogue-lite game set in late-feudal Japan. Here you pick your hero from a selection of adventurers with various backgrounds - from a generic wanderer to a young noblewoman, or even a european foreigner, and lead them on their quest to defeat seven great sword masters.

The game has three core mechanics: dialogue, map movement, and combat. The dialogue system is straightforward, with a funny quirk: you can say “Die” and engage in combat in almost any encounter, be it a humble tailor or a group of well-armed warriors of the local government. For a good example of an “always-say-die” run, refer to the game’s trailer - simple words fail to describe it. And while being tons of fun, it’s a viable strategy too, and is also a way to unlock one of the characters. There are other surprises too: some actions you perform may be MOST DISHONORABLE, and after a while you’ll have a good guess of what’s honorable in samurai’s ethics and what’s not. Postpone the seppuku, though, unless you’re in a mood for immersive role-playing - the debuff from DISHONESTY is not that bad. And be careful around supernatural beings!

Real player with 38.6 hrs in game

Shigatari on Steam

Tourney

Tourney

I really enjoyed this one. I wish it had a sandbox type scenario without the time constraint.

Want to play more but don’t really want to repeat the main campaign.

Real player with 13.4 hrs in game

Theme park meets jousting!

It’s a good little sim game. There’s more complexity to the it that I thought it would have when I bought it - but it’s actually been quite fun for the last couple of days I’ve been dipping in and out. Well worth a punt.

Pros

  • Good feel to it, familiar tycoon game mechanics, building, hiring staff and all that jazz.

  • It looks nice, good art style and cute characters.

  • Music is pretty good.

  • It’s got some nice humour - you can see little thought bubbles from time to time with funny stuff people are thinking & the story is humor driven

Real player with 11.2 hrs in game

Tourney on Steam

VERGE:Lost chapter

VERGE:Lost chapter

2/10

Being a fan of horror games and someone who likes to support small developers - and also keeping in mind this game was made with GameGuru -, I really wanted to come here and recommend this game.

Unfortunately, I can’t.

The rain sound effect right at the beginning loops in such a way that you can tell when it loops, as there’s a fraction of a second where the sound pauses. The loading screens take WAY too long to load and it completely breaks the game’s immersion.

But the game’s biggest flaw is that it just… Lacks content. It’s incredibly short and it really has nothing to it. No compelling story, no challenge level, no puzzles, nothing. You really just find keys to doors, avoid some few and incredibly easy to avoid hazards and that’s it. Also, your actions don’t affect the ending, because you literally get to a part where it says “choose your end”.

Real player with 12.2 hrs in game

Tags: 1PHWS - FIrst Person Horror Walking Simulator

Additional Tags: Delete Local Content & Remove from Library

TLDR: Gameguru. Short. Dead end narrative. Potential asset flip. Strongly recommended to avoid.

Review: WAY TOO LONG loading screens even on OP machine. Then game loads slow moving star wars text, this is no quality writing let me tell you. Basically just saying I used to be insane, I feel better, I got lost in the countryside. LOADING SCREEN. You are dumped on a fenced dirt road and go down the road. RUN RUN RUN RUN - RUN RUN - Game floats some text about things being SCARY or MADNESS. It makes no sense. So in your mind you replace those words with BORING: e.g. PROJECT 12 IS A GOVERNMENT PROGRAM THAT INJECTED PEOPLE TO INDUCE MADNESS = INJECT PEOPLE TO INDUCE BORING. Game makes a lot more sense after you do that. Anyways you open DOOR TO BUILDING = LOADING SCREEN. You go DOWN A SINGLE CORRIDOR = LOADING SCREEN. GO AROUND A DARK CORNER USE FLASHLIGHT OPEN DOOR = LOADING SCREEN.

Real player with 8.2 hrs in game

VERGE:Lost chapter on Steam

AREA 51 - DEFENCE

AREA 51 - DEFENCE

12/10 best game i ever played my whole life I have waited for a standing and shooting simulator forever!!! UwU XD lololol

Real player with 0.4 hrs in game

shit gaem don’t reccomned cant even do 420 quicksopes 69 XDDDDDDD and can complete all the 69 achievemtsn in teh gaem

Real player with 0.3 hrs in game

AREA 51 - DEFENCE on Steam