The Signal State

The Signal State

Great little Zach-like. If you like this genre of fiddly little programming games, you’ll like this. If you’re not interested in the genre, you won’t.

Pros of this particular game:

+Charming analog aesthetics. The game’s UI feels very “physical” and low-tech in a neat way.

+Minimalist but reasonably interesting story. I’m all about workers seizing the means of production.

+Good soundtrack. Really helps you get into that zen programming mode.

+More accessible than most games in this genre, as difficulty curve is lower. This might be a con for you, if you’re super good at this genre and really want a challenge, but I think difficulty curve is in that sweet spot challenging without feeling like you now have a second job learning an imaginary programming language.

Real player with 36.4 hrs in game


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This game falls short on so many aspects and makes so many dubious design decisions that makes me wonder whether the devs actually know what they’re doing:

  • UI/UX:

The main UI, a physical rack representing modules, is just bad, period. Now before you yell blindly, “but node-based programming is the future!”, please note that the game does not feature node-based programming: actual node-based programming would be like Scratch, LabVIEW or Blender nodes. This game’s UI represents specifically DAW skeuomorphism, notably Propellerhead’s Reason. It is also a design decision from the last century, done by nobody else, and being commonly criticized around all the time. Also, DAWs don’t have a million tiny modules like this game.

Real player with 20.7 hrs in game

The Signal State on Steam