Crypto Mining Simulator

Crypto Mining Simulator

Can’t really recommend this game. Seems to be pretty poorly constructed. I’ll try to point out some of the design flaws.

Game crashed and dupped the rig I was working on. I broke the game and I wasn’t even trying

UI is pretty confusing. You can’t tell what is buttons and what isn’t.

Inconsistent UI, i.e. you can sell Eth from the escape menu but have to go into the market to sell BTC.

Outside of the tutorial, which is short, there’s really nothing to do but let money accrue. Might as well be an idle game.

Real player with 30.4 hrs in game

Read More: Best Hacking Mining Games.

Before I slam this game for all the problems it has, I will say I’d be willing to revisit this after they fix the issues and make some enhancements moving forward.

Pros -

1. Fairly easy to move forward with mining and building

2. Allows one to redesign there room

3. Offers a sandbox environment.

Cons - (there are a lot!)

1. Customer builds never seem to work, After accepting a task, building to spec, placing in customer pickup area …nothing happens.

2. Sometimes buying a rack comes completely assembled

Real player with 16.7 hrs in game

Crypto Mining Simulator on Steam

Software Engineering Course / Informatyka - zrozum i zaprogramuj komputer

Software Engineering Course / Informatyka - zrozum i zaprogramuj komputer

Software Engineering Course

The program was created on the basis of an engineering study program. No prior knowledge of any IT issues is required - we start with simple tasks and step by step learn the basics of computer programming.

  • Lesson 1: Basic Logic - You learn the basic logical operations.

  • Lesson 2: Gates And & Or - You build a machine controlled by electronic gates.

  • Lesson 3: Exercises with Gates - You learn about more complex integrated circuits.

  • Lesson 4: Binary Numbers

  • Lesson 5: Single-bit Processor - You write the first programs - lighting the lights in the machine.

  • Lesson 6: Programming Microprocessor - Assembler - This is the first difficult, complex lesson: you write assembler programs in machine language. You’ll see how the processor executes the commands, how the data is kept in memory, you will learn the basic instructions of the processor.

  • Lesson 7: C Programming Language - You write simple programs and see how high-level programs are translated into the language of the processor instructions.

  • Lesson 8: Objective Programming Basics - You program a robot that has to traverse the board with traps.

  • Lesson 9: Computer Graphics Basics - You learn how images are stored, write pixel drawing programs, simple charts, test colors, and compress the image.

  • Lesson 10: Hardware - Just a basic information.

  • Lesson 11: Linux Operating System - You learn the basic shell commands, combine them into simple scripts.

Read More: Best Hacking Education Games.

Software Engineering Course / Informatyka - zrozum i zaprogramuj komputer on Steam

Hassle 1977

Hassle 1977

Wasn’t expecting such good stuff as small indie game. This product has so much potential, I do hope devs are planning some advertisement for it and they will add more features in the near future!

Real player with 3.6 hrs in game

Read More: Best Hacking Open World Games.

pre-pre-pre alpha game feeling (clearly not beta)

vehicule physics are trash

no in game mapping controls

bad ost (for me)

Real player with 0.6 hrs in game

Hassle 1977 on Steam

Super Markup Man

Super Markup Man

A nice, cheap game with 50 levels of HTML, and 50 levels of HTML & CSS. It doesn’t so much as teach you about HTML and CSS, but it definitely helps with making your code cleaner and giving your mind lots of practice to get into the habit of putting code in the right place.

If the average person were to go into this game with zero coding knowledge, I think they would struggle as the game fails to explain what each tag even does. Although it’s easy enough to figure out if you like to experiment.

Real player with 7.1 hrs in game

It’s good, but you could learn so much quickly if you could arrange the labels with the mouse. Moving the character is fun for 5 minutes, after that it’s not really convenient.

Having completed some other free tutorials, what I appreciated about this game was the pace. You can really learn step by step and understand subtle differences. The way levels are built force you to take the time to practice simple concepts and prevents you to “jump” too soon to something too advanced for you.

Real player with 5.3 hrs in game

Super Markup Man on Steam



Solve puzzles by reprogramming your environment!

DreamScript provides completely new and immersive way to learn programming concepts.

You will be able to take control of the game logic and change the rules of the game.

Increase your speed and scale, modify object properties, create bugs, spawn stuff - use your creativity!

DreamScript is an easy and fun way to start your journey to become a programmer.

Game is designed for puzzle game fans and anyone interested about programming.

DreamScript on Steam

Save Data

Save Data


You are a data-integrity program inside of a computer and your job is to prevent other programs from having their data corrupted!

“Enemy” programs emit electron projectiles and your job is to deflect them to “ground” and not accidentally damage the programs themselves in the process. Features 3 worlds of crazy bullet-heck action with semi-randomized room order and an upgrade system that provides a bevy of interesting ways to progress!

The story behind Save Data

Save Data is part of what has retroactively been termed a “molasses jam” run by the Bay Area Dev Collective. The theme of the jam was to make a violent genre non-violent. As I’ve had a growing interest in action games, specifically of the shoot-em-up variety, naturally I wondered what it would be like to make such a game non-violent. The result is shoot-em-up where you have to protect the “enemies”!

The other molasses game jam games are also on steam:

Save Data on Steam



An interesting take on an emulator… If the price doesn’t put you off.

I have only tried the Commodore 64 emulator so far. I like it, it gives a sense of depth to running programs with the models and sounds of the hardware there. It took a while to get used to the keyboard layout and I still haven’t found the £ mapping but otherwise it is smooth sailing. I also wouldn’t be surprised if there was a patch sometime in the not so distant future that addressed that (or I have to smash more buttons to find the pound sign :)). Joystick supported. I spent much more time with this thing than I thought I would and I gifted a copy to a friend who had one of these as a kid.

Real player with 41.4 hrs in game

I love this simulator, and it is definitely my favourite simulator/emulator that I have used.

Real player with 20.4 hrs in game

Breadbox on Steam

Debugger 3.16 // Recoded // Despair of the Developer Edition

Debugger 3.16 // Recoded // Despair of the Developer Edition

my play through with all achievements done (first two didn’t unlock from glitch though):

Really fun platformer with some cool mechanics on how you can manipulate the world definitely look foward to the full release all the mini games could be a ton of fun with friends. The first mini game both the achievements glitched for me though I beat it and did it without the developers cheat and didn’t get either of those achievements. I’ll definitely (try to donate since it’s in a foreign currency I’m gonna have to try and figure that out) to the kick starter and I hope others will as well for the full release!

Real player with 1.7 hrs in game

he game is short but good, the creators recreated the old game with a bit of topron stuff, at the same time I can say that it is worth recommending metreoidvania, but it is a pity that it is short and you have a feeling that Spiderwork games has abandoned all work on this game, a bit simple story but a pretext for complete manipulation of objects, just a combination of useful and pleasant, this time without hindering things, making new in programming who do not understand everything too much can learn something, also a bit bothered me that only support for controllers and buttons for the keyboard were shown do not appear, I hope it will be thrown in the finished game, I wish the creators to finish the game from the kickstarter campaign as soon as possible and that the game will be very popular

Real player with 1.3 hrs in game

Debugger 3.16 // Recoded // Despair of the Developer Edition on Steam