Hanoi Puzzles: Magnetrix
Use the rules of the famous Tower of Hanoi puzzle,
where a larger piece cannot be on top of a smaller one.
Each move the piece is flipped, changing its pole,
- Equal poles repel and opposites poles attract
stack negative and positive pole towers
Complete the level by stacking positive and negative towers in their respective places
to energize and enlighten the board.
Resources:
-
More than 30 carefully designed levels;
-
Atmospheric soundtrack and SFX to help you immerse yourself;
-
Fast paced gameplay, perfect for those looking for challenging puzzles;
-
Beautiful electrifying art.
Read More: Best Hex Grid Minimalist Games.
Hanoi Puzzles: Solid Match
Titles based on some old physical game are almost always a good choice, as long as the developer does not stumble along the way! Fortunately, Hanoi Puzzles: Solid Match is no exception. The implementation of this version is impeccable, and the fun from the original game is undoubtedly present here.
– Real player with 13.5 hrs in game
Read More: Best Hex Grid Atmospheric Games.
Solving all puzzle levels is easy. But finishing them within the sugested number of moves is not so easy.
Solving 5 levels in less moves then sugested, is a real challenge.
Recommended game for puzzle lovers and achievements hunters.
– Real player with 5.3 hrs in game
1943 Deadly Desert
For the 0.5$ that I’ve paid for it, 1943 Deadly Desert is actually quite a solid turn-based tactical wargame, theming Allies-Axis struggle in North Africa.
Sure, the visuals are static, making it look like something from the ’90s, like KOEI games Operation Europe: Path to Victory or P.T.O.
However, the gameplay process is actually closer to the Men of War series. About the same AI depth of engagement, the maps, and mission goals principles… yeah, but flattened into 2 dimensions, lacking visual effects and some of the more complex game mechanics.
– Real player with 29.6 hrs in game
Read More: Best Hex Grid Turn-Based Games.
Small little indie game, normally I would not really bother with it but theatre of war in North Africa is my favourite and games don’t really take us there so I thought why not and bought it :)
It’s actually mobile game but controls are nice and there are no problems. There are 2 things I really dislike about it, if you zoom then graphic that you can see on screenshots (really nice i must say) is pixelated and not so much fun to look at any more. So you have to play with camera as high as possible to enjoy a view. Another thing is that every unit face only 1 way, so you always see one side facing wrong way and shooting there. A bit immersion killer and I think with a bit of work it could actually be fixed.
– Real player with 28.4 hrs in game
hexceed
it’s fine for a free game but I feel like I’m just killing time playing this instead of thinking. there are only 4 unique mechanics to this minesweeper game (I don’t include that they’re hexagons instead of squares because the hexagons make the game easier) and none of them function in conjunction with each other. on the other hand, Globesweeper: Hex Puzzler has 7 new unique mechanics (not including when empty tiles sometimes fall away when you clear them) and they are constantly combined to make even more unique mechanics. every puzzle in that felt different whereas every puzzle in Hexceed feels the same.
– Real player with 127.0 hrs in game
I’m not far in yet, but it’s easy to tell that this is a very well made puzzle game.
For reference, I’m a huge fan of the Hexcells series which this obviously seems to take a lot of inspiration from. While starting out the tutorial area it seems to lean a lot closer to Minesweeper, it quickly introduces unique rules that bend the standard formula back toward Hexcells while still keeping its own unique identity.
UI is pleasant and - incredibly important in a puzzle game with unique rules like this - everything you need is easy to understand and within easy reach. New rules are also cleverly introduced without a written explanation and (at least across the tutorial area) ramp up gently enough for probably most to keep up with it. Clicking and holding with either mouse button on a completed tile shows you its area of effect, which makes things easy to keep track of as well.
– Real player with 53.8 hrs in game
Dungeoneers
Very very fun. Counting the web version, I’ve put hundreds if not thousands of hours in to this game. Strategy is very important. Like backgammon, it’s still skill even with RNG. My review is mostly using the version from about a week ago. I’ll update it when I’ve spent some more time with the new version.
Pros:
Strategy is easy to learn but hard to master
Art is pretty cool
Very few bugs
It manages good variety without excessive complexity
I can’t say exactly what it is, but I really like the gameplay
– Real player with 175.5 hrs in game
A great casual hex based strategic beat em up rpg, like a classic D and D one shot campaign. Weigh the options of attacking vs. sneaking and grabbing swords, bows and shields vs. counting your potions and scrolls for the dragons. No story lines to remember, just dragons to beat up, and mummies, and trolls, and those pesky firebugs.
Run in the daily hunt against all other players, how many skeleton elbows can you collect in one run? 100? Inconceivable!
A lot of strategy in each room, should I sneak by the orcs and just grab the loot, hoping to not be spotted? Can I take out the casters and snipers before I get clobbered? Can I handle the rain of fireballs? (p.s. if you get stuck in a rain of fireballs, you are doing it wrong).
– Real player with 116.1 hrs in game
To Battle!: Hell’s Crusade
I thoroughly enjoyed this game - and yes, the humor is sophomoric and the voice acting is tongue-in-cheek, but it just works for me. It’s an old-school general’s type game from the SSI era and as everyone else has already said, in line with the modern Fantasy General.
More importantly, I think the strategic design is really well thought out - the units each have their niche but aren’t hobbled by hyper-specialization. And while the maps are static, and prior map-knowledge is extremely advantageous, it also opens up the pursuit of battle perfection.
– Real player with 32.1 hrs in game
Disclaimer: I’ve been a beta tester and I know the developers personally. But….
Here’s my review:
I’ve played HC now for probably several hundred hours (most of that was in beta). The campaigns aren’t suuuuper long, but somehow I just enjoy playing them over and over because it always goes a little different each time I do. Like I can beat all of the missions now, but I cant ever do it as well as I want to. So I just keep trying! lol
The tactical campaign is more kind of old school in that you’ll probably have to restart missions. I do anyway. It’s kind of like chess cause you really have to plan ahead. The adventure campaign starts out easier so it may be better for your first playthrough, but about half way through it starts getting pretty challenging.
– Real player with 16.3 hrs in game
Gunslingers & Zombies
plays well once you figure out the goals - no idea how to save progress though
– Real player with 5.6 hrs in game
Całkiem miła i relaksująca gra. Grafika prosta, kreskówkowa - pasuje do lekkiego klimatu gry. Interfejs intuicyjny, przyjazny. Jak na razie nie napotkałem na żadne bugi. Po przejściu pierwszych kilku plansz, jak na razie trochę brakuje głębi strategicznej. Miałem czasem wrażenie, że wystarczy po prostu iść przed siebie i strzelać. Ale może powinienem poczekać i pograć kilka kolejnych plansz, zobaczymy wtedy.
Jak na razie daje łapkę w górę - gra bez jakiegoś wielkiego szału, ale można dla relaksu popykać,
– Real player with 2.1 hrs in game
It Stares Back
First I just want to get it out of the way that
! for no apparent reason at all the store page us calling it 4x which immediately shaves respect points for the dev doing that. It’s my one real criticism which is a minor thing except that words have meaning. You can’t just call things whatever you want. Then other idiots get misinformed until all Steam or GOG becomes a massive dumpster fire and people start not even realizing just how the fuck to make games anymore with enough misinformation. So, it’s a casual RTS, or RTS-lite. It has nothing whatsoever to do with 4x in the slightest and it bothers me maybe even less than confuses me how the hell a game dev could make that much of a mistake without doing it on purpose
– Real player with 40.0 hrs in game
Was introduced to It Stares Back through the Reddit post they made to advertise it, and instantly fell in love with the artstyle of this game, and was enamoured by the lore weaving together the world it’s based in. Cosmic horror, biopunk, and post apocalyptica seamlessly weave together to form the world of the Great Tapestry, a grotesquely beautiful hellscape beset by a ravenous, deafening, void. As the Noble Guide, you are tasked with ripping the souls of long dead soldiers from the earth to fight it back.
– Real player with 17.3 hrs in game
Radius Hex: Ink Shapes
Organize by rotating ink-filled stamps to form beautiful shapes,
When completing the puzzle the stamp is pressed on the paper, printing your watercolor painting!
Features:
-
30 carefully designed levels;
-
Original soundtrack composed especially to help you relax;
-
Relaxing gameplay, perfect for those looking for casual puzzle;
-
Beautiful hand-drawn watercolor art.
WARTILE
Edit: I’ve won the game and it is pretty fun. The key factor to realize is that the archer is the most important character using the volley card. Once you get used to the game I really like the concept but it was challenging to mentally adjust to the different style of game (cool down vs turn based) coming from the turn based world. Using the slow down feature is essential until you get up to speed. On the higher levels it is absolutely critical to use the slow down feature to dodge tough opponents as them attack.
– Real player with 322.1 hrs in game
Tabletop quest for the Sagas
Wartile is a strategy game allowing the player to take command of a Norse warband on a quest to save their land from a mysterious plague. Developed by a very aptly named danish studio PlaywoodProject, the game plays as a miniature wargame. Each character in Wartile is represented by a wooden figurine, battling their way across adorably detailed dioramas. While the game had visibly limited resources to work with, the developers have fully committed what they had towards an idea of tabletop game brought to life. An idea, in my book, they firmly delivered upon.
– Real player with 17.5 hrs in game