Operation: VICUS
There is only you, the chosen one who rules over the village. You have to find out what the strange notes are about, where do they come from and what do they want to tell you? Besides, with your actions you will strengthen or weaken your relationship with your inhabitants. Make tough decisions that will haunt you longer than you might think. Expand your village to accommodate more inhabitants and explore new things in the laboratory, be it weapons, buildings and much more. However, you’ll have to stay alert, because you’ll be haunted by insidious beasts that would love to destroy your village. So you must train your troops and lead them into battle!
Build your village
With the help of your mines, the ores extracted from there will be processed by your blacksmith and in combination with the wood of the forester, great things can be built, such as new habitable houses, attractions for the inhabitants or yet barracks and defensive guns. With the help of your laboratory you can improve your buildings and make them more robust or you can have new, better buildings researched, which you can then use in your village!
Satisfaction
If you want to work your way forward, it is of great importance to take care of your villagers. You need to monitor their happiness, either the overall happiness of your village or the happiness of the individual citizens. If the villagers are in a bad mood, you need to get to the bottom of it and, if necessary, fix the problems that cause it using the Satisfaction menu or the information provided by the individual citizens. But if you neglect their feelings, you have to expect deterioration in your production and further problems!
Day management
The daily schedule of the villagers is determined by you alone. You can determine the schedule of each citizen: You can make them work longer hours to boost your production, give them more free time or alternatively let them decide what they want to do. However, you must never forget that your actions affect the mood of each citizen, and their moods add up to determine the satisfaction level of your village. So make sure that the inhabitants have nothing to complain about!
Low Poly Artstyle
Dive into the world of the unique Low Poly Artstyle and experience relaxed atmospheres in the morning or mysterious mood in the evening. The interplay between the cartoon-like animations and the beautiful low poly look creates beautiful moments. The music, reminiscent of No Mans Sky in places, creates a great ambience with its style that always fits the situation.
Combat and defense
Upgrade your town with barracks and guns to defend against the invaders! Upgrade your barracks to get better and stronger troops. Decide which strategy you want to follow, fight with weaker but more troops or less but stronger? And better to finish everything in close combat or to finish the enemy from a distance? Or both? You decide and lead your warriors into battle and decide still in battle which targets your troops should attack and how many of your soldiers should pursue this target!
Story
Find out what the strange notes are all about! Make tough decisions and try to understand what this village is all about!
Read More: Best Historical Early Access Games.
Legacy Bites
Play cards to save the population of humans and the rest of the animal kingdom!
Key Features:
Random Game with optional deck building
Campaign Mode containing 24 missions
Gameplay:
The world is divided into human and animal populations. Your goal is to keep each population within specific boundaries.
A game is played over various rounds. Each round a threat card is played by AI which changes the population of humans and animals in the world. The player receives 1-4 cards for that round to negate the effects of the threat card. Although the threat card only affects populations when the round ends, player cards may affect populations that round and up to the next two rounds. Plan and play cards carefully. After the last round ends all remaining population modifiers are played out. Keep an eye out for that! To make matters even more interesting, the boundaries for each population may change during the game! And there is a round timer! You’ll need quick hands and a quick mind to succeed!
Read More: Best Historical Logic Games.
Hoplichess
what does a temple and granary do
– Real player with 0.2 hrs in game
Read More: Best Historical War Games.
Evil Shogun
Finished in less than an hour. Too short for this price. Dialogs are lame and the story is underwhelming. Puzzles take 3-4 seconds to complete.
– Real player with 0.9 hrs in game
❗❗❗ Warning: Mac/iOS ONLY ❗❗❗
There is no warning about this anywhere on the Steam page, this game does NOT work on Windows.
– Real player with 0.6 hrs in game
Kings of Israel
Great PC adaptation of the board game. Set up works for multiple players only if sharing the same device; play can be split between two players (1 prophet per player) from what I can tell. So far I’ve only played solo. Love the Bible study/trivia option!
EDIT: On the standard play mode, I have now reached level 5 (Saul), which increases the number of prophets involved to three. I personally take about 20-30 minutes per game (unless I lose in the first ten). Based on the settings available for the Custom game option, it looks like there may be as many as four prophets in play at once. In Custom mode, you can also choose which prophets are in play, whereas the standard play-by-ranking mode assigns prophets at random. Definitely recommend playing in Custom or Bible Study mode if you don’t want to affect your level ranking status! Bible Study mode provides both good and bad consequences to your multiple-choice response, making it worth cracking open your Bible (or clicking the online Bible links provided) for the right answer. Highly recommended to you if you like turn-based games, strategy, and fun ways to engage with the Holy Bible!
– Real player with 56.0 hrs in game
From a secular perspective, it really depends on what you are looking for in a game. This game is rich in its representation of historical content, if you accept that it is based entirely on the Bible. It makes extensive use of RNG, which I understand is not popular among many gamers, but is a very appropriate way to represent human behavior. Not that it is random per-se, but in life humans will often either surprise you, or at the very least the number of things they might do is so varied that trying to make a specific prediction in a moral-political context is not likely going to be accurate. It really feels appropriate to have so much RNG in this context, but there is a little you can do to maximize your output. In short, this game uses mechanics that are generally not very popular, but in a highly appropriate manner for the subject matter.
– Real player with 40.1 hrs in game
Mondrian - Plastic Reality
Probably the best relaxing and stress reliever game i’ve ever played
– Real player with 0.5 hrs in game
__,.r ̄Y ̄'r゙ヽ、- .、
r' 、y–‘─’–、イ`ヽ ヽ
r',.'" ` ´ `ヽ! , ‘,
゙ノ λ-iヽ、i -イ-ハ ,. ヽ!
∠! ,イr;=;!、 r:!=-;、!ノレゝi
レγi゙.ト_,! ト__.ノ゙iyノ λ
!..y! " _ “",イノ ハ
〈 Y).゙ゝ、.,,___,,..イ!イ イ ノ
} { r’"/i__ン/} {ヽレ´
|ノ〈γ (λ_) |ノ 〉
ノ.ゝ 、 イlゝ.r'"',
//iゝ、____,.イ)ヽハ ‘,
/ イノ` ´Yノ ゙ヘ. ‘,
,く/(ン iン ヽしノ
ゝ_〉、(ゝ、_______イノ i rノ
゙ーr-'-'、_r.、___r、λノ
!,,! ‘,,,,ヘ
/'-’ ! ‘, ‘-’ !
゙ー- " ゙ー-”
– Real player with 0.2 hrs in game
Ms.Director
Ms. Director is a game I can’t give justice to in just words. Either by my terrible writing skills or by repeating what others have said. Yet I can say that Ms. Director is one of the best RPGmaker-style games I have played in a very long time. It succeeds with the good ol’ cliche 2D horror game formula, but feels like a refreshing new experience in the RPGmaker-style genre. Either by well-written characters, fantastic links to LGBTQ+ Hollywood history, or fantastic music.
My final words about this game being a wonderful and beautiful small indie game that has been clearly made with passion and creativity. True love, research and time went into making this and it shines with it. It’s got the typical growing pains and teething problems of being a first major RPGmaker project, but those will eventually go away when the developer learns more and grows from mistakes. Ms. Director is a game I can’t recommend enough. Just writing this review isn’t even doing it justice.
– Real player with 11.8 hrs in game
I found this game through a friend on twitter, and saw that it was an indie horror title. I went and played it, not knowing what to expect, and fell in love with the characters, art style, puns, and presentation. It’s a really solid title, with a lot of thought put into it. It is a bit short, and there are a few text errors, but it’s pretty easy to miss when you are focused on all the weird stuff happening in the mansion. I’m looking forward to seeing what sketchy nonsense puts out next.
– Real player with 8.3 hrs in game
Pan-Arcade Airlines
iike it yeah,but cant land the plane,ive played similar free games,and no problem landing them,so i know it aint me
– Real player with 2.0 hrs in game
Update - review changed to positive after developers response.
–————————————————————————
Previous review below:
A little nice game so far, for those who understand aircraft behavior (at least on a vertical plane). A little conversation with the developer convinced me they are striving for a good detailed sim - just without the yaw (and side winds on rwy and vectoring before that of course - we are talking 2d here). Gave me a good impression and I do have a good feeling about this (hehe).
– Real player with 0.6 hrs in game
Pathfinders: Memories
Pathfinders: memories is a lovely puzzle platformer, the goal of the game is simple:
Guide the robot from point A to B, but the puzzle here is that you can only memorize the path and only see the grids to guide the robot. While it seems simple, it becomes easily a challenging game, I loved it.
Is something more to love in this game? Yes, there is! I love how cute the robots are, seeing them walking is so satisfying, plus a chilling soundtrack to listen while you’re playing, I can’t recommend this game enough.
– Real player with 22.3 hrs in game
I have a good time playing this cute game where I can challenge my memory. You have to memorize the safe path then draw it when it is hidden. You can use pins and checkpoints to help you but you lose points for using them, so be careful if you aim the high scores. I like that they use scenarios from different people in History, even some unusual like the Mali!
– Real player with 7.6 hrs in game
The Cherry Orchard
A beautiful, uniquely styled 3D kinetic novel, imbued with love and respect for Chekhov’s original material. The script adaptation is superb, the voice acting is top notch, and the attention to details, such as facial and hand expressions, graphical effects, and accessibility features, are a masterclass in literary/dramatic game design. I’ve played it through many times in testing, a couple more times since release and, while the game is linear, I’ll be coming back to it many more times to attempt to fully absorb the depth of detail and meaning. Theatre students take note, this could be a valuable study resource.
– Real player with 16.5 hrs in game
The Cherry Orchard is the MOST visual novel, literally a CG adaptation of the Russian play of the same name. There’s a pseudo-cyberpunk element to it, however, with vaporwave and techno visual effects that accentuate some of the story’s subtext. It’s a little jarring how the lip synch doesn’t really match (but maybe that’s my slow computer not able to handle it), and there are a handful of small glitches that don’t affect the gameplay, like the hovertext in the settings sometimes flickers, but overall it’s interesting to watch.
– Real player with 7.0 hrs in game