Overworld - Map Keeper’s Realm
Overworld: Map Keeper’s Realm is your tabletop RPG companion. With it, you can quickly and easily sculpt your world, retain its history, and share it with the players. Overworld’s propagating levels enables you to create and detail your whole world with a single map. Other features like points of interest and searchable notes breathe life into your world. Welcome to Map Keeper’s Realm!
Read More: Best Hex Grid Level Editor Games.
Spire of Sorcery
A party strategy with its very own style and identity.
The graphics are nice and well designed, and the music is great. Hopefully they add more of it later.
The interface feels like it was designed by a madman that completely ignored everything we know about mainstream gaming interfaces, and just branched it into its own evolutionary path. On the other hand, many games today have an interface that looks nearly identical, and here it’s finally different and fresh.
The spell and combat system is incredibly deep and flexible. You need to adapt your spells to your party, and figure out how to effectively combine them with potions and the environment, and even with other spells and effects. This game greatly rewards experimentation and exploration. There are many insane combinations to discover, and every party requires a different strategy and resource management. A murderhobo group plays very differently from a group that has a pacifist in it.
– Real player with 31.1 hrs in game
Read More: Best Hex Grid Tactical Games.
A game where you control only mages! If you are tired of extremely generic fighters who smell of sweaty socks and too much ale, and you are a cultured scholar who appreciates basking under arcane arts and good books, then this game might be for you :P That was the reason for me to try demo, then game’s uniqueness made me buy it and keep on journey.
Honestly, even the idea of “controlling only mages” is already so exciting and engaging to me. Now I know that this game is mostly strategy and all but there’s an attempt right here so I must interfere… story is not very infused with the game itself, I’d personally expect more passages that would drag me in. Don’t know what the devs are planning on release, but a good background story would be a huge game changer in my opinion. People who like magical powers tend to care about these, no? If there’s such plan (yes this is a big issue of indie developers but) adding just one voice actor who is going to narrate the story would be very pleasant.
– Real player with 21.3 hrs in game
Evergarden
While it might seem like a simple/basic (ie easy) puzzle game, it’s actually pretty complex and takes skill/time to keep moving forward to get a better score/complete the achievements. But, the sometimes frustration of doing poorly in the puzzle area is made up for by beautiful graphics, nice music/sounds, and a very peaceful/(yes I know it’s contradictory to say) relaxing bit of game play. Basically, it’s a wonderful game to both look at and play, while also being difficult enough to where you feel accomplished completing an achievement yet not hard enough to make any of them unobtainable with practice.
– Real player with 40.9 hrs in game
Read More: Best Hex Grid Adventure Games.
Evergarden (Puzzle)
Options include separate sliders for Music and SFX, Full-screen and Quality.
If you cannot interact with the game (clicking does nothing), make sure that there isn’t anything pushing on your controller, and the problem should be fixed.
Story:
There is an understated story that ties everything loosely together, but I can’t tell you much about it without giving things away. We will find a couple of notes that help, including this one from the very beginning of the game:
– Real player with 38.0 hrs in game
HyperRogue
Here’s finally my review of Hyperrogue, probably my favorite game on Steam! :)
In a nutshell, Hyperrogue can be described as a minimalist tactical roguelike in the hyperbolic plane. So, what does that mean, specifically?
First of all, it’s a minimalist roguelike, and there is no equipment, and no items except for Orbs (basically spells) which are often activated upon pick up. Hyperrogue is turn- and grid-based, and combat rules are simple: Every attack is guaranteed to hit, and is usually deadly - for monsters as well as for the player. As a roguelike, it has permadeath. To avoid accidental player deaths, the game prevents you from performing actions that immediately result in your death, though there’s a hardcore mode for the more confident players.
– Real player with 728.2 hrs in game
I’ve played this game for over a hundred hours and I’m still not quite sure what to say about it! It’s certainly a weird one. But it’s a brilliant, good kind of weird that certain types of gamers should really check out.
HyperRogue is a mind-bending game of chess that takes place on a world that’s quite unlike our own. The object of the game is to collect as much treasure as possible without getting one-hit killed and succumbing to permadeath (as the ‘Rogue’ in the title might suggest) but… navigating the world is a challenge unlike any you’ve ever met before. You know how, in real life, things appear smaller as they get farther away? Like how the horizon only looks like it’s a few feet long to your eyes, when in reality it spans miles? As it turns out, on a hyperbolic plane, this effect is compounded: the horizon is much, much longer than it would be in real life. Two paths that appear near to one another will take you in completely opposite directions. The world is structured in such a way that is impossible for your poor spatial senses to intuitively understand, so scrolling something off the screen will mean that it’s probably lost forever unless you’re keeping close track of landmarks.
– Real player with 638.5 hrs in game
Urtuk: The Desolation
Wonderful devs, unique hex combat that just feels good, and a constantly evolving play-through.
Best small dev title in a long time.
– Real player with 312.3 hrs in game
What a great little game! A little rough around the edges, but If you like the tactical experience of Battle Brothers, or XCom, it’s fantastic.
– Real player with 294.9 hrs in game
King’s Bounty: Armored Princess
This is an old school turn based RPG game.
The storyline isnt going to knock your socks off but the gameplay will. There are many different tactics to win battles even within one class and there are 3 to choose from.
How you build your army often dictates your tactics and vice versa. The locations of items and spells are random so you wont always get the same items or spells available making it a very different game every time you play it.
The only downside to me is once you get deeply immersed and want to get the best score or go for a no loss playthrough then you do have to adopt an element of cheesyness like running past encounters to get access to better items and armies. But the game has already got you by the balls at that point. Enjoy.
– Real player with 299.7 hrs in game
A worthy sequel to the magnificent strategy.
King’s Bounty: Armored Princess takes what made the first title so good and makes a game, that’s virtually the same, but, at some fronts, as good and, at others- even better than it’s predecessor.
Story. Without spoilers- it’s very good. Not as generic as the Legend’s plotline, but, at that, not as classy.
Dialogue is fucking hilarious. Despite a few incorrect phrases, the conversations are, at times- very (sorry for repeating myself, but it’s the best word) classy and witty, packing an extreme amount of sarcasm and jokes, and some real world references here and there…
– Real player with 150.8 hrs in game
PhotoWorld
I recently bought this for the sense of exploration and finding secrets, as I love hidden object games and exploring, this game was a huge miss and a let down, while you can scale the world to any size you wish, the achievements aren’t working, settings in the game and the UI in general are unable to be interacted with, there’s a section of the menu that is a portion for achievements, like take a picture of a tree, tree context picture menu, it won’t update no matter if I favorite a picture, try to right click or left click a tree picture in the gallery, or taking a picture in general when the set task is on a tree, I’ve also posted in the forums for help, but no responses, game is dead, there is also a second game made by the same person, maybe it works, maybe it doesn’t, I wanted the opportunity to enjoy my exploration of secrets but it seems I can’t even do that
– Real player with 0.4 hrs in game
game is boring, and achivements are bugged
– Real player with 0.1 hrs in game
For The King
For the King is a great tabletop rogue-like adventure game. It supports up to 3 players but you can also play solo and control 3 characters. The game a has a lot of replayability with there because different campaigns you can run and different team comps you can build.
Story-wise there isn’t much. Like it introduces one and it’s there, but it’s there’s not much to it and it’s uninteresting. At least I felt that way. I honestly can’t even remember what the main campaign was about.
This game is entirely based on RNG and that’s a huge turn off for some people. Most of the negative reviews are because this is the way the game is structured. If you like trying to maximize your RNG chances or succeeding a 20% chance roll then I highly recommend this game. If you don’t like the concept of RNG controlling everything then maybe stay away. Even if you aren’t too good at the game there’s a lot of game rule modifiers that make the game a lot easier.
– Real player with 142.1 hrs in game
Great Game With Friends
Overall, I would say this is a pretty good game if you have friends to play this with. I would never personally play this game by myself or with randoms, but find this game to be an enjoyable experience. To get a better idea of this game, think of D&D if it were laid out on an actual board for you. It works a lot like that in my opinion with options on predefined missions to go on and different modes to play on.
My Likes:
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Art Style
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Animations
– Real player with 141.9 hrs in game
Atlas Architect
~ EASE OF PLAY~
🔲 My 90 year old grandma could play it
✅ Easy
🔲 Normal
🔲 Hard
🔲 Dark Souls
~ GRAPHICS ~
🔲 MS Paint
🔲 Bad
🔲 Meh
🔲 Graphics don’t matter in this game
✅ Good
🔲 Beautiful
🔲 Masterpiece
~ MUSIC ~
🔲 Bad
✅ Not special
🔲 Good
🔲 Beautiful
~ STORY ~
✅ This game has no story
🔲 Like playing Temple Runners for the story
🔲 It’s there for the people who want it
🔲 Well written
🔲 Epic story
🔲 Imagine Kingdom Hearts but on crack
~ PRICE ~
🔲 Free
🔲 Underpriced
✅ Perfect Price
– Real player with 46.5 hrs in game
Would I recommend this game? Yes! But to be honest, there are just about as many cons as there are pros, but first I will go to why I love this game so much -
Pros:
What can I say? I love each new thing added into the game. Every time the dev adds anything in, it seems to liven up my map even more. Things like smoke, water, and flags in the cities will move, and add a bit more life to something basic.
You can view your map in multiple ways, from grids to old time maps to elevation levels.
– Real player with 26.6 hrs in game
Fabled Lands
Fabled Lands is adaptation from the open world gamebook series of the same name, originally written in the 1990s.
If you are not familiar with the original books, what you can expect is a primarily text-based adventure in a medieval world in pen and paper style, accompanied by pretty illustrations and graphic UI. This isn’t your typical RPG game. There isn’t a single main story to follow, instead you explore the world and do whatever you please. Dice rolls determine the outcome of events, danger lurks around every corner, and your adventure only ends when you die permanently.
– Real player with 58.9 hrs in game
Back in the 90’s in Germany Ravensburger released the first four of the Fabled Lands solitaire-RPG game books in German under the Trademark “Sagaland” (not the Board Game). Already the first book “Kampf um das Königreich” (“The War-Torn Kingdom”) got me deeply involved in the world of Harkuna and the mechanisms of the books. Although I already had known the Fighting Fantasy Classics game books like “Death Trap Dungeon” there was nothing like the “Fabled Lands”-Series.
Those books are outstanding and unique in every way: You could travel back and forth in the book itself, from book to book, buy ships and become a sea trading mechant, the books “remembered” you decisions and changes the world accordingly.
– Real player with 28.9 hrs in game