Shardbound

Shardbound

I’ve been playing Shardbound since late December so the hours of this review do not reflect the playtime I actually have.

Normally I go for goofy ass reviews with bad wordplay like ‘Wow, you just Shardfound the best game ever’ but this game is pretty neat so I’ll throw a proper review it’s way. Shardbound is a tactical CCG, a newcomer to a genre that has exploded in popularity over the past few years, however it’s part of the later generation to tackle the genre, the generation that takes the core card game experience and pushes it to the next level of strategy and tactics, from Gwent and ESO to Faeria and Duelyst.

Real player with 511.3 hrs in game


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pros:

+beautiful art style and voice acting

+tactical battlefield adds strategic depth

+plenty of deck Varity

+devs are actively updating this game weekly

+card box sys allows you to pick what you want

+a solid free to play model to increase your collection

+very few bugs despite being early access

+not pay to win

Cons:

-still a lot of placeholder art in game

-balance is still a work in progress

-Overall-

This is the best digital card game I’ve ever played. There is so much depth and strategy incorporated into this game by having a tactical battlefield, playing the card is just step one, next you move your minions and your hero around like chess pieces requiring smart positional decisions to achieve victory; meaning building a good deck can only get you so far. For a game currently in early access its very stable and looks great, but at the moment there is a lot of minions that have placeholder art, but the devs are actively updating art on a weekly basis and recently have announced that this will be getting ramped up in the coming months.

Real player with 370.4 hrs in game

Shardbound on Steam

Faeria

Faeria

Disclaimer: I am one of the mods for the Faeria steam forums, a mod for the Faeria discord server and also one of the Vanguard testers. However, I do all these things voluntarily, there is no payment of any description except for me kickstarting the game.

Time to update this review. If you want to view my old review, scroll down.

Well, it’s been some time, and to be honest, a lot of what I said in my old review still stands. The game is still easy to learn but very deep and hard to master, there’s still a card called Yak Attack (with the most amazing art) and the devs are still great with using feedback to upgrade their game.

Real player with 633.1 hrs in game


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Table of content:

Introduction

Issues

Brief conclusion

Recommendation

Introduction

After my journey with Hearthstone (which i’ve gotten to legend and several 12 wins in arena) and Shadowverse (hit “master” which was the preveiously highest rank), I came to faeria as i was wandering on steam, and I immediately invested myself into the game as I realized the game is actaully more skill-driven or say has more potential for players to display their skill than the other OCG i played. Through thorough tactics and planning, each moves (position of creatures, location of lands, land type etc) can matter the game, and in certain matches if you make one single mistake, it can literally cost you the game.

Real player with 347.3 hrs in game

Faeria on Steam

Warbands: Bushido

Warbands: Bushido

Warbands:Bushido isn’t that bad. Indeed, there are very good points such as the graphics and th concept : we don’t have that many minatures games, especially japanese ones. The rules are easy to learn but hard to master. There are numerous options mixing units and cards. I also must disagree with the fact it’s a “pay to win” game because you don’t need real money to buy new units, scenarios or cards. Of course, the possibility to spend a few bucks is offered but it’s not mandatory because you will get ryos (virtual money of the game) to do the same : it will take more time, that’s all…Plus, for every new day you’re connected, you get 100 dust (used to buy Legendary units) and 50 ryos.

Real player with 139.8 hrs in game


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Warbands: Bushido is a digital collectable miniatures game, a good one. Not that I’ve played many digital minis games, but bear with me. I’ll throw out the the one low point first, the English isn’t great and can be confusing (though there’s a thread to help them update!). It’s enough to get by on, but some unit descriptions are fairly confusing until you see them in action a couple times.

Where Warbands: Bushido shines is in it’s short, tactical PvP battles and the incremental rewards it dishes out that keep you searching for just one more opponent. There are single-player campaigns but since they don’t help you level up your units or acquire more than a small handful of units, they’re never going to get you into the heart of the game: collecting and maturing a group of Seven Samurai-esque killing machines while planting other people’s would-be heroes in the ground.

Real player with 88.1 hrs in game

Warbands: Bushido on Steam