Comrades and Barons: Solitaire of Bloody 1919
Fun Solitaire game with a couple of offbeat game mechanics relating to the story of the gloriously messy situation in the Baltics in the aftermath of the Bolshevik Revolution and the end of the Great War. Unique setting provides for some fun story elements that are integrated into the gaming levels. If you like Solitaire, give it a try. If you like Solitaire with a unique theme, try it as well. If you like to learn more about the Baltic Wars of Independence and the personalities and insane heel-face-heel turns involved, play as well.
– Real player with 29.2 hrs in game
Read More: Best Hand-drawn Historical Games.
5.5/10
I initially snagged Comrades and Barons because 1) I dig playing Solitaire games while I’m listening to music and 2) I dig the Russian Revolution-era aesthetic of the game. The game tells the story of a communist uprising. There are 6 different locations, and each location typically consists of 3-4 battles. Each battle consists of 10 levels, with the exception of perhaps the first introductory battle. Each battle has its own set of objectives you must complete in order to “win,” which might include something like attaining a certain card combo (perhaps removing 7 cards from the board in a row) or flawlessly completing a number of levels (perhaps removing all cards while playing 5 different levels). Unfortunately, there isn’t really a way to seamlessly mesh Solitaire gameplay with fighting a war. Although the cards themselves were thematic and the in-level obstacles were things like barbed wire, the “story” is told through simple in-game text boxes. I read the first few, but it was difficult to maintain interest when I was given no protagonist to follow and was unable to connect my in-game actions to anything war-related.
– Real player with 26.4 hrs in game
Under the Counter
Under the Counter is a narrative simulation in which you run a bar on a local market. Your task is to solve the mystery of its missing people while serving food and moonshine to both city residents and demonic forces from a parallel world.
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Serve your famous stew and drinks to customers. Be careful to do it right so the payment is adequate.
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Help the locals, the resistance movement, and even the invading soldiers (at least the ones who are friendly!) by using your exquisite networking skills and natural charm.
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Test your senses and serve simultaneously. You know, like a good bartender who pours the pint while chatting up his guests.
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Immerse yourself in a wartime story with a supernatural twist. Surely Eastern European urban folklore is not something that you can experience in video games very often?
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Enjoy the alluring hand-drawn graphics and animations that reflect the strange atmosphere of the unfolding story.
You play as Vincent, an ex-sailor who started his stall with food and drink. People still need to eat during the war, and you can cook the best stew basically out of anything. To make things fancier, your second specialty is home-made booze. [And in times like these, people drink a lot.] It is unique not only because of its sheer alcoholic content but also in the way it is served. Most people will drink just as a straight shot, but AT YOUR PLACE they can mix it with cherry juice! Simple, but genius.
The biggest problem that interferes with your business is the Great War that has started a few months ago. So, your city is now occupied, the enemies are imposing their new order, and they don’t treat your people in a good way. But by some strange twist of fate, they do seem to like you and your services. It makes you the perfect double agent and you immediately start plotting with your former friends from the military.
The war is in its prime and the enemy is omnipresent. But that’s not all. The market keeps getting weirder. First, you hear about the disappearances. On top of that, there are rumours about an odd military unit that has just arrived in the city. Since the day you heard about it, you’ve kept having eerie recurring dreams about a monstrous entity slithering in the darkness and gazing at you with its many eyes. And your customers seem to become increasingly stranger each day, not to mention that mysterious woman who carries a faint, yet so easily recognisable scent of the sea…
Read More: Best Hand-drawn Visual Novel Games.
Notebook Artillery
Artillery games were one of the first games I played on a computer back in those antediluvian days of yore. This is a very nice successor to those games. The drawing style reminds me of a friend of mine’s style from high school and the blue-lined notebook paper is a really nice touch. Altogether very much worth the price.
– Real player with 2.2 hrs in game
Read More: Best Hand-drawn PvP Games.
This game is chill and a lot of fun. Especially dig the CM sticker in the main menu.
– Real player with 1.2 hrs in game
Falling As Lightning
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Space, deckbuilding and conquering systems sounds like a winner combination. Unfortunately, the current design hides a rather lackluster deckbuilding experience behind a minimal effort to actually teach the game.
Even before diving into the subpar gameplay, learning how to play it is a chore in itself. The tutorial is one-pager trying to explain key concepts which is difficult to grasp without context (it’s not helping that it uses different terminology for draw, discard etc). What’s worse, in game it’s not possible to access the tutorial unless you quit to the main menu and there are 0 tooltips for clarifying parts of the game.
– Real player with 1.9 hrs in game
I had a good time playing it. Parts of it are definitely not polished, and I wish you could save 10 card decks instead of having to redo it every time you want to use those cards. Spawn locations are a bit too varied, as you can spawn right on top of the enemy or a good distance away. Decent deckbuilding game, worth taking a look at although it takes a couple of games to get use to and the tutorial is alright but hard to grasp. That is all I have to say, good time
– Real player with 1.5 hrs in game
Lords of the Darkreign
Fight the Sunless Tide!
The light of the sun has not graced the Karavi lands in two centuries. Blighted by the Darkreign storm, three factions now vie for control of the Karavi throne, willing to slaughter all who oppose them. Meanwhile, the vile branded gnaw at the edges of their territory, ready to usher in an age of darkness that will last forever! Hundreds of lords prepare their hosts for battle, as the winds above roar across the lands!
Take Command!
As a lord of one of the warring realms, you can recruit soldiers to your cause, who will spill their blood to advance your ambitions! For each victory you attain, your prestige grows, allowing you to demand more funds from your throne. But beware, for defeat will dull your position of power, and too many failures will see you dead amongst your soldiers!
Show no mercy!
Your enemies also field lords to advance their plans, both to defend their claims and to expand their territory. Just as lords weaken with each defeat, their realm also fades as their armies shrink in power. Push every advantage, and leave your enemies reeling, unable to defend. Press onwards to their capital city, and claim it as your own to cut off all reinforcements to their remaining forces!
My Child Lebensborn
Ok, I love story-driven games. I love historical games. I love resource/time management games. I love gritty, realistic games. But WHAT was is the point of this? Most of the time, there was nothing I could do for Klaus. It was incredibly frustrating to just listen about teachers and other kids bullying him, and all I could do was tell Klaus to shut up and take it. I couldn’t confront any of the perpetrators or do anything to change the events.
Halfway through, I thought, “ok, so maybe it’s not about confronting issues, but rather it’s about how he responds to things he can’t change…and the point is to develop his character traits so that he’ll eventually turn out as a resilient adult.”
– Real player with 7.6 hrs in game
Ich liebe dich, mein Kleiner
This game…tugged at my heartstrings. Before playing it, I was watching Michaela Laws play it up to a certain point. Even then…my heart hurt and I kept crying when Karin was sad or upset and putting herself down. I purchased this game yesterday and could not help but play it for at least 3 hours as I did not want to spoil anything for myself; I wanted to experience in my own time. I took in Klaus and he was an absolutely wonderful child. As before…my heart near broke everytime he was distraught or sad. There were moments where I have gotten angry, worried sick…at one point I think I even felt depersonalization despite it being a game. It just felt that powerful. I wanted to do more. Despite all the horrible things that have happened, seeing Klaus smile and be happy made it all worth it. I wanted to hug him so badly as I sympathize with what he went through…being bullied…feeling alone.
– Real player with 7.1 hrs in game
Steel Team: Academy
“Steel Team: Academy” is a MOBA variation of an artillery shooter with elements of strategy.
Battles are one-on-one or in teams with gunfights using various weapons - from conventional machine guns to extremely powerful missile strikes.
Sounds Like A Classic Artillery Shooter? Oh Yeah!
But That’s Not All.
The easy-to-learn gameplay is becoming incredibly diverse due to the use of a variety of robots with unique characteristics (defined by their tactical roles) and ultimate skills and various game modes: single and team battles for control over key locations, fighting with resource collection, battles against monsters and - in some perspectives - battles for control over territories.
What Makes Our Game Special?
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Balanced weapons lineup designated for particular tactical situations
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Different robots (with various characteristics and unique ultimate capabilities)
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Different types of games:
o single-player and multi-player battles for control over key locations,
o single-player battles with collecting resources,
o solo battles against monsters,
o global wars for control over territories
Why Moba?
Despite the fact that this definition is usually used for DotA-like games, we think it is time we went beyond the usual borders.
Our games have the following components that are necessary for a cyber-sports arena:
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A match selection system that takes into account each individual player’s levels of experience
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The opportunity to communicate and make friends in the game, create your own team
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Ranking games for experienced players
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WAR OF CLANS - battles on the global map for control over separate planets and zones on the planets (in the full version)
We are creating a game for hardcore fans and for people who like this type of unique gameplay and who are not afraid of challenges.
The Last Shot
The Last Shot is a platforming adventure game set in a war-ravaged diesel-punk world. Militaristic cities fight endlessly with massive weaponry, all striving to be the last one standing. Rather than your typical hunky superhero, you take on the role of a humble mechanical engineer. You work tirelessly to produce the shells that are almost immediately blasted into a neighboring city’s exposed bits. Hey, it pays the bills.
However, there comes a day when your comfortable routine is interrupted and you are thrust into the outside world on a dangerous journey. To save your friends and the city you love, you must uncover a terrible conspiracy and find a way to put an end to a nefarious plan. Explore the world around you to learn more about its history and lore, solve numerous puzzles, and tinker with machinery and contraptions of all shapes and sizes.
Key Features:
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Original hand-drawn visuals in the style of old cartoons.
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Solve unique puzzles using your engineering wits.
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Use your innate abilities to repair, create, or destroy vital tools and machinery.
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Master the mechanical marvels you find along your travels. Drive all-terrain vehicles, jetpacks, armored trains, moving platforms, and so much more.
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Explore a vast and intriguing diesel-punk world, living according to the laws of wartime. Admire the striking technology and architecture as you delve deeper to discover all of its secrets.
Mini ship wars
Lucky me gets to write the first review for Mini ship wars (the developer didn’t bother capitalising each letter in the title).
This isn’t really a game, it’s a ripoff of a GameMaker Studio 2 template/tutorial for making a top down shooter game. It’s complete garbage. GMS is a complete garbage engine, and copying + pasting a template for the engine isn’t suddenly going to generate a video game of any quality. They didn’t even bother making a fullscreen mode.
Why would anyone do such a thing, publish such a terrible non-game on Steam, you ask? Well take a look at the ridiculous $10 USD price tag, and it suddenly becomes clear. This is a nasty cash grab. Then you look at the name of the developer, “Phoenixxx Games”. They’ve pulled this crap before. That’s all they do.
– Real player with 0.2 hrs in game
Am I crazy? Yes, because I bought this game
– Real player with 0.2 hrs in game
Stickman Clans
Stickman Clans - a new fun and addictive real-time strategy game with famous stickman heroes! RTS game in a medieval setting with elements of survival, you can control your army and individual warriors.
Get gold to recruit more fighters to your army. At your disposal: miner, stickman warrior, archer, Spartan, giant, and even a catapult. Upgrade your army by improving the skills and weapons of the stickmen. Strengthen your fortress. Get ready for the legendary battle of the stickmen. The outcome of the battle depends only on you.