CHV: VR Trunk Escape

CHV: VR Trunk Escape

  • it starts?

-so crappy it’s unplayable

-horrible controls



Stay away from this it’s not even close to being worth $3. Even at free I probably wouldn’t touch it. It’s so bad it’s unplayable.

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Real player with 0.3 hrs in game

Read More: Best Hacking Immersive Sim Games.

Played on Valve Index, Ryzen 3700X, RTX 2070 Super

Everything seemed to work for me, I was able to complete the 3 objectives (stop the engine, start the hazard lights, and escape the trunk). I’m not entirely sure the point of the canbus device other than it may have made the escape the trunk part quicker but I just puzzled through it.

The controls are finicky. The sensitivity seems pretty high so movement feels like playing quake but slightly faster. The turn action by default is set to the left portion of the touch pad which doesn’t work very well on the small index pad. Grab actions seemed to register well expect for pushing your character away if you reached too far into a virtual object/wall.

Real player with 0.1 hrs in game

CHV: VR Trunk Escape on Steam



There’s nothing not to love or at least like about this game. A total of over 7 hours in, I still happily go back for a mission or 2 and ‘stick it to the man’. As often in hacking games, it narrates the hacking concept, without getting too technical.

A mission drops you into a network, a network contains nodes to hack and each node is a (variations on the same) mini-puzzle to take over the node’s core. The challenges themselves are easy (and with enough resources) trivial enough, but the time-limit for a mission is what makes the game challenging. All in all a well-balanced setup. I like the fact that each mission has a short description of what you’re hacking into for what, and then after completing the mission, a new news-item will reflect this. Nice touch.

Real player with 20.5 hrs in game

Read More: Best Hacking Strategy Games.

Darknet was interesting… for a while. Then the repetition got dull, and I found I didn’t want to waste any more time with it.

This is an abstract game about capturing data nodes. For each map, you capture small nodes to gain cash, use the cash by viruses, and work your way up to larger and more valuable nodes. Eventually you have enough viruses in your inventory to capture the root node and the mission ends.

There are some minor decisions to make when choosing which nodes to attack, since capturing a node reduces the difficulty of all the adjacent nodes. So you will often attack nearly worthless small nodes in order to weaken a valuable large node. Later in the game, there are nodes protected by ICE, which you must pay to remove before you can see the contents of the node or attack it, but that’s about as complex as the strategic map gets.

Real player with 11.2 hrs in game

Darknet on Steam



‘Takes out number 50. Multiplies it to 2500. Places Y Vector. Applies force. Jumps on jump pad. Meets God.’

The story is simply your ability to move forward in a giant abstract arena where you’re required to constantly programme red cuboids to do your bidding. This testing zone is made challenging through both the introduction of various programming commands as well as the taking away of them. While the first quarter of the 3 hr game will be just you simply moving, stretching and rotating the direction of various red platforms, the latter two thirds will require you to learn some more slightly complicated commands like trying to find the specific identification number of a cube etc.

Real player with 16.5 hrs in game

I first played Glitchspace several years ago, when it was in a rather early stage of development. I quite liked it, especially the ways in which I could break the game to do as I wanted. It had a short set of levels, and a nice enough sandbox. At the time, I would have recommended the game.

However, playing it now it has been fully released, I found myself more infuriated than anything else. The biggest frustration for me was the way in which it handled the puzzles. At set points, the game just takes away certain abilities to try and force you to solve a puzzle in a certain way. Not a bad idea in principle, but because of the bizarre difficulty curve it made some of the later puzzles really confusing. I ultimately resorted to a walkthrough, which was disappointing because it turned out it was the final puzzle in the game that I got finally stuck on.

Real player with 8.6 hrs in game

Glitchspace on Steam

Zero Days VR

Zero Days VR

Nice documentary about virus and the new way of wars

Real player with 0.6 hrs in game

It’s an interesting story , esp if you have any interest in IT tech. As a VR experience fell completely flat I’m afraid. Paid £5.50 but felt lik eit’s a £1.50 product (if you have that tech interest). All of what;s covered and more you can gleam from wikipedia if its the story you want. If it’s the VR experience that’s drawing you in there are soo many more that will wow you for the same or less money.

Real player with 0.5 hrs in game

Zero Days VR on Steam

Samurai Slaughter House

Samurai Slaughter House

Samurai Slaughter House is a physics based combat game with a metroidvania-style open world, a full length story, NPC interactions, and lite RPG features.

Use stealth, creativity, or brute force to take down your enemies.

Explore a large open world inspired by anime, manga, and the brutal Sengoku period in history.

Fight humans, demons, and creatures taken from folk-lore in intense open world combat.

Explore towns to interact with NPCs, purchase and sell items, pick up new primary and side quests, rest at an inn to heal or wait for the day to change, and craft items.

Befriend and recruit interesting and powerful allies.

Use a variety of weapons, including swords, pole weapons, throwing weapons, chain weapons, and bows.

Samurai Slaughter House on Steam



This game looks quite simplistic, but offers more than I first thought.

It is quite a challenge finding strategies in order to win a round.

There are so many things to consider (the morphexes, the attacks, neutralizer), which seems overwheling in the beginning,

but actually offers a lot of depth and different approaches to try out.

I only played a couple of hours, yet, but had some fun until now and will definitely continue.

The story is a little cryptic at the beginning, which made me curious on how it will evolve.

Real player with 4.5 hrs in game

There will be someone out there in Steam VR world that will love beVaiR and play it to death (maybe the other reviewer here), But most of us are going to realise that not only is the price of this game little more than a joke, but the gameplay is way too complex for its own good. The main idea is to turn all the “nodes” your colour by collecting other things and sucking up the floor and turning them into something else. And if you think that sounds complicated and weird, you should try playing the game! Sadly, even if you did somehow manage to work out how to play the game you will soon be begging for your money back. There is NOTHING here to justify the £23.79 price and certainly nothing that would ever make me recommend this to anyone. - item Refunded.

Real player with 0.2 hrs in game

beVaiR on Steam

LIZ: Before the Plague

LIZ: Before the Plague

Update 11 Nov 2019

  • Currently have completed what the game currently has to offer; roughly two levels. More will be on the way, according to information on the Store Page.

  • For the 1st 2 levels, I had to get help from the developer on how to solve the clues to progress. All the information you need is there, I was just having some difficulty in filtering through relevant versus non-relevant information. I don’t know if I would consider the 1st 2 levels as training levels or not, but a training level probably would’ve helped me out.

Real player with 19.0 hrs in game

LIZ: Before the Plague on Steam

Crypto Mining Simulator

Crypto Mining Simulator

Can’t really recommend this game. Seems to be pretty poorly constructed. I’ll try to point out some of the design flaws.

Game crashed and dupped the rig I was working on. I broke the game and I wasn’t even trying

UI is pretty confusing. You can’t tell what is buttons and what isn’t.

Inconsistent UI, i.e. you can sell Eth from the escape menu but have to go into the market to sell BTC.

Outside of the tutorial, which is short, there’s really nothing to do but let money accrue. Might as well be an idle game.

Real player with 30.4 hrs in game

Before I slam this game for all the problems it has, I will say I’d be willing to revisit this after they fix the issues and make some enhancements moving forward.

Pros -

1. Fairly easy to move forward with mining and building

2. Allows one to redesign there room

3. Offers a sandbox environment.

Cons - (there are a lot!)

1. Customer builds never seem to work, After accepting a task, building to spec, placing in customer pickup area …nothing happens.

2. Sometimes buying a rack comes completely assembled

Real player with 16.7 hrs in game

Crypto Mining Simulator on Steam

Sleeper Cell

Sleeper Cell


Real player with 5.4 hrs in game

Looks ok. Can’t say if I can recommend it yet. Mostly because nobody plays :( Did find multiple bugs right at the beginning however, as your hands get stuck in the wall when you try climbing, you can get out of the map if you go in the elevator, stuff like that.

Real player with 1.7 hrs in game

Sleeper Cell on Steam