Letters - a written adventure

Letters - a written adventure

Handwritten nostalgia

Journey back to the 90s and move through beautifully hand-drawn letters, as you follow the life of Sarah. Learn more about her friends, nerdy obsessions or why she has the most annoying sister ever.

Then go digital as Sarah grows older. Revel in the nostalgic pixel world of the early 2000s internet while navigating all the drama, anxiety and joys of teenagehood.

Shape your future

Watch Sarah grow up and make decisions that will change how her life will turn out as an adult (no pressure). Take revenge on your sister, play video games all day or fall in love. It’s all up to you.

Don’t like the outcome? Just go ahead and rewrite her story. (See? we told you, no pressure.)

Power of words

In a world made from paper and computers, words matter. So use them to change drawings that block your way, help friendly characters and interact with Sarah’s friends.

Finding the right words is hard sometimes. Especially for shy people like Sarah. So help her by breaking them apart and creating new ones for her to use instead.

Playfully wholesome

Letters is a cozy, often funny, sometimes sad game about friendship, growing up and finding your way in life. Explore Sarah’s colorful world and use the power of words to change her life!

Or… just stack cats or something.

FEATURES

  • innovative word-based riddle mechanic, you’ve never seen before

  • relatable coming of age story, inspired by real-life

  • branching storyline where you can discover new possibilities with every playthrough

  • beautifully hand-drawn visuals & pixel art evolving with Sarah’s age

  • comfy, playful & casual game that focuses on narration and having fun with words

  • good for practicing English skills in a fun way

QUICK FACTS

language: English

playtime: approx. 3 hours (1 playthrough)


Read More: Best Hand-drawn Choices Matter Games.


Letters - a written adventure on Steam

Where Birds Go to Sleep

Where Birds Go to Sleep

Where Birds Go to Sleep is a narrative adventure game set in a fictional Near East-inspired land, brought to life in a painterly artstyle, with voice-acted dialogue and original score.

Slip into the subconscious of Cormo, a churlish smuggler-turned-explorer, only ever influencing his actions, never directly assuming control. You will mould him through every sentence you put in his mind… but you might not like what he becomes.

Confront him about controversial topics like sexuality, prejudice and morality, and change his mind… or have him change yours.

There is no “Mission Failed”; saying “No” opens new avenues. There is no golden path.

Lie to others, and you’ll be more likely to hide the truth from yourself. Fail to justify your actions and you might find your character not heeding your commands.

Every single small choice you make builds up, and shifts the direction of the story. While there are crucial moments and big decisions to be made, it is the small things that – true to life – ultimately decide who we are.

Reflect on your actions along with the protagonist; exchange your thoughts on what happened; regret or rejoice, grieve or laugh together… or independently of each other.

The difference between saying “you tried your best” and “you’re horrible” is empathy.

The smallest of your choices are remembered by the experimental Insight System, which analyses your character and offers you personalised, interesting viewpoints and alternative outlooks on the things you’ve said and done, recontextualizing your experience both in and out of the game.

An island has appeared in the distant sea…

Sneak your way into a dangerous expedition to explore that island, reserved only for the worst prisoners. Get to know a handful of very special, deeply developed and fully realised characters. Become their friend, get to know their secrets, manipulate or abuse them to your, or Cormo’s will.

One of the first characters you will meet is Dunlin – a noble-born, young man who is steadfast in his moral and religious principles. But what must a purebred like him be guilty of to end up here with you?

Sprawling, naturally flowing dialogue: react in intense back-and-forth conversations. Every dialogue is ready for the choices you make, and can potentially branch off into a completely different conversation with game-changing significance.

Explore the mysterious island, unravel its secrets and lies. Shrouded in noxious, mind-altering mist, you must prepare for every journey inland, anticipating the challenges ahead. The provisions are scarce… but the others need them less than you.

Is Where Birds Go to Sleep a text adventure?

Where Birds Go to Sleep is not a text adventure. It is an adventure game featuring graphics akin to those seen in the trailer with fully voice acted dialogue, sound effects, ambience and music.

Will there be localisation to [language]?

Where Birds Go to Sleep is likely to release with only English, but we are keeping an eye on wishlists and interest from different regions, and will strive to localise the game accordingly post-release.

Will there be Linux support?

Unless we run into major platform-specific issues, we would like to release a Linux version in parallel to the Windows version on Steam.


Read More: Best Hand-drawn Choices Matter Games.


Where Birds Go to Sleep on Steam

Rocco’s Island: Ring to End the Pain

Rocco’s Island: Ring to End the Pain

I’ve seen hundreds of 3 match puzzle games so far, many of which are mostly similar and plain.

but this one is quite different from those I’vvveeeee played.

I was wondering how 3 match puzzle game fits into the story based adventure.

The 3 match game itself, it wasn’t like that challenging, or very sophisticated,

but it’s very well balanced, which made me want to play again and again without having to get super bored and tired.

And it is well connected with the main adventure game (using items I got from adventure game play/ Gates closed I already opened when i failed)-this was an obviously new experience.

Real player with 24.2 hrs in game


Read More: Best Hand-drawn Exploration Games.


In short: I highly recommend this game for both puzzle lover and adventure lover.

Actually I am match-3-holic, but in mobile game industry there are only boring games which makes me play annoying puzzle stage again and again without any motivation. But this game is different. There are adventure, many attractive characters, lovely (but still annoying, that’s okay ;)) puzzles, and so on! Why other game developers did not make the game like this?

This can be the reason because the game is in early access period, but I slightly feel this game is not complete yet. but I believe that developers will do hard for this, and I cannot wait adventure toward blocked area!

Real player with 5.0 hrs in game

Rocco's Island: Ring to End the Pain on Steam