Post Human W.A.R
Beautiful game !
I’m not a big player of strategy games but I must admit I totally got into this one. First of all, the background is rich and full of humor. All the voices and sounds are really fun, the animations beautiful and the musics work well with the atmosphere of the maps.
And more importantly, the game is very well thought in terms of game-play and strategical/tactical options. Each of the three factions has its specificity and can be played differently, which adds fun if you want to master all of them. I think some units could be even a little bit more different. You can build very versatile armies due to the huge amount of units (tanks, healers, fast units, archers, mass destruction creatures…) and thus adopt completely different strategies. The management of resources is also interesting as it allows you to boost your units or build protections on the battlefield. And finally the existence of a champion and a totem to protect add also another dynamic to the game.
– Real player with 78.8 hrs in game
Read More: Best Hex Grid Turn-Based Games.
I dont write many reviews, but this game deserves a review
If you like turnbased strategy games like Fire Emblem or Advance wars this game is a must have.
Post Human War is a post apocalyptic turn based strategy game in a time that humans are gone.
The game has (singleplayer) campaign battles (I think around 4) Each campaign has 6 missions and they are difficult. I have played a lot turnbased strategy games, but this game is really challenging. For me thats a positive thing.
Another big part this game is the multiplayer part. With a lot of different options. But…to be honest I played only one MP game, because I prefer to play single player games.
– Real player with 28.5 hrs in game
Ogre
*** Updated for v1.2.2.0 ***
Short TL:DR - A faithful translation of the original boardgame with lots of potential, but still rough around some edges. Overall, good enough to get your “fix” for classic Ogre, but G.E.V. is still a ways off and some minor bugs still need to be addressed. I currently rate it a 4 out of 5 (previously rated at 3.5).
I’m going to try to itemize the good and bad as much as possible so you get an accurate view of what the game (v1.2.2.0) looks like. I was part of the beta test and there are a lot of things that have been improved since the beta, but there’s still more work to do.
– Real player with 471.3 hrs in game
Read More: Best Hex Grid Wargame Games.
I have experience with the Ogre 6th Edition board game, and this game feels very similar.
One thing I very much appreciate is that there are a few mechanics in place to speed games up. In the board game, if you target an Ogre’s treads, you have to fire individually with each unit doing so. In this PC game, you select your target first (like, the treads) then select every unit in range, and the game rolls for them all in sequence, faster than selecting each one individually. You can also stack multiple units on the same hex and move them as a group, which speeds up the process of closing with the opponent.
– Real player with 32.8 hrs in game
Greed Corp
It’s like a cooperatve turn-based board game like carcassonne but instead of helping each other build things, you:
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Help yourself (or your opponents) destroy their natural resources
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Build armies with said opponent’s resources and use them to kill said opponent
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Tactically shape the land to your advantage by destroying all of it
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Build structures (that desrtoy things)
Now for the actual gameplay.
The game features only a few things you can build/do, but the combination of them and the landscape has many tactical possibilities to offer.
– Real player with 109.7 hrs in game
Read More: Best Hex Grid Turn-Based Games.
I bought this game during the 2014 holiday sale when I had a few bucks left over and nothing else on my wish list. I am very glad I got it now, as opposed to the other prospects I had lined up.
This game plays like Risk, but has some really awesome new mechanics that make the game worth getting. The biggest mechanic is the game’s titular use of greed to change the landscape: you can use harvesters to work the land and get money, but ever time you do, the land they stand on is slowly lowered until it collapses. This introduces some seriously awesome strategies in the game; one time I planted a harvester in the middle of an enemy island in order to collapse it and take out everyone on the island. I didn’t have to use any of my troops or engage in a time-consuming siege- all I had to do was attack an unprotected square my opponent had left neglected, plant a harvester there, and laugh as the ground literally crumbled under their troops.
– Real player with 19.3 hrs in game
Steam: Rails to Riches
Would I recommend this game? Perhaps, but if it has to be a binary answer, I tend to say “no”. Once you figured out how to play this game, it is some fun if you like strategic board games. But the in-game tutorial wasn’t any helpful to me. In the end, I watched a video on YouTube explaining the physical edition of this game, and figured out the rest by observing the AI and trying out stuff, taking a couple hours untill I finally knew what I’m doing.
There are also some glitches. Rotating track pieces, or changing the piece after you accidentaly picked the wrong one, feels quite clumsy. Undoing an action requires redoing the whole phase. You cannot always zoom out, which is in particular a problem when moving goods. If you accidentally attempt to do an illegal move a warning pops up and you have to wait until it disappears by itself, which is quite annoying. Some elements (like the action cards) are unnecesserily small, so unless you know where you have to click, you don’t have an idea what you are doing (in particular when playing from the couch).
– Real player with 23.0 hrs in game
Some of the physical map expansions don’t seem available (yet? ever?) but it’s a good implementation of the boardgame. Fully cross-compatible between Steam and iOS – I’ve had two games going at a time for a while, and I can play my turns on either platform. Game servers have had a tendency to randomly go down on occasion during my several weeks playing so far, but only delays playing for some hours or overnight. Touch play on iOS phones can be a little finicky in dragging and dropping hexes; the undo button can certainly be your friend! Animations could use an option to speed up. (UPDATE CORRECTION: such an option already exists under the options menu, and the fastest version is handy for me.) I’ve turned off the repetitous and somewhat shrill sfx.
– Real player with 16.3 hrs in game
18Korea
You should know what you are getting with the 18xx games. This is pretty good, both as a client and as an entry in the family of games, including elements that are questionable if you are a purist but are pretty nice if you like your board games to have replayability and some minimum degree of asymmetry, and I am referring to the pre-game draft of assets cards. Also the theme is great and enriched by the Korean war elements.
Buyers beware: there is NO single-player or versus-AI mode. This is a multiplayer only game. As it should be.
– Real player with 4.6 hrs in game
As an avid 18xx fan, I was very hopeful for this title. I’ve only played through a 2 player local multiplayer game(vs myself) to get a feel for the rule set and interface. This rule set is more of the “running good companies” style of 18xx vs the Stock manipulation style of game. All train routes are autocalculated which is a huge time saver over the tabletop games, interface was relatively simple to figure out.
This game has a very unique(as far as my exposure to 18xx which is pretty extensive) mechanic with half of the map getting wiped out once you advance to Era 3(brown tiles). This is the Korean war. Map gets cut at the DMZ(which you can traverse before it happens), North becomes unavailable and all cities in the South are wiped out and have to be rebuilt. I understand it works for a smaller map, but not sure how I feel about it after only one play through but its intriguing for planning and strategy.
– Real player with 2.0 hrs in game
American Patriots: Boston Tea Party
I started wargaming in the 80’s, when a flood of small, inexpensive games hit the market. Metagaming and SPI were among the first to offer a whole game for just three or four dollars. Pretty soon TSR was churning them out as well. This is very much that sort of game- hexboard, attack/defensive-move. Nothing revolutionary here (irony). But it is the sort of thing you’ll like if you like that sort of thing.
A note on the simple graphics- simple does not always mean bad. The bare-bones graphics add a lot of class and atmosphere to the game. The map is a hex grid laid over a vintage sepia map- very pretty.
– Real player with 25.1 hrs in game
Highly Recommend! For what this game is it is an absolute gem.
I bought this game and its Civil War themed sequel for only $1. I already love these games, and I haven’t even tried any of the multi player modes yet. This game’s not without a couple of forgivable flaws. If your mouse has a high DPI rate, you might want to use keyboard controls to navigate.
These games eliminate the biggest downside to table top war games. Most games take a long time to set up, and even longer to get past the “Opening Game” phase where you move toward engaging the enemy. For true fans of tactical board games this game would be a bargain even at a cost of several dollars. If the devs wanted to, they could easily add a few simple features like more maps that would make this game a great value even at a cost of $5 or more.
– Real player with 5.2 hrs in game
Conquicktory
Conquicktory is a minimalistic turn-based strategy focused on top-level decisions in your civilization’s development. You’ll control the diplomacy relations with neighboring countries, declare wars, plan the key strikes and distribute funds to the peaceful/military issues. Your subjects will do the rest of work - there is no need to deeply micromanage all the aspect of your glorious growing empire.
The game map has 3 views:
1. Military view. If you see a spear with a flag over one of your cities, it means that you can create an army in it. Simply touch and drag from it and you’ll see the army path. Army will capture cells around its path. The same dragging way is used to plan the movement of your existing armies. Also you can see the cells defense ratings on this view. Cells are defended by nearby armies, cities and forts.
2. Diplomacy view. Here you can select a country and see its current enemies (red) and allies (green). You can select a country and suggest a treaty to it, or declare war. Also here you can answer the treaties suggestions from other players
3. Economy view. You can see how much each of your cities brings to you, and set the funds spreading to war, peaceful growth and treasury. You can fund new cities and fortresses in this view.
Game features:
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easy control mode which lets you focus on the top-level questions of you empire
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simultaneous moves, which are performed once all the players have issued orders
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challenging AI, which does not cheat but can make clever moves
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spectator mode, where you can relax and spectate how the AI play (and try to guess the winner)
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prebuilt maps of the world, continents and countries, which you can conquer
The Elm Game
An abstract board game for two players - human or AI - that is easy to learn yet hard to master, played on a tree stump with beautiful procedurally generated backgrounds.
CPU PLAYER
There are three CPU players to choose from. Or ignore them and play against another fellow human. You can also sit back and watch the computer play against itself (helpful for learning the game).
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The Fly is the easiest AI, meant for casual players or beginners.
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The Beetle is a more advanced AI for people who want a challenge.
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The Snail is the hardest AI, meant for highly professional players.
FEATURES
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Local multiplayer / Remote play together
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Single-player vs. computer with three difficulty levels
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Steam achievements
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Simple controls suited for mouse, controller and touch input
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Quick reference describing the rules, controls and some tips for beginners
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Randomly generated backgrounds
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Runs on low end hardware
GAMEPLAY
The players Black and White take turns. Each turn a player chooses to either place a stone on any free point of the board or to change the color of any trapped stone. A stone is trapped if two or three stones of different color lie next to it. The game ends when there is no free point left and whoever has the most stones on the board wins.
军团战棋Legion War
Just on the last weekend I played a big FFA the demo for 10.2 hours.
Then got the full game and played 2 1v1s for a combined other 5.5 hours!
It is rare that a game captivates me that much from the get go.
The AI is also quite competent already, which is part of what makes the game so fun to play. But I also see room for improvement there.
There’s some minor annoyances that could easily be improved like:
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no hotkey for ending the turn
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a lot of places where I first have to select something and then click a button instead of having double-click work there like with the hero-skill-tree, would be really nice if equiping items worked the same way
– Real player with 85.9 hrs in game
Legion War is a classic style turn-based conquer the world game with tons of options and depth to it. I’ve played nearly 75 hours and haven’t even touched the two campaigns currently included.
As of this review there are 5 playable factions with unique units, heroes, spells/abilities and mechanics as well as several minor factions that can be encountered in game and whose units can be recruited.
The game receives regular updates adding new and completely unexpected content, and development on the campaigns for other factions seems to be ongoing at a steady pace.
– Real player with 74.5 hrs in game
Final Theory
Final Theory is basically turn based space combat with different classes of ships pew pewing each other. It’s a great little game that keeps being updated and improved (so updating this review - again).
If you’re looking for an in depth space strategy, this is not for you, as it’s more tactical space combat at the core, however with the latest version there is now some strategy involved in how you configure your Fleets, based on the numbers you can have and the upgrades you have against certain hulls (Destroyer, Cruiser, Battleship etc.).
– Real player with 523.5 hrs in game
65/100 Challenging + Frustrating ..mmh, rather not play this without reading ;(
EDIT: ..NEW DLC Royal Navy (Dec 2020)
***PLAYGUIDE scroll down
decent game (runs on tablet/notebook) with quite some flaws, so the fun is limited and that´s why most players give up after some hours.
Not sure I keep on playing this, it´s a real chore ;(
Main Limiters are:
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only 1 move per turn (so wasting moves can be deadly)
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AI is quite good even at Novice level
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Frustration comes when you are head to head with AI and lose by 1 move to start Final Thesis Nuke ;((
– Real player with 80.8 hrs in game