Jubilane
A bold, stylistic puzzler with an extremely addictive system. Just absolutely pulsating with creative energies. The swap mechanic is a game changer.
– Real player with 50.2 hrs in game
Read More: Best Hex Grid Logic Games.
“Jubilane” is far better than its predecessors “Cavesweeper” and “Tess Elated”.
It’s a hexagonal minesweeper with picross elements.
If you get struck, deduce the colors of each question mark and swap the tiles.
Most puzzles can be finished without any guessing.
There are 72 puzzles in the Adventure Quest.
Completing quests will earn you treasury tokens.
This will unlock new game modes, different fonts, color themes and background artwork.
You can play any way you like in Solo and Multiplayer modes.
– Real player with 27.9 hrs in game
Tactical Galactical
To conquer the atrocious, brain-devouring creatures that dwell in the far reaches of outer space…you will need tactical prowess of galactical proportions!
Choose between three different commanders and battle for control of a planet in furious multiplayer battles…or follow the commanders in a wacky romp in a carefully crafted single player mode! Each commander has a their own unique card deck, with abilities that utilize the battlefields in different ways.
The battlefield is always changing in this real-time strategy game, so unit positioning is key. The hex grid maps allow a precise level of control over how your troops move and attack, expertly fusing a classical tactical battle game with quick, fast-paced card game mechanics.
Tactical Galactical boasts three unique commanders that you may control to devastate and pulverize your foes!
First, we have Delores the Invincible! A skilled, spirited leader who never gives up and always stays positive. Delores specializes in defending her units and keeping them in tip top shape.
Next, we have Zubair the Cunning! This dastardly free agent uses his greed to propel him to riches! His unbridled ambition allows him to specialize in gaining intel on the battlefield and acquiring resources faster than anyone else.
Finally, we have Mikhail the Vigorous! As a young prince from an alien race, Mikhail specializes in ambushing the opponent and stunning them with brute force. Despite how he may seem, he’s actually full of cuddles!
Tactical Galactical contains a generous handful of units to use in your army, including infantry, vehicular, and air units. All units move along the hex grid, each with different strengths, weaknesses, attack ranges and abilities. As the game proceeds in real time, you and your opponents will be constantly racing to see who can outsmart who first. Can you break through your opponent’s defenses before they break through yours? Can you solve the complicated puzzle of each new terrain makeup before they figure out a killer strategy? Get ready to flex that analytical brain!
While galactical warfare breaks out across the planet, your deployment ship will remain stationed in the sky above, firing new units down in drop pods and providing visibility to the tiles beneath. The fun part is that aside from your units, you can control your ship as well, moving it where necessary to deploy units exactly where you want them. But be careful - it takes time for drop pods to open up, and they’re vulnerable to enemy fire. You need to protect your reinforcements!
Want to become the strongest in the galaxy? Jump into cross-platform multiplayer mode and crush all your friends in 1v1 or 2v2 matches! Multiplayer is the real meat of the game - and where we spent the most time during development, so this is where you can really put your skills to the test after learning the ropes in the single player campaign!
Before you jump into the challenging realms of multiplayer, we’ve also created a unique single player campaign with multiple missions spread across different planets! Complete with wacky animated scenes just like a real Saturday morning cartoon, this mode will entertain you and teach you how to efficiently play as each different character. The AI will also pose a decent challenge, preparing you for your battles against human opponents!
Read More: Best Hex Grid Real Time Tactics Games.
Last Days of Old Earth
This is a turn based strategy game that works at two levels. Most of your time will be driven on the world map where cards determine the units you can put in play. There is a little mechanic where you decide whether to spend resources you need to bring cards to try and get more action points to use them (but if your AI opponent spends more you lose them). This strategy layer is well designed but unfortunately suffers from increasingly long wait times for the AI on larger maps. The second layer is a pretty basic turn based tactics section where units lined in two rows attack each other. This gets boring pretty quickly with few decions to make. The graphics at this level are also somewhat lacklustre compared with the world maplayer which is simple but has a certain style. Sound is OK. As others have said though the real killer is lack of content; the campaign is short, wrapped in a weak narrative that drip feeds you new cards/units until the final maps. Ultimately I gave up as the game was frsutratingly slow re AI waits and there just wasn’t the scenario or card variety to keep me coming back. Not recommended due to price/better games out there to spend your time on. Eador Imperium for example gives you a ton more content and is much more involving.
– Real player with 61.8 hrs in game
Read More: Best Hex Grid Card Game Games.
Writing a review for an EA title is always tricky. The devs announced many major updates for the game in the future. Most of the time that’s a good thing, but I saw EA titles change so much on their way to release that it was not the same game I played in EA anymore.
This review is based on my own experience in the game how it’s now on EA release date.
I do not take future plans into account or features which did not excist yet.
I’m original a board game player and changed some years (20 exactly) ago to PC gaming. I still love boardgames and I love boardgames ported to PC. As long as I play games I want them as complicated as possible. I want them to be full of content and that they all have endless replay value. There is one genre I really hate and that is casual tablet gaming.
– Real player with 30.4 hrs in game
Ogre
*** Updated for v1.2.2.0 ***
Short TL:DR - A faithful translation of the original boardgame with lots of potential, but still rough around some edges. Overall, good enough to get your “fix” for classic Ogre, but G.E.V. is still a ways off and some minor bugs still need to be addressed. I currently rate it a 4 out of 5 (previously rated at 3.5).
I’m going to try to itemize the good and bad as much as possible so you get an accurate view of what the game (v1.2.2.0) looks like. I was part of the beta test and there are a lot of things that have been improved since the beta, but there’s still more work to do.
– Real player with 471.3 hrs in game
I have experience with the Ogre 6th Edition board game, and this game feels very similar.
One thing I very much appreciate is that there are a few mechanics in place to speed games up. In the board game, if you target an Ogre’s treads, you have to fire individually with each unit doing so. In this PC game, you select your target first (like, the treads) then select every unit in range, and the game rolls for them all in sequence, faster than selecting each one individually. You can also stack multiple units on the same hex and move them as a group, which speeds up the process of closing with the opponent.
– Real player with 32.8 hrs in game
Beard of Stone
Beard of Stone is a fantasy turn based 4x that tell the story of a world’s creation all the way to the twilight of the gods. Not exclusively a turn based strategy game, real time bidding mechanics keep everyone actively involved. Who is up for their next turn is constantly in contention! The game is fast paced and quick enough to be played in a single sitting.
Players take the role of Gods, bending the prophetic destiny of the world to their ends. Every event and action in the game is public information from the very first turn, displayed on the Prophecy Track. Players spend their Influence currency to gain control of these prophecies in real time. Anyone can bid and be outbid before a prophecy arrives as the current turn. Prophecies span a wide range of actions, from the creation of the continents of the world, the birth of all the various races, disasters, military campaigns and more.
As Gods, players are not playing as any specific race. They strive to make the warriors and nobles of the land believers in their faith. As the races expand and worship each God, the Influence invested is redistributed to the Gods to be bid on further prophecy turns. Having the most believers in the most prosperous races will lead to one of the Gods dominating the world and winning the game.
Flashpoint Campaigns: Red Storm Player’s Edition
This is an excellent game that combines playability with a design philosophy that rewards authentic gameplay. You give your subordinates broad directives and waypoints, which they will carry out to the best of their abilities. The game abstracts the busywork and assumes that your subordinates are handling their own responsibilities. Fire support can be automated in case plotting artillery targets becomes tedious. Battle command becomes the player’s main concern over micromanagement. It’s very easy to plot out a battalion or brigade-size action and coordinate timings between the component units.
– Real player with 1271.8 hrs in game
A very strange beast of a game, aiming to tackle myriad of unique aspects that are rarely represented in games of similar nature. Flashpoint Campaigns: Red Storm is not only a treat for fans of turn based strategy games, but also a must have for ‘Cold War-turned hot’ scenario fans, meaning those who liked Tom Clancy’s most famous book about same topic will feel ultimately at home with this game.
FC:RS gives us a plethora of operations and separate missions, which we can play against the AI, from any angle, or in multiplayer with hotseat mode as an option. Be warned though, it’s a hefty game, meaning battles may last hours of real time, and despite it being a sort of old school tile/hex based strategy, it very much aims to simulate the outcomes rather then entertain you as a ‘game’ in it’s strict sense. That said the simulation itself sets of to tackle so many aspects of modern warfare it still amazes me to no end how many features are being calculated over span of a turn.
– Real player with 295.6 hrs in game
Greed Corp
It’s like a cooperatve turn-based board game like carcassonne but instead of helping each other build things, you:
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Help yourself (or your opponents) destroy their natural resources
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Build armies with said opponent’s resources and use them to kill said opponent
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Tactically shape the land to your advantage by destroying all of it
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Build structures (that desrtoy things)
Now for the actual gameplay.
The game features only a few things you can build/do, but the combination of them and the landscape has many tactical possibilities to offer.
– Real player with 109.7 hrs in game
I bought this game during the 2014 holiday sale when I had a few bucks left over and nothing else on my wish list. I am very glad I got it now, as opposed to the other prospects I had lined up.
This game plays like Risk, but has some really awesome new mechanics that make the game worth getting. The biggest mechanic is the game’s titular use of greed to change the landscape: you can use harvesters to work the land and get money, but ever time you do, the land they stand on is slowly lowered until it collapses. This introduces some seriously awesome strategies in the game; one time I planted a harvester in the middle of an enemy island in order to collapse it and take out everyone on the island. I didn’t have to use any of my troops or engage in a time-consuming siege- all I had to do was attack an unprotected square my opponent had left neglected, plant a harvester there, and laugh as the ground literally crumbled under their troops.
– Real player with 19.3 hrs in game
Post Human W.A.R
Beautiful game !
I’m not a big player of strategy games but I must admit I totally got into this one. First of all, the background is rich and full of humor. All the voices and sounds are really fun, the animations beautiful and the musics work well with the atmosphere of the maps.
And more importantly, the game is very well thought in terms of game-play and strategical/tactical options. Each of the three factions has its specificity and can be played differently, which adds fun if you want to master all of them. I think some units could be even a little bit more different. You can build very versatile armies due to the huge amount of units (tanks, healers, fast units, archers, mass destruction creatures…) and thus adopt completely different strategies. The management of resources is also interesting as it allows you to boost your units or build protections on the battlefield. And finally the existence of a champion and a totem to protect add also another dynamic to the game.
– Real player with 78.8 hrs in game
I dont write many reviews, but this game deserves a review
If you like turnbased strategy games like Fire Emblem or Advance wars this game is a must have.
Post Human War is a post apocalyptic turn based strategy game in a time that humans are gone.
The game has (singleplayer) campaign battles (I think around 4) Each campaign has 6 missions and they are difficult. I have played a lot turnbased strategy games, but this game is really challenging. For me thats a positive thing.
Another big part this game is the multiplayer part. With a lot of different options. But…to be honest I played only one MP game, because I prefer to play single player games.
– Real player with 28.5 hrs in game
Advanced Tactics Gold
A really great game, it is my favorite game, and here’s why…
Random Games
The random games and the editor allows you to play this for a decade straight, every random games match has led to a completely different match, and can be randomized more with the ability to choose size, age (How flat the terrain is, older is flatter), weather (None, or Tropical to Arctic), and more
Editor
The editor is very, very powerful, it (As in the description of the game) is very versitile, all you have to do is, a couple clicks of a button, and nearly everything is able to be changed, or replaced all together. Rulvars allow you to change the rules of the game, SFT’s allow you to add or take away units from the game, Items allow you to change how you build the SFT’s or resources. The editor is also ingame, and on the main menu!
– Real player with 2561.9 hrs in game
Advanced Tactics Gold is an excellent wargame in terms of concepts and incorporating the real world with supply, supply issues and bottlenecks, morale, experience, production, technology (political points) using command leadership for combat bonus, tactics such as encirclement to give bonus, combined arms tactics, etc.
Six negatives that I hope are addressed:
1. The time between each turn can run 3 minutes and that is with only two players, you vs AI.
2. The interface and associated programming/code can stand for a MAJOR upgrade. For example, you are constantly building new units and the number of clicks to accomplish what you need to do each turn is astounding. There are some very simple solutions.
– Real player with 1466.5 hrs in game
Scythe: Digital Edition
I’m a pretty experienced player on the board game, so I know what I’m talking about: this game follow the rules quite well, except for a few mistakes (mill that create meeples WTF?!)
the board is exactly the same as the real game, and even if I felt a bit lost cause there is no infos about your mat type except at the very beginning of the game or somewhere I never found quite easily, it would be nice to have the name of the combo ( example : rusviet patriotic ) all the time, to me this can be quite important as there is some combos that are very OP (Rusviet industrial is already banned wich follow the rules of Jamey Steigmaier, crimea patriotic should follow) but those combos should remain open if you play a non ranked game or with one of your friends )
– Real player with 91.2 hrs in game
Bought this game during steam sale.
I love the board version. Was pretty excited to test the digital version as well. Here is my review and why its pretty meh.
TLDR: good gameplay, terrible netcode/online games. Don’t bother buying the DLC (Invaders from afar) since factions are really bad and you will end playing them a lot more than people without the DLC. A bit expensive for the experience. Worth it for the $8 I paid during the sale.
1. Gameplay 7/10
Its pretty much the same as the board game. Works very well. It can be a bit troublesome at first to get a grisp on how to make a turn, read the boardstate etc but after around 30 games it feels really natural.
– Real player with 60.4 hrs in game