Playerless: One Button Adventure

Playerless: One Button Adventure

Discover Playerless, the game set in another game. Your character has become self-aware, you can only use one button to play, the AI has formed a sect - and the game engine is a physical mechanism. It’ll be fun!

How many games can you play at once?

1, if you’re a normal person.

604, if you’re a chess grandmaster.

2, if you’re playing Playerless.

So we were making this game about ghost-hunting, but the AI kinda got out of control - now two plots intertwine to form the big picture. On a scale of not broken to broken, the game is ridiculously broken. Could you please help us clean up the mess?

How many buttons do you have?

104, if you’re using a keyboard.

120, if your keyboard is an accordion. One-tap control


1, if you’re playing Playerless.

All you need to do is press buttons on a keyboard! Oh, actually, press one button. The others are sort of… temporarily out of order. So that the puzzles are more challenging.

Can self-awareness appear all by itself?

No, say the religious.

Probably, say the scientists.

Hi, say the Playerless.

Join the debug unit on a unique puzzle adventure where you get to shape the characters - and the characters get to shape you. Satisfaction (and abstract philosophical thoughts on the nature of existence) guaranteed. Bringing up AI was never this fun before!

Read More: Best Hacking Funny Games.

Playerless: One Button Adventure on Steam

Rogue Bit

Rogue Bit

Very awesome unique game! Had a greate pleasure solving those assembler puzzles. I wish it lasted a lot longer: completed it on Switch pretty quickly, just decided to buy in Steam to express my delight to the author and also to play in the level editor, which is missing on Switch. I have lots of ideas of my own puzzles to implement on this mechanic :)

As for the final recommendation, I think not everybody will like such game. If you are a programmer of some kind, I think you will certainly like it, but if you are completely unfamiliar with coding and related stuff, such as computer architecture and binary logic, you’ll probably not highly appreciate it. But it definitely deserves a like from me ;)

Real player with 10.7 hrs in game

Read More: Best Hacking Singleplayer Games.

Amazingly well done! The cuteness of the single bit, all alone inside the

giant machine, trying desperately to escape using only its power to XOR

with other memory (without accidentally wiping itself out), as you valliantly

try to help it escape by making sense of the many arcane and curious

algorithms running a single step each time the little bit tries to move.

I love how screens show the single bit moving into the register and

reappearing elsewhere in the vast memory after the instruction.

Real player with 5.5 hrs in game

Rogue Bit on Steam

Quadrilateral Cowboy

Quadrilateral Cowboy

Quadrilateral Cowboy is a story about having those youthful, exciting, and often dangerous experiences with a really tight-knit group of friends as you journey through life together, and then growing old to reflect fondly on those memories.

It is all very beautiful to experience.

Half the game is a story that unfolds, and the other half is puzzle solving. The tale is quite moving, and the puzzles are very reasonably difficult, and quite rewarding. If you know Chung’s work, you know what to expect as far as the ‘experience’ or flavor. Otherwise, here is a test to gauge if you will like this game. If two of the three apply to you, then I highly recommend you buy it:

Real player with 9.8 hrs in game

Read More: Best Hacking Female Protagonist Games.

The game has some great ideas and nice attention to detail, but I felt like it never came together.

A lot of mechanics get introduced and then forgotten. New mechanics replace the old ones instead of building on them. There’s hardly any increase in complexity as you go along.

All the levels are simple and focused on 1 to 2 of the avialable mechanics. The rest is either not used at all or simply taken away from the player, sometimes for 1 mission and other times forever.

Because of all this, the game became way too easy later on. Instead of having puzzles to solve, you just go through the motions. Click this, click that, go here, go there. Some timer here and there. No challenge whatsoever. Not to mention you can ‘cheat’ your way though a lot of the levels.

Real player with 6.8 hrs in game

Quadrilateral Cowboy on Steam



Its not a bad game, just not fun, challenging, engaging, or interesting… but nothing inherently bad. A meh way to spend an hour and a half, but not really anything else. Maybe almost worth a dollar, definitly not 10. Oh, and before I forget, not a hacking game, you just use a computer to redirect buttons.

Real player with 1.8 hrs in game

What can i say about Retool that…. It’s a game? it has idea’s? I’m sure the developers have had the best of intentions with this title, but from top to bottom this title is a mix of bad mechanic to worse execution.

Full review:


As always, watch the video for the best possible impression of a title.

Retool markets itself as a hacking puzzle game, where you would assume that would be it’s two main focuspoints. Hacking mechanics and puzzles.

Sadly, starting from the top, the hacking is … weak. you use a console and suddenly to can reconfigure some lines on the map, sometimes you need TWO consoles, but the base is really that. The UI is annoying with different buttons for actions that have no reason to be separate actions, with MANY of the “hacks” serving no purpose, boiling it down to “lets move to the lines so the doors open, and remove all the other lines so I don’t get shot by a turret”.

Real player with 1.6 hrs in game

Retool on Steam

Eves Drop

Eves Drop


_New Year’s Eve, 1999.

You are the head of an elite underground hacking ring, Project EVE.

Your goal: Stopping the world’s largest surveillance corporation, Big Brother, from turning into a deep-state puppet master.

You’ve spent months setting up this operation.

Tonight, at midnight, you’ll have your chance._

Physics based destruction - Launch data nodes and cybersecurity to crash them in a blaze of cyber explosions.

Upgrade your system on the fly - Crash special nodes to unlock unique powerups, anything from giant drills to bullet time.

Breach their protocols and corrupt their mainframe - Break through a series of gates to gain access to their mainframe, then find a way to destroy it.

Short and sweet runs - Random generation ensures no two runs are the same, and each one takes no more than 5 minutes to complete.

Old school techno soundtrack

Playable with 1 hand

This game is inspired by the over the top hacking sequences in movies like Hackers and Johnny Mnemonic.

You will NOT be solving puzzles

You WILL be using physics to destroy data nodes and cybersecurity, and flying around cyberspace at rapid speeds.

Made by Drew Dunaj & Jacob Mercer-Pontier

Art by Kyle Templeton

Music by Rupert Cole

Eves Drop on Steam

Invisible Apartment

Invisible Apartment

EDIT (PLEASE READ): The developer responded to a thread about my complaints:

Indeed, this is just a taste of what is to come, a small piece of a larger arc. He had a little mistake of not specifying this, so hopefully he’ll change the store description and maybe fix it up a bit. Click the thread link for a more in-depth explanation from the Developer. Hope you all enjoy this game, but realize there is more to come! This is merely a demo of sorts to keep you interested. I still highly reccomend this title!

Real player with 1.8 hrs in game

I was interested to play this game after noticing the newest game to the series just came out. So i thought before i spend money on it, i’ll play the first game so i know what is going on and with all the positive reviews, i thought this was going to be a good series i could fall inlove with. And it just so happens to be free. But even if its a free game to play, it doesn’t make it a good game. As you can see, this is a visual novel which has choices you can make. But the choices in this game are dead end choices where you must pick the right one to continue onward. That was a huge disappointment to me because i kept picking the ones that got me caught. Linear novels with no tweaks for pick your own path really bother me because i felt duped in a way. And for whatever reason the “quicksave” button would not let me save at my current point. So i had to start from the very beginning which was frustrating till i found out if you go into the menu and hit “Save” it will work. When you make a visual novel, you want the reader to fall inlove with the plot, the characters and to pull them in. But i was somewhat lost by this novel. When you first start, the game puts you right in the middle of something that you won’t understand and does not explain very well later on. And right off the bat you can tell this game felt rushed a bit or was mainly just a project to see if someone could actually make a visual novel. However, even if the art style and charming music were a nice touch which are positive things to note, the scene’s did not flow well at all and made you felt like the developers didn’t care if the dialog flew from one end of the town to a apartment or a rooftop without warning. I just couldn’t understand it. The writing isn’t good either but i kept playing it because i really want in my heart to like this so i can try out the 2nd game. So i pushed on, in hopes it would get better. But after reading more of the story, the main character Bunny started to make me mad. It was hard to tell that she was talking to the AI “Mask” and not at the other character she was interacting with in the physical world. But it wasn’t just that, it was her personality as well. She seemed to act like a child, not a skilled hacker. I just resented the character even further than i did in the beginning. And also what i noticed is how this novel lacks any descriptive details about the places bunny travels too. Shes in a park Well what did the park look like? shes in a hospital Well, can we get some more details please instead of bunny constantly talking? I love visual novels so much when the story comes to life, but i cannot recommend this to any of my friends and advise you to look elsewhere. But hey at least this game was free so no one had to waste anything but their time.

Real player with 1.0 hrs in game

Invisible Apartment on Steam



Replica tries to mix its serious statements about totalitarian government, the balance of personal privacy versus national security, and omniprescent data tracking with fart jokes and sicc references to various indie games and The Matrix. The tonal whiplash is enormous and the weak writing does not help. Seriously, your Orwellian jailor cannot be more blatantly reprehensible. To say the least, while the topics of this game continue to be relevant to modern society, and the core messages this game tries to impart are certainly reasonable, everything said here has been said better elsewhere.

Real player with 8.4 hrs in game

Replica is a very simplistic graphics novel game. It has charming pixel art and some interesting concepts. The game is pretty short and interesting. You’re going through someone’s phone who is a suspect in a terrorist attack and you must decode the phone’s passwords and gather clues and send them to “homeland security”.


The game has very simplistic pixel art where all you see is a hand holding a phone and the screen of the phone is your gameplay area. The background is black and white. This makes a very unique graphical experience and in my opinion it was quite nice looking. The game is locked at 60 FPS. It doesn’t really matter in this type of game but there were no frame drops.

Real player with 8.3 hrs in game

Replica on Steam

The Help Desk

The Help Desk

My play through here:


I’m only recommending this game, because I think there is a group of people that will enjoy this game. I did not enjoy this game there’s ZERO percent chance you can outplay everything you’re forced to take mandatory hits and depending on the AI’s erratic behavior if you do try to actually out maneuver your co workers because they’re camping a spot you’re going to run out of time. I’m such a nice guy though I’ll explain some things that aren’t explained in the control scheme it gives you so you don’t have to get gaped trying to figure it out there’s some neat intricacies. For CONFIG you need absolutely nothing swaps you need one computer you can only carry one. 5 discs= 1 life so this is where the game is playable and gives you a chance to win this is a life management/calculated hit type game. This is not a stealth game it’s not a skill game, it’s a strategy game and requires a pretty good amount of RNG. The enemies CAN HIT YOU MULTIPLE TIMES there’s no I frames if there’s 5 enemies sitting in a cramped hallway BETTER believe you’re taking 5 damage. There’s not enough space to outplay shit a lot of the time. I like games where If i play it well enough I can win and not take damage this game you can understand what to do do it and get gaped by the AI the AI I’m not sure if it’s smart or the fact it easily gets trapped in small areas, but they camp it and with your hit box in a 2 square room you’re not dodging. So it’s a NO for me, but if you want a really hard strategy risk management game this is for you. I also love the concept of being an IT worker being frustrated by dum dums.

Real player with 1.5 hrs in game

The Help Desk on Steam

Pony Island

Pony Island

I bought this game for my daughter, now she refuses to go near any computer because the devil is inside it. Guess she doesn’t like ponies

Real player with 7.7 hrs in game

I’m sure you have not experienced anything like this.

666 ponies /10.

Real player with 7.5 hrs in game

Pony Island on Steam



Nice little game, the levels consist of rotating pieces to make up a circuit. With a time limit for each move.

So logically working out the only possible way a piece can go and working backwards from there.

There are 60 levels, its well worth at try and great value even at the full price

Real player with 2.1 hrs in game

Simple but elegant puzzle game. The puzzles themselves are very simple to solve, but given the limited number of moves allowed (basically you can make just a couple of mistakes) and the fact that you are on a timer make TOK mildly challenging and therfore suitable for some casual gaming if you have a couple of minutes to spare.

I wonder if this game concept would also work with procedurally generated levels? Would be especially nice if the player could choose the size of the playing field.

Real player with 1.4 hrs in game