Notebook Artillery
Artillery games were one of the first games I played on a computer back in those antediluvian days of yore. This is a very nice successor to those games. The drawing style reminds me of a friend of mine’s style from high school and the blue-lined notebook paper is a really nice touch. Altogether very much worth the price.
– Real player with 2.2 hrs in game
Read More: Best Hand-drawn PvP Games.
This game is chill and a lot of fun. Especially dig the CM sticker in the main menu.
– Real player with 1.2 hrs in game
Empires Shall Fall
Empires Shall Fall is a turn based tactics set in a dieselpunk world. Exploit terrain for combat advantage, combine troops, upgrade your army, eradicate your enemies with sheer power and sharp tactics.
In a world very resembling our own, a Great War is waged. Three vast superpowers struggles for domination. Black Empire wages conquest wars since first days of existence. Blue League unites the world under rule of faith and market economy. Red Union stands above geopolitics and leads a class war of opressed against opressors. Who will stand victorious and write a history of a new world?
Read More: Best Hand-drawn Turn-Based Combat Games.
Rogues Adventure
Rogues Adventure (Tiny Adventure?) is one of literally thousands of 2D retro pixel platformers infesting Steam. This one has you jumping around maze-like 2D puzzle levels collecting coins etc. The usual.
They chose to use obsolete retro pixel “art” as a substitute for contemporary PC graphics. It’s unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC.
– Real player with 0.3 hrs in game
Read More: Best Hand-drawn Casual Games.
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– Real player with 0.2 hrs in game
The Wind and Wilting Blossom
To provide some context for this review: I discovered the game a day before release, bought it on release, and am still playing it. I am a long time gamer with a particular fondness for turn based strategy and turn based RPG games of all sorts. To give you an idea of just how old a gamer I am- I started playing not long after the first personal computers (i.e. the Apple II and early IBM models) first arrived on the market, in the early to mid-1980’s. I played SSI’s turn based games (including Panzer General, Fantasy General, and the Warhammer 40K-themed Rites of War) when that company was still around . Also played the first 2 Fallout games when they first came out and the first Wasteland game (late 1980’s) upon its release. Jagged Alliance 1 and 2, the original X-Com, Terror from the Deep, the Baldur’s Gate and Icewind Dale series, and the more recent X-Com games are among my favorite titles. Also enjoyed the first 3 Heroes of Might and Magic games and Disciples 2. I therefore found this game quite suited to my old-school tastes. The following aspects are particularly noteworthy:
– Real player with 402.6 hrs in game
I have found this to be a challenging and fun game with an immersive sense of story and aesthetics.
There are two modes of play, the first of which is the world map where you move from one position on a map to another having random encounters and visiting locations like towns, shrines and hot springs. The other mode is the turn-based combat on hex maps.
The world map adventure tells the story and asks you to manage resources like rations, money, scrolls and more. You will need your resources to level up your party, to use special weapons and to purchase supplies. All the while, a dark mist envelops the land and you’ll have to stay ahead of it or be swarmed by dark creatures.
– Real player with 131.9 hrs in game
Battlecruisers
Battlecruisers is a very finely polished and fun RTS (of sorts). The game revolves around two battlecruisers (surprise surprise), who are, for various reasons, hellbent on killing each other. The goal of the game: don’t get sunk. Both cruisers will start completely unarmed, and you will start out by constructing builder bays, which give you access to better structures and faster build speeds. Over time, you will build various different structures and weapons to defend your cruiser, while keeping the enemy cruiser under pressure. There’s a lot of weapons at your disposal: bombers, destroyers, kamikazes, rockets, lasers, satellites, and even nukes are at your disposal.
– Real player with 23.6 hrs in game
Information / Review English
Battlecruisers is a Tactical / Strategy game which was developed by Mecha Weka.
https://www.youtube.com/watch?v=35Z3HUz-qgs
Story / Gameplay
The battle cruiser was a kind of capital ship of the first half of the 20th century. They resembled battleships in displacement, armament, and cost, but differed slightly in shape and balance of attributes. Battlecruisers typically had thinner armor and a slightly lighter main cannon battery than modern battleships, which were installed on a longer hull with much higher engine power to achieve higher speeds. The first battlecruisers were developed in the UK as an evolution of the armored cruiser, while the dreadnought replaced the battleship before the dreadnought. The aim of the design was to overtake any ship with similar armament and hunt any ship with lesser armament; You should hunt down the slower, older armored cruisers and destroy them with heavy gunfire while avoiding combat with the more powerful but slower battleships. However, as more and more battlecruisers were built, they were increasingly used alongside the better-protected battleships.
– Real player with 5.1 hrs in game
Externus: Path of the Solari
Overview
Externus: Path of the Solari is a character-driven tactical roleplaying game (RPG) adapted from an original tabletop game. We take inspiration from classic tactical RPGs along with modern game development to craft our own story and give you characters that matter. Our approach is designed to allow you to get to know the characters in your party along with strategic combat in full 3D environments. We encourage party interaction through our campfire scenes and storybook sequences that pay homage to the original tabletop game.
Features
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Strategic Turn-Based Tactical Combat
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Full 3D Battlefields
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Character-Driven Story
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Storybook Choose Your Own Adventure Sequences
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Death Matters, Each Ally You Lose Will Change Your Story
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Unique Full-Color Artstyle
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Based On An Original Tabletop RPG
We’re currently expecting to launch the game in the Summer of 2021.
Gameplay
Externus: Path of the Solari features classic turn-based gameplay. Our battles will take place in full 3D battlefields that allow you to rotate the camera a full 360 degrees. Our character-driven story will be told using those battlefields alongside interactive story sequences featuring custom artwork. You can traverse our world using a map that highlights the two distinct continents that make up the world of Externus. The world map features unique artwork inspired by early cartography.
Externus: Path of the Solari uses a turn-based battle system that takes advantage of our full 3D battlefields to make sure you can see all angles of the battlefield. This will help you weigh all your options from a tactical standpoint. The detailed battlefields feature elevation and other tactical landscapes to use to your advantage when facing your opponent. Sometimes it’s just easier to push someone off a cliff, right? Your choices make all the difference in combat.
Our goal for the battle system in Externus: Path of the Solari is to challenge the player so that they feel accomplished in defeating their foes. You should think about the risks and rewards of bringing certain characters and using their specialized abilities. Your actions and choices matter. Think about the world in terms of fate. Was it fate that a character died? Was it a punishment from the gods or just a mistake caused by an error in tactics? Death will be permanent in Externus, how will you react? Let the story play out and see how a character’s death affects those who knew them both in positive and negative ways. Maybe it’ll even send a ripple effect out into the world!
Externus: Path of the Solari is a storybook brought to life and your actions on and off the battlefield can change the pages as they’re presented. This goes back to our tabletop roots of wanting to tell a collective story that changes based on the players around the table.
#### Story
The world of Externus: Path of the Solari was crafted through years of playing the tabletop game and was a world created with friends. Fate plays a large role in our world as the balance between order and chaos is constantly shifting. We find ourselves in a time where two Gods have been slain by a powerful unknown enemy. Was fate in play here or did the Gods' time end before it was supposed to? Can even the Gods escape Fate or will the world be plunged into chaos?
The story of Externus: Path of the Solari follows Osmund Steele and his sons Alrik and Amante as they travel through the continents of Alcretia and Katrona. Osmund is part of an order known as the Soldat Solari, a tradition he intends to pass down to his sons, that is tasked with keeping balance and order throughout the world of Externus. Our story begins as we follow the Steele family and their companions on their way toward the town of Zyais when they run into unexpected trouble from a mysterious group known as The Monotheists. This group of zealots is led by a man named Gabriel who has a history with Osmund and the Soldat Solari. Was it fate that brought them together on this day? Was it the will of the gods? With Gabriel in the picture and rumors swirling of a larger threat, known only as The Abomination, the Steele family will have a lot of roadblocks in their way as they try to keep the balance of the world from shifting into chaos. Will your choices balance things or plunge them further into chaos? What does Fate have in store for you and your companions? Death matters in the world of Externus and losing an ally can change the story.
About Winterborn
Winterborn was formed by Kent Gambill in November of 2018 to make a tactical role-playing game set in a world he created over 15 years ago as a tabletop game. The studio was founded alongside Moudy Hamo, Jack Steele, Stephen Boilegh, and Trevor Osz to make a game using their unique skills.
As a studio, Winterborn was formed to adapt the original tabletop game that the team played for many years into a video game. We all have fond memories and a lot of stories to tell about our time playing the game. Now is our chance to tell those stories and make the kind of games that we grew up playing.
Gods of Hellas VR
It isn’t easy being an ancient god, even during peacetime. You have to lead and support your people, help them with the harvest, and encourage their growth… all without their noticing you. But what if your lands are on the edge of a cliff? What if your people approach a whirlpool while being attacked by a horrible, mysterious monster? Well, when that happens, it’s time for you to display all your power and intelligence!
When you play “Gods of Hellas VR” you’ll find yourself in Ancient Greece surrounded by the beautiful landscape, elegant buildings, mythical creatures and… chaos! The gorgeous lands of Greece are under attack! As one of the Olympian gods, you’ll have to save your residents and keep their islands from sinking. But the rules forbid you from intervening directly… So what can you do? Only one thing is left: be a god for real!
In “Gods of Hellas VR,” you’ll create your own teams of peasants, priests, warriors and magicians, decide which buildings they need, use your powers to defend allies and trap foes. Awaiting you in Ancient Greece you’ll find economic and military tasks to accomplish, exciting battles and travels to undertake, and loyal worshippers, cruel enemies and monsters to encounter. Are you ready to start your divine journey? Play “Gods of Hellas VR” right this minute!
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Tower defense in VR!
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Play standing or sitting, alone or with your cat next to you!
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Inspect the battlefield from every perspective!
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Build towers that combine different types of units!
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Use your units not only in towers but also on battlefields!
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Accumulate mana and cast spells with your very own hands!
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Build barricades to hold back enemies!
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Become a real ancient god!
Legacy of Sin the father sacrifice
really nice game, Fun and quick!!
– Real player with 10.0 hrs in game
Very funny game, well done … please more levels and units and maybe bigger battlefields yah !!!
– Real player with 5.8 hrs in game
Heaven vs Hell
Unbalanced units. Progress is easy. Currently too glitchy (immortal units and disappearing one prevent beating levels).
– Real player with 8.9 hrs in game
Heaven vs Hell - Good turn-based strategy. The game has a plot for the Angels and separately for the Demons.
Each of the typical units has its own strengths and weaknesses, so you need to place them correctly on the battlefield.
At the beginning of the game, you play as Angels, after defeating 3 bosses, Demons will open up to you.
The game is well-made and will definitely come in handy for fans of this genre.
– Real player with 5.9 hrs in game
The Cyclist: Tactics
It looks like a boardgame and it plays like a boardgame, a boardgame for those with large rooms in their houses, or small rooms but with a corridor or hallway to place all those tiles. The roads are divided in nodes, hundreds of them. The nodes/turn on flat terrain is 10. It takes some turns to get your 4 or less riders from start to finish. Tne time is expressed in turns, partial turns, did loose with a 0,01 difference. Yep it can be close. Your riders have different traits making them better and if you add the same trait again makes them worse too. Flat Mountain and Recovery are some of the traits to go for. It’s core mechanic is energy consumption and fatigue if you use it to the max. Thinking about tomorrow is for me the hardest part of this game. Go for that jersey and burn those reserves or move deeper into the peloton to get more slipsteam.
– Real player with 364.0 hrs in game
Just one more stage…
I had the chance to play the physical board game prototype of TCT with the producer of the game back in ~2013. Already then it was a very intense experience and we forgot to eat the whole day because we have been sucked into the game so much. So I very much was looking forward to the digital version of it and was able to support a bit during the beta test.
The Cyclist: Tactics is for everybody who likes bicycle races, strategic team building, tactical decision making and board games. It really catches the vibe of real-life bicycle racing well and the results of your actions feel natural. If you dive deeper into the game and have some experience, you can create some really tense situations which decide about winning or losing the race. There are many different ways to play: specialize in flat/hilly/mountain/time trials, build teams suitable for single stage races or for longer tours. So in my opinion there is a lot to discover and many hours of exciting gameplay. With the procedurally generated stages no game is like another and often requires different tactics.
– Real player with 150.2 hrs in game