The Cyclist: Tactics
It looks like a boardgame and it plays like a boardgame, a boardgame for those with large rooms in their houses, or small rooms but with a corridor or hallway to place all those tiles. The roads are divided in nodes, hundreds of them. The nodes/turn on flat terrain is 10. It takes some turns to get your 4 or less riders from start to finish. Tne time is expressed in turns, partial turns, did loose with a 0,01 difference. Yep it can be close. Your riders have different traits making them better and if you add the same trait again makes them worse too. Flat Mountain and Recovery are some of the traits to go for. It’s core mechanic is energy consumption and fatigue if you use it to the max. Thinking about tomorrow is for me the hardest part of this game. Go for that jersey and burn those reserves or move deeper into the peloton to get more slipsteam.
– Real player with 364.0 hrs in game
Read More: Best Hand-drawn Sports Games.
Just one more stage…
I had the chance to play the physical board game prototype of TCT with the producer of the game back in ~2013. Already then it was a very intense experience and we forgot to eat the whole day because we have been sucked into the game so much. So I very much was looking forward to the digital version of it and was able to support a bit during the beta test.
The Cyclist: Tactics is for everybody who likes bicycle races, strategic team building, tactical decision making and board games. It really catches the vibe of real-life bicycle racing well and the results of your actions feel natural. If you dive deeper into the game and have some experience, you can create some really tense situations which decide about winning or losing the race. There are many different ways to play: specialize in flat/hilly/mountain/time trials, build teams suitable for single stage races or for longer tours. So in my opinion there is a lot to discover and many hours of exciting gameplay. With the procedurally generated stages no game is like another and often requires different tactics.
– Real player with 150.2 hrs in game
Teenage Blob: Paperperson - The First Single
This is the best version of “Paper boy” that i have ever played, please make this a full game, not just a mini game! The music is great but the other 5 games don’t match the quality of this one, and i feel like i’m not alone in saying so, the concept is great but i would have really loved if all the games were NES remakes like this one.
– Real player with 4.9 hrs in game
Read More: Best Hand-drawn Short Games.
Well… it’s a “split release” featuring 6 songs & 6 minigames (with the demo version featuring just one song and one minigame, which is a Paperboy clone).
This immediately hit a nerve - you see I have an almost pathological obsession with playing various versions of Paperboy, ever since the Amstrad CPC home-micro version was (sadly) lacking any sort of in-game sound. (yeah, it’s an emotional scar from my teenage years, what can I say).
This particular mini game is pretty nice - but there’s just one problem: There are times when the perspective changes from the classic isometric view, to a side-view (resembling Kikstart, somewhat). However, this switch (which follows the song’s rhythm) can occur in completely inappropriate times (for example, at the moment you line up your newspaper shot) and when your view suddenly switches back, you can miss your shot or crash into an obstacle, etc.
– Real player with 0.4 hrs in game