Roguebook
Wanted to hold off reviewing it until I beat +15. If you’re looking for a new deckbuilder, I’d recommend this one. I’ve played Slay the Spire, Monster Train, and a few others, and this one really made me want to thoroughly complete it. There is enough variety and unique combinations that really makes each run fun and challenging. It’s not perfect (I’ll talk about that below), but it’s worth the coin.
Positive:
*Gem system adds a fun element that makes some not so useful cards viable.
*The large deck angle adds more ways to build around bad cards.
– Real player with 150.8 hrs in game
Read More: Best Hand-drawn Colorful Games.
I unfortunately can’t leave a positive review. I am a linux user. Before buying this game, I checked and saw that the game worked fine with steam compatilibity tools, so I bought it. The game was working perfectly. Then they added an update, which added some random visual bugs (slightly annoying but nothing major) as well as some random game crashes (around once every 1h30 of play for me, but since I’m slow and runs were about 2h30 that was quite annoying). Then the last major update hit, claiming some bugfixes. Cool. I do not experience any bug anymore since my game doesn’t even launch anymore. I’ve tried switching the compatilibity modes, proton versions…etc… to no avail, the game doesn’t launch anymore.
– Real player with 103.6 hrs in game
Spooky Mahjong
Spooky Mahjong - A quirky Halloween-themed Mahjong, graphically well done plus a good soundtrack.
For those who have never played Mahjong, it will figure it out very quickly.
– Real player with 8.1 hrs in game
Read More: Best Hand-drawn Casual Games.
This is very good game. I can play without stop. There are unusual graphics and very interesting relax gameplay. I recomend it to all people. I hope that game will have continue. Good luck.
– Real player with 4.6 hrs in game
The Corpsmen
Unless you have a passion for making an ultimate abomination, the content of this game, at the moment, only amounts to 2 hours tops.
Game got great concept and a very solid core, but very messy in many ways. Bugs, crashes, lags. Afaik the devs are aware of the bugs and UI issues, so it should be fixed eventually, but for now, if you can’t stand “true” early access games, I’d say you wishlish this and wait. “True” early access as in, it really is an early access game, unlike many modern games where it’s pretty much complete but they just put the early access tag there as an excuse in case anything goes wrong, this game really is in early access state where the game pretty much is incomplete, but out there early so people can test it out.
– Real player with 33.8 hrs in game
Read More: Best Hand-drawn Team-Based Games.
Warning before I post this. This game is still in development, and as such has some issues. That being said it just had a huge update, and a rather riveting beta phase for such an update. The development team seems to be paying attention to the forums and are able and willing to answer questions, even inane ones like that kind I ask.
They are working hard on fixing the bugs and issues, even at this current moment as I type this up.
That being said, I do recommend this game.
I should go over it, so here I go.
– Real player with 33.3 hrs in game
Decks & Daggers
(Review updated after completing the game.)
I felt neutral about the game until about half way through, but having finished it, it gets my unequivocal thumbs up.
I loved it.
It’s not a Slay the Spire clone, or anything like that - and yet I do feel it could offer the depth of strategy and builds of those games (and its spin-offs) while still remaining true to itself.
This game has had a lot of love and character thrown into it, which exceeds the StS brigade. It has a story and interesting characters. The art work is also beautiful and full of atmosphere and charm.
– Real player with 28.3 hrs in game
It looks like a fun game but sadly the cards you are dealt for each hand are completely random, so you can end up with no chance at winning a round and this happens time and time again.
I played for 6 hours and most of that time was starting again as the cards I was dealt meant I died pretty much on the first hand of each round.
What should have been a great game is ruined by the RNG.
Edit - Following latest update
I revisited the game after the update and although the RNG is still an issue (for me), it’s much less than before and I completed the game.
– Real player with 21.3 hrs in game
Astrea: Six-Sided Oracles
An all new dice-deck-building roguelike, Astrea, has you chart a path through the ruins of a lost civilization as one of six brave Oracles. Using an ever-changing deck of dice and enchanted Sentinels, Purify waves of Corrupted foes and a decayed goddess to save the Star System.
• Fortify Your Astrarium - Choose among hundreds of different dice that suit your penchant; reliably safe, perfectly balanced, or powerfully risky
• Purify vs Corruption - Tactfully wield an innate risk vs reward system by pacifying enemies through Purification, or Corrupt yourself to unleash abilities that help tip the scales
• Uncover Modifying Star Blessings - Imbue your Oracle with unique passives yielding potent effects that changes up your fundamental tactics
• Over 20 Upgradeable Support Sentinels - Enchanted constructs that offer supportive dice rolls making them reliable companions in the heat of battle
• Choose from Six Brave Oracles - Each possessing their own unique dice sets, abilities, and playstyles
• Choose Your Path Wisely - Laden with bountiful boons to enhance your chances for success and encounters against waves of enemies that impede your progress, chart a course through the ruins of a lost civilization to the source of Corruption
• Battle Challenging Enemies & Terrifying Bosses - Formidable foes all have multiple unique modifiers, skills, and interactions requiring strategic use of all your abilities to scathe by
Long ago - when ancient ruins were once flourishing civilizations and their populace lived in idyllic bliss - a mystical star governed all. Loyal disciples, called Six-Sided Oracles, were blessed by their star, granting them the strength to seal away the gift of heavenly bodies within mystic relics.
All was perfect and harmonious. Until that one fateful day - The Crimson Dawn Cataclysm. A ferocious inferno sundered down from the sky, engulfing the entirety of the star system, crumbling the foundations of their society and corrupting the souls of the weak-willed. The disciples of the star were lost to the chaos - their creations scattered across a vast world of ruin. Could there still exist those who were capable of wielding their power?
Eons later, brave young scions awoke to a mysterious call beckoning them to the ruins of the ancient disaster. It is there they find the lost six-faced relics of legend and writings detailing the original Six-Sided Oracles, a vengeful deity, and a Corruption Plague. The new Six-Sided Oracles embark on a journey to save their star system and search for the secrets of their destructive history.
Meteorfall: Krumit’s Tale
(Note: I betatested the mobile version and the Varfa DLC, which I recieved for free. Take that into account as you read this review.)
Meteorfall: Krumit’s Tale is a deckbuilding rougelike tile game in the same universe as Meteorfall: Journeys. In the game, your deck of tiles is shuffled in with a bunch of enemies. You have to kill the enemies to get your stuff back. Your ultimate goal is to kill all the enemies in a dungeon using the tiles that are in it.
There are 5 characters, which all play wildly differently. Bruno is built to survive long combats with armor and direct damage. Greybeard can blow up enemies without even entering combat with them, but has difficulty dealing with enemies in combat. Mischief has a lot of positioning wackyness, requiring that enemies are alone in their row before you can do substantial damage. Muldorf is your resident necromancer, summoning minions to fight for him. Rose is… uh… Rose.
– Real player with 129.1 hrs in game
Overview
Meteorfall: Krumit’s Tale is a fiendish card/puzzle game with a distinctive art style, character traits, potions, abilities, equipment, and lots of memorable enemies.
The Good
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Game-changing traits
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Unique playable characters
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Meaningful choices
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Sessions lasting 20-40 minutes
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Replayability (randomly generated)
– Real player with 74.3 hrs in game
Gamble Tower
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Three clans to choose from, choose a combination of a primary and secondary clan to achieve different builds!
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20 different enemies that vary and change between floors!
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Two main boss battles with unique mechanics.
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Over 50 different orbs that you can modify and upgrade in different and unique ways.
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Capture and use enemies (and the enemies’s tools and weapons) as a way to improve your deck
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Random events, shopkeepers and interactions between each combat!
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The tower and its content are procedurally generated between each run, no run is the same as before!
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Gender swapping
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And the content list is still increasing!
A deckbuilding roguelite game where you hire a hero to crawl his or her way up to the top of a distorted tower in search of treasures, while you bet and gamble against other gamblers to profit on your hero’s misadventures.
Here you have Orbs (which actually look more like gemstones) that have a plethra of uses and effects but act exactly like cards, you have things such as Summons, Equipments, Attacks, Special Orbs and more!
A variety of different kinds and types of enemies and other gambling challenges await for your unlucky hero inside not very friendly rooms, where you might find a reward at the cheap cost of your hero’s life.
You must find precious orbs and synergize them with the other gemstones available in your orb to assure your success on this expedition! Find them on chests, enemy loot and other quite… interesting places.
Each run is different in this randomly generated tower, where you might find a lot of weird NPCs and gambling gadgets, therefore, keep entering surely not suspicious doors to your heart’s content.
Geometric Sniper - Card Game
Have you ever seen a roguelike sniper card game? Not! We didn’t know any of them either, so we turned our favorite sniper game into one! Get ready to find cards and hunt your targets armed with the deck you’ve built! Overcome the challenges and make the right choices to save the day!
A unique and challenging roguelike sniper card game!
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Prepare:
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Challenging missions in adventure mode;
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Random maps where it’s up to you to choose the path and benefit from it or bear the consequences of a wrong choice;
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Build your Deck wisely to meet mission challenges;
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Be careful with civilians, they will be present in some moments of the game. You must protect them while killing your enemies;
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Negotiate the release of hostages or be precise in your shot! You can risk and eliminate your target before it kills the hostage;
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With each mission new enemies and situations for you to face, new cards and equipment to help you on your journey you can find, hunt your targets, complete your mission and return to base, the next mission awaits you.
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Other game modes and more…
Good hunting!
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Cardnarok: Raid with Gods
Been looking around for some indie games and found this little gem. I love the theme and ideas behind this game especially with the choices of heroes from mythologies of all backgrounds.
The combat definitely requires strategical thinking, planning and careful calculation in order to level up fast and build decks that work with your team. At current state it’s quite playable and no bug that bricks the game experience.
The developers have been patching updates aggressively and that is a good sign.
– Real player with 189.3 hrs in game
Interesting take on the genre
The core loop is:
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a string of StS-like maps
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connected by a monopoly/Game of the Goose-inspired overworld
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coupled with Rogue-lite Metaprogression
The combat is pretty standard with the caveat of 3 characters (with somewhat varying abilities) in “tag-team”
The Deckbuilding part follow the newer trend and allow the player a high degree of control over the resulting deck
Overall the game could use more polish and some extra content, but it’s a solid buy if you’re a bored deckbuilder.
– Real player with 27.6 hrs in game
Nadir - Prologue: Slay the Six
Nadir - the point on the celestial sphere directly below an observer. It’s the direct opposite of the zenith… and your destination.
GAME DESCRIPTION: 🔥
Nadir - Prologue: Slay the Six is a free prologue to the dark deckbuilding roguelike adventure, with its artwork burning of infernal fire, and many extraordinary inspirations, the deepest of them coming straight from Dante’s Divine Comedy.
Control powerful, yet extremely blemished teams of characters, each representing one of the deadly sins. Fight using a plethora of unholy cards and try to escape the seemingly endless, multi-layered city.
TWIST ON A TURN SYSTEM 🔥
The Threat Counter shows how powerful the enemy’s attacks will become. There is no limit of played cards, but each of them adds points to the Threat Counter, so you’ll have to manage your risk-taking.
CHARACTER-BASED DECK BUILDING 🔥
Each character on your team contributes to your main deck; find synergies between each Sinner’s cards and build a dream (or nightmare) team.
CONTROL YOUR SINS 🔥
Every Sin has its own group of Sinners, shells that will bring its will to Nadir. As the sinners’ journey progresses, their power will grow, unlocking new abilities to fight even stronger threats. And if they shall fall, the abyss will produce more fools to try.
CHOOSE YOUR OWN APPROACH 🔥
Do you prefer raw damage or a more cunning way of poison? There is a multitude of different card effects to choose from. But remember that the enemy will attack you back, so you better look for cards that will decrease the Threat Counter.
CHALLENGING BOSSES 🔥
Each level of Nadir has its own Floor Guardian that you will have to defeat in order to go deeper into the city. But be careful, each of them has a unique ability!
REACH THE BOTTOM OF NADIR 🔥
This goal seems simple, but considering the characteristics of Sins, will they be able to divide the power between them?
A JOURNEY UNLIKE ANY OTHER 🔥
Watch your back on your way to the bottom of Nadir, taking time to admire its horrific look. It might feel familiar – from the wonders of the Divine Comedy, to desaturated aesthetics of Sin City, to the unforgettable design of Hellboy – yet not comfortable at all.
MODDING SUPPORT 🛠️
Devil’s in the detail and that’s why Nadir offers a built-in, extensive modding support for those who want to expand the world of Nadir and imprint their twisted fantasies onto every inch of the game.