BasCatball Mars: Basketball & Cat
the game is really good, the graphics and animations feel like an arcade game, as it really is. it doesn’t get too overwhelming easily, the gameplay is simple, but the characters have unique skills, which makes the game more interesting, and also more cool. in the game there is the possibility to change the music which helps not to get too heavy, in short the game is incredible, even more so for an indie studio, with lots of fun and very reasoning stages, good for training the brain and having fun whenever you want, it’s cheap, good and light, a good choice for any audience, I recommend leaving the option to return only 1 shift, so as not to have to return the entire phase, and to think about adapting to android, it would be very played, already that most casual gamers are on mobile devices. but in general the game is excellent, congratulations to those involved and I hope many other games in the future.
– Real player with 8.8 hrs in game
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Very fun game with very interesting and challenging mechanics. I loved the art and the cats! Congrats to devs!
– Real player with 5.1 hrs in game
BasCatball Saturn: Basketball & Cat
I really liked the game, the atmosphere is incredible and the puzzles are very challenging.
– Real player with 2.6 hrs in game
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Very fun and unique game. The mechanics, visual and puzzle are great! I like to play basketball and love cats, the buy was easy for me!
– Real player with 1.6 hrs in game
Tess Elated
Inspired by Minesweeper but unlike anything you’ve tried, Tess Elated is fresh and inspiring.
The vibrant and diverse cast of characters makes the story both interesting and rewarding with plenty of laughs.
With a colorful and fun art style and a joyful soundtrack, the game is sure to keep your interest.
– Real player with 4.0 hrs in game
Read More: Best Hex Grid Female Protagonist Games.
“Tess Elated” is nothing new. In fact, it’s a direct copy of “Cavesweeper”. Also it’s NOT a logic puzzle as they claim, because it requires guesswork. A logic puzzle never requires any guessing, only logic. The game has no instructions or a way to skip the long repetitious dialogues between levels. The Medium and Hard modes use three and four colors, so you will spend most of your time guessing, unlike Minesweeper which inspired it. Also, the Achievements are broken.
– Real player with 3.0 hrs in game
Advanced Tactics Gold
A really great game, it is my favorite game, and here’s why…
Random Games
The random games and the editor allows you to play this for a decade straight, every random games match has led to a completely different match, and can be randomized more with the ability to choose size, age (How flat the terrain is, older is flatter), weather (None, or Tropical to Arctic), and more
Editor
The editor is very, very powerful, it (As in the description of the game) is very versitile, all you have to do is, a couple clicks of a button, and nearly everything is able to be changed, or replaced all together. Rulvars allow you to change the rules of the game, SFT’s allow you to add or take away units from the game, Items allow you to change how you build the SFT’s or resources. The editor is also ingame, and on the main menu!
– Real player with 2561.9 hrs in game
Advanced Tactics Gold is an excellent wargame in terms of concepts and incorporating the real world with supply, supply issues and bottlenecks, morale, experience, production, technology (political points) using command leadership for combat bonus, tactics such as encirclement to give bonus, combined arms tactics, etc.
Six negatives that I hope are addressed:
1. The time between each turn can run 3 minutes and that is with only two players, you vs AI.
2. The interface and associated programming/code can stand for a MAJOR upgrade. For example, you are constantly building new units and the number of clicks to accomplish what you need to do each turn is astounding. There are some very simple solutions.
– Real player with 1466.5 hrs in game
Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
As mentioned before, this is a game that sits between Panzer General and War in the East. The card system gives you plenty of variation for replays. Poland and France put up a bit more of a fight than you would expect but there would be no challenge if the campaign allowed Germany to steamroll the opposition.
The campaign allows you to play as Germany in the Polish and French campaigns as well as Sealion if you perform well. It is possible to play as the opposing armies in scenarios. The game has play by e-mail multiplayer. The game is not difficult to grasp and there are Youtube lets play videos that will clear up any confusion.
– Real player with 303.4 hrs in game
Very good operational strategic game with an excellent A.I. In fact one of the best I have seen for a long long time. Very addicting. You can try out several different routes and variants in the same scenario. The map is large and allow for huge encirclements if you are fast and clever enough but beware that the A.I is not silly and will eventually understand what you are doing.
Updated 2021-01-27
Since my first review I have played the full campaign and also the netherlands scenario. In Case Yellow the A.I was not able to play in a good way. It never used its local superiority. Never tried to break out of my encirclements and except for a few bombards never attacked me at all as I advanced with my army. I could expose myself a lot and take huge risks with my encirclements but the A.I never tried to stop me or do the same to me. In the Netherlands scenario the A.I played the germans and didnt take a single victory hex because the advance was very slow the first 5 turns moving units back and forth from the frontline without attacking. When it finally started attacking it was too late.
– Real player with 184.3 hrs in game
Flashpoint Campaigns: Red Storm Player’s Edition
This is an excellent game that combines playability with a design philosophy that rewards authentic gameplay. You give your subordinates broad directives and waypoints, which they will carry out to the best of their abilities. The game abstracts the busywork and assumes that your subordinates are handling their own responsibilities. Fire support can be automated in case plotting artillery targets becomes tedious. Battle command becomes the player’s main concern over micromanagement. It’s very easy to plot out a battalion or brigade-size action and coordinate timings between the component units.
– Real player with 1271.8 hrs in game
A very strange beast of a game, aiming to tackle myriad of unique aspects that are rarely represented in games of similar nature. Flashpoint Campaigns: Red Storm is not only a treat for fans of turn based strategy games, but also a must have for ‘Cold War-turned hot’ scenario fans, meaning those who liked Tom Clancy’s most famous book about same topic will feel ultimately at home with this game.
FC:RS gives us a plethora of operations and separate missions, which we can play against the AI, from any angle, or in multiplayer with hotseat mode as an option. Be warned though, it’s a hefty game, meaning battles may last hours of real time, and despite it being a sort of old school tile/hex based strategy, it very much aims to simulate the outcomes rather then entertain you as a ‘game’ in it’s strict sense. That said the simulation itself sets of to tackle so many aspects of modern warfare it still amazes me to no end how many features are being calculated over span of a turn.
– Real player with 295.6 hrs in game
Attrition: Tactical Fronts
So far, for early access, this is a fun game. It scratches that itch for a fairly short length, turn-based strategy game.
Replay value is good because you can create your own maps and I think that is the best feature of the game. I do feel there needs to be a bit more AI skirmish features such as, more generated map size variations, different point variations for setup not just twenty points, and maybe a score talley dialog at the end of all skirmish matches.
Additionally, the AI could be improved some. All I really have to do to beat the AI every time is to group my units so that they support each other. Maybe different AI selections like offensive, defensive could help fill that void too.
– Real player with 96.6 hrs in game
This is a fun game which has a lot of problems; too many problems to warrant a positive review. First of all, the mechanics are great if you like hex based strategy combat games which I certainly do. It has great unit variation, and you can use all different sorts of combinations which can be effective. The level design is pretty good too, and there are some really great custom maps on the steam workshop.
However, there are 2 distinct MAJOR problems with this game. The first, and the biggest problem, is that the AI is absolutely terrible. I played through the entire campaign as well as all the steam workshop levels managing to beat them all without losing a single unit. Now, this would be harder to do if you used bad unit combinations, but you shouldn’t have to try and limit yourself like that especially when there are so many different combinations you can use effectively (and to be honest you would probably still be able to do this regardless of what units you used). The AI in this game will almost never effectively target your units, never try to tactically position itself, never make use of any unit synergy, and it will often move to places that ensure its death (like charging your tanks with its artillery). I would go as far as to say that the AI in this game is spectacularly bad, and many times it doesn’t even feel as though they programmed it to ever retreat.
– Real player with 7.3 hrs in game
Last Days of Old Earth
This is a turn based strategy game that works at two levels. Most of your time will be driven on the world map where cards determine the units you can put in play. There is a little mechanic where you decide whether to spend resources you need to bring cards to try and get more action points to use them (but if your AI opponent spends more you lose them). This strategy layer is well designed but unfortunately suffers from increasingly long wait times for the AI on larger maps. The second layer is a pretty basic turn based tactics section where units lined in two rows attack each other. This gets boring pretty quickly with few decions to make. The graphics at this level are also somewhat lacklustre compared with the world maplayer which is simple but has a certain style. Sound is OK. As others have said though the real killer is lack of content; the campaign is short, wrapped in a weak narrative that drip feeds you new cards/units until the final maps. Ultimately I gave up as the game was frsutratingly slow re AI waits and there just wasn’t the scenario or card variety to keep me coming back. Not recommended due to price/better games out there to spend your time on. Eador Imperium for example gives you a ton more content and is much more involving.
– Real player with 61.8 hrs in game
Writing a review for an EA title is always tricky. The devs announced many major updates for the game in the future. Most of the time that’s a good thing, but I saw EA titles change so much on their way to release that it was not the same game I played in EA anymore.
This review is based on my own experience in the game how it’s now on EA release date.
I do not take future plans into account or features which did not excist yet.
I’m original a board game player and changed some years (20 exactly) ago to PC gaming. I still love boardgames and I love boardgames ported to PC. As long as I play games I want them as complicated as possible. I want them to be full of content and that they all have endless replay value. There is one genre I really hate and that is casual tablet gaming.
– Real player with 30.4 hrs in game
Waves of the Atlantide
4/5 STARS
⭐⭐⭐⭐★
Very interesting game with an unique concept : Try to survive and grow your empire while a tidal wave is coming .
As the map is shrinking, you have to manage both your empire and the fact that the map is in constant evolution.
You can’t just camp, upgrade and waiting for yours opponents .
The game needs some graphic improvement but it’s worth the money .
– Real player with 29.4 hrs in game
Good Game!!
It has a cool down mechanic similar to the game ‘Wartile’… you issue a command to a unit and there’s a meter that fills up for that action to happen. There are 4X like things in this game, from production, resources, tech research, military, and food. But unlike a typical 4X the time for things to happen is shortened a great deal, you’ll get to the late game within minutes. I’m looking forward to this game as the potential of being a singular person’s vision it can focus in on what it wants to accomplish.
– Real player with 4.0 hrs in game
Drive on Moscow
Mixed feelings. I have played this game alot on PC and iPad. It is interesting but flawed in my mind. I like the system but the whole game will depend on special rules, like prepared offensives, command confusion and then weather which can raise and lower the defensive value of terrain for just one side. Some is realistic but it drives the game a little too much in my opinion. You must master movement planning and the special rules or you will always lose. At first it is easier to play the Soviets as they have no real movement problems and fewer units to move. The Germans rarely can get their army moving, especially if you spread out. I have had half my army stationary for most the game at times. In fact, if you are Soviet you can use it to your advantage.
– Real player with 106.3 hrs in game
Drive on Moscow is the bigger brother game of Battle of the Bulge by Slitherine. It uses the same game play mechanics but on a bigger scale. Battle of Moscow has, of course, to be bigger as historically it happened on a much bigger territorial scale with a lot more troops (historically, the Battle of Moscow involved 2.3 million soldiers and more than 5,000 tanks vs 600k soldiers and around 1500 tanks for the Battle of the Bulge).
As you are certainly aware of, it is a wargame, and a good one at that. It strives to be historically accurate, with an operation calendar, reinforcements, weather conditions and hour by hour time progression. You have to manage your supply situation and take into account the various characteristics of your unit types (armour, infantry, cavalry, panzergrenadier, etc.). While it may seem complicated for someone who has never played the game, it is actually quite simple. The map of operations represent the central part of Russia around the capital city of Moscow, and is divided in terrain zones with irregular shapes. This is done in order to provide a good representation of the geographical challenges posed by terrain to the movement of troops in 1941-1942. As such, it is reminiscent of a table game system that had been developed by the now defunct Avalon Hill company during the 1980s with games like “Storm Over Arnhem”, “Thunder at Cassino” or “Breakout: Normandy”.
– Real player with 77.4 hrs in game