Liquidators
Never in my whole life have I been more terrified within the realms of a video game.
I believe a large portion of that comes from my intense phobia of nuclear power plants, but there’s also a huge variety of aspects this game nails in terms of horror. As someone experienced with music composition and production, the first thing I want to point out is the absolutely stellar sound design. Low, abstract drones bounce off of each wall, and you know it’s coming from… somewhere. But you don’t know where.
– Real player with 18.4 hrs in game
Read More: Best Historical Nonlinear Games.
It’s a short but tense 3D exploration and interaction game, it happens in several rooms inside a nuclear plant. The story is based on an important fragment of the actual event Chernobyl Disaster.
- Graphics
Old story in 1986, then not the modern HD style. If you don’t accept pixel things, go to Settings- Video- Filter Strength, turn it Low or None.
- Music
Radiation detector sound and background noise in plant. No intentional extra sfx.
- Gameplay
1. There might be some bugs under fixing, but it doesn’t influence the experience if you like this kind of game. The developers are active in the pinned discussion so just ask.
– Real player with 6.5 hrs in game
Palladium: Adventure in Greece
yes
– Real player with 7.3 hrs in game
Read More: Best Historical Walking Simulator Games.
It plays exactly like what the trailers look like.
The animations are wonky and low res.
The gameplay is fairly simple.
But there IS something charming about the earnestness with which this game is presented.
There are a couple of branching dialogue trees and the low res graphics don’t matter so much in a big stone labyrinth.
Check out the demo if you want to see what I am talking about.
– Real player with 0.4 hrs in game
Bandit Simulator
Explore the open, medieval world and become the elusive king of robberies - unless you prefer to remain an ordinary pickpocket who drinks his sorrows in a nearby tavern and steals the townspeople’s purses. Plan every robbery carefully - otherwise, you will end up behind bars, and escape from there is no longer so easy. Don’t get caught up in the act, watch the residents - and you will become a master thief.
Key Features:
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An open, medieval world
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Interactions with residents
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Quests and tasks
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System of fighting and sneaking around
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Improving skills
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Quick and slow steal
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And… of course a lot of others!
You decide what your adventure will be!
Bet on dynamic gameplay by stealing gold candlesticks and plates or robbing caravans passing through the forest.
However, some robberies will require a very carefully thought-out strategy.
Complete tasks and improve your skills, and buy better equipment with the gold.
Become part of a city legend.
Read More: Best Historical Trading Games.
Blackhaven
its ok.
I’m not saying its unplayable!
The story isn’t bad, and i did enjoy it a few times, but its mostly just walk around, press this, read that, listen to this audio. you don’t actually get to make decisions or explore properly, visually its nice, but there is so little of actual interest to look at, the house itself was disapointingly small, with only two chairs, a small table, a bed, a weird thing on a wall, and a few stone pillars. it doesn’t feel like a proper museum or historical exhibit.
– Real player with 5.4 hrs in game
I really liked this game. For me it was pretty much Job Simulator because:
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I work in history, preservation & archives (the game even mentioned one of my old jobs, Library of Congress)
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I’m Black
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I live in Maryland, visited Virginia lots (obv. not now, not trying to die of modern plague)
Hence why this game was basically Job Simulator for me. From the decor to the scanner/computer set-up to the gift shop to the micro-aggressive White employees (I couldn’t help but to go, “wow, did they just pull these emails direct from the jobs I have been on?") to the douchebaggery of the estate when there are Black American patrons trying to simply trace their family trees, not write exposes, because the estate goes “Oh noes! Our reputation!” - everything is pretty dead on accurate for me. It’s also wild hearing places in Maryland & Virginia and going, “I know where that is and, wow, these documents look just like the ones I scan and transcribe daily.”
– Real player with 5.3 hrs in game
Brukel
I completed the game and earned all achievements in the game, also created an achievement guide. I believe, that I experienced all the content and so I can share my experiences about this game.
– Real player with 4.5 hrs in game
This is an Exploration/indie/Visual Novel/Oral History game about a teenager growing up in Belgium during WWII.
This is a personal story. The devs grandmother is who is telling it and voices herself. You see the farm she was raised on.
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Story
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Graphics
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Unique Puzzles via your phone and keywords
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Voiced by the woman who lived through it
After finishing this I had to sit and just think about it for a while; it is a powerful story.
How many family histories are left behind that future generations will never know?
– Real player with 3.5 hrs in game
Dirty Wars: September 11
Chile, September 11, 1973
The Military Coup of Pinochet’s army overthrows President Salvador Allende’s democratically elected government, marking the beginning of 17 years of horror and genocide. Exile, censorship, torture and the forced disappearance of people who oppose the new regime are performed on a daily basis.
Maximiliano and Abigaíl, a young couple who decide to stay in Chile, join the resistance against the dictatorship, sacrificing everything to enter a life of secrecy in which they must face multiple challenges.
Dirty Wars is a video game that combines stealth mechanics, puzzles and interactive dialogues in a closed and immersive world with defined objectives.
You play as Maximiliano and Abigail, who must overcome difficult objectives in order to opose the regime, in a time where only one side had all the weapons and the use of information and counter-intelligence are much more valuable.
There are no inventory systems or acquired skills, in the resistance the only weapon to survive is your intelligence and your ability to understand the security rules that will keep you going in the fight against the dictatorship, an unequal fight that will take years.
The compartmentalization is the iron law of resistance. No member can know personal information about an other, or anything that the dictatorship can use. Anyone could be captured, tortured and forced to give out information at any time.
In moments of great tension and danger, armed confrontation is not an option. Use the elements of the environment to hide and avoid being heard by the repressive forces.
Dirty Wars is a Chilean video game for the world. Introducing a completely Chilean and Latin American story that shows part of the culture, art, music and aesthetics from this corner of the world.
TUBWT
This is quite possibly the worst puzzle game ever created. The clues mean exactly nothing. There is no reason or logic to any of it. If you eat the wrong pill, you die and the game restarts. The best method is just to eat every pill you see, remember the ones that kill you, restart the game, and only eat the pills that don’t kill you. Do not buy this game.
– Real player with 2.1 hrs in game
I enjoyed some of the puzzles in this game but the main objective is to eat specific pills and there seems to be no indication as to what pills you need to eat. There are no clues, no hints, nothing. You eat the wrong pill and you die (and that will happen to you a lot unless you watch someone else play the game). After a little while I got sick of picking the wrong pill and dying so I just watched others play the game so I could stop restarting the entire game from the beginning.
If we had a neutral option I would definitely be selecting that for this game but since it’s either “recommend” or “do not recommend” I have to say I don’t recommend it just because the entire game seems to be based on chance or luck and I don’t care for that at all. There doesn’t seem to be any way to make an educated guess as to what pills to eat based off clues - it’s just pure luck. The ending tries to justify what you’ve just gone through but I don’t think it does. I think it’s a lousy explanation for lack of good game design. I heard there was DLC coming for this game and honestly I hope that’s true and I hope it expands upon the main game because there is something here. I just don’t like it in it’s current form. Maybe you will feel differently.
– Real player with 1.4 hrs in game
Apollo Lunar Mission
I enjoyed this short experience. It conveys some sense of being on the moon and observing the lunar landing of an Apollo mission, along with the deployment of the various experiments. There is some detailed information on each of the experiments.
You also get to explore the simulated lunar surface in the moon buggy, which is indeed fun. There is a fairly extensive area to drive over before you reach it’s limits with some sizable craters in places. Going too fast and hitting inclines results in the buggy leaving the surface for periods of time including rolling which in low gravity is quiet exhilarating. The vehicle physics is good and it always recovers itself.
– Real player with 1.2 hrs in game
Like most games on Steam this does not work with Valve index controllers
Complete waste of money cannot get past the start button
you have been warned
– Real player with 0.2 hrs in game
Calluna
Calluna might just be a bit of a hidden gem. Too many times I’ve seen a small indie dev team execute a really interesting concept poorly but this is not the case with Calluna. I was surprised at how smoothly this first-person, semi-open world, historical adventure game runs. The environments are really pretty and the missions you’re on in the 4 different stories do not feel repetitive. You will adventure in the streets of Bergen, Paris, and Cairo as Ole Bull but from very different perspectives - an ambitious child, a whimsical pre-teen, a stubborn, sickly and broke young adult, and an accomplished musician in his 60s. They all bring out a different dimension of Ole Bull and teach you about his life without actually feeling like an educational game. It just feels like an adventure game.
– Real player with 2.9 hrs in game
Calluna is only the third game I’ve accepted through Steam Curator Connect. The reason? It looked different to the usual games I see or play, and it had a rather unique/niche theme. It looked like a simple and pleasant way to learn about things I likely wouldn’t have learnt about via any other medium. I can’t imagine I would have watched a documentary or read a book or even a Wikipedia page about the life and experiences of Norwegian composer and violinist, Ole Bull.
https://steamcommunity.com/sharedfiles/filedetails/?id=2655827763
– Real player with 2.5 hrs in game
Cassius
Cassius is a first-person story-driven puzzle game exploring the mysteries of Blackhaven Hall, a sprawling historically accurate colonial estate evacuated at the height of the American Revolution. Journey back to the 1781 and decode the dark secrets lurking behind America’s founding.
A Secret Mission and A Hidden Mystery
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Explore a massive historically accurate 18th century estate including an opulent mansion, manicured garden, and the sprawling surrounding farms.
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Solve puzzles involving period correct scientific instruments, furnishing, art, sculpture, tools, toys, and rare books.
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Uncover the most closely held secrets of Blackhaven Hall, and confront the lives touched by a tragic history.
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Take part in a forbidden conspiracy that will decide your fate.
About Cassius
Cassius is a continuation of the story from Historiated’s first title, Blackhaven It was developed in cooperation with a diverse set of scholars and experts.