Hellslave
The world of Hellslave
The world is coming to an end and humanity is on the brink of extinction. Save it from a demon invasion by making a pact with the Devil and praise one of 6 demons to avoid humanity’s demise into darkness. Use your newly acquired demonic power against the invaders but it may have a bigger impact on you than you thought…
A unique experience
Hellslave is a dungeon crawler unlike others following on the footpath of classic dungeon crawler but introducing new mechanics and drawing its inspirations from Dark fantasy universe, poems and artists (such as John Milton).
Key Features
Unleash unique powers and skills
Customize your character around a passive skill tree, discover and experiment with dozens of skills and demonic powers. Take advantage of synergy between skills to achieve combo and defeat your foes.
A dark world to explore
Travel on world maps filled with dozens of unique landmarks but beware of what lurks in the dark. From villages to graveyards and crypt, destroy your foes, retrieve old relics to help the inhabitants of this doomed world.
Fight your way through this perilous world
Deal with dozens of different enemies from zombies, ghosts, demons and bosses straight from hell to fight for your life and this world’s survival.
Gameplay driven by a strong art direction
Contemplate unique visuals during your journey in hell on earth through handcrafted cut-scenes and visuals.
Your journey in Hell is just beginning
Experience different playthroughs depending on the powers of your starting Demon. If the first journey wasn’t enough for you, enjoy this hellish invasion a second time with the challenging New Game +.
Read More: Best Hand-drawn Dungeon Crawler Games.
End of Realms
It is an old school RPG where the player continually decides between two to three locations where the main character should go to. At each location certain or uncertain events take place. The narrative itself is set in stone when certain events are triggered or certain conditions are met at various locations. The game is heavy on combat and randomness.
The game works with three main stats (fortitude, defense and magic) that are purely dependent on gear and acquired passive skills. Passive and active skills can be found randomly or are unlocked when certain not foretold events are triggered. As a new player it can be a bit difficult to understand these mechanics which have not been disclosed. Usually there is some sort of logic in it. If for example you want to wear heavier armor, you need passive armor skills. It then could be worth it to try to collect armor and wear as heavy defensive armor as possible to boost such stats. If you would like to unlock more mage skills or play as a rogue, then it can perhaps be worth it to experiment more with those skills in the hope of unlocking more of those. There is significant experimentation required to unlock a lot of skills and thus enable various viable builds. It is unlikely that you’ll unlock all the skills, find all of the rarest equipment or all of the crafting recipes on a single playthrough.
– Real player with 24.8 hrs in game
Read More: Best Hand-drawn Dark Games.
A fantastic game!!!!!!
Easy to learn - harder to finish I guess.
I’m running it in a window 2560 x 1440 using Lossless Scaling - a program you can find in the Steam Shop.
– Real player with 4.6 hrs in game
Dust to the End
I’ve been playing this game since back in Early Access and I have to say it’s come a long way from where it started out. At first it was just a barren map where you could easily go “point A” to “point B” with a storyline that was alright but with a shoddy translation that would break immersion. Certain aspects for reputation didn’t have any point other than to just “be there” and weapons weren’t very different from another. Base Building and Raiding was just “push through and win” while trying to get as much loot as possible. And Keeping track of all your stuff and what industries were where was a mess.
– Real player with 269.9 hrs in game
Read More: Best Hand-drawn Open World Games.
Dust to the End is a squad-based, turn-based combat, semi-openworld trading game in a post-apocalyptic setting.
-manage up to 9 units and vehicles(with upkeep)
-multiple maps(or zones) unlocked by story progression(fixed main story)
-real-time travel movement on a free-roaming map, enemies are visible and can be avoided if you’re fast
-turn-based combat, some random encounters
-factions, town relations
-autosaves, multiple manual save slots
-sandworms, but no spice items.
Finally I played a good game after the longest of time. Was somehow shocked by how good it was. These Chinese developers have done an amazing job adapting the timeless classic Caravaneer 2 from Dmitry Zheltobriukhov into a far better looking and ‘noob friendly’ trading game with more depth(combat can get quite brutal), and they actually listened to player feedback unlike a lot of other stuck up indie developers out there.
– Real player with 141.2 hrs in game
Tiny Heroes 2
On the scale of Yuck to Feast, I’d rate this one a “Gruel”
There’s enough stupid-grindy nutrition to survive on here, but after giving it a solid effort, I’d say it’s comprehensively unsatisfying.
Disclaimer - I like these stupid games on the PC instead of my phone for some time-wasting (yeah yeah, Steam community generally hates them), and I’m still hoping Steam will provide a fresh one worth digging into (e.g. Onmyoji, Rot3K (RIP), Forge of Gods (RIP)). I generally don’t care if it’s P2W, and am more interested in whether it’s fun and/or semi-competitive to play for free or on a budget.
– Real player with 77.7 hrs in game
Second Edit:
It gets kinda tiring if you are down for hardcore get things done.
But if you are just there bypass time. 10 mins a day, this is a game for you.
never think of making it a game of the day for you. no this is an idler game. only worth 10 mins or less daily for you. or even play it every two days.
Then this game will last awhile for you. I mean a few weeks till you get bored of that dungeon you never clear, even you have all the potions with you, but gears are just very grindy to get unless you spend tons of diamonds to get #pay to win.
– Real player with 24.1 hrs in game
Chateau Garden
I love the concept of this game, I really wish it had worked! I got it to work twice, but usually it just goes into “input not supported” and I can’t even ctrl, alt, del it. I hope this gets fixed or improved upon one day. I would love to play this game for real.
– Real player with 29.7 hrs in game
This is a fun matching game with a cute story. The best part is that for most of the levels there is no pressure for speed. Along the way you earn coins to decorate a garden. The decorating is a fun reward for earning the coins while completing levels. There are a total of 80 levels and some interesting boosts along the way. This is a delightful way to spend some time.
– Real player with 10.3 hrs in game
Clouds of Rain
An excellent small RPG with nice graphics and very hard battles. See my Review for more …
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https://www.youtube.com/watch?v=uh8yVItS_jI
– Real player with 39.7 hrs in game
Pros
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Tough but rewarding combat system
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Hand drawn art style that suits the tone
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Exploration is engaging most of the time
Cons
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Some characters do not evolve much and the story starts quiet and not a lot happens
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Even though most of the story arcs get a resolution the game ends with a cliff-hanger, hinting to a follow up title but leaving some things unanswered
Let’s start off with the aesthetic look. I really appreciate the hand-drawn style and the effort of customise every visual aspect even though there are not many dynamic elements, like leaves, wind effect etc.
– Real player with 23.9 hrs in game
OUTTA GAS
Meat!!!
What happens when you take the full metal humor of Full Throttle mix it with a turned based combat system reminiscent to the VATS system in fallout and mix it all into a graphical aesthetic that looks like the lovechild of an adult swim cartoon and newgrounds animations. The combat mechanic alone is fun enough to sink some time into this one. You aim at your enemy wherever you want with whatever weapon it it destroys them layer by layer in a boxed grid style if it hits. Different weapons and skills have a chance to hit them in that particular spot based a variety of factors. There’s a diverse set of “uglies” to fight, weapons to use, and powerups to find. There’s also secrets to discover throughout the fairly long game. Set out into the wasteland collecting meat as a currency for upgrades in the quest to find gas to keep yourself driving through the wasteland.
– Real player with 57.1 hrs in game
Outta Gas has a retro, throwback, feel to it. Lots of little easter eggs and nods to classic games, film, etc. The soundtrack is fantastic, and also calls back to nostalgic times.
Turn-based combat with increasingly more complex levels as the game progresses. The dialogue has equal bits of wit, snark, and innuendo.
Coded, animated, and voiced by one dude, this game has a lot of heart, sweat, and tears in it. There’s also a lot of blood, but I don’t think any of that is the game designer’s. :)
– Real player with 47.7 hrs in game
Pangea
Distant future. Research spaceship faces with unknown physical phenomenon in a faraway space.
The outcome is safe - the spaceship manages to overcome the anomaly without visible consequences. Though, on arriving to the Earth, the crew discovers it not the same way, as it should be. It seems, the anomaly represented a point of contact of several parallel layers of reality, where the events were happening a little bit differently. When the spaceship went out of the anomaly, it appeared in another layer of reality, not in the same when it got into the anomaly.
In that reality the Earth was not affected by a meteorite, which killed dinosaurus. Giant reptiles remained the dominant form of life, and mammals were poorly developed. As the result - the intelligent life and signs of civilization appeared much later, and by the current moment the society is on the level of Stone Age.
Primitive tribes and dinosaurs, magic and futuristic technologies are waiting for you.
In the “skirmish” mode you have to find and destroy the other players bases. In the campaign, you must complete the mission task.
For each victory, new unit types will be unlocked.
Pangea is a hybrid of turn-based strategy, tabletop game and roguelike. Heroes' moves across the playing field are determined by dice rolls. Turn-based tactical battles take place in a separate hex based arena.
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Explore procedurally generated maps full of prizes and dangers
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Enjoy colorful tabletop game styled graphics
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Lead 4 unique factions with their own set of units and structures: a warlike primitive tribe, guardians of the forest thickets, terrible monsters and highly developed aliens from a parallel world
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Influence the playing field - change the landscape, construct buildings and set traps
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Unlock many bizarre creatures and lead them into battle
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Uncover the secrets of the Pangea world in a story campaign
Deathbulge: Battle of the Bands
A role-playing game featuring musical themes with an affinity for the sick and righteous. The story revolves around a deadly battle of the bands contest, where entrants can attack and be attacked with music.
FEATURES:
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Customise the band with 9 musically-themed classes to choose from, each with their own attacks, perks and sensational appearance.
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Kick down every single door you come across, regardless of how unlocked they might be.
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Some doors will be too strong to kick down. That’s why you gotta kick down weaker doors to level up your door kicking skill until you’re strong enough.
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Fancy combat system that focuses on BAR EFFECTS. What happens BETWEEN turns makes all the difference.
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Sew patches of band logos onto your BATTLE JACKET for extra perks in BATTLE.
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No Random Encounters! Monsters will be shown on the field for your avoiding leisure.
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Original soundtrack that’ll make you say things like SIIICK and OH RIGHT ON.
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Bursting at the seams with humour, absurdity and a wide variety of colourful characters, armed with an abundance of dialogue faces to express themselves TO THE MAX.
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Even the ITEMS have personality. Say bye bye to the generic “HEALTH POTION”. Local NPC Barry Friendly is taking care of the soothing beverages around here. Sink into a warm cup of BARRY FRIENDLY’S TEA whenever your health is low. Maybe you’ll even have the pleasure of meeting Barry at some point. MAYBE HE HAS A SIDEQUEST FOR YOU.
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One of the enemies you fight is a skateboarding platypus.
Magicians' Legacy: Prologue
⣾⡇⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⢻⣦⡀⠁⢸⡌⠻⣿⣿⣿⡽⣿⣿ play it
⡇⣿⠹⣿⡇⡟⠛⣉⠁⠉⠉⠻⡿⣿⣿⣿⣿⣿⣦⣄⡉⠂⠈⠙⢿⣿⣝⣿ It’s good
⠤⢿⡄⠹⣧⣷⣸⡇⠄⠄⠲⢰⣌⣾⣿⣿⣿⣿⣿⣿⣶⣤⣤⡀⠄⠈⠻⢮
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⠄⠈⣿⡆⢸⣿⣿⣿⣬⣭⣴⣿⣿⣿⣿⣿⣿⣿⣯⠝⠛⠛⠙⢿⡿⠃⠄⢸
⠄⠄⢿⣿⡀⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⡾⠁⢠⡇⢀
⠄⠄⢸⣿⡇⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣫⣻⡟⢀⠄⣿⣷⣾
⠄⠄⢸⣿⡇⠄⠈⠙⠿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⡿⢠⠊⢀⡇⣿⣿
⠒⠤⠄⣿⡇⢀⡲⠄⠄⠈⠙⠻⢿⣿⣿⠿⠿⠟⠛⠋⠁⣰⠇⠄⢸⣿⣿⣿
– Real player with 8.6 hrs in game
Fun game with an understandable mechanic play approach. While not a deep game it is a bit of quick fun when there’s nothing better to do.
– Real player with 5.7 hrs in game