Cyber Manhunt

Cyber Manhunt

For an indie developer’s first game, I’m impressed. Definitely give this game a try. I believe that they’ll improve over time.

The good

  • The story is very pertinent to how the internet is today. Data breaches, cyber bullying, abuse, cover-ups, flame wars. There’s a lot of despicable things that we don’t want to acknowledge. We know that the fathomless depths of depravity exist. This game delivers on reminding people that nothing is ever truly ‘gone’ from the internet.

  • Generally, the puzzles are manageable with a bit of critical thinking. It’s quite a bit of fun seeing different puzzles and piecing data together.

Real player with 23.9 hrs in game

Read More: Best Hacking Singleplayer Games.

Dear Developers,

You should’ve taken another MONTH at most and hired a journalist or copywriter fluent in English. This game has so much potential but a lot of it falls short due to the English grammar and poor translating. It needs A LOT of work. But I can see this game being an absolute GEM if the grammatical errors are all fixed.

Find someone who speaks Fluent English, and let them help you polish this game’s grammar. At least the English portion. I cannot speak for any other translations.

Real player with 18.0 hrs in game

Cyber Manhunt on Steam



Replica tries to mix its serious statements about totalitarian government, the balance of personal privacy versus national security, and omniprescent data tracking with fart jokes and sicc references to various indie games and The Matrix. The tonal whiplash is enormous and the weak writing does not help. Seriously, your Orwellian jailor cannot be more blatantly reprehensible. To say the least, while the topics of this game continue to be relevant to modern society, and the core messages this game tries to impart are certainly reasonable, everything said here has been said better elsewhere.

Real player with 8.4 hrs in game

Read More: Best Hacking Pixel Graphics Games.

Replica is a very simplistic graphics novel game. It has charming pixel art and some interesting concepts. The game is pretty short and interesting. You’re going through someone’s phone who is a suspect in a terrorist attack and you must decode the phone’s passwords and gather clues and send them to “homeland security”.


The game has very simplistic pixel art where all you see is a hand holding a phone and the screen of the phone is your gameplay area. The background is black and white. This makes a very unique graphical experience and in my opinion it was quite nice looking. The game is locked at 60 FPS. It doesn’t really matter in this type of game but there were no frame drops.

Real player with 8.3 hrs in game

Replica on Steam

Project DeepWeb

Project DeepWeb

bit of a brain teaser and im stuck, but im sufficiently intrigued to try and figure it out

update: i finished the game, would definitely recommend

Real player with 18.1 hrs in game

Read More: Best Hacking Atmospheric Games.

Very good game, full of difficult puzzles.

Real player with 9.3 hrs in game

Project DeepWeb on Steam



Hello, I’m writing a review for this game since I feel like it is in need of good reviews, and no, I haven’t played for 31 minutes in total, I am a alpha and beta tester, who wants to give this game a good name.

Firstly, I’ll be going over 4 things and rating them, Difficulty, Availability, Replayability and Community, these 4 things make a game good, so of course, first of all


The game is overwhelming in the first couple of games, getting used to it would be hard if there isn’t an experienced player who is willing to help, I’d say it take around 6 games to actually learn most things going on, and to get a feel for the roles, as you’d most likely get an Agent, a Hacking Netsec, Neutral and so on, however strategy is hard, its social deduction and meaning that the game will definettly rely on your social ability to lie, and make up a good claim which would be hard for the first games, and could still even be harder games onwards, strategies form in your mind, they work and they don’t, overall

Real player with 360.0 hrs in game

Untrusted is a Social Deduction game with a hacking theme. The Social Deduction genre has seen a recent resurgence with the success of Among Us. In this game, a hacking group called NETSEC is meeting in an online chat room to coordinate their hack progress through a number of computers and servers in order to hack one specific target node that will win them the game. Every group, however, has been infiltrated by two agents, and a number of independent operators known as Neutrals.

The premise of this game is fantastic, and the lone developer has done some of its implementation well. NETSEC has a variety of skills to verify its own people. The Agents have some ways of blending in with the NETSEC operatives. The fun of the game is not found in the hacking (as there is nothing even closely resembling real hacking), but rather in the fact that you’re actively playing against the minds of the other players as you prove people true or false, or if you’re an agent, you’ll quite possibly find your thrill in lying your way to victory with hastily formed arguments as you place the blame on others. You have to be quick, since there’s not much time before NETSEC has to decide which member of the chat must be sent to their death, and your arguments must be good and to the point.

Real player with 289.9 hrs in game

Untrusted on Steam

Greyhat - A Digital Detective Adventure

Greyhat - A Digital Detective Adventure

This game ties if not usurps The Return of the Obra Dinn as my favorite game of all time. I’ve played hundreds of games on Steam and PS4, nearly all of them critical darlings, of all genres and scopes. Alphabetically in my library, it sits between Gorogoa and Guacamelee, and after this, Sniper Ghost Warrior Contracts 2 is next in my queue.

While not trying to spoil anything, I recommend this game to pretty much anybody without reservation, worth every penny of its asking price - but most especially those that actively seek out games of this genre like Obra Dinn and to a lesser extent like Unheard that tickle the brain a little they way a detective or point-and-click adventure game might. Hell even if you like the Ace Attorney series of games, there’s something in here for you too. Far from perfect and I have my critiques, but to be honest my library is full of these faux hacker puzzle/detective games but none are as creative, polished, or fleshed-out or quite frankly as affecting as Greyhat. The “a-ha” moments here are the most rewarding and feel most earned here and for example chatting and “tunneling” elements are two examples of how the devs going out of their way to nail the feeling of being a clandestine keyboard warrior furiously typing messages or lines of code. Were I to say more I’d worry about revealing spoilers.

Real player with 25.5 hrs in game

My playtime: 19.2h (based on steam, 100% achievement)

Grindy Achievement(s): No.

Optional Achievement(s): Yes (5 achievements).

Difficult Achievement(s): No.


Greyhat - A Digital Detective Adventure is a game where you have to find clues and solve minigames. The game has ~19 levels in total.


  • ~19 levels

  • Minigames

  • Hints

  • Some levels have different solutions when you replay it

  • Collectibles


  • You need to manually type some clues to your notes

Real player with 19.2 hrs in game

Greyhat - A Digital Detective Adventure on Steam



I’ve put enough time into this game to understand a lot its strengths and weaknesses. This is a social deduction game that was balanced to favor one side in many modes, enabling the game to lean on that mechanic. It enables a unique type of gameplay that I find very engaging. The devs threw a ton of thought and patience in the core mechanics, and they’re incredibly active in the game’s discord server. They regularly receive feedback and interact with the community.

Unfortunately, the game is unfixable.

Real player with 108.0 hrs in game

A simple hidden role game, and free to play, at that. The gameplay itself is very good - not perfect, but it’s still in development - but the community is VERY bad, and I consider this to be partly the fault of the developers. Not ENTIRELY their fault, but….

For example, the report system. You can report people for harrassment or abuse or spam. That’s good. So what’s the problem? You can also report people for cheating, or for gamethrowing. If a person is reported often enough - for any offense - they are automatically banned by a bot and must appeal to the mods. This encourages bullies to sling reports at people for perceived offenses that didn’t occur, giving them even more power and generally fueling a negative atmosphere.

Real player with 40.1 hrs in game




Step into the role as an investigator under the RE:Solver Agency, a new investigation unit designed to take a fresh look at complicated cases. With your skills and newly granted overreaching privileges, you can access numerous confidential records on essentially anyone. Browse medical records, phone logs, browser histories, and social media to learn everything there is to learn about your suspects.


The game takes place within a fictitious world, quite similar to ours, but with a few key differences. As crime rates are on the rise, a private agency called RE:Solver has sprung up, giving new power in the field of digital forensics. They aid law enforcement around the world by diving in and dissecting the case inch by inch, bringing a fresh set of eyes and vital information to the people in the field.

Nothing will stop a member of RE:Solver to get to the truth. Not rules, not privacy concerns, not ethics.


Use the tools given and dig into every corner of the lives of the suspect. Collect phone records, credit card transcripts, daily habits, and more through the Emerald Network. Browse the game-internal internet for missing people, public records, social media, and more.

Once you have a strong case, you may file them and hope you put the right person behind bars.


This game is based on a series of investigation tabletop roleplaying one-shots written and conducted by Nils Munch during the Covid-19 lockdown. A great thank you to all the players and playtesters taking place in building and polishing up this game.

Creative liberty

While the world seems much like ours, all suspects and the criminal cases you are solving are a complete work of fiction, and any resemblance to any real individuals, living or dead, are purely coincidental. All characters portrayed are generated electronically, and no real people are displayed inside the game.

RE:Solver on Steam

Hack Jump

Hack Jump

I really enjoyed this game!

The design is really simple and clean and the movement makes the level really challenging. The grammar isn’t the best and the scoreboard isn’t working as it should, but since it’s still in the making I don’t think that’s a problem.

All in all I think that this game has great potential and I’m looking forward to upcoming levels.

Real player with 0.7 hrs in game




Real player with 0.4 hrs in game

Hack Jump on Steam

Keyword: A Spider’s Thread

Keyword: A Spider’s Thread

Best detective/difficult puzzle solving game of 2021, hands down.

Average playtime for Normal Ending is 3-7 hours depending on how fast you will catch up with the main mechanics of solving puzzles in this game.

Game features a big plot reveal near the end which gamers generally call getting “mind-blown” similarly like in Zero Escape, Danganronpa, AI: Somnium Files, Phoenix Wright games. During playthrough, expect to get some chills down your spine as it won’t be a happy story that’s for sure.

Needless to say, I am also impressed by high quality textures around the main gameplay area (that’s basically going to be your entire playground) and when you zoom in around literally in most corners of your vision in the city. You can peep anywhere and visuals aren’t compromised.

Real player with 11.7 hrs in game

Good story with mystery, suspense, exploration and light hacking; it has some fresh features but don’t expect anything groundbreaking. You are in your house for the majority of the game (about 3 hours, don’t mind my play time it was because of a bug) and most of that time is spent on your computer, so reconsider if you don’t enjoy games that take place in a single setting. My review is more neutral than a positive, mainly due to the bugs that affected the gameplay it oftentimes felt like I was playing an unpolished game in early access. I’d recommend this game on the terms of waiting for the bugs to get fixed and a good sale.

Real player with 7.6 hrs in game

Keyword: A Spider's Thread on Steam

Sleeper Cell

Sleeper Cell


Real player with 5.4 hrs in game

Looks ok. Can’t say if I can recommend it yet. Mostly because nobody plays :( Did find multiple bugs right at the beginning however, as your hands get stuck in the wall when you try climbing, you can get out of the map if you go in the elevator, stuff like that.

Real player with 1.7 hrs in game

Sleeper Cell on Steam