NYAF
I’m new at it but i have to say that I absolutely love this game. i just have to get the “full-screen” back.
– Real player with 162.7 hrs in game
Read More: Best Hidden Object Hand-drawn Games.
This game is a lot of fun! I cannot believe it didn’t appear in my Queue until now, half a year since release date! And i cannot understand how come there are no user reviews yet! Game is awesome, cute drawings, funny sounds, very enjoyable. Buy it, enjoy it!
– Real player with 1.8 hrs in game
Anomaly Hunter - Prologue
Oh man, such fun! I’ve played HOGs for years and consider myself an expert. I really like this new interpretation and storyline of time travel. It was a welcome challenge! I’m not sure why we’re finding anomalies or why the helper is so combative lol, but I can only assume the backstory will be in the finished product. I like the artwork and going through doors to find what you need. BGM was nice and not intrusive. It lets you know which time (past or present) you were in too so that’s helpful. I’d buy this in a heartbeat! Can’t wait until the game is finished!
– Real player with 1.2 hrs in game
Read More: Best Hidden Object Point & Click Games.
Seems interesting, although it’s not very clear on what we’re supposed to be doing with these anomalies once we find them. Took me a little while to understand I had to go back in time and put the objects in their original place. The assistant’s are very vague, and don’t really help a lot. Still, once you get how it works, it’s a good game to pass time.
– Real player with 0.6 hrs in game
The Escaper
This was my first Escape Room game, and honestly I only played it because I got it through my curator. It was surprisingly fun, though, at least with the timer turned off. I would have failed badly and gotten very stressed if I’d only had one hour per room…
I found the puzzles overall cool and very satisfying to solve. Most of them seemed fair and pretty logical to me even when they took me a while to figure out. They demand a wide variety of problem-solving and sometimes knowledge, so most likely you’ll find at least some of them really challenging. Thankfully the first video walkthrough has already popped up and got me out of the last part of room 3 that I probably wouldn’t have figured out in a million years… Apart from that, I only looked up one thing after getting extremely irritated (see below) and trained my frustration tolerance a few other times.
– Real player with 7.9 hrs in game
Read More: Best Hidden Object Adventure Games.
edit: added link to my walkthrough.
the escaper is a short escape room puzzler with an optional time limit, meaning it’s already better than most other games in the genre, not stressing players out with a ticking clock if they don’t want it to.
– Real player with 7.3 hrs in game
Hidden Folks
If you enjoyed searching for Waldo, you’re going to enjoy this game. However, there is no easily identifiable character like Waldo; instead, each area has a list of people or things to find. At first some are daunting, both due to the size of the areas and due to the size of the items (golf ball, for example). However, each item to find comes with a clue and the clue points to a bigger thing to search for. For example, one item to find is a mushroom and the clue is that a pig is about to sniff it out. So instead of looking for a little mushroom, you can look for a much bigger hog. In fact, I was never stuck on an area due to the smallest items, and the couple times I did get stuck a little, I just wasn’t seeing what was right in front of me. In fact, in addition to the verbal clues, there are auditory clues. I didn’t discover this until the last few areas when I heard someone crying out in distress and looked for the source of the sound, but it’s a nice feature.
– Real player with 16.6 hrs in game
Remember that kid from school who’d draw in his notebook, filling entire pages with massive amounts of tiny squiggles? Enter Hidden Folks, a HOG that captures that precise feeling and manages to distinguish itself through a combination of silly writing, small mouth sounds, and crowded, fully animated landscapes. Best of all, previous DLC-only content has been merged into one, so provided you don’t look up solutions, provides amazing gameplay value for every single age–especially small children.
– Real player with 13.8 hrs in game
Play With Me: Escape room
Robert Hawk and his wife Sara are driving home from their celebration out on the town for his birthday when suddenly their car is thrown off the road crashing into an embankment. Robert wakes up handcuffed to a chair with a splitting headache in a dimly lit room, and Sara is nowhere to be seen. Surveying the area as best you can from your position, you will need to find a way to unlock the handcuffs by seeking out items that may be helpful or give you clues. Soon you will discover you are being held by a serial killer about whom you have been writing articles. Yours is not the only life in danger; logical thinking and the ability to think outside the box will be required if you are to save all the lives at stake.
– Real player with 11.3 hrs in game
Hey man, why don’t we just play some board games.
With a new Saw movie being released for the first time in seven years, you gotta get some life threatening puzzle solving somewhere. The official Saw games do not do it justice but what about Saw inspired games?
We come into the picture right as our protagonist, Robert Hawk, get kidnapped and put into a dark room. Still fresh from his car accident, or perhaps it was planned all along, this investigative journalist now has to go through puzzles made by the very man he was chasing, Illusion. Robert must be close to identifying Illusion if he was put in one of his puzzles to die, rather than a criminal that evaded being jailed. If Illusion made one mistake, it would be putting a journalist specifically trying to find out who they are, right in the same building.
– Real player with 10.0 hrs in game
When The Past Was Around - Prologue
The prologue to When The Past Was Around demonstrates the premise (a point-and-click adventure journey through escape-room memories) and the distinctive art style (emotional yet precisely ruled, with a bit of a design catalog feel). The spaces are spare, the stools and characters are both spindly-legged and stylish, and the furnishings and accents are old worn woods that give everything a tone of sepia-tinged nostalgia.
When the Past Was Around seems to sit almost precisely between works like Florence, which perform memories through interaction, works like Gris, whose environments are metaphors for having big feelings, and works from the Rusty Lake series, whose similar animal-headed characters and antique-shop decor stylings present clickable escape rooms as entrees into horror, not tender nostalgia.
– Real player with 1.0 hrs in game
When the Past was Around - Free Prologue
When the Past was Around claims to be about love, loss and moving on and follows 20-year-old Edda and her mysterious companion through a series of disjointed and puzzle-filled rooms seemingly made from memories.
Overall, the game was a short but charming little experience. It took a mere 15 minutes to complete but this was enough to make me curious and enthusiastic about the game’s full release and I’d definitely recommend it to anyone who enjoys slightly abstract, point-and-click puzzle games.
– Real player with 0.9 hrs in game
The Room
Very awesome. I highly recommend for anyone who love puzzled game! I love it!
– Real player with 8.1 hrs in game
Didn’t expect it to be a puzzle box game with breathtaking graphics. I thought it would be an escape the room type game. Pleasantly surprised! Amazing 3D modelling of old English tables, contraptions and gizmos. Bought it on sale and definitely worth it, even if I’d have bought it off sale even.
– Real player with 5.7 hrs in game
Photographs
Photographs has 5 interactive stories that will pull on your heartstrings. Be careful looking up any screenshots or anything about this game in the forums, the ending is absolutely awesome. It takes about 3 hours to finish, although there are some multiple choices near the end, not sure if they add any replay value. Each of the stories has a different puzzle mini-game, while the narrative sometimes spills into gameplay which is really cool. Actually, I thought that all 5 scenarios were very good and I liked all of the characters, but it’s the ending that really makes you feel like you payed for an awesome experience. To be honest, I only liked one of the mini-games toward the end, most of the puzzles are pretty generic or even redundant. In order to interact with the game you have to take photos by playing a ‘hidden object’ game, but it’s not difficult because the game gives you hints. I have to give the developer some credit for a very creative use of pixel art, all stages have a time lapse where the environment constantly changes (nice attention to detail).
– Real player with 5.2 hrs in game
I am going to admit that I am not really a huge pixelart fan. I will often pass on games that are done in this style because it just doesn’t appeal to me. So when someone gifts me a game like this and it is as good as this it makes me rethink my boundaries of what I will and won’t wishlist. I remember getting The Lion’s Song in a bundle and was like “ok, I’ll farm it for cards” but I ended up playing the whole first act. It was a quick hop, skip and jump until I had completed the whole thing. Photographs followed pretty much the same curve, except someone had the perception to know what I would like rather than what I thought I liked and gifted me this game. Thank you so much for that.
– Real player with 4.8 hrs in game
Hostil
It’s a great story with a linear path. The story has been told a hundred times, so it will become familiar quickly and the ending will be obvious, so obvious that I would only pay 50 pence for this game. Wait for it on the sales, it’s worth it just for the art and the sound which is well put together for this size of production team.
Hostil is aptly named, and the first game released by a tiny team in Spain, and this is something that draws me into these kinds of games, the dedication of often small, and in this case a 2-person team. I often visualise a small town with very little going for it and some energetic people making a dream a reality by doing a thing they love by writing these games instead of getting a safe job flipping burgers.
– Real player with 1.4 hrs in game
Hostil is a short, simple adventure quest game of the click-based and hidden-item varieties. The graphics are very pretty and the gameplay isn’t terrible, but I wouldn’t recommend it. The interaction lacks substance, the story is cliche, and it is very easy.
There is no backtracking in Hostil. The game consists of a series of painted scenery pages, and you travel from one scene to the next by clicking things in the right order. You do have an inventory, but there are very few places to click on, so the tasks you must perform are never difficult to figure out. Most of the gameplay simply involves moving your cursor back and forth to locate non-obvious things to click on. There are a few simple puzzles at the end which involve clicking on things in the right order based on sounds you hear. Hopefully you played with the sound turned on, because you can’t solve the puzzles if the sound is off, and the game allows you to turn the sound down to make solving it impossible. There’s also a puzzle where you need to click on phrases in the right order, so you need to be good with English and even then the order of the phrasing does not make perfect sense so you’ll need to try several variations.
– Real player with 1.1 hrs in game