Pull Stay

Pull Stay

  • Old-school Beat ‘em up brawler as the core mechanic. You can learn a new move by smacking each enemy type accordingly.

  • Silly and funny Traps: Baked fish missile, Toothpaste turret, Watermelon bazooka… and much more! Over 15 types of gadgets are ready to be unlocked by you!

  • Break neighbors’ houses to collect resources. Use them to set traps or build a new room.

  • You can have Susumu make power-up items for you. But be careful! When he’s goofing off, give him some loving punishment.

  • Young jobless guy who is avoiding social interactions and shutting himself inside his room all day.

  • In Japan, people like him are called Hikikomori(shut-in), which has become a big social problem.

  • Enemies are trying to reach out to Susumu because they are worried about him, or want to mock him, or just to see him in the wild…

  • When enemies reach Susumu, the game is over. I cannot explain what exactly will happen there, but I can relate to Susumu so badly because I’m also a Hikikomori. I’m making this game solo just trying to reflect my own situation with this game…


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Pull Stay on Steam

Tower Attack

Tower Attack

Pretty good game, I killed a lot of purple people

https://youtu.be/5MAKvAX0lVY

Real player with 0.3 hrs in game


Read More: Best Hack and Slash 2.5D Games.


Tower Attack on Steam

Tower Defense Hero

Tower Defense Hero

I like this game, cheap, AND it has surprizing depth in the action. cheap and fun, i reccomend this game. so far my hero has gotten to lvl 12, really cool how the hero has gear and skills, makes it feel a lot more like your hero is special to you.

Real player with 37.4 hrs in game


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Great game. I wish their were more levels and an option to eliminate the level cap for sandboxing.

Real player with 17.3 hrs in game

Tower Defense Hero on Steam

Happy Z-Day

Happy Z-Day

love the game it was so much fun the more the nights the harder it gets love it so much :)

Real player with 1.0 hrs in game

Happy Z-Day on Steam

The Riftbreaker

The Riftbreaker

First of all, thank you Exor Stuidos for this wonderful game and allowing me to participate in its development cycle to help make it a better game by simply being one of the many bug testers. I have stuck with them from the beginning and watched this game grow over time and am today to finally see its release is a happy day. My review of the game is as follows:

Simply put, it is a legendary game. You play as a mech named Mr. Riggs piloted by Ashley who is on a mission to make this new planet ready for colonization, but its full of crazy lifeforms never seen before aka aliens and strange plants and beautiful sights. In this game, you mostly explore and gather intel of the various lifeforms and plant matter, but need a working base to power up a rift to new areas and ultimately back to Earth. Unfortunately, the aliens want you dead because they do not take too kindly to Mr. Riggs and Ashley stomping around in their yard, so game becomes a tower defense with lot of exploration. Game rewards exploration by ability parts for Mr. Riggs and cosmetics. There are many weapon types, weapon mods, tower mods, many tower types, lots of base mechanics, and lots of combat.

Real player with 59.1 hrs in game

Incredibly fun and gorgeous mix of the best elements from a few different genres, in dire need of more complexity and variety.

Don’t get me wrong, I completely recommend Riftbreaker to everyone. I got a solid 46 hours of enjoyment out of it, I can probably push it past 50 even. And the game has been incredibly fun during that time. However, that’s my main issue. I am already at the point where I feel like I’ve done everything, seen everything, and there’s no room for replayability or challenging myself, after “just” 46 hours. Maybe I’m just spoiled by games like Factorio, but I really was expecting to get at least double that time and get a replayable experience. And I feel like the game COULD be that, it could be greater than it is. It should be and it deserves to be.

Real player with 46.7 hrs in game

The Riftbreaker on Steam

The Last Friend

The Last Friend

If you are a fan of PvZ, consider buying this when it is on 30% sales . The gameplay is a little mix between PvZ TD and fighting. Visual and music is nice and relaxing, the plot is easy to understand with dogs everywhere. However, the gameplay will get repetitive and bored very soon. The fighting mechanics are too simple without anything new and different between skills.

I have completed this game for 100% achievement in around 17 hours - this is a casual and easy game without any challenges. Overall, 6/10 for me

Real player with 17.1 hrs in game

SHORT VERSION:

The Last Friend is a lane-based tower defense game in which you balance tower placement with runnin' around smackin' fools. It’s a pretty good one of these, with a good variety of towers and personal abilites that you can combine as you wish. Things can get a little stale at points though, as certain late-game strategies are extremely solid once they’re built, and a good brawler won’t have much trouble collecting the scrap to build them. Overall, I had a pretty good time, and even the overpowered builds were pretty fun to unleash upon the enemy during my final push.

Real player with 11.0 hrs in game

The Last Friend on Steam

守卫魔兽-Guardian of Warcraft

守卫魔兽-Guardian of Warcraft

No english reviews so I thought I’d write one.

Game is pretty basic but is a ton of fun. You defend a giant slime through over 15 decently designed maps. It plays like an active tower defense game. You can summon creatures to move around and defend the slime, as well as build a variety of stationary towers to attack nearby enemies.

The translation is REALLY rough, basically google translate, but fortunately you don’t really need to read anything in this game so it doesn’t matter.

It’s also not well balanced either. The first few levels will require you to grind them to level up and unlock new summons and tower upgrades. My best advice would be to max out the ice tower and the teleporter since they seem to be the most effective towers. But once you can clear level 4 you can pretty easily clear the rest of the game

Real player with 18.7 hrs in game

守卫魔兽-Guardian of Warcraft on Steam

The Riftbreaker: Prologue

The Riftbreaker: Prologue

ARPG combat + the base building/macro aspect of RTSs + fighting off massive waves of enemies, like tower defence titles (but better than most, due to enemy number).

Fun.

Movement and combat flow is fairly smooth and responsive. The visuals are great, and, on my end, runs fairly well (max settings, mostly running @ 60 fps, some weird dips here and there, and some big dips near the end, when the massive enemy waves hit; 8th gen i7, GTX1070, 16GB DDR4, Win10).

Sounds have ‘oomph’ (although I wish some of the ballistic weapons had ‘snappier’ sounds), and the voice acting is quite good.

Real player with 51.9 hrs in game

Its like they took the best bits from all the good RTS, Tower Defence and 3D Platformers that they could think of, then blended it all into a visually STUNNING game!

I will definitely follow this!

Also, for an Alpha build demo! It ran at max settings flawlessly for hours, at around 120fps avg @1440p without cooking my hardware. Great Job!

I think the build and inventory menus have room for improvement and polish but still useable.

Would be nice if you could map the mouse scroll wheel to weapon cycle/change each hand, Right now it doesn’t allow you to use the scroll wheel for anything at all…. But to see button binding options in an early build at all is kinda amazing! Xbox controller works really well but mouse is better for building quickly in straight lines and aiming.

Real player with 31.5 hrs in game

The Riftbreaker: Prologue on Steam

Now There Be Goblins

Now There Be Goblins

Hordes of goblins are coming your way and you’re the only thing standing between them and total destruction of your kingdom. Use your mighty hammer or use your arsenal of structures to fend them off.

Smack, bash and stomp the goblins with your mighty blacksmiths hammer, and see them flying. Fight your way through the hordes to find the source of these pesky beasts.

Cannons, barricades, poison, traps, huge piercing bolts and much more are at your disposal. Place them anywere you desire and find out which spots wreak the most havok. Observe, learn and change your strategy to find new ways to take advantage of your structures.

Use anything you can find to dispose of these vile goblins: grab a torch, use dynamite, throw a bottle or destroy the entire bridge! You can even grab their weapons to use against them. Or simply use your massive chained hammer to stomp and bash them back.

Put on your VR headset and get ready for hours of smacking and smashing, however be aware, the goblins keep coming back with new surprises. Attempt more levels and higher difficulties, discover badass structures and unlock unique upgrades, to ultimately defeat all the goblins once and for all!

Now There Be Goblins on Steam

Dwerve

Dwerve

Dwerve is a tower defense dungeon crawler RPG. It tells the story of a young dwarven tinkerer that adventures into dwarven ruins to unearth the lost technologies of the ancient warsmiths: turrets and traps, the only weapons that can protect the dwarves from Witch Queen Vandra the Wicked and her army of bloodthirsty trolls and monstrous creatures.

Key Features

  • Tactical turret-based combat involves making strategic decisions about which turrets and traps to build and where.

  • Upgrade your arsenal with over a dozen turrets and traps, each with it’s own unique upgrade tree.

  • Discover powerful artifacts: an arrow-blocking shield, dashing boots, a bouncing boomerang, a ground-shaking hammer, and more!

  • Story-based campaign. Unravel the history of the dwarves and the trolls in a story that features diverse characters and an unpredictable plot!

  • Explore ancient dungeons in multiple biomes, each with hidden secrets, mysterious puzzles, and interesting lore!

  • Fully dynamic lighting. Adventure through dimly lit dungeons that come to life with dynamic lights and shadows!

Backstory & Lore

In the massive hollow mountain of Mount Crowcrest, there once lived a great nation of dwarves. The dwarves discovered power stones while mining deep in the mountain. They used them to power machines and, eventually, entire cities. They lived in peace and prosperity for centuries.

Over time they became infatuated with power stones and dug deeper to find more. One day they dug too deep and unleashed the Gloomdark Hordes, an army of trolls and monstrous creatures. Once the dwarves realized that trolls turned to stone in the sunlight, they fled far from the mountain and found refuge on the sunny Hills of Brekka.

Centuries passed and, over time, the dwarves forgot their traditions and abandoned craftsmanship and innovation in favor of warring and raiding. History became myth, and myth became bedtime stories. But whispers of a long forgotten darkness echo throughout the valley of the great mountain. It can be heard in the Snoring Forest, by those who dare to enter…

Dwerve on Steam