Hammerheart

Hammerheart

Great start to an early access game! The combat is fluid and exciting, and your tactical decisions make all the difference. I especially appreciate the research and effort into providing a historically accurate experience, all around (finally, Vikings done right!). The devs are very responsive to feedback, and have already implemented a couple of suggestions I had. The amount of content is pretty meager at the moment, but that is expected as the game is still very early in development, AFAIK.

Real player with 95.4 hrs in game


Read More: Best Historical Early Access Games.


Quality game. Developer has clearly paid a lot of attention and passion to it. A good thing to support, a developer who has put in a lot of time and effort into bringing about something like this. It is about as historically accurate as it can be, and the developer, Bennett, is reaching out to reenactors out in Europe for advice over the era. He seems rather knowledgeable on the subject, and I highly recommend that this game be purchased.

As it is still in development, I would like to include that it also has more room to grow even better. Will update this as the game updates.

Real player with 35.6 hrs in game

Hammerheart on Steam

Wonhon: A Vengeful Spirit

Wonhon: A Vengeful Spirit

After playing the demo I waited for this for so long…. and the full game surpasses my expectations. More enemy types and mechanisms and more brain racking to finish a mission. Also if you played the demo, the full game lets you CARRY OVER YOUR SAVE FILE. Awesome.

So what’s this game? Well in addition to the descriptions above I must say, the AIs can be pretty aggressive… not knowing the map fully on first tries, you are prone to die a lot. (remember: your hon gauge fills up when newly possessing someone and use a bit of that to dash through walls at the end of the gauge to get away) The game does let you play with fewer enemies if you die too many times or are having trouble but no real manual difficulty setting which I like. It’s immersive. You can’t choose the difficulty in life. It was nightmare mode for the Koreans in 1920 every day.

Real player with 20.6 hrs in game


Read More: Best Historical Real Time Tactics Games.


I was captivated by the E3 presentation so much that I had to play. I love horror, especially eastern stuff like Fatal Frame, so I might be a bit biased.

It’s a fun game, but quite repetitive. There are a lot of bumps that I’ll explain, but nothing to serious to stop you from playing. It’s significantly easier than it looks, even offering to replay missions with fewer enemies when you die often, and never (visibly) penalizing you for it.

Much of the game consists of three different types of missions; slaying, in which you’ll kill everyone in sight, fetch quests, where you’ll sneak around to get something for some spirits eternal rest, and the unfortunate bulk of them, will be rescue missions (escorts). The Ai can only really get stuck in the same places you would, which you will likely memorize and avoid, which is bearable, it’s okay as they follow you quite closely at an inconsistent speed. Most of Challenge mode consists of escorts, which is off putting, but the main game is enjoyable enough for 4-5 hours, especially in terms of rich atmosphere, and locations through different seasons, the best part.

Real player with 13.8 hrs in game

Wonhon: A Vengeful Spirit on Steam

Seven: Reboot

Seven: Reboot

Seven: Reboot is a cryptic experimental puzzle game. It consists of a wide variety of puzzles, some of which are pretty easy to solve, but others are almost impossible to solve by just one person. This is a game about numbers, and their meaning, information and ways to hide it in everything!

  • Explore the insides of a complex abandoned machine

  • Learn a bit (a lot) about cryptography

  • Uncover a crazy story behind Seven

  • Solve puzzles in a way puzzles have never been solved before

  • Search for clues and hidden content

  • Fill your desk with notes and witness the game cross the line between fiction and reality

  • Construct theories

  • Communicate with other players

  • And solve the mysteries of Seven!


Read More: Best Historical Atmospheric Games.


Seven: Reboot on Steam

TUBWT

TUBWT

This is quite possibly the worst puzzle game ever created. The clues mean exactly nothing. There is no reason or logic to any of it. If you eat the wrong pill, you die and the game restarts. The best method is just to eat every pill you see, remember the ones that kill you, restart the game, and only eat the pills that don’t kill you. Do not buy this game.

Real player with 2.1 hrs in game

I enjoyed some of the puzzles in this game but the main objective is to eat specific pills and there seems to be no indication as to what pills you need to eat. There are no clues, no hints, nothing. You eat the wrong pill and you die (and that will happen to you a lot unless you watch someone else play the game). After a little while I got sick of picking the wrong pill and dying so I just watched others play the game so I could stop restarting the entire game from the beginning.

If we had a neutral option I would definitely be selecting that for this game but since it’s either “recommend” or “do not recommend” I have to say I don’t recommend it just because the entire game seems to be based on chance or luck and I don’t care for that at all. There doesn’t seem to be any way to make an educated guess as to what pills to eat based off clues - it’s just pure luck. The ending tries to justify what you’ve just gone through but I don’t think it does. I think it’s a lousy explanation for lack of good game design. I heard there was DLC coming for this game and honestly I hope that’s true and I hope it expands upon the main game because there is something here. I just don’t like it in it’s current form. Maybe you will feel differently.

Real player with 1.4 hrs in game

TUBWT on Steam

American Patriots: The Swamp Fox

American Patriots: The Swamp Fox

This is just a plain neverending wave shooter. Simple as that. The game doesn’t claim to be anything else. A bit unpolished, but it seems to be a one man job. A bit heavy on the price since it is really basic, but I picked it up at a sales so I guess it was OK.

The big let down is how demanding this little game is. I had to play at 720p with lowest settings on everything. And I still had some performance issue when there were many enemies. Hopefully fixed in future updates.

Real player with 0.8 hrs in game

Verry bad game pls don’t buy it

Real player with 0.6 hrs in game

American Patriots: The Swamp Fox on Steam

Gold Rush! Classic

Gold Rush! Classic

Classic Sierra Adventure Games;

So, that intro from the beginning makes me sigh from the inside. These games (for me) are memories of growing up and sitting on my father’s knee and learning about computers…(the next step involved constructing my own PC from scratch, but that’s a different story for a different time)

Sierra INVENTED the adventure genre as far as I’m concerned, and “Gold Rush” is not only an excellent example of a classic adventure game, it is also the benchmark for self-involved concepts as well as being true to life history.

Real player with 195.7 hrs in game

This game can be super annoying if you don’t know what to expect. Part of it is the primitive mechanics. It’s not like today’s point and click game where you click on a location and the character will move there. You have to use your arrow keys to direct every step of the movement. You also have to instruct the character what to do. Encountering another character will not automatically trigger conversation. You have to tell your character to ‘talk’ by typing this in. If you don’t type in the correct series of words, this will also halt your progress. And last but not least, there is potential to fall into a big hole in this game. Let’s say you did not pick up a certain something on level one, well if you don’t have it at level 10, you can forget finishing this game …  Still, there is a lot of charm to this game with its graphics and story plot. I recommend it on sale. I would also like to play the updated anniversary edition.

Real player with 6.6 hrs in game

Gold Rush! Classic on Steam

Help Me Now

Help Me Now

Cool different game than other horror games for sure xD here is my review for Help me now

https://www.youtube.com/watch?v=OpYAuyi2Y7A

Real player with 1.2 hrs in game

Full gameplay review available here: https://youtu.be/HFN7MZxKLbc

Real player with 1.0 hrs in game

Help Me Now on Steam

Shigatari

Shigatari

Shigatari is a FTL-esque pseudo-roguelike game set in feudal Japan. You begin with two unlocked characters out of ten: a male and female wanderer, starting dialogue to contextualize their backstory, and seven regions of Japan to explore thereafter. Each of these regions take you through the brilliant ukiyo-e illustrations that this game has to offer; its aesthetic appeal is certainly one of its main selling points. While the dialogue consists of several typos and roleplaying related issues, your options aren’t terrible and they shape your character - and in turn: shape their surroundings. I wasn’t entirely impressed with the dialogue in this game - this isn’t its selling point, I should stress - save for the occasional insight into ronin or samurai philosophy. Combat in Shigatari is surprisingly intricate, and necessarily so, as this is where you will likely spend most of your time. The imagery that Shigatari’s combat evokes, moreover, goes above and beyond any combat system that I’ve come across in this genre. Minus its legacy system, which bestows blessings from previous character deaths, I recommend Shigatari for those interested in Japanese art, or those interested in the direction a (potentially more successful) samurai-themed, pseudo-roguelike can take.

Real player with 58.3 hrs in game

Shigatari is a rogue-lite game set in late-feudal Japan. Here you pick your hero from a selection of adventurers with various backgrounds - from a generic wanderer to a young noblewoman, or even a european foreigner, and lead them on their quest to defeat seven great sword masters.

The game has three core mechanics: dialogue, map movement, and combat. The dialogue system is straightforward, with a funny quirk: you can say “Die” and engage in combat in almost any encounter, be it a humble tailor or a group of well-armed warriors of the local government. For a good example of an “always-say-die” run, refer to the game’s trailer - simple words fail to describe it. And while being tons of fun, it’s a viable strategy too, and is also a way to unlock one of the characters. There are other surprises too: some actions you perform may be MOST DISHONORABLE, and after a while you’ll have a good guess of what’s honorable in samurai’s ethics and what’s not. Postpone the seppuku, though, unless you’re in a mood for immersive role-playing - the debuff from DISHONESTY is not that bad. And be careful around supernatural beings!

Real player with 38.6 hrs in game

Shigatari on Steam

WARSAW

WARSAW

Some words to describe this game in the first place: dark, difficult, sad, beautiful and mind-blowing.

-As a history fan myself, I love this game; it contains beautiful artworks and a sad background, characters and encounters' artworks are worth collecting. You can see those faded historical moment vividly, while not as grand as those moments of Normandy, Pacific or Stalingrad, it gives people that feeling.

-As for the gameplay, not only the combat is difficult, player also has to manage the resources and ammunition they’ve got (yes, there’s an independent “supply” consumable item for purchasing stuff); unlike other games, this one is based on a true history event, with the ending of the story set, a heavy-hearted player must try to help those men and women to survive longer before they meet their ultimate destiny of doom. For me, it is like a mixture of darkest dungeon, this war of mine and valiant heart.

Real player with 100.1 hrs in game

(Hopefully) FINAL UPDATE:

One month ago I said that I would keep my WARSAW review negative until more changes for the better were made to the game. I saw changes being made, MANY changes, so here I am again. So, with that being said, let’s (again) get to the bulk of it now (this time trying to not let emotions get too in the way of things like in my original review).

WARSAW had a VERY rocky launch but now it has been polished and updated so much that it can barely be compared to the way that it launched in. Game became better in basically every department, along with getting more content too.

Real player with 87.5 hrs in game

WARSAW on Steam

Azkend 2: The World Beneath

Azkend 2: The World Beneath

It’s not bad; there are many different power-ups that create some variety and strategy in the typical Match 3 game-play loop, so it’s not an awful chore to play.

Ultimately however, RNG plays far too much of a role in success or failure, and while the main game is eventually beatable (after many tries) the coin challenges eventually become all but impossible. If you’re trying for 100% achievement completion, good luck, because as far as I can tell that’s the only way to attain several of them.

Real player with 15.1 hrs in game

Azkend 2 is a causal match 3 -game. The artwork is top notch and the music is alright.

There is a clumsy attempt at a plot, but in the end this whole “spirit of adventure” thing is just a theme that works well with beautiful images. You don’t get an “engaging storyline”. The woman person just ends up shipwrecked and goes to places that don’t make any sense. And the voice acting is kind of annoying.

The story mode constists of 68 levels. There are some nice special pieces and whatnot, but nothing spectacular. Nothing I wouldn’t have seen before. The gameplay gets a little repetitve at the end and sadly the levels are all quite easy. There’s also a time challenge mode, but after I was done with the storymode I thought there wasn’t much replay value.

Real player with 12.6 hrs in game

Azkend 2: The World Beneath on Steam