Deva|The Haunted Game
What’s better than one shit game for 20$? 4 shit games for 20$! But let’s dig a little deeper and of course spoilers ahead.
First of all the dev advertises this game as a second person view of a horror game and as a “New kind of fear!” but I don’t fully believe the dev understands what second person is. When you play a game you usually have 1st and 3rd viewpoints where you either play as the character in 1st person or you play as someone who is viewing the character (Usually over their shoulder) in 3rd person view. A 2nd person game would be a game where the game is narrated to you and instead of playing a game you would be setting up situations where the game would then tell you the player what happens. Think of a choose your own adventure book or, better yet, an instruction manual where the writer is telling you what happens and what you need to do. A more confusing way to explain it would be saying you are viewing your character from someone else’s 1st person perspective. Anyways I digress, this is just a 3rd person game so let’s continue.
– Real player with 2.6 hrs in game
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ok so i kicked started this game that i thought had more potential to it but i was wrong. their was not feeling of being scared at all from this game only played two min of the game to under stand how bad this game turned out to be i would not waste my money on this one
– Real player with 0.1 hrs in game
Duskers
If anybody can hear me, please respond.
_I am a sole survivor of the liberty, a long range scout ship on a mission to discover the cause of a spacial anomaly on the edge of this system. My crew is missing and had to re-purpose some drones to make repairs.
Everything that could go wrong has, I have limited fuel, limited resources and have had to resort to explore this sector to look for supplies.
Things turned from bad to worse when I realized that every ship and base I have discovered has turned up empty. No life, nobody. Nothing except some extra scrap and some upgrades I used to further my search._
– Real player with 66.6 hrs in game
Read More: Best Hacking Typing Games.
https://www.youtube.com/watch?v=KzVIzZx5if0
So, you wanted to get scared. You wanted to play a horror game. Perhaps a survival rogue-like one? Forget your run-of-the-mill jump scare games, monsters, aliens and other nasties. Duskers will make you fear mere sounds of the ship you’ve docked at creaking, shudder at seeing flashing red doors and jump at simple beeps of your console.
The atmosphere of the game has to be applauded over and over. The graphical nature is simple yet complex. Simple in terms of the console view where you can see the location of your drones, the layout of the ship, the state of its doors and so on. This part is logically clean and very un-Hollywood like, where terminals will be more graphically impressive than any operating system yet look a fraction as useful. The console, coupled with the ambient rumbling of your ship’s engines as well as various blips and blops, will reinforce the feeling of isolation. The feeling that you are truly alone in the cold vastness of space, desperately trying to keep your aging ship and failing drones to keep going as you attempt to figure out just what has happened to everyone.
– Real player with 59.3 hrs in game
The Creation of a Self
A love letter to 80s and 90s retro computing. A game that intersects poetry, programming, computers, love, death, freedom and living. Create a new self, program its memories, and destroy memory monsters created from those memories.
FEATURES
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a glitched out computer interface sprinkled with the latest retro inspired visuals
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2D/Puzzle/FPS game elements: from a runner, a terminal and desktop with puzzles, to FPS levels where you destroy 9 different memory monsters
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100s of poems as memories, ready to program a new self
Read More: Best Hacking Word Game Games.
Zero Page
Zero Page is a single-player survival horror puzzle game that dares you to survive the horror of solving puzzles by yourself in space. If that wasn’t horrifying enough, you’re also going to have to solve them on a deserted spaceship using the only piece of equipment that still works: a personal computer from 1981. But with a little bit of BASIC and a lot of high-stakes debugging, you might just live long enough to find out why you’re alone, why you’re in space, why you’re on a dying ship circling an unknown planet, and why that ship wants to kill you.
Back to BASIC
Find out if you’re smart enough to not die in space, armed only with a machine that struggles to count higher than 256 — a highly accurate recreation of a classic 1980s personal computer, complete with floppy discs and a joystick.
A Game About Thinking (The Thinking Man’s Shooting)
Put that laser gun back in your space pants. You’re going to have to program your way out of this problem, by writing code that actually physically changes your environment.
Also a Game About Action (The Action Man’s Thinking)
You won’t just be sitting at an old computer — well, you will, but not fictionally. In addition to programming, you’ll also get your hands dirty resurrecting an ancient spacecraft — patching critical holes, pressing important buttons, and bringing systems back online so they can start keeping you alive again.
Impossible Mission Remastered
All I have to say is, I’ve about had enough of slaving away at games and not getting an ending. So I played this over and over, had a few near misses, but I thought it’d be worth continuing for the dubious pleasure of seeing an ancient screen of a defeated, old mad scientist in his control room and then a “Mission Complete” screen with scores. I didn’t even fucking get that. After the control room door opens, the screen makes the blocky, crossfade transition to the “Mission Terminated” screen. Instead of a meagre reward I got a “fuck you” from the guys who did this remaster job. Well fuck you right back.
– Real player with 33.9 hrs in game
English (for the italian review, scroll down):
EDIT 24/11/2020
The game now works. It is the crappiest port everyone could immagine, I don’t know how someone could have the guts to put this thing on sale. Collision problems, non consistent phisics, the robots have strange patterns, puzzle are off, sounds don’t match with animations, and sometimes the character FLIES over the holes. This is an insult to everyone who loves the original game, to Epyx a to the game itself.
Bought on Day One. Totally unplayable: entering on any rooms it doesen’t show the platforms (see the screenshots) so the player falls off and die in loop.
– Real player with 2.8 hrs in game
Project DeepWeb
bit of a brain teaser and im stuck, but im sufficiently intrigued to try and figure it out
update: i finished the game, would definitely recommend
– Real player with 18.1 hrs in game
Very good game, full of difficult puzzles.
– Real player with 9.3 hrs in game
Code 7: A Story-Driven Hacking Adventure
My entire progress got reset.
Now I have to make backups of my saves.
I need to find out where the saves are located.
I have to replay a text adventure… takes a while.
I feel like an idiot because I bought it before
Episode 4 got released because I wanted to support
this kind of game.
I am not happy.
This Review is not objective.
I am only writing this because I’m annoyed…
Bye.
Edit: Guess what, it happend again…
I have backups now but it still sucks…
Edit 2: 3rd reset, seems like you can only
– Real player with 32.1 hrs in game
This is a breathtaking masterpiece with a brilliant story! Highly enjoyable and literally captivating!
I’m a Kickstarter backer who found the project to be a cool idea and backed it, and I was positively shocked by how good it turned out to be! Started up the game to try it out, and couldn’t stop playing.
What gives it its glory is the amazing and captivating story and events, and the great voice acting.
This makes the game an emotional adventure… you’ll feel your heart racing at some points, and the creators of this game did a great job of making me (someone who doesn’t feel much) actually feel what the characters I’m interacting with are feeling. (horror, fear, relief, joy, sadness, remorse, security and danger, anger… and most probably hunger)
– Real player with 18.9 hrs in game
Impossible Mission II
I have 2 Questions:
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How do i quit the game ( with which button?). I use windows button…
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How do I move horizontally on the sliding steps?
By the way, the sound fx and the music in the game are not good as the original one :(. I hope an update would come to improve…
– Real player with 1.4 hrs in game
SpaceNET - A Space Adventure
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Authentic small two-color point-and-click adventure game in retro 80s style.
This game can be a real gem for you if you value minimalism and retro atmosphere with a non-linear sci-fi adventure with less graphics and more story.
– Real player with 355.2 hrs in game
spacenet is a retro-style sci-fi point & click that gave me asteroids, elite and similar vibes, but there’s no combat, resource management (except money, see below) or anything like that here, just you in your spaceship wandering around, talking, puzzling and hacking in a non-linear fashion.
– Real player with 10.4 hrs in game
Spreadstorm
Nice puzzle game with interesting concept, mechanics and level design. Supportive developer and achievements are included.
Try for yourself.
– Real player with 29.2 hrs in game
if you like games that leave you to explore and learn by yourself with no explanation then this game is for you. it does not give you any kind of tutorials or hints, you will be like Carl Sagan, solving puzzles without knowing how did you solve it or why stuff happens the way they happen. if you are depressed and want something to do while thinking on ways on how to end it , try this game.
3.5 out of 5
– Real player with 20.6 hrs in game