CHV: VR Trunk Escape

CHV: VR Trunk Escape

  • it starts?

-so crappy it’s unplayable

-horrible controls



Stay away from this it’s not even close to being worth $3. Even at free I probably wouldn’t touch it. It’s so bad it’s unplayable.

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Real player with 0.3 hrs in game

Read More: Best Hacking VR Games.

Played on Valve Index, Ryzen 3700X, RTX 2070 Super

Everything seemed to work for me, I was able to complete the 3 objectives (stop the engine, start the hazard lights, and escape the trunk). I’m not entirely sure the point of the canbus device other than it may have made the escape the trunk part quicker but I just puzzled through it.

The controls are finicky. The sensitivity seems pretty high so movement feels like playing quake but slightly faster. The turn action by default is set to the left portion of the touch pad which doesn’t work very well on the small index pad. Grab actions seemed to register well expect for pushing your character away if you reached too far into a virtual object/wall.

Real player with 0.1 hrs in game

CHV: VR Trunk Escape on Steam



Review of Alpha.

Been on my wishlist ever since I saw it, since it did look a lot like gta2, which was my prime streaming game for a long time, so gave it a shot as soon as I could (didnt play demo though).

Will start with positives:

  • Really does feel inspired by old gta’s a lot: radio (humor and songs), gang-respect system, tank-controls in car, saves at home, burping, gouranga and other small things - pretty cool!

  • Upgrade system which carries itself into re-playthroughs

  • Multiple endings, non-linearity in area progression

Real player with 12.6 hrs in game

Read More: Best Hacking Open World Games.

Update: There was a large patch on September 30th, Quality of Life update that should have fixed most of the serious technical issues. I haven’t replayed the game yet.

The game punked me immediately upon starting it by skyrocketing my fps to 482 in the main menu, effectively stun locking my GPU at 100% and 75°C in seconds. And my PC isn’t exactly a potato that needs frying, running an RTX2070, i7-7700K and 32GB of RAM, with an SSD to boot. Without capping the fps, it climbs to about 90 in-game on High settings, making the game stuttery and giving me a hot GPU turbine background noise. After capping the fps to 60 in the Nvidia panel, the game behaves like it should, mostly. There’s still some stuttering and weird lagging, but it becomes playable, for a bit at least. Unless you need to reduce your post-processing to medium, which completely changes the in-game lighting making everything pitch black. Checking the Known Issues topic in the discussions unveils more than a few bugs and glitches, from the mentioned post-processing problem to declining performance and heavily sparkling textures. I’ve had one complete freeze, where even alt+F4 wasn’t reacting and declining performance kept calling me to have a beer with her.

Real player with 11.0 hrs in game

Glitchpunk on Steam