Warhammer 40,000: Inquisitor - Martyr
This game has evolved a lot sine it’s release, there’s still improvements to be made, but the developers turned this game in to a good direction. I look forward to replay this game each season and I dump from 60 to 100 hours each time.
There’s quite a lot of build diversity. Recently minion builds got buffed so if that’s your thing you can play that. You can play sword and shield crusader or equip it with flamethrower to give a little roast in the name of the Emperor. Maybe a tech priest with poisonous auto rifle that hits enemy and then spreads to it’s counterparts? Game offers total 4th classes.
– Real player with 290.7 hrs in game
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Overall a perfectly solid ARPG. Better than most, in most ways.
The idea of you playing as an Inquisitor and not, as someone put it, a discount space marine as the gameplay suggest, is actually consistently integrated into the writing, so thumbs up for that. The story is above-average for a game. The mission scripting however is laughably bad - listen to a brief exchange with mission control, go from point A to point B, encounter villain, exchange threats, kill each other, repeat. In between A and B you kill a bunch of enemies. Sometimes they are cultists, sometimes rebels, sometimes aliens. But once you have done one mission in this game, you have done them all.
– Real player with 56.1 hrs in game
Warhammer 40,000: Inquisitor - Prophecy
-Some spoilers ahead-
Fabius Bile shows up, and I thoroughly appreciate that decision on the part of the Developers. I’d voiced some concerns early on that your player character always seemed as though he could duel Khorne and come out the victor, but the inclusion of characters like Fabius Bile helps to give the player character some realism.
Typhus, Luscious Lucius the Eternal, Miniature Angron, and Ahzek Ahriman are four major Champions for their respective Chaos Gods, these are four extremely famous and powerful characters, and Bile is often mentioned alongside them. The fact that, should you manage to beat Fabius Bile in a fight, you’ll only really be defeating a clone makes for an amazing, reusable character for the game. He’s an extremely powerful lore character, with real motivation and relevance to the story.
– Real player with 94.6 hrs in game
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Warhammer 40,000: Inquisitor – Prophecy Standalone Review
The Search for more continues…
Please note that this Review may contain spoilers from the Original game
Some key points that this Standalone Expansion offers:
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New Playable Class
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New Campaign
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New Settings
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New Enemy Races
Standalone:
W40K Inquisitor Martyr left us with a hefty cliff-hanger… An Uber powerful warrior, age old conspiracies mixed in with so much secrecy… An Inquisitor’s dream job to depict!
Now it’s back continuing that story and with it comes some new goodies and features. A new 2.0 rule set along with a variety of other mechanics that have joined the Prophecy. You do not need to own Martyr to play Prophecy, but if you do, your character progression will be carried over to Prophecy and you can pick up where you left off.
– Real player with 77.4 hrs in game
Warhammer 40,000: Darktide
Fight together with your friends against hordes of enemies in this new Warhammer 40,000 experience. From the developers of the best-selling and award-winning co-op action franchise Vermintide, Warhammer 40,000: Darktide is a visceral 4-player co-op action game set in the hive city of Tertium.
In the depths of the hive, the seeds of corruption threaten an overwhelming tide of darkness. A heretical cult known as the Admonition seeks to seize control of the planet Atoma Prime and lay waste to its inhabitants. It is up to you and your allies in the Inquisition to root out the enemy before the city succumbs to Chaos.
Stem the overwhelming tides of enemies alongside up to 3 friends in this harrowing co-op experience. Team composition and collaboration are critical, and will determine whether or not you secure victory for the God-Emperor.
Built on the legacy of Vermintide 2’s highly-praised melee combat, Warhammer 40,000: Darktide introduces a deep and balanced gunplay to the mix. Master the balance between ranged and melee combat as you fight through a slew of enemies, feeling the impact of each swing of your chainsword or blazing gunfire from your lasgun.
Step into the dystopian and violent world of the Warhammer 40,000 universe where you play the part of a convict turned agent who serves the zealous Inquisition in its mission to exterminate Chaos cultist corruption.
Choose your class and customize your skillset and load-out — all tailored to suit your own style of play. Upgrade your gear, customize your character’s looks, and prove your worth to the elusive Inquisitor.
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Warhammer 40,000: Space Marine - Anniversary Edition
Brilliant game, one of my favourites of all time.
First let’s start with…
The single player campaign.
You play as a Captain of the Space Marines, who are some of the mightiest heroes of the Imperium of Man. And you can tell, not just from how powerful you are in combat, but from the way the world reacts to you - you are high status, and your presence brings hope. My favourite moment was when a wounded Imperial Guard guy slumped against the wall whispers “I got to see a Space Marine before the end” in almost religious awe, followed by a prayer to the Emperor to aid you. Really makes you want to go out and kick Ork ass for the little guys.
– Real player with 4060.8 hrs in game
I really enjoy this game. It’s pretty much mindless fun most of the time. The game’s divided in 3 different game modes, or so I feel, let’s try to quickly analize each mode, shall we?
First, we got the single player campaign. The game stars Captain Titus, probably the only likable Ultramarine out there, in a short-ish action packed, VERY linear third person shooter campaign. The way it often goes is, move from point A to point B, reach a big arena where enemies try to bumrush you, kill everyone in there in the name of the Emperor, and move to the next arena, killing a few stray enemies on the way. You can carry 4 weapons at a time, not counting melee weapons, a pistol, a heavy weapon, a normal weapon, and a bolter. The weapons featured in the game are pretty much what you’d expect from the Spess Mahreens. You got a bolter, bolt pistol and a storm bolter, a heavy bolter, plasma cannon, gun and pistol, lascannon, VENGEANCE LAUNCHER (which is basically a stickybomb launcher), a melta (Which is pretty much a shotgun in this game. Why? I dunno), a stalker bolter, a chainsword, hammer, and power axe. Sadly, there are no lightning claws or power fists. In this game, there is no such thing as health regen or medkits, the enemies ARE the medkits. When you stun an enemy, either by bitchslapping them or hurting them enough, they are open for a brutal, awesome execution, which in turn, heals you. Did anybody say blood for the blood god?
– Real player with 414.3 hrs in game
Warhammer: Vermintide 2
I’ve stumbled upon this game back when it was in the beta times from 2018 while watching a twitch streamer try it out and at that time I would never even have guessed that it had this much to offer and how much it means to me now.
From a game that was originally meant to be played for approx. 80-100 hours, this game has more creativity, beauty, lore, depth, personality, care and charm than any other live service games I’ve seen over the past years. It is so much more than meets the eye at first glance, this honestly is a piece of art hidden in plain sight, and all it needs.. is your attention towards it. The time you can spend with it is already insane and while you are getting used to it’s flow of mechanics such as mastering a high skill ceiling combat, movesets, movement, item management, becoming a team player, taking in the enviroment and what’s around you is going to test your patience. But that’s a good thing. Learning is afterall more.. effective and rewarding that way. Times when you turn philosophical and ask “why is this the way it is?" , “what’s the reason behind this?" , “what is happening exactly?" becomes more frequent. That of course, is if you are curious enough. Once you start going down the rabbit hole of exploring and unraveling the many secrets, depth and insane detailing of the game you start to realise that this is a psychological mental trip with details so tiny, that some may never even be mentioned.
– Real player with 1495.7 hrs in game
Great coop-focused game that’s set in the Warhammer Fantasy universe.
But even for people who’re complete strangers to this world it’s a satisfying game to play.
If you’re in for some tense firstperson hack & slash action, while at the same time you develop your character(s) and make them entirely fitting your playstyle(s), then this game is definitely for you.
Thanks to the addition of the Chaos Wastes mode, which packs another 40 Gigs (?) of action in an entirely different gamemode, it’s pretty much two games in one.
– Real player with 713.6 hrs in game