86
I’ve only played a small amount of “86,” but have really enjoyed it thus far. It’s a challenging puzzler that only relies on symbols and iconography to teach the player the rules of any given challenge. The cartoon art style is effective at translating all information required for the player to solve the puzzles. The strict time limit adds a nice sense of urgency, and the addition of a “notepad” in the game hearkens back to the days of PC gaming where game booklets and manuals had pages of empty space for the player to write down learned knowledge. The $5.00 price tag is more than reasonable for this type of game (I’m reminded of “Frog Detective,” in that sense). I’m looking forward to playing more.
– Real player with 1.3 hrs in game
Read More: Best Hand-drawn Puzzle Games.
Anstorm
If you like simple top-down twin-stick shooters give this one a try. Anstrom seems to be inspired by Ubermosh and TTV and basically offers a mix of both, though it’s not so much hardcore arcade-style. There is a campaign (story mode) with bosses (ans some are pretty good, classic 2d Contra-like). The campaign alternates between arena actions with different objects (clear area, run, survive x seconds, find something, destroy something, and more) and fewer maze levels (TTV-ish with enemies). And then there is Survival mode which comes in two separate flavors, Maze and Arena, that is more arcade.
– Real player with 10.8 hrs in game
Read More: Best Hand-drawn Singleplayer Games.
A very solid 2D-Arcade-Shooter. It has it’s charm even though character movement can lookt a little bit janky. I helped to translate the game so if you don’t understand something it is probably my fault. The dev is open for criticism so if you want to help improve the game just help him out.
Also here is the full interview: https://youtu.be/rLb-UKHcge0
– Real player with 8.9 hrs in game
Soul Catcher
It’s nice to play a game that doesn’t hand everything to you on a plate. In an age of ultra-high budget productions I’m reminded that sometimes simplicity can produce a compelling game. Some talented individuals with a story to tell, maybe a few puzzles and jump scares along the way make a surprisingly compelling game. Because of the whole horror retro vibe of the game this is definitely one to play with headphones. I have to admit that I took a while to complete this, probably because I’m not that great at puzzle games. I have to admit there were periods of frustration when I was stuck on a few puzzles but to me that makes it all the sweeter when you finally figure it out. Don’t get me wrong, the game isn’t without its flaws. The low-res aesthetic certainly won’t appeal to everyone. Sometimes it feels like the difficulty of the puzzles can suddenly jump without much of a ramp up to them. I think an optional hint mode as an option within each puzzle could help. Checkpoints need to be more evenly spaced as I had to play for a good 30 minutes before I hit my first one. For what the game is, when it was floated on the steam store I thought it was a little expensive. But hey what are Steam sales for! All in all this game is a great reminder that you don’t necessarily need a multi-million pound budget and photo realistic graphics to make a compelling story that’s enjoyable (if a little scary) to play through. Now I just need to complete play throughs with all the other characters XD.
– Real player with 13.6 hrs in game
Read More: Best Hand-drawn Horror Games.
Yes, I’m aware of the ALL CAPS game this title is similar to.
Are there games out there like Rogue?
Yes, a lot. That is why “Rogue-like” is now a genre.
Am I going to make a federal case out of inspiration?
No, no I am not.
What I will do is say that this game is awesome. It sets up its own unsettling folklore-themed flavor, presented in classic retro-PC style, with some pretty clever puzzles. There are multiple characters, and multiple endings depending on what you do and/or the order you do things in.
– Real player with 5.4 hrs in game
The Last Sunshine
Really like the art style and customize options for your sun are neat. cool game!
– Real player with 2.3 hrs in game
While I haven’t finished the current content quite yet, what’s there so far is quite promising. I’ve been a danmaku shmup enthusiast for ages and, while I usually tend to prefer having a tiny hitbox, no shields, and one-hit death, the way this game integrates the shields, health, and movement speed into passive mechanics you can choose between is definitely intriguing, especially when paired with the ability to combine a wide variety of shot types.
The pacing could use some work, with the difficulty being very slow to ramp up (especially for someone already comfortable navigating through curtains of bullets) and with some of the levels feeling like they drag on for a bit longer than is welcome. Because the pacing is already being worked on, though, it’s very likely this will be ironed out before its final release. There doesn’t appear to be any storytelling to speak of in the game, which made it challenging for me to stay engaged, but there is the potential that later on, the gameplay will be enough of a challenge to entertain me all on ts own.
– Real player with 0.8 hrs in game
I’m a cowboy: Western Shooter
I’m a cowboy: Western Shooter - a hardcore top-down shooter with an indescribable atmosphere of the wild west.
Each shootout can be the last. You need a great reaction to defeat your enemies.
Revolvers, rifles, dynamite and even machine guns - you can use all this in battle.
Adrenaline-pumping gameplay, one-on-one duels, challenging shootouts, horse chases, all this awaits you in this game.
Main character
Hi, my name is Tom, Tom Horn, they tried to hang a lot of dirty things on me, but you know what, buddy? I’m not like that. I know I know you’ve been told about me. They said that I killed the kid and a lot of other people for money, but it’s all nonsense. I was a deputy sheriff, I didn’t kill anyone for bucks and I never touched children. Sit back, I’ll tell you my story.
Main features:
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Unique graphic style;
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Adrenaline gameplay;
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Hardcore shootings;
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Various game scenarios (capture of a train, horse chases, siege of a ranch with bandits, etc.);
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One-on-one duels with gang leaders;
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Timed survival mode;
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6 unique types of weapons;
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Multiplayer with modes 2 by 2 and deathmatch;
See if you can kill them all.
The Faded
The Faded is an episodic pixel art horror adventure game. In this story rich adventure game, you will play as a 14 year old girl, Ume who gets lost in the infamous Perish Forest, strongly known for its supernatural and haunted activities. Many people enter the forest to suicide but whoever goes in, never comes back.
Features:
· RPGmaker style pixel art game with rich storyline.
· Chapter 1 is set in the forest environment which includes not only ghosts as enemies but also several wild animals.
· There are a bunch of puzzles to solve in the game like, finding a graveyard ghost, defeating a pack of wolves with a deadly weapon (an umbrella), sneaking through enemies and much more.
· Your choice matters with different outcomes.
· Lot of jump scares and instant kills.
· We are also giving you the cutest pet of the world, a BAT. Yes, a FLYING BAT, which will help you to progress in the game. Pets will be different in the different chapters.
· Pets will have ability which will help a lot to escape from this perilous forest and you can name them too.
I am Your King
It seems like a fun little game at first, but it often happens that enemies spawn directly on top of you and you die instantly!
Nothing you can do against it and it ruins all the fun. Will change review if dev fixes enemy spawning.
– Real player with 0.3 hrs in game
Pretty fun simple arcade game. Simple mechanics that are very unique.
Very rough around the edges, but hey It was worth the $3 I paid for.
– Real player with 0.2 hrs in game
Skip Lake
Short, not too difficult reflection game. Usually these mechanics are used with light rays that have to end up in a certain location; in this case it’s a stone that magically keeps bouncing over water. Difficulty is not very consistent, some puzzles will take some pondering and tweaking and retrying, others will be clear at the first glance.
I very much liked the visuals and the sound effects, and found myself looking for longer routes to listen to the new ‘melodies’. The soundtrack was definitely not for me, and I had to turn it off every single time I started the game. It also did not remember my preference to play windowed and bounced back to full screen every restart. My last little peeve was that you can’t return to the menu or home screen between levels - you have to start or redo a level to get back the menu.
– Real player with 3.6 hrs in game
Casual puzzles with a peaceful ambience. Most solutions amount to lining up the most intuitive positions, with a few requiring some more tries. While quite easy, it is fun and rewarding. There are also hidden objects to find which give a bit of story. My only issues: no touchscreen support, so it’s a lot of touchpad/mouse clicking. Also the backgrounds move when you move your cursor,even when you are just moving from the reflectors to the start button on every level, which I found a little annoying. It would be nice to be able to turn this off and have the screen only move when you actually move the cursor to an edge.
– Real player with 3.2 hrs in game
Terra Pulse
A city in ruins… a past to be unraveled
Decades after a disaster that disabled most of the planet’s electric artifacts and turned nature against civilization, humans are trying to get back on their feet, keeping away from the cities now infested with mutated creatures. You are Lena, one of the Seiva Hunters, individuals that brave the cities of old using a mix of gunblade arts and capoeira to survive the dangers of the Pulse.
After Lena’s mother - a Master Hunter - disappears on an expedition, Lena embarks on a journey leading her to one of the only cities which no hunter has ever returned: Rio de Janeiro.
You will explore the ruins of Rio, discovering the memories of a city that holds many scars - even before the disaster - that may help unravel the mystery behind the event that changed humanity’s destiny forever: the Terra Pulse.
Features
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Explore the ruins of a futuristic Rio de Janeiro overtaken by the tropical jungle, forging your own path Metroidvania style in a Top-Down perspective.
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Slash, dash and shoot your way in a combat system inspired by Capoeira, combining your evasive habilities with fast-paced, skill-driven gunblade wielding attacks.
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Build your Basecamp, recovering lost artifacts from the old world, rescuing mysterious robotic inhabitants of the city and upgrading your equipments, creating a small bastion of humanity in the ruined city.
Bomberpet
Bomberpet is a multiplayer game with an overhead view and simple controls. In fact, in addition to movement, the player has different abilities due to the power-ups he can collect during the game. Each bomb explodes in four directions, the explosion can destroy enemies or destroy walls. Various bonuses can be found in the walls. The goal of each level is to destroy all enemies. At the end of each game you get rewards.