Digital Siege

Digital Siege

To put it blunt it had potential but this is obviously a money grab game that they abondened halfway if u had bought it refund it quick

Real player with 4.2 hrs in game

Read More: Best Hacking Strategy Games.


Quite some time has passed since my last review for a title focusing on hacking and other covert activities. It’s a relatively narrow niche, rather than a full-fledged strategic subgenre. In any case, I enjoy such breaks from norm and regard Digital Siege as a slightly more complex tower defense game, to put things into perspective. As in most situations, the best defense can only be offense. Developer Dreambakers had a prolific debut year, as Digital Siege is their sixth consecutive project released in 2018. Just as they describe themselves, I agree on their focus for “experimental games” transcending genre boundries. Intelligence gathering may a pill that’s harder to swallow by some, but it’s a crucial activity nonetheless. As with most “commodities”, what you do with the information afterwards is far more important than stockpiling it, so to speak. Its value never decreases, no matter the parties involved.

Real player with 2.8 hrs in game

Digital Siege on Steam



Replica tries to mix its serious statements about totalitarian government, the balance of personal privacy versus national security, and omniprescent data tracking with fart jokes and sicc references to various indie games and The Matrix. The tonal whiplash is enormous and the weak writing does not help. Seriously, your Orwellian jailor cannot be more blatantly reprehensible. To say the least, while the topics of this game continue to be relevant to modern society, and the core messages this game tries to impart are certainly reasonable, everything said here has been said better elsewhere.

Real player with 8.4 hrs in game

Read More: Best Hacking Pixel Graphics Games.

Replica is a very simplistic graphics novel game. It has charming pixel art and some interesting concepts. The game is pretty short and interesting. You’re going through someone’s phone who is a suspect in a terrorist attack and you must decode the phone’s passwords and gather clues and send them to “homeland security”.


The game has very simplistic pixel art where all you see is a hand holding a phone and the screen of the phone is your gameplay area. The background is black and white. This makes a very unique graphical experience and in my opinion it was quite nice looking. The game is locked at 60 FPS. It doesn’t really matter in this type of game but there were no frame drops.

Real player with 8.3 hrs in game

Replica on Steam

Orwell: Keeping an Eye On You

Orwell: Keeping an Eye On You


This review is being written before the conclusion of the game in episode five. I’ve played through the first four episodes a couple times exploring different outcomes, however, as episode five is not out yet I’m not able to comment on the totallity of the story.

The Machine

Orwell has a very close Person of Interest vibe. The government of the fictitious country has obtained a Machine, or System, that surveils the populous gathering information however it does not act on the gathered information. The idea of the game is that the system, aptly named Orwell, isn’t able to decern human subtlety, sarcasim, or deciet. As such, the fictious government has outsourced the task of resolving conflicts in the data, and identifying what is relevant and what is not. You as the player take on this role as an outsider to the country, tasked with sifting through the data that Orwell gives you access to inorder to identify person(s) of interest. This is a role somewhat like Person of Interest’s Harold Finch.

Real player with 14.4 hrs in game

Read More: Best Hacking Choices Matter Games.

My playtime: 10h (based on steam, 100% achievement; 2.5x playthrough)

Grindy Achievement(s): No.

Optional Achievement(s): Yes (17 achievements).

Difficult Achievement(s): No.


Orwell: Keeping an Eye On You is a massive information gathering system where you, an investigator, is taking a role in sorting the relevant data and fix conflicting data that the system gathered to assist a crime. The game has story branching that persists over 5 chapters.

Real player with 10.5 hrs in game

Orwell: Keeping an Eye On You on Steam



So I found this game in my qeue (a bit by surprise). And since I really like political-sim and strategy games, I decided to give it a try. Yes, it is really early access but under it’s surface is a good strategy game. You have to constantly run polls and ads, so you win over a state on several topics. But at the same time keep an eye on your money. First few turns took a bit of figuring out what to do, but after that I found the perfect strategy. Won my first game fairly easy with 430 - 108 electoral votes. I do hope they add more elements so there’s more gameplay.

Real player with 6.5 hrs in game

Good game in development. A bit pricy for the state it is currently in now, but I trust that as updates come out and it leaves Early Access, the game will be higher quality. Definitley a good game if you’re into political stragety.

Real player with 3.8 hrs in game

Electioneering on Steam

Beneath a Steel Sky

Beneath a Steel Sky

83 / 100

I remember all those years ago as a kid playing up to Disk #7 on my Amiga version, before hitting a dreaded bad disk preventing my savegame from loading! I could not escape Union City. Beaten.. It may have taken me the better part of two decades, but I can now finally cross it off my point-n-click bucket list. Although showing its age, with a poor UI & clunky controls, it is a great story with some quirky characters, challenging puzzles & strong ending. Most deserving of its all-time classic status. Now I feel worthy to tackle the long awaited sequel & see where Foster’s adventure takes him next.

Real player with 10.4 hrs in game

Playing this game yet again while writing this review. I don’t know how many times I repeated this journey which was always a Groundhog Day I never regret repeating. It never got old even after a few decades. Why?: My initial love for the game started with its brilliant soundtrack and continued with how well the game made with its great gameplay mechanics (what you have to do is very clear and you don’t have to pixel hunt), puzzles (no moon logic puzzle), unique adventure (a lot of different locations, people and events to encounter), story (the game has a great sense of mystery and twist), sense of humor (it’s the reason of why I like dark humor) and goddammit Joey (you silly funny annoying lovely robot). I don’t remember if this game were the first adventure game I played (was this game or King’s Quest) but I remember clearly that this game was the reason of why I started to love adventure games (on the contrary of King’s Quest which was the reason of why I became bald when I was still a little child) and dreamed to develop my own adventure game someday. Yeah, this game means that much for me but of course words can’t fully convey what I feel for this game but still, yeah, you got the idea.

Real player with 10.4 hrs in game

Beneath a Steel Sky on Steam



This game looks quite simplistic, but offers more than I first thought.

It is quite a challenge finding strategies in order to win a round.

There are so many things to consider (the morphexes, the attacks, neutralizer), which seems overwheling in the beginning,

but actually offers a lot of depth and different approaches to try out.

I only played a couple of hours, yet, but had some fun until now and will definitely continue.

The story is a little cryptic at the beginning, which made me curious on how it will evolve.

Real player with 4.5 hrs in game

There will be someone out there in Steam VR world that will love beVaiR and play it to death (maybe the other reviewer here), But most of us are going to realise that not only is the price of this game little more than a joke, but the gameplay is way too complex for its own good. The main idea is to turn all the “nodes” your colour by collecting other things and sucking up the floor and turning them into something else. And if you think that sounds complicated and weird, you should try playing the game! Sadly, even if you did somehow manage to work out how to play the game you will soon be begging for your money back. There is NOTHING here to justify the £23.79 price and certainly nothing that would ever make me recommend this to anyone. - item Refunded.

Real player with 0.2 hrs in game

beVaiR on Steam



It doesn’t get any better than this.

Each map is unique in its setting and objective concept (the cyberpunk theme of the game is greatly enhanced by excellent skybox’s and background noise that draws you into the level). They require good team co-ordination in order to win. Especially since aspects of the objectives take place in 2 parallel worlds that affect each other in real time [Meatspace - physical world: similar to most fps with a cyperpunk theme (weapons like laser rifle, tesla rifle, ion cannon), 3 class types (v.balanced) and deus ex like implants, inc increased speed, thermal vision, medic, stealth(invisi). Cyberspace - think system shock 1 or tripping on acid: req decking implant; deckers speed thru cyberspace hacking objectives, adding security and fighting off enemy deckers in low grav/high speed combat using in essence quake railgun, lightening gun and rocket launcher.]

Real player with 1765.2 hrs in game

What started out as an old half life 2 mod is now an independent game with a dedicated community and recently updated to 1.5.2! Dystopia gives some quake-style play with objectives and and alternate cyber space realm where players fight in quasi gravity for control over nodes. Cyberspace nodes can be secondary objectives to open up new paths around choke points or seal off defender’s quick access to the objective. They can also switch turrets to shoot the other team! Other times an objective requires getting a player with a deck implant in the middle of enemy territory and hacking an objective.

Real player with 811.5 hrs in game

Dystopia on Steam

Deadeye Deepfake Simulacrum

Deadeye Deepfake Simulacrum

D E A D E Y E (╬ Ò﹏Ó)

Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and “befriend” every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.

D E E P F A K E (˵◡_◡˵)

Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.

S I M U L A C R U M (✿◕‿◕)

Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent’s specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.

Deadeye Deepfake Simulacrum on Steam













Scanning for

! ……………………………..

Connection Established ::

Connected to

! EnTech_Offline_Cycle_Backup

! (Actually the credits server lol)

! probe


! ………………………………

Real player with 38.0 hrs in game

While this game is being sold as a “hacking simulator”, a debate will likely rage about what exactly it simulates. In either case, it comes suspiciously close to being a realistic simulation of hacking. So close, in fact, I’m left wondering why the dev didn’t go the extra yards to make it inarguably so (maybe something he can shoot for in the future). Realism nit-picking aside, this game is full of very realistic nods to hacker and IRC culture, and in broad strokes, represents some of what goes on in actual exploits. While the experience of compromising systems is streamlined for the sake of keeping it an actual game (again, is it a puzzle game or a simulator?), in that “push a button, get bacon” sort of way you see in “hacker” movies, there was still much in the game that reminded me of taking the OSCP (for those who know my pain, you will find much in each mission to make you smile in that corpse-like rictus you had while laughing at emails and files during enumeration pratice in the Offsec lab).

Real player with 28.4 hrs in game

Hacknet on Steam



please note that the showcased items above are running on a temporary lighting and scene building system and that the final game is subject to graphical enhancement



Welcome to Installation Jade. A megastructure and machine managed by an illusive and authoritarian Director. Nobody knows who built it. Nobody knows it’s age. Nobody’s around to ask.

You are an Operator. An artificial consciousness implanted within a preserved human body from long ago. Your tasks are simple. The Director’s orders firm. You are to be activated, assist in the standard operating procedure of the installation and do it with a smile. And so is the Operator after you, and after it, the system is to be kept alive until the end of time. But maybe it isn’t that simple. Maybe the Operator isn’t as mechanical as the system around it.

OPERATOR is a hard to define game about humanity’s struggle against an ancient inhuman odyssey of entirely human origin. About overcoming an inefficient machine entirely focused on self-preservation and either a liberation into the great unknown or a spiteful revolution of mutual destruction. Or maybe it’s just a game about manipulating a mysterious machine in a desperate attempt to end the Director’s mad cycle. Who knows?

In OPERATOR the player has agency over the installation and it’s warped reality, using the Installation’s Operating System to overcome the hostile machine’s many dangers and evade it’s pacification forces by manipulating the worldspace itself.

This is the first game developed by Australian indie solo-developer Cooper Braun and his studio Virtual Edition.