cat notebook
Like a walk through a museum, you move through art and the art moves you. Nobody can tell you how it should make you feel. But maybe by the end of the experience, the ordeal, you’ll leave the museum a stronger person. That is the beauty of Cat Notebook; there is no wrong way to play, no wrong way to go. At the end of it all is an audiovisual experience that changes you for the better, or for the worse. For those seeking deep introspection, you’ve come to the right place.
– Real player with 71.7 hrs in game
Read More: Best Hand-drawn Exploration Games.
I’m not sure how to approach reviewing this game(?), so I suppose I’ll just see how my experience stacks up to the list of features in the description.
“• explore a cat notebook”
I definitely did that, so, check that one off.
“• many unique illustrations to look at and songs to listen to”
To be precise, there are 97 unique illustrations, and 97 songs to go along with each one. Accurate enough so far.
“• do cat-like things”
You can move around. You can meow, sleep, and sit. Seems pretty cat-like.
– Real player with 10.3 hrs in game
Find the Letter H
I believe I am quite capable at finding a specific letter in the alphabet.
– Real player with 1818.8 hrs in game
Read More: Best Hand-drawn Emotional Games.
Have you ever wanted to find the letter H?
No?
Then, why are you here?
For everyone else, I highly recommend this game!
– Real player with 1.0 hrs in game
The Last Survey
Warmly recommended to whoever enjoys novels.
Warning, game offers close to zero interaction / agency, if a game must have these for you to enjoy it, walk away.
But if you can enjoy this, take it like a “novel++”. The story is intelligent, the writing is evocative yet concise, and art/audio fit perfectly, strengthening immersion into the story.
Hope the author(s) make more games 3.
EDIT oh, seeing my posted review, one last thing to temper expectations: it’s short. Appears as 3+ hours because I had the game paused while running for an errand, but it’s shorter.
– Real player with 3.1 hrs in game
Read More: Best Hand-drawn Visual Novel Games.
This is a short and no-frills visual novel designed for a single playthrough, drawing attention to a serious and important topic, and it’s pretty good at what it does.
It makes no attempt at being “a real game”. Your options are limited to reading the protagonist’s well-formulated observations, memories, and considerations; watching the mesmerising ways in which the illustrations morph into each other to support the narrative; clicking to continue, and sometimes choosing one out of two lines that impact the outcome.
– Real player with 2.3 hrs in game
Bad Dream: Stories
This game is amazing! I highly recommend if you haven’t tried these games out already!
– Real player with 8.9 hrs in game
Bad Dream: Stories is a collection of older games in the Bad Dream series, in a new, remastered form.
Pros
1. Runs in 60FPS with option for 30FPS.
2. UI looks better and is less cluttered.
3. Graphics are cleaner and sharper.
4. Atmosphere is dense and claustrophobic.
5. Soundtrack is A++.
6. Achievements. Still as bone hard to unlock as they were in BD: Coma.
All in all a really nice remaster, and I can easily recommend this to anyone who likes a point and click game with a very twisted atmosphere.
– Real player with 6.0 hrs in game
Chiasm
If you like time travel as a concept, and are frustrated with all the “time travel” games that are nothing but cooperating with your past self, then this game is for you. The logic is simple, consistent, and interesting, and the levels are perfectly crafted to showcase all the interesting consequences of the time travel model. I wasn’t a fan of the graphics or overall presentation, but it doesn’t get in the way.
– Real player with 1.2 hrs in game
100 hidden snails
One level game. My second game from this series. This one is a little harder than 100 hidden birds because you need to find the last and then the first snail in the image so that you could see the last part of the image (last 5 snails). Difficulty 6.5/10 (not that extremely hard as it is described in the game’s description).You need to find all 100 hidden snails. Got this game on a sale and I think it is worth its price. Finished the game in around 4 minutes. A reset button + a hint button would help to improve this game (at the moment if you want to reset the game you need to press esc+delete). All these being said I would give a 9/10 for this game (same as 100 hidden birds).
– Real player with 0.4 hrs in game
Do to Steam’s binary system this game gets a No from me cause I wouldn’t recommend it, despite it being a perfectly sound and honest game.
100 Hidden Snails certainly has 100 hidden snails. Normally for a game like this, I’d say it delivers quite perfectly upon its promise of what it is, but even so. Functionally this game is a single static image, through amusing to look at it, it still just an single image. There is very little challenge in finding the snails, and it has zero replay value, at 99 cents I suppose that is an alright value, but still seems high to me for what amounts to a page in a coloring book.
– Real player with 0.3 hrs in game
LightBreak
Description
LightBreak is an art-focused, narrative-driven musical game. Discover the story of Ava, a young traveler who has undertaken numerous adventures and now wishes to return home to recount her tales to her mother. Ava, however, has lost her voice, and due to her mother’s blindness, she cannot rely on visual storytelling. Ava’s one form of communication with her mother is the powerful musical instrument she wields.
The game features a unique gameplay, blending puzzle elements and music to create a dynamic music creation environment. In LightBreak, you control the Magical instrument that Ava is playing - to help her connect with her emotions and communicate her journey to her mother.
Main Features
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A Novel Approach to Audio-driven Game Design
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Interactive audio design by an award-winning composer
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Storytelling game with themes of repair, family, communication, and good vs evil
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Visual representations of Ava’s adventures
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Stunning hand-drawn art
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3D modeling and animation
Gameplay
LightBreak’s main objective is to help Ava play the correct notes on her musical instrument so that she can describe her tales and reconnect with Mother after many years of separation.
The Gameplay is a novel narrative-driven fusion of Audio and puzzle elements. Each face of the magical instrument represents a “track” on the bigger mix. sometimes, your Instrument is out of tune, and you need to tune it to play the music correctly. Eventually, players will enter flow as they essentially create music by fixing up each track of the music. When they find the correct tune, the environment changes drastically as the instrument will render the music and show the visual representation of Ava’s memories connected to that song.
Sunlight
Awful. A collection of random voices muttering gibberish in splat water color forest, and your arms are missing. You can’t understand what they are saying, so just tune them out. There is nothing to interact with, just painted trees and land, and sky. It takes a full minute to boot into it, and likewise to get out of it… Maybe if you waste 20 minutes into it, you can find some angle in the ‘forest’ to take a few nice screenshots and use them as desktop wall paper. But not much else in this, some additional random moaning choir music, pleasant but formless and meaningless. Pity, it seemed like it would have potential if they cleaned up the broken audio noise, reverb overload and overlapping garbled voices. In SETTINGS - You can turn down the voices, the Music, and or turn down the nature sounds to Silent. Try just Nature, no voices, no music. Then, you’ll enjoy a quiet walk in the woods. It does have an ending once you pick a handful of flowers. You can post your thoughts at the ending to share them with others. You could also just put on the music and silence the rest, enjoy the music playing in the background while you work. But the voices - ugh - babbling gibberish. Graphics 7/10 - watercolor trees.
– Real player with 1.2 hrs in game
Sunlight
Sunlight is a thirty-minute walk through a beautiful forest enhanced by a wonderful Tchaikovsky arrangement. It’s a decent entry in the walking sim genre.
– Real player with 1.2 hrs in game
ASMR LIGHTness - Light painting 💡
A great little puzzler to stimulate your mind. If you’re a fan of Hidden Object Games you may have come across this type of puzzle before as you try to untangle a series of nodes connected by stretchy bands with no crossovers allowed.
Gentle music and soothing lightning make for a nice peaceful game. I enjoyed solving a puzzle or three at the end of the day to unwind. You’re rated one to three stars on completion based on, finishing the puzzle, the fewest number of moves, and then on the smoothest execution/speed.
– Real player with 4.9 hrs in game
loved it nice to do when ya dont wanna really play anything to strenuous loved the music and sounds to it to :)
– Real player with 1.3 hrs in game
Pink Gum
Pink Gum is a very short journey through a life as told by chewing gum bubbles. I pondered how to sum this game up in a sentence, and I guess that’s the best I could do. Not great, really.
I think its one of those things that no matter what I might say, you could go, hmm, sounds interesting, but when you actually see it, it will make perfect sense. Which begs the question “Why am I even writing about it then?”
Because I think Pink Gum is well worth checking out. For the small amount of time and money you spend, you get a visually appealing, thought provoking experience. I’m also pretty sure that my opinion isn’t enough to persuade you, so here are some quotes about the game from famous people.
– Real player with 1.1 hrs in game
Pink Gum is a short but powerful experience that tells us about birth, life and death from a unique point of view.
I really recommend this game to everyone.
– Real player with 0.5 hrs in game