Time Commando
Wow.
I was only 7 the last time I had ever touched this game, that was all the way back in 2009. I got frustrated with Time Commando because of how difficult it was, never being able to finish the game after already halfway through it and eventually gave up. I ended up losing the disc somehow and when I did decide to give it another try I never found it again nor could I find another copy anywhere else, so I gave up looking and eventually forgot the game even existed.
Then LO AND BEHOLD, 12 years later and I stumble across this game again on Steam. Words cannot express how absolutely THRILLED I was to be able to play Time Commando again!
– Real player with 4.9 hrs in game
Read More: Best Historical Martial Arts Games.
i own it on CDROM now I own it on SteamROM
if u want the DOSBox to be in windowed mode with higher resolution, you have to go to the steam folder you installed it, like “X:\Program Files\Steam\SteamApps\common\Time Commando”, find “TC.conf” and change the window resolution to something like “windowresolution=1280x960” then either “fullscreen=false” or just Alt+Enter when it opens
– Real player with 4.4 hrs in game
VR Museum
A tremendous power lies in VR. Anything you imagine, anywhere you dream, any time you envision - it can get you there.
Have you ever wondered what the Handley-Page 42 looked like in real life? Or what size was a Messerschmitt Me-323 Gigant? Or Nina, Pinta and Santa Maria? All of them are long since gone, but with the incredible power of virtual reality they can be brought back to life. And this is what the VR Museum was created for.
There are many great inventions that are only known from drawings and blurry photos. And many of them are already 3D-modelled and scattered around the net. The idea behind the VR Museum is to locate them, refurb if necessery, and show here for everyone to see. Starting from airplanes, the Museum’s collection will grow to become more interdisciplinary in the future.
Read More: Best Historical Flight Games.
rodina.doc
Rodina.doc tells the history of modern Russia in catastrophes, protests, and criminal cases.
The gameplay is inspired by classic adventure games. It shows everyday life and tells the stories of ordinary people against a backdrop of historical catastrophes. Many artefacts from the epoch, research texts, and historical eyewitness accounts can be discovered over the course of the game. The documentary is combined with elements of fantastical realism, quotes with fantasy, adventure with classic arcades.
Rodina.doc is a documentary game from the Department of Pain, a group of critically minded documentary artists. This is a journey through the history of modern Russia, from 1991 to the present. Each episode is a catastrophe – the coup, the shelling of the Russian White House, the First Chechen War, terrorist attacks, politically-motivated trials, protests – everything that makes up our contemporary reality, the place we all came from. Our uncomfortable past, our invisible Russia. History is us, and “coming to terms with the truth is a recipe for civic solidarity”.
Game features:
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Point-and-click quests with historical backdrops. Try to live in 1991, stand up against the totalitarian coup, and shop for wallpaper.
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Varieties of mini-games, inspired by classics from the ’80s and ’90s.
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Historic documentary evidence: books, video, radio.
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Music from 1991.
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Invented characters and real historical figures.
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Authentic Soviet newspapers.
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Deficits of toilet paper.
Episode 1. “The Start: 1991-93”.
Late-USSR, 19 August 1991. Typist and translator Nina Alesina wakes up at 7 a.m. in her Moscow apartment. Today Nina is only interested in her renovation work. For some time now, she has dreamed of new wallpaper. At the same time, a fraction of the Soviet government has for a while dreamed of stopping perestroika and returning to late Stalinism. Throughout the country, there are deficits, unemployment, strikes, and glasnost. Starting with the attempted coup in 1991, our story will continue with the constitutional crisis of 1993.
Read More: Best Historical First-Person Games.
The Last Pirate Adventure: Drake’s Treasure
The last pirate adventure
Legends of the great pirates continue to be told in the town squares, including Captain Drake and his loot, the greatest ever known. But all this is behind us. Or not. Embark on this new adventure in the footsteps of Captain Drake and become what you’ve always wanted to be.
A graphic adventure like the ones before
Relive a new adventure like the old ones. Look. Talk. Use. Pick Up. Unravel all its puzzles as you enter the 18th century Caribbean, show that you are a real sailor and find what you want. Captain Morgan and his crew will help you in your mission, but beware of playing with voodoo forces that you do not know.
Gameplay & Features
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Point-and-click adventure game
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Unravel logic puzzles
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Find the KEY to move from room to room
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Multiples characters to interact with
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Dialogues to choose from, each one more hilarious than the last
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Collect various strange objects that will help you as you progress
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Graphic style that will remind you of Pixel art but renewed
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Soundtrack with rasin style, Haitian roots music
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Learn the History of the 18th century and feel like a pirate
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The most complex first puzzle in adventure games
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Only with intelligence will you find the hidden treasure
Screensavers VR
Super fun. What a strangely unobvious but totally killer idea.
Also love to see how this game keeps expanding with each update. Hope the developers implement even more ideas. They seem to know what they are doing and VR needs fresh ideas.
– Real player with 22.6 hrs in game
Truly whimsical VR experience that beautifully transforms classic screensavers into the VR medium. Super fun and meta. Playing with the controls for each experience made me laugh out loud multiple times - the effects, writing, everything is lovely and holistically crafted. Highly recommended for anyone who loves unique VR experiences
– Real player with 1.1 hrs in game
Killing Time
This is the second FPS I played when I was young (Doom 2 was the first). This game was so scary back then. It took me 12h to complete it. This FPS is different from others as it has only one huge map. It is not a classical get the red/yellow/blue keys to complete the level. There is some short videos that reveal the story peace by peace. The weapon are great.
Only drawback are the controls. But once you get use to it you’ll almost forget about them.
I finally finnished that game I started 23 years ago :)
– Real player with 12.6 hrs in game
This game took me years to get up and running simply because it does not run well on modern systems out of the box; going from garbled graphics one year, no sound the next and then just refuses to boot after that - I had given up hope trying to get it up and running. But thanks to the wonderful work of the Killing Time community and the fan patch they have been updating for years; I can finally play and enjoy the game and I’ll confidently say that this game is a real hidden if very flawed little gem of a classic 90s boomer shooter! Time may have forgotten it but after discovering it for the first time myself, I really hope more people will give this game a try.
– Real player with 10.4 hrs in game
Darklands
An RPG from Microprose that, to my knowledge, was the only RPG Micropose ever released. And you know what? It may not have aged well, as in at all, but oh, how it puts some games to shame! Basically, one of the earliest examples, if not the earliest example, of an open-ended Role-Playing Game, you have everything you could want just about in this one package!
Character creation: Whoo, boy! This game has a very complex, but very fun and interesting, character creation system. While you only have so much to choose from for your character’s sprite, the real fun comes from choosing which skills you want each party member to have. For example, want to have a well-balanced party like the game manual suggests? Go right ahead. Want a party full of big strong warriors who are dumb as a bucket of rocks but can wear all armor and wield heavy weapons without breaking a sweat? You can do that. Maybe you want to have just one character to be an alchemist and have the rest be what would be considered in many modern RPGs as a “paladin,” nothing is going to stop you. Now, having said that, there is no “traditional class” system, it all depends on your characters attributes and skills, and you can alter them (within reason) to your liking. There is no “true” right-or-wrong party here.
– Real player with 247.7 hrs in game
A masterpiece by MicroProse
This game is right up there, in quality and complexity, with MicroProse’s other legendary titles, such as X-COM: UFO Defense and Master of Magic/Orion. Darklands is the result of such geniuses trying their hand at an RPG.
Features:
A massive open world, in medieval Germany, with historically accurate towns, names, geography, economy, and so on. Everything is simulated in an extremely complex way, the world is very alive. The game was so complex, it actually required 5000 hours of testing, and even after that several patches were needed. The version on Steam is the latest and best one, of course.
– Real player with 41.9 hrs in game
The Last Express Gold Edition
I think this may well be the greatest game ever made. Yes, the controls are clunky as all get out. Yes, for people used to today’s games the ultra-high-tech-for-1997-digital-rotoscoping technique looks extremely antiquated. Yes, you’re dropped into the game with no idea what to do, and you’re going to fail. A lot. But at the same time “The Last Express” includes:
- Probably the best-developed characters in any adventure game I’ve yet played (the weakest is arguably Robert Cath, who the player controls, but even he has an intriguing and irritatingly-largely-unrevealed-due-to-lack-of-a-sequel backstory). By the end of the game you know what they want and what makes most of them tick, and since certain bad things are more or less guaranteed to happen to a number of them the result is the equivalent of an emotional shovel to the face.
– Real player with 16.0 hrs in game
Ahead of its time but stuck in the past
First read about this game way back when it came out, in a magazine I still have, where the reviewer was left in complete awe because of unique design for an adventure game. Ever since it occupied a small cluster of neurons in the back of my head, waiting for me to play it and its moment to shine. I should say I never played the original so my review will only address this 2013 port, with some inferior exceptions others have noticed.
It plays like Myst, from 1st person perspective with static scenes as you move around, but is set in realistic environment of an vintage luxury passenger train called Orient Express. The whole game takes place in the same 4-5 vagon carts with beautifully rendered backgrounds. You move by clicking edges of screen with mouse cursor that contextually changes functions to forward, backward and left or right turn, with interaction prompts for opening doors and object/NPC interaction.
– Real player with 9.8 hrs in game
Shape of America: Episode One
Leaving this review because it’s the least I can do after getting this as part of a $1 bundle which is literaly a steal even for just one episode of this game. There are very few games based on politics and most tend to the statistical simulations vs the push and pull of who-you-know and who-to-help/gain future favor from horse trading that is politics (as opposed to policy) and this is the first/only game I’ve seen that does that and one that offers a pretty decent story and characters to boot. $5/episode is about the right price for the game given the current presentation level but I’d say the core game and ultimate the enjoyability of all is worth $10. This is a developer worth supporting.
– Real player with 7.2 hrs in game
Eh, it’s ok. I was able to make over a million dollars because a stock fell bellow $0, so they paid me to buy it… which was weird. Also there are tons of grammar and spelling issues, weird endless loops of possible throwdowns among other dialog issues, glitches, and strange designs that just make it feel pretty low-quality. And they canceled the future game episodes, so what they have is barely worth it because it ends right as the story gets interesting. Too bad too, it seemed like it had potential.
– Real player with 5.1 hrs in game
Nazi Busters
Nazi Busters is a fusion of Duke’s humor, Wolfenstein’s weird war aesthetics and insane blitzkrieg-style gameplay. Become a American commando and change the course of the War!
Main game features:
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Enjoy the 90s style FPS, with pixels that we all love :D
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Kill as many Nazi soldiers as you can using a traditional WWII weapons or Wunderwaffe prototypes!
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Explore famous Nazi locations like project Riese, U-Boat shipyard or Hitler’s masion, and many more!
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Discover Wunderwaffe secrets, new technologies, and stop Nazis from building an atomic bomb!
Disclaimer:
Nani Busters is a humores FPS retro game. In this project players WILL NOT see a realistic violence or drastic WWII scenes like Nazi work camps, executions, experiments on people, or getting advantage of the minorities. We are NOT using swastikas, SS or any of the Nazi propaganda symbols.