HA/CK

HA/CK

Whilst some of the latter puzzles required some head scratching, none seemed impossible as a large part of the level usually is the execution.

Speedrunning in the game is incentivised by a scoreboard and a special speedrun mode. The controls are responsive enough that you are mainly just limited by your own skill and knowledge.

For me the gameplay consisted of 2 parts:

1. Playing the game, getting used to the fast movement and controls;

2. Mastering the levels, figuring out new, faster strategies.

Real player with 22.3 hrs in game


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At $10, I expected more levels. It’s not long enough to justify that price tag, even with speed running/ replaying. The core game itself is a really nice portal inspired first person puzzle game. The controls have their own fluidity and the game is pretty polished.

But in reality, the dev needs to make 2x the levels to justify $10

As it sits, the game is maybe worth $3, but it’s more like a demo of what it could be.

Real player with 5.8 hrs in game

HA/CK on Steam

Low Story

Low Story

Fun platformer with some nice twists - like the red balls you need to rotate around yourself to the doors to open them. It kind of reminded me old school games with modern graphics. I think it was nice to have a camera changing the angle every once in a while. I died a lot but then again I managed to progress as well so I think it has a nice difficulty curve. Overall I think this is a nice platformer with some nice boss fights.

Real player with 5.8 hrs in game


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Great job. i love it.

Real player with 5.0 hrs in game

Low Story on Steam

MAYBE I CAN

MAYBE I CAN

Hacker olma yolunda ilerliyorsanız bu oyun tam size göre. Çok zor şifrelenmiş metinleri çözerek banka hesaplarını hackleyip para kazanabiliyorsunuz ayrıca geceleri gerilim düzeyi artıyor elimizde bir silah var ve ne ile karşılaşacağımızı bilmiyoruz. oldukça diken üstünde oturup bir yandan bilgisayarımızla haşır neşir olabileceğimiz farklı bir oyun.

Real player with 2.9 hrs in game


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MAYBE I CAN on Steam

Kyklos Code

Kyklos Code

This game is actually pretty cool. Definitley a Portal-esque kind of game. Definitley worth the money. The timer is actually a really interesting and challenging aspect to this game. Very well done.

Real player with 1.5 hrs in game

Reminds me on Portal but with a different game design. The puzzels are thoughtful and tricky so that it is a nice game for logic-lovers! I also love the music.

Nice Indiegame :)

Real player with 1.1 hrs in game

Kyklos Code on Steam

Recompile

Recompile

I’ve been looking forward to this game since I got my hands on a super early version at Day of the Devs 2018. The game has come a long way since then, and has turned into a beautifully crafted world with a story that you must piece together by finding memories throughout the game areas.

If you played the demo of the game, you got a single short level where you were able to power up real quickly. The final version spreads out the powering up over the course of the entire game, making it feel like a true metroidvania. You’ll pick up powers such as double jumps, dashes, and hacking abilities that let you manipulate certain things within the game. There are also a total of 5 different weapons to find. I finished the game in about 9 hours of play time.

Real player with 16.8 hrs in game

Really went into this game wanting to like it and I’m mixed.

-The Demo-

I played the demo since I love neon and synthetic world kinds of aesthetics (Tron, Fract OSC, Heavy Bullets, Reboot, ect). It just has a cool world look/tone and feel. I’m for it.

Real good conveyance for where to go and what to do, and the ability progression was so well paced and rewarding.

Great demo, I was excited for this game ever since.

-The Game-

Playing this game still has a cool look/tone and feel. I really like the main character’s flashes of light, the particle effects and jitter. The world is a particle effects display that is so enjoyable.

Real player with 9.0 hrs in game

Recompile on Steam

Codename: Terranova

Codename: Terranova

This game is such a hidden gem. I’m not sure what I expected when I paid $24 on an early-access co-op indie puzzle game, and to be honest I was worried it wouldn’t be any good. However, my buddy and I (who usually do such puzzle games together) were VERY pleasantly surprised. It almost felt like “We Were Here” in a way. One player is the Agent, and they’re the player that is required to buy the game. Their role is to move through the train room-by-room and solve puzzles given to them by the Operator, who doesn’t actually need to buy the game, as they use a web application with all the answers. I guess it’s also somewhat similar to “Keep Talking And Nobody Explodes” in that respect. My friend and I haven’t had a chance to finish the game yet, but we’ve both purchased the game and enjoy alternating back and forth between Agent and Operator.

Real player with 5.8 hrs in game

This game is a lot like Keep Talking and Nobody Explodes, but the Operator (the one that isn’t moving around) is able to interact far more with the environment.

For being early access, I feel it’s quite polished in regards to visuals. No texture glitches seen while playing, no physics oddities, very smooth framerate.

In terms of story, I think there’s an overarching story told through the pre-level ‘briefings.’ The story however, seems somewhat fragmented and kind of hard to follow. Certain briefings seem contradictory to later briefings.

Real player with 5.8 hrs in game

Codename: Terranova on Steam