Cossacks 3
Before anything, let me tell you a bit about GSC’s history.
This Ukrainian game developper, founded in 1995, was reputed for RTS (Cossacks) and FPS (S.T.A.L.K.E.R.) games. In 2004, they opened up a branch company named “GSC World Publisher”, allowing them to publish games without being EA’d, I believe…
In 2007, they made S.T.A.L.K.E.R.: Shadow of Chernobyl, which was followed by 2 brilliant sequels in 2008 and 2009 respectively. They tried to port it into consol. However, due to a lack of manpower, they instead decided to make S.T.A.L.K.E.R. 2, but that game was cancelled since they were then on a financial problem. December 9 2011 would mark their official disclosure. Vostok Games was created not long after by the GSC staff members with their F2P game Survarium. On december 22 2014, after a controversy with another game developper that I won’t name, GSC re-opened and announced what will become Cossacks 3.
– Real player with 239.9 hrs in game
Read More: Best Historical Multiplayer Games.
Cossacks 3 The game we can say one of the Legend Strategy games ;
*Game mechanics almost same as old legend cossack game’s.
*Same game engine as old cossack game’s.
*Battlefield is fun and better with line ! (you better get tactic and prepare before attack)
*Game had improve!
*Has some texure issues that makes gameplay a bit bad.
*Developers give updates slowly.(mean real slowly)
*Improved upgrade.
*Campaign to play storyline in battlefield !
Graphic 7/10 well done ! graphics just like old games of cossack but better version of it could be better ? -yes.
– Real player with 105.6 hrs in game
Age of Empires IV
Bugs and balance not getting fixed in a reasonable amount of time.
– Real player with 229.5 hrs in game
Read More: Best Historical Multiplayer Games.
On the plus side:
Factions that actually feel different to play, gaining some unit types earlier than others and such.
Unique units in most cases replace a standard one with no additional costs,
for example english longbow replacing standard archer or french royalknights replacing standard knights.
Shiptypes more or less depend on region,european have their set of ships,asian have theirs,abbasid+dehli have theirs and rus are just the odd ones with their entirely unique arsenal of longboats.
Plenty of interesting ideas, like getting up on walls or mongols movable structures to name some.
– Real player with 180.2 hrs in game
Northend Tower Defense
We love tower defense games, we set ourselves to innovate on this genre ( a bit).
Rather than having a straight lines of a puzzle like level, it’s more open level now.
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Wider fights.
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More control.
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Less waiting for action.
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Open building.
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Unique upgrades for each unit type.
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9 Different units and more coming soon.
Read More: Best Historical Early Access Games.
Das Boot: German U-Boat Simulation
Okay so ive been waiting for this game for like a few days right ive always liked sub games/under water games (Subnatica, we need to go deeper, ect ect) The game takes like a few hours to know the controls good enough to actually play it, I under stand this game was made 30 years ago but so is doom so if you want to play a old game i recommenced doom however the fact i played the game for like 20 minutes i recommend it and even though i refunded the game i STILL recommend it its a okay game but i guess im to much of a youngster who dang-nab bit cant understand how to move the boat forward (not a lie i spent like 10 mintes (half my time) trna figure out how to move forward) its a game were it takes a actual Manuel to play it and i dont like reading so i cant rate this game truly because i didnt even play it but ill still rate it 4/10 like i said i dotn even know how to move ima recomend it but you should come to your own conclusion
– Real player with 0.1 hrs in game
Siege Up!
SiegeUp is a fast-paced cross-platform low-poly classical RTS.
Fantasy story-driven campaign, PvP/Co-op multiplayer and level editor.
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Create local server or play on official servers
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Play alone or with a team
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Join game as a spectator
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In-game team, private and global chats
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Play created or downloaded levels even on official servers
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Build own PvP, Solo or Co-op missions
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Make new game modes with triggers and commands
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Edit levels right inside the game
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Enable synchronization between accounts
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Copy objects and dialogs between levels
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Share the levels with the community and play levels made by other players
King and Kingdoms
Whatever you do DO NOT buy this game, yes its in development but that is not an excuse for the developers to totally ignore players when they submit tickets reporting faults
The game has a research section, the developers decided to alter it and in doing so the section no longer works, it refuses to carry out any research stating that you have insufficient resources to carry out the research … strange when my resources are over twenty times that needed
The game does not allow you to carry out what is basically the whole idea of it, to take over other kingdoms, it is hard enough to work out how at the beginning with no game instructions but eventually when you do work it out don’t expect it to work
– Real player with 21.5 hrs in game
Discord is the best way to contact developers for help.
– Real player with 16.9 hrs in game
Wave War One
Let me say first of all that this game does have promise although it has needs for improvement, first the AI pathing is broken, particularly on the snowy map and it needs more music, not the same one track on a continual loop! The speed of the running animations could be sped up just a bit as it takes units too long to get to there position and start firing. Also the balancing needs to be fixed as when you start a game, you can only get about 2-3 and your enemy can have up too 5-6 doesn’t seem a lot but it does make a difference.
– Real player with 0.7 hrs in game
fun little game made by a small time creator
– Real player with 0.6 hrs in game
Rising Front
Rising Front is a massive WW1 shooter centered around trench warfare! It features a perfect blend of FPS, RTS and battle simulator! The goal for this game is to accurately simulate WW1 battles with hundreds or even thousands of units on the battlefield.
Battle Size
This game is capable of running 1000+ units making for incredible battles never seen before in a WW1 game!
Key Features
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Authentic WW1 tactics
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Highly Optimized
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Artillery
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Procedural cover system
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Rag-doll physics
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AI commanding
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Steam Workshop Support