Conquicktory
Conquicktory is a minimalistic turn-based strategy focused on top-level decisions in your civilization’s development. You’ll control the diplomacy relations with neighboring countries, declare wars, plan the key strikes and distribute funds to the peaceful/military issues. Your subjects will do the rest of work - there is no need to deeply micromanage all the aspect of your glorious growing empire.
The game map has 3 views:
1. Military view. If you see a spear with a flag over one of your cities, it means that you can create an army in it. Simply touch and drag from it and you’ll see the army path. Army will capture cells around its path. The same dragging way is used to plan the movement of your existing armies. Also you can see the cells defense ratings on this view. Cells are defended by nearby armies, cities and forts.
2. Diplomacy view. Here you can select a country and see its current enemies (red) and allies (green). You can select a country and suggest a treaty to it, or declare war. Also here you can answer the treaties suggestions from other players
3. Economy view. You can see how much each of your cities brings to you, and set the funds spreading to war, peaceful growth and treasury. You can fund new cities and fortresses in this view.
Game features:
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easy control mode which lets you focus on the top-level questions of you empire
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simultaneous moves, which are performed once all the players have issued orders
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challenging AI, which does not cheat but can make clever moves
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spectator mode, where you can relax and spectate how the AI play (and try to guess the winner)
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prebuilt maps of the world, continents and countries, which you can conquer
Read More: Best Hex Grid Diplomacy Games.
Hexa
(edit: a patch added a few settings, edited the review to reflect that.)
all you do in hexa is rotate hexagons so the shapes coming out of one side of a hex can reach the end located on the side of another hex. colors matter, so if a circle enters a hexagon on the yellow side, it will leave wherever the other yellow side is. there are also converters between shapes, as well as splitters and switches that unlock blocked sides.
– Real player with 3.7 hrs in game
Read More: Best Hex Grid Logic Games.
Hexa is a easy to learn puzzle game with a unique concept. Use the different hex side types to get the beams to their destination.
With a simple to use level editor you can create and share your levels with the Steam community.
Key Features:
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Easy to learn yet complex puzzles
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Level Editor to create and share you levels on the Steam Workshop
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Simple controls
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33 Carefully thought out levels with more getting added constantly
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Random level generator. Play unlimited random levels!
– Real player with 1.9 hrs in game
Hexdoku
I love hexagons and general deductive stuff more than I hate sudoku, so I had to try hexdoku at some point.
you have to place various shapes all over the hex-based grids, without repeating them in the same line or area. no guessing necessary, one solution per level. 32 main levels unlocked one by one, including a tutorial and a final ‘thank you’ level. 31 bonus stages with slightly different rules are made available on separate branches when you reach them on the map (3x10 but one also has a tutorial, and they also unlock one by one).
– Real player with 13.8 hrs in game
Read More: Best Hex Grid Logic Games.
Deeply Clever and Infinitely Replayable!
– Real player with 10.3 hrs in game
HEXONEX
HEXONEX is a great fun game with a ton of content for a $1.99 price tag. I haven’t seen the “You can move, but only away from the tile you are touching” mechanic which adds a serious level of depth and strategy to every move you make. I found myself projecting trying to find be best move for every level. Well worth the time and money and sleek as can be!
– Real player with 2.9 hrs in game
Takes a minute to understand but once you do its a chill, meditative puzzle game. Many pleasing color options, cool music and sound effects (or you can turn either or both off and vibe to your own tunes if you want). Well worth the price!
– Real player with 1.1 hrs in game
Hex Two
a good game for anyone looking for a puzzle challenge - some very difficult levels!
– Real player with 22.4 hrs in game
Hex 2 is the follow-up to the pretty good Hex, a navigation puzzle game. You’ll need to find your way around a hexagonal board, touching each tile to make it disappear - you complete the level when all tiles are deleted. As you solve the levels, more and more types of hexagons will turn up to make your life harder (or, in rare cases, easier) - you know the drill, this is how a good puzzle game should go.
Also, the game is how a good 2nd installment should go. Studio Goya was taking a look at all aspects of the original Hex, and tried to make improvements wherever feasible - while the visuals are pretty much the same, the music is much better suited to the contemplative nature of puzzle solving, there are much welcome gameplay improvements, and most importantly, the puzzles are harder, with more types of hexagons. Some of them are quite crazy, like the boats - and even those come in two variants :)
– Real player with 7.1 hrs in game
Hex
The concept, tile variety, presentation, and content for the price are all fine.
However, as the levels increase in size and complexity, it becomes simultaneously more important and more difficult to keep track of what’s going to happen many moves into the future. Level design does not feel elegant or logical, but random for the sake of difficulty. My approach to puzzles that could not be solved one section at a time eventually degenerated into guessing and hoping that the puzzle would be solvable by the time there were few enough tiles for the puzzle to be predictable.
– Real player with 12.3 hrs in game
Hex is a puzzle game where the goal is to clear the hexagonal tiles in each stage by jumping on them until none remain. It starts off easy, with just normal tiles that can be jumped on from either one or two spaces away, but gradually more tiles are introduced, like tiles that can only be jumped to from a certain distance, tiles that turn on and off, and tiles that have to be jumped over before they can be jumped on.
The difficulty curve in this game is expertly tuned: Each “world” of the game introduces one or two new tile types with simple levels to get you used to them before ramping up the challenge in the later levels with everything you’ve learned beforehand. These later levels can take quite a bit of time, and the bonus levels can be exceptionally devious.
– Real player with 11.3 hrs in game
Retrowave Hexon
Zero developer support.
– Real player with 11.9 hrs in game
The game was very confusing for me when I first jumped in. But after a while I figured how it works and I feel like sharing the secret.
You start off with 1 or more moving tiles and you need to shove them onto the plates that light up with blue glow. You don’t always have to fill each glowing plate but you need to make sure that all dark-purple ones (usually the tiles that can move) are on the glowing plates.
I like how you unlock new types of movement further down the levels, to keep it fresh and interesting. There’s some nice background music involed as well.
– Real player with 1.0 hrs in game
Favo!+
Interesting, sometimes challenging. Good for passing the time. Straight forward puzzle game.
– Real player with 33.5 hrs in game
Favo!+ is a fun puzzle game where you need to connect and merge elements in order to defeat enemies or gain points. It gets tricky at times if you don’t properly plan ahead. 7/10
– Real player with 0.8 hrs in game
Hexa Turn
This is not a game, exactly it’s a series because wonderkid development had launched the reverse version of it on 11th December, 2018. I had played many elegant puzzle games, such as kensho is good at immersing players in the nature music’s vide, superliminal is good at breaking the normal thinking, macdows 95 is good at getting surprises to players, etc. Obviously, this one still make a deep impression for me, why?
The answer is it’s good at creating the creative mechanic.
Charming and tricky mechanics makes wonderful levels
– Real player with 17.4 hrs in game
This is a well paced strategy game by people who obviously enjoy them too. Simple in its design, it takes little time to understand the mechanics despite using it’s own symbolic language with no native language prompting. It was boringly easy for me in the first tier, in the second I had to try a few times on a few, and by the 3rd tier I couldn’t stay awake (thankfully I didn’t fall asleep at the desk; just woke up with a mouse in my bed).
Great game I introduced my father to the next day while cooking dinner; and then…
– Real player with 9.4 hrs in game
Hexagun
Update: After the recent patch, the slowdowns seem to be gone (although it’s still a bit choppy). Thank you for that! Hexagun is a pretty nice puzzle game, ideal for short breaks. Well worth its money.
Original review:
Promising game. Sadly, slows down immensly after running a while, up to the point where it shows less than one frame a second and becomes unplayable. Puts about 25 % CPU load on a Ryzen 7 2700X and takes up 1,5 Gigs of RAM right from the start, which does seem to be a bit steep for what is essentially a browser game … Really needs to be optimized! Until then, I cannot recommend this, sorry. Would really like to play it because it is quite relaxing until it becomes unplayable.
– Real player with 2.3 hrs in game
Sysifos style activity in unique looking match-3 game that seems relaxingly way too easy yet autistically forces you to never quit because of cleverly set hard to notice pace in which it always adds some new clumsiness so that you feel urge to clean it, over and over, with two ambient melodies that annoyingly switch from one to the other over and over. Worth the few cents I bought it for, not more. I believe the game could be professionally developed into a very nice game if someone wanted. You can ask my help if that happens.
– Real player with 0.9 hrs in game