HEX Hacking Simulator
Love the game. although i have to admit i don’t like solo mode that much although it is kind of handy if no fiends are available. i love multiplayer mode and i love the fact that you need to communicate to beat the levels and the fact that there is a limited amount of time makes it so much more thrilling. I would recommend this game as a team building activity. i personally feel this game works on communication and also motivates people to get out of their comfort zone. Well done To the team of Solace studios, i am really impressed
– Real player with 45.0 hrs in game
Read More: Best Hacking Team-Based Games.
BEGINNERS TUTORIAL
https://www.youtube.com/watch?v=V3OUxBoncEk
REVIEW + GAMEPLAY VIDEOS
//HEX is an incredibly fun, addictive and adrenaline packed Bank Hacking Game which is Perfectly designed for CO-OP.
To become a successful hacker you need to be able to Master a series of progressively more complex mini games in order to gain access to the money vault; That’s just where your problems begin!
There are 2 views to this game, controller and Hacker. You can play in single player mode and switch between the two views by pressing TAB, but for the ultimate experience you will want to be in CO-OP mode.
– Real player with 8.1 hrs in game
Digital Siege
To put it blunt it had potential but this is obviously a money grab game that they abondened halfway if u had bought it refund it quick
– Real player with 4.2 hrs in game
Read More: Best Hacking Singleplayer Games.
Introduction
Quite some time has passed since my last review for a title focusing on hacking and other covert activities. It’s a relatively narrow niche, rather than a full-fledged strategic subgenre. In any case, I enjoy such breaks from norm and regard Digital Siege as a slightly more complex tower defense game, to put things into perspective. As in most situations, the best defense can only be offense. Developer Dreambakers had a prolific debut year, as Digital Siege is their sixth consecutive project released in 2018. Just as they describe themselves, I agree on their focus for “experimental games” transcending genre boundries. Intelligence gathering may a pill that’s harder to swallow by some, but it’s a crucial activity nonetheless. As with most “commodities”, what you do with the information afterwards is far more important than stockpiling it, so to speak. Its value never decreases, no matter the parties involved.
– Real player with 2.8 hrs in game
Leak Elite
I will play more soon but I said I would check out the game after I finished my exams and I stuck to it. I really enjoy it. Thank you very much for making this game it is really good. It is definitely worth the money. Also thanks the the untrusted avatar :).
– Real player with 0.2 hrs in game
Read More: Best Hacking Turn-Based Tactics Games.
NITE Team 4 - Military Hacking Division
Gameplay
The gameplay loop is akin to a linear visual novel full of arbitrary timers. Although expected for the genre, NT4’s timers don’t add to the experience and the game often gives nothing else to do while they progress, making these moments feel more like a waiting room than a game. It doesn’t help that NT4 doesn’t expand or capitalise on the concepts other competitors have achieved and implemented to greater success.
NT4 boils down to repeating the same steps ad nauseam in hopes of finding the single intended path, robbing players of creative out-of-the-box thinking and joy of exploration. The lack of indications of wrong/correct approaches often leads to confusion and frustration, culminating in relief rather than excitement upon finally progressing.
– Real player with 379.8 hrs in game
UPDATE and changed the THUMB
I’ve looked nearly 26-28 hours into the game and tried out and experienced a lot by now,
This game has a very nice and surprising nice approach compared to earlier titles of this kind, while I dont know all, but most of. From browsergames to uplink hacknet and so on. The concept is right but there are serious issues with some things.
-bug : I encountered a bug where initial assets for a mission seems to infinite loading and did not recover from that progress. However after ESC and retry or restart the client they usually work asap then. Either there is a content skipping mechanism on retry or it just went into a waiting loop and did not detect the ready state before.
– Real player with 82.8 hrs in game
Uplink
Out of a lot of the hacking games I’ve played in my time, this has to have it’s seat right next to Hacknet, as one of my ‘Two best hacking games I’ve played’.
To some extent, it is pretty much an RPG, just for hacking.
You take up a contract - Or a ‘Quest’ - You do what the contract says - Destroy a mainframe, or change a social security record, et cetera - and then you get paid with a handful of credits - Or “Gold” - which you then use to upgrade your system, be it a Gateway upgrade, a new processor, or applications that will further unlock your hacking capabilities. - Or in terms of the RPG comparison here; You level up your character, you get new weapons, and unlock new skills.
– Real player with 269.6 hrs in game
This is really everything I wanted from an indie hacking game. It is a vast and glorious sandbox brimming with opportunity. To tell its tale, let me start the story about twenty-five years ago, with a little gem from Interplay called “Neuromancer.”
Neuromancer was an amazing piece of work, for its time. A point and click adventure game, yes, but with a vast collection of BBS-like “sites” in “cyberspace,” which could be accessed and navigated spatially, a sea of semitransparent polygons on a sprawling grid. They called the book “prophetic” in its vision of what a global computer network might be like, but the game was similarly visionary, in that it offered a classic milestone-and-unlocked-door-driven main story, but with a vast and layered world of enriching side stories and tiny details easily overlooked, that add depth and character to the world in which your character lives. This was a level of detail and nuance and supporting gameworld-enrichment that Bioware would go on to become famous for, in its epic D&D games of the Nineties, and in its later adventure games, but in the Eighties, on computers that were much more limited in resources, this was a bigger feat, and a bigger surprise to the player. You could just play Neuromancer to win it, or you could play it to learn about it, follow the exchanges on the PAX and on private sites, the private message exchanges between AIs. You could learn so much more that way, if you were clever and patient enough to retain it, to piece it together, and to make sense of it all.
– Real player with 109.0 hrs in game
868-HACK
One of the greatest turn based roguelikes out there. A game with hidden depth, surprisingly hard difficulty, and the good ol' “one more run” feel.
You control a hacker that navigates their way through a system full of viruses and daemons, and most of the time end up dying trying. The enemies all have unique movements, such as the virus moves two spaces instead of one, or the cryptog isn’t visible until it’s in your sights. Getting trapped by a bunch of enemies at once is common, especially if you don’t play smart!
– Real player with 36.0 hrs in game
A few months ago I bought the action stealth game Heat Signature by Suspicious Developments. In it’s description, it says “Heat Signature is a game…where you break into spaceships, make terrible mistakes, and think of clever ways out of them.” While I absolutely loved breaking into spaceships and making mistakes, I could never think of clever ways out of them. Not because I couldn’t think of anything clever. I just dismissed any plan I couldn’t physically execute. I found moving, aiming, shooting and looking around to be uncomfortable and straining. The aiming always seemed either too floaty or too precise. The camera always seemed too far or too near. I just didn’t have a good time.
– Real player with 14.9 hrs in game
Cyber Attack
Interesting concept to base a game around, so I was pretty excited even if it had a short run time.
I’d say it starts out strong but doesn’t have much in the way of developed gameplay. Essentially you’re given one mini-game where you attempt to gain access to as many devices in a given area. It’s fun for the first few times, but after a while it becomes way too much of a chore. I would’ve loved to see some further expansion with how the game works with a few more mini-games attached to things like; setting up new bases around the world, hacking national capitals, and fending off attacks from other hackers. If they added these things along with a stronger main campaign (maybe with a few side quests?) this game could’ve been much stronger than what it currently is.
– Real player with 5.0 hrs in game
Not a bad game, considering the price (on offer). There are only three missions, and the general feel of the game is achieve ‘x’ cash or reputation, which is really just a grind (it doesn’t take too long, but it requires very little input from the player).
All in all it’s a very repetitive game, and while the makers have done a great job with the overall look, it’s nowhere near its predecessor, Uplink (which I can still enjoy to this day, for gfx, music, missions and the rest).
So this gets a 3/10, and it would have been 2/10, but the price is low.
– Real player with 4.0 hrs in game
Hack Time
This game is super freaking boring, the other two were okay but all three fall into the same issues. The games are super repetitive and all around not interesting. The plot twists at the end of all three games are really dumb and take me out of the immersion. Also the voice acting, the horrible voice acting, there is no emotion in any voices in these games. I beat these games only because i remember them from when i was younger and because i like beating games, but it was NOT worth it. I want my 20 hours on this entire series back
– Real player with 8.0 hrs in game
Some of the higher levels are screwed up in that the information you need to pass the level doesn’t appear until later levels.
– Real player with 2.9 hrs in game
Nightfall Hacker
I have played Nightfall Hacker to full completion, down to all of its achievements and all of its endgame content.
I find it to be a very good game with a decent amount of content.
While it is certainly not hard, the game’s AI is quite effective and a lot smarter than the AI of the game it is inspired by. It might not be as coordinated or as strategic as a human player and it doesn’t always know the most effective moves, but it’s not that easy to fool under most circumstances either. For instance; you have to learn how the AI thinks in order to get certain strategies or tactics to work the way that you want them to.
– Real player with 41.6 hrs in game
Very fun! A faithful recreation of The Nightfall Incident, but I’m glad the game goes the extra mile and includes new maps and units as well. I particularly liked the new Architect, Zombie, and Trojan Horse units
– Real player with 22.8 hrs in game
Omnipresent
The UI is rather janky and there are some minor bugs, but both are predictable enough to deal with. Once I got used to them I found myself entertained. It’s not an incredibly deep game, and no individual part is very complex, but all the little pieces come together pretty well. At first it seemed like another game called Endgame: Singularity (not on Steam), but it’s more like its opposite - there’s a lot less numbers and levelling and an actual plot in this one. The plot itself is pretty linear but you have a decent amount of freedom to accomplish many of the individual tasks, even if the game doesn’t always make some of the concepts involved very clear.
– Real player with 16.3 hrs in game
I like this game only one thing if you have a lower end pc its not going too work I tested it on a older gen 2 only had 2 processers. im not complaining I feel there are a lot of people complaining about game play. yes the gamplay is different and yes there is a white screen.bug but it does not seem to affect my pc.
it last roughy for 30 secnds too a 1 min.
overall I feel there could be more tutorials on stuff in game.and this game does have interesting points
its more like a learning curve for the basic. and the stock market is not hard to manipulate just hack it dont sell right away.
– Real player with 14.9 hrs in game