Ruin or Victory

Ruin or Victory

Ruin or Victory is a modern take on the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced.

Game modes at release

  • A free-build mode with no opponent and optional tutorial hints. A complete user manual will be accessible in game while paused.

  • A scenario mode against an AI opponent that starts with a base and launches increasingly challenging attacks against the player. Both the map and AI preset will be randomized each game, and difficulty, game length, and other settings will be available.

Features at release

  • Random map generation with different terrain, resources, and starting positions each game. Create your own custom map configuration files to control most parameters of map generation.

  • An AI that does not cheat, but uses all the same mechanics that the player does. The AI will make decisions based only on what it has spotted.

  • An extensive, branching technology tree with new items, buildings, and abstract benefits. Some paths are exclusive to others and offer both advantages and disadvantages that define your strategy and playstyle. The tree starts in the stone age and ends at the early medieval age.

  • An organic population growth system that uses real-time food consumption, death due to starvation, and overcrowding factors. You will have to balance your population’s growth, food production, and military size.

  • Skills for your peasants that are gained from their actions and significantly improve their efficiency. Various crafters make high quality items and are a strategic target, while skilled warriors take time to train but are dangerous in battle.

  • Rally system that allows you to set gather points for peasants and warriors separately and summon them as needed. Collect your idle peasants or rally your troops to their posts with any number of points that you place.

  • Domesticated animals that serve as more efficient farm and transport workers and enable the use of cavalry, but require food and training. Animals can be captured when their previous owners abandon them.

  • Continuity of resources and items presents a new strategy of logistics. All resources gathered and items made are physically present in the game world.

  • Resources must be moved to buildings for construction, can be taken out of the building by disassembling, and are lost when the building burns. Workshops that make items must have resources delivered, and the items must be moved and stored in armories.

  • Buildings and other constructs, such as siege equipment, require humans to operate, and can be captured if abandoned. Buildings captured from the enemy can be looted, burned, or used like your own buildings.

  • Warriors are equipped with custom sets of equipment that you design. Create armored archers or light spearmen to fend of cavalry. Every piece of a warrior’s equipment will impact their speed and combat abilities. Carried items and resources are dropped on death, allowing the victor to loot the battlefield.

All of this detail is scaled to the strategic level. There are no inventory screens or per item management. Stored items and resources, warrior equipment, and item upgrades are managed in any quantity with a few button clicks. Peasants automatically find necessary items and buildings for pickup and drop-off, carrying out their tasks with an individual AI.

Selected humans, animals, and constructs are automatically categorized and sorted, allowing you to select by type, skill, or equipment quickly. An order queuing system allows you to chain orders and display them in the game world.

A clear user interface with customization options, intuitive hotkey navigation, and unlimited map zoom with scalable icons, is presented with original, stylized artwork and font.

Features that will be added after release

  • Multiplayer, including cooperative play in all singleplayer modes, as well as PvP on any random map.

  • A skirmish gamemode in which the AI starts and builds up like the player.

  • Rivers and lakes that divide the map as well as island maps on the open ocean. Gather fish and fight the enemy with warships crewed by your warriors in ranged and boarding engagements.

This list is not exhaustive; support and additional features will continue after release.


Read More: Best Historical RTS Games.


Ruin or Victory on Steam

SCREECH OF STEEL: GLADIATORS

SCREECH OF STEEL: GLADIATORS

Gladiator fights online in a free multiplayer game for PC and mobile devices. Create characters, buy weapons and armor, and participate in gladiator battles in up to 5x5 mode. Immerse yourself in the world of gladiatorial battles of ancient Rome!_Feel like a gladiator in the arena of the colosseum, fighting with real opponents. Fight and win!

Win the crowd , and you will win freedom!_

HISTORICAL MMO ACTION GAME

SCREECH OF STEEL: GLADIATORS is the world’s first multiplayer cross-platform online gladiator battle simulator set in ancient Rome. A large selection of weapons, shields and armor, as well as the ability to improve items, will make each character special.

The game developer pays special attention to historical accuracy, as well as high realism of physics and 3D models, which allows each player to feel like a gladiator in the arena of the colosseum fighting for his life to the screams of the audience.

14 battle locations, more than 30 models of shields and helmets, 7 types of weapons (including clubs, axes, hammers, sledgehammers, swords, daggers, spears, and even brass knuckles and scissors), breast armor, as well as bracers, shoulder straps, belts, loincloths and greaves are reconstructed on the basis of real references and create an atmosphere of the Ancient era.

SKILL IS MORE IMPORTANT THAN EQUIPMENT

A unique battle management system has been developed for the game, which allows you to fully realize the potential of the player. During the battle, the player has full control over the dynamics of the character’s movement, attack and block, which gives complete freedom of action in battle.

Battles are conducted only with real opponents in various battle modes: single and team. The player can choose from 3 battle modes: QUICK BATTLE, SANDBOX, SINGLE-ELIMINATION. Up to 10 players can participate in the lobby at the same time. The selection of opponents is based on the personal level of the character, which is determined both by the number of victories in battles and the equipment used. In the game about gladiator battles, the balance of opponents is designed as democratically as possible: neither expensive weapons, nor shields and armor, nothing will give a significant advantage in battle. Only the skill of using weapons and shields, as well as combat tactics, can give you a chance to win!

ESPORTS GAME

When creating the game, one of the main tasks that we were guided by was the development of esports in Russia. For this purpose, a special tournament system was created, linked to the game database and the official website. The system registers participants for the tournament, distributes the dates and times of the fights (the first, second and subsequent rounds), sends notifications to players, blocks the character to avoid pumping.

The key feature of the game SCREECH OF STEEL: GLADIATORS is the ability to participate in tournaments for real currency with the accrual of winnings to the player’s virtual account, as well as the ability to sell a character and ammunition.

The game is developed on the basis of the Unity engine and will be developed throughout the early access period, taking into account the opinions of players.


Read More: Best Historical Early Access Games.


SCREECH OF STEEL: GLADIATORS on Steam

Blade Crusade

Blade Crusade

Blade Crusade, the mysterious game originally found on Osama Bin Laden’s hard drive, is now available in the west for the first time!

It is the year of our Lord XX06. Legions of skeletal warriors have risen at the behest of an unlicensed wizard in the Mirabi desert, threatening the civilized world once again. Infiltrate and ascend the wizard’s mountain fortress level by level, slay his vile menagerie of minions, and put an end to the dance macabre once and for all!

OCCUPATIONAL HAZARDS

Spikes, saws, lava, automatic crossbows and all sorts of OSHA violations await you, but fear not! Weighty physics, tight controls and time manipulation let you jump, bounce and glide past obstacles with deft precision.

HISTORY IS WRITTEN BY THE VICTORS

Fight your way through waves of enemies and unique bosses! Use your movement skills to your advantage as you outmaneuver and juggle your foes. Slide, slash, dash and parry your way to victory!

ONE DEATH IS A TRAGEDY. A MILLION DEATHS ARE A STATISTIC.

A single missed step, mistimed jump or slow reaction can mean the difference between life and death. And rest assured, there will be plenty of death!

TIME IS MONEY

Find and perfect the fastest route through each level, making sure to gather every collectible. Race against other players and work your way up the leaderboards!


Read More: Best Historical Dark Humor Games.


Blade Crusade on Steam

CHARIOT WARS

CHARIOT WARS

Watch intro which lasts 5+ minutes and cuts off before its' conclusion.

Start my first race, the AI pull ahead.

The AI swap positions with each other off screen.

Catch up with said AI, and they are in a perfect line, no swapping of positions.

But, still shows AI swapping positions on the side bar?

Insert confusion.

Pass some chariots - shows me in last position.

Pass all chariots, cross the start/finish line first, tells me I lost.

Insert more confusion.

Restart race…

The AI start climbing up the scenery and doing doughnuts.

Real player with 5.2 hrs in game

After getting this game as a gift, I now want to pay my friend for getting it. I also want to pay him for getting himself a copy because I now have a seriously dangerous urge to get into a car crash. This games CPU has an IQ worse than its fps as they will slam the walls cheeks harder than Jordi El Nino. The worse thing about this though is the 5 minute intro. The only reason we all played this is because of the lore. 11/10

PS if you’re into 500cc mario kart, this is for you.

Real player with 5.0 hrs in game

CHARIOT WARS on Steam

Museum of War

Museum of War

Сходил в музей

Real player with 0.7 hrs in game

Museum of War is a resounding achievement in world building, environment, and engaging gameplay with occasional problems throughout.

Its incredible recreation of ancient Greece is something I’ll want to go back to long after I’ve finished its main story, and its excellent systems mesh together in a way that’s hard to beat. While there are definite rough edges, Museum of War sets a new bar for slasher games and holds its own in the eternal debate over the best hack and slash games ever.

When I look back on all the fun I’ve had, all the complaints feel minor. Museum of War is beautiful, and it effortlessly ties action, stealth and hand to hand combat together into one cohesive game that, even after 0.2 hours, I want to keep playing.

Real player with 0.2 hrs in game

Museum of War on Steam

Into The Valley

Into The Valley

Pro.

interesting game

Even tho i did not expect too much from it, i was actually amazingly pleased.

I started played and it kept me hooked for a while

The take is quite uniqe as the setting and all

Cons

A little lagish sometimes given that i have a quite good pc

I hate the right click mouse control. if you could add like a mouse centered movement where i dont have to right click to move the image it would be awesome.

I actually recommend it. its not a bad game given that it came from a single man team development but there are many ways that you can actually improve this game. I recommend buying it as its a quite nice small game and it will keep u occupied for a while. i’m planning on finishing the story soon.

Real player with 49.7 hrs in game

A unique environment with unfamiliar enemy types and some really tough combat!

Real player with 9.1 hrs in game

Into The Valley on Steam

Super Huey™ 1 & 2 Airdrop

Super Huey™ 1 & 2 Airdrop

I bought it mainly because I had it when I was a kid for The Atari XL/XE And the c64

Huey 2 was the best one

Huey 1 is okay for its time but controls are choppy. I only liked the Exploration bit

This version is only the C64 version Not the Dos version or the Atari XL or Atari 7800 version

I liked huey UH2x the best!

Real player with 0.4 hrs in game

Super Huey™ 1 & 2 Airdrop on Steam

Imperivm RTC - HD Edition “Great Battles of Rome”

Imperivm RTC - HD Edition “Great Battles of Rome”

This game has been out since 2005. The game concept is really good, you fight to conquer the map in real-time against your opponents in different modes from 1v1 to 4v4. You can also play against the IA, but it is so limited, after 5 hours you have already completed the adventures and scenarios that the game offers. The core of this game is the online mode. You can play with friends, members of the community, and even in tournaments organized by the community (the last one had $1200 in prizes). Sadly after the community gathered $74,000 (63,200 euros) through Kickstarter for the game developer to release the game through Steam and for them to FIX THE MULTIPLAYER, they released the game as it was, without any changes in the multiplayer. They promised to put some dedicated servers for the game, a matchmaking system, and even a small ranking system for the community, but they never did. Today you CAN’T PLAY ONLINE without the game lagging for 10 seconds every 5 minutes. The online experience is horrible and you can barely find players due to that issue.

Real player with 2376.2 hrs in game

Imperivm III is one of my childhood games and, in all seriousness, my favourite game ever.

The amount of hours I’ve spent on the game, playing online with friends and fighting in clan wars with one of the most active and dedicated communities I’ve ever seen, can only barely be summarized by my current playtime stated on steam.

Hence, you may ask, “Why are you negatively reviewing your favourite game?” in order to understand that, one must understand that this game, in the current state, presents a dissonance between the developer’s will and ideas, and the dedicated playerbase’s own ideas.

Real player with 1824.0 hrs in game

Imperivm RTC - HD Edition Great Battles of Rome on Steam

Destiny of the World

Destiny of the World

Sound Strategy game and brings me enjoyment. There are some bugs but hope they will be fixed soon. This game is worth the money.

Real player with 101.3 hrs in game

I like the game, I am having fun playing it. I think it has one main problem, the production process could be better. Once you choose a city for production you no longer know how many production points are available. It would be nice to have production points shown so you can figure out how many of a particular item can be produced and also a max button would be good, just press max for an item and the max amount will be set to production of that city. And also since the last update the game is hard to start, have to press start three or four times before it will load. Get these fixed and I’m sure I will give it a thumbs up!

Real player with 19.3 hrs in game

Destiny of the World on Steam

GLADIUM

GLADIUM


Hey! If you enjoy short and sweet reviews, follow my curator page [url]here![/url] I am an independent Curator providing reviews and insights to the games that need the spotlight! Thank you! :) 

Gladium is the project of Eirik Wiklund a one man developer studio and yes, the game reminded me of Domina , a strategy game where you took charge of a Ludus, training and preparing Gladiators in a management approach, where the fights were simulated. Both games enjoy the pixel art style and that’s where the comparison should end.

Real player with 14.3 hrs in game

This is quite a difficult game to review tbh. It is a very unforgiving game, some of the bosses you will fight will kill you many times, the part that some people may dislike the most is it’s grind system to be able to defeat the bosses or even try another go at them (you gain blood points to trade for perks and for another chance at a boss if you fail), meaning that if you lose to a boss you will have to play either normal mode or horde mode to try again, making the game VERY repetitive. You will also earn gold to unlock new equipment, which is necessary to try different strategies as you cannot fight all the bosses in the same manner (at least I advise againts it). Ultimately I’m giving it a thumbs up because I had fun the whole 14 hours I played and I even got a little addicted, the theme helped as I really like gladiator style fighting games, but be warned, if you get frustrated easily this may not be for you.

Real player with 13.6 hrs in game

GLADIUM on Steam